Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
lrian Locust
Chatelain Rapid Response Gallente Federation
454
|
Posted - 2015.07.10 01:26:00 -
[121] - Quote
The KTM DuKe wrote:Breakin Stuff wrote:The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though CQC? Quick-scoping is so stupid. Please no. It s not about quick scope, you can already do that also if the cool thing of it its 1 shot 1 kill while on dust is one reload one kill, now consider gta V sniper rifle and its progressive zoom, that thing is useful and probably would make red line sniping harder due to countersniping
I Like the idea of progressive zoom. The longer the wait, the bigger the reward - and the risk to be countersniped. |
lrian Locust
Chatelain Rapid Response Gallente Federation
454
|
Posted - 2015.07.10 01:27:00 -
[122] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
I'd like to see increased rendering distance even more than zoom. It's frustrating when targets disappear in thin air, or shots are blocked by invisible objects. |
Omega Black Zero
Rebels New Republic The Ditanian Alliance
179
|
Posted - 2015.07.10 02:18:00 -
[123] - Quote
DeadlyAztec11 wrote:Sned TheDead wrote:There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete. You can't snipe pilots out of Dropships. If you're going to exaggerate then at least keep your claims possible.
I've seen such acts in Battlefield, it's a relief when you have a sniper of that caliber that can drop pilots. They should allow that function in Dust imo |
Logi Bro
Brutor Vanguard Minmatar Republic
3
|
Posted - 2015.07.10 03:00:00 -
[124] - Quote
The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete.
"Whelp, I got instakilled by a sniper again, since I didn't get an indicator from which direction I was shot from, I now have to spawn in, call in a dropship, and patrol the entire perimeter of the map to find the guy just to get a single kill on him so that he can spawn back in to camp in a new location so that I can then spend another 5 minutes of this 20 minute match finding him all over again."
Also, their raw alpha damage on headshots totally negates the tanky purpose of sentinels, so you could just use it as a sentinel-buster.
SP Sinks? Fixed.
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
214
|
Posted - 2015.07.10 03:20:00 -
[125] - Quote
Logi Bro wrote:The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete.
"Whelp, I got instakilled by a sniper again, since I didn't get an indicator from which direction I was shot from, I now have to spawn in, call in a dropship, and patrol the entire perimeter of the map to find the guy just to get a single kill on him so that he can spawn back in to camp in a new location so that I can then spend another 5 minutes of this 20 minute match finding him all over again."
Also, their raw alpha damage on headshots totally negates the tanky purpose of sentinels, so you could just use it as a sentinel-buster.
Map design makes them obsolete, too few sniper maps and they can't protect even home objectives, their role of killing is pointless if they can't do more.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.10 04:36:00 -
[126] - Quote
Logi Bro wrote:The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete.
"Whelp, I got instakilled by a sniper again, since I didn't get an indicator from which direction I was shot from, I now have to spawn in, call in a dropship, and patrol the entire perimeter of the map to find the guy just to get a single kill on him so that he can spawn back in to camp in a new location so that I can then spend another 5 minutes of this 20 minute match finding him all over again."
Also, their raw alpha damage on headshots totally negates the tanky purpose of sentinels, so you could just use it as a sentinel-buster. That's only if a Sentinel is crossing open terrain. Many Sentinels completely counter this by using vehicles.
Also, many of the socksts have walls all around them which make it difficult to shoot into them. Many times if you use a vehicle to traverse the battlefield and avoid standing on roofs, then you can virtually keep yourself from ever being shot at by a Sniper.
Also Snipers tend to only one shot Scouts, militia suits and people standing still. Getting a headshot on a target that is sprinting and traveling up and down on hills who occasionally jumps is rare. Also many player models are gliched so that head shots only register on the bottom half of their face.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 04:54:00 -
[127] - Quote
lrian Locust wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. I'd like to see increased rendering distance even more than zoom. It's frustrating when targets disappear in thin air, or shots are blocked by invisible objects.
Also target red lit while behind cover that you can not see due to rendering, shoot and shoot but no damage. |
dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 05:01:00 -
[128] - Quote
Asekpri Vorkna wrote:Kodho wrote:BARAGAMOS wrote:Kodho wrote:With all do respect to Sax, that is not how to properly use a sniper rifle. CQC use is pretty cool I must admit.
There have been numerous arguments for different changes for the sniper rifle. I have no issues with the zoom, range or sway (I always kneel).
I do take issue with the amount of damage that the rifle deals. It should not take three shots from a proto sniper rifle to kill a heavy suit. Between tanked out suits and poor hit detection, snipers are having difficulty even when running full proto. If I'm to remain a valuable part of my team, I feel I must run a suit with a Thale. All that does it get everyone else pissed. Therefore, please increase damage and fix the poor hit detection.
Oh, one more thing. If you don't want redline snipers in the game, add sniping locations in the battlefield. Almost all viable sniping locations are found in the redline.
Until then, you will probably find me in the redline, running full proto, with a Thale equipped. Again are you crazy... you want a to kill a guy in one shot with no chance of retaliation....... Sniping is already a strong part of the game. Its tactical. You're not supposed to be taking out full health assault suits. You pick off the weak behind cover while they recharge or cover an area/travel corridor. Its not meant to be a way to kill off suits from guys who don't even know you are there and have no way to get to you. If you want to kill easier get in the fray. Otherwise, understand that sniping needs to be held to a very small role, or else it becomes impossible to move about the map while guys hiding in the redlines and behind hills cover the map. I don't want one shot one kill. Two max for proto sniper rifle. That's what a sniper rifle is supposed to do. If you don't like getting lit up by a sniper, catch a ride in a dropship or tank. Also, use cover. Guys who just walk in the open are just asking for a bullet to the head. The ones who complain most about snipers are the ones who uses no tactical thought process to get from one location to another. Sniper Rifles should one shot, one kill. Think about that for a minute. Consider what many in the thread are saying about it being obsolete. Overall, the first thing that comes to mind is movement. Not just the fact that people move around to get to an objective, or hide behind cover, or move around while firing at ground soldiers, but the jumping beans make it hard to get a headshot sometimes even though it is not hard, but it is basically fair enough to have them one shot one kill. You can counter-snipe pretty well if you know what you're doing. Sniping isn't grand on every zone as pointed out and it is not always easy given the layout and focus of objectives inside a surrounding structure. Then you have to physically move about sometimes instead of staying stationary. Upon being shot, deal with it or do not. That is your choice, but if any weapon should be one shot, one kill it is the Sniper Rifle. By the way, you do not need a dropship to deal with a sniper. There are multiple ways to go about it. Snipe enough and you get to experience all the fun ways people come after you. There is truly no better feeling in the world than being the lone targeted pest hindering progress of the opposite team and getting their undivided lethal attention. It is a high compliment. A good sniper also does not ***** about this. A good sniper adapts.
so true, gets the blood going. also I love to go kill snipers after they have killed my assault, not always with counter sniping. nothing like sneaking up on him in the red knowing that he will **** his pants when you kill him, just like someone did to you a few games before.
|
Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 05:56:00 -
[129] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think.
The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
jace silencerww
MANUFACTURERS OF DEATH
182
|
Posted - 2015.07.10 07:25:00 -
[130] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
you know the range was nerfed already. twice in fact if you count this- in open beta we could increase weapons range with skills call sharpshooter & sharpshooting proficiency into for each type (heavy, light a& sidearm) by 40% at max. so sniper rifles could have had 600 meters +40% more equaling 840meters (LOL) though targets did not appear until 800 meters. then the range nerf and damage changes came. now tactical sr are 350 meters, charges 400 meters and normal verison are 450 meters. this range nerf was due mostly to thale users not wanting to risk losing it so stayed way back in their redlines hiding & using the long range of 600 meters. though this was before the trade.
ps there was a sniper rifle back in closed beta that had 1000 meters range. |
|
iKILLu osborne
T.H.I.R.D R.O.C.K
825
|
Posted - 2015.07.10 08:01:00 -
[131] - Quote
Sadly the only way I can justify buffing the Sr is also increasing the redline timer to 25. Or does no one remember why the Sr was needed....risk free gameplay
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
|
dreth longbow
Bank of DUST 514
86
|
Posted - 2015.07.10 08:21:00 -
[132] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
Do you even know the definition of a sniper rifle?
It is not reduced range, that is a RR |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.10 09:43:00 -
[133] - Quote
Nobody here knows the definition of a sniper rifle.
All they know is what FPS games show them, which is balls out wrong.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Celus Ivara
DUST University Ivy League
384
|
Posted - 2015.07.10 10:00:00 -
[134] - Quote
Both in-game and IRL, one of the main duties of the Sniper is to fulfill the Overwatch role. Adding functionality to the rifle to help fulfill that role would be a nice addition. Like, what if hovering the sniper reticule over an enemy lit then up on your team's TACNET? Under some old versions of the shared-scans system this was doable. Maybe bringing a version of it back would be beneficial. |
Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 11:22:00 -
[135] - Quote
jace silencerww wrote:Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. you know the range was nerfed already. twice in fact if you count this- in open beta we could increase weapons range with skills call sharpshooter & sharpshooting proficiency into for each type (heavy, light a& sidearm) by 40% at max. so sniper rifles could have had 600 meters +40% more equaling 840meters (LOL) though targets did not appear until 800 meters. then the range nerf and damage changes came. now tactical sr are 350 meters, charges 400 meters and normal verison are 450 meters. this range nerf was due mostly to thale users not wanting to risk losing it so stayed way back in their redlines hiding & using the long range of 600 meters. though this was before the trade. ps there was a sniper rifle back in closed beta that had 1000 meters range.
I'm familiar with the changes and they always stopped short. The sniper role needs to be less about crouching in one spot far from the action and more about moving with the team on the battlefield. I still remember snipers like Sleepy Zan that would be right in the thick of things with us.
The sniper rifle needs the range reduced to increase the risk while using the weapon while at the same time upping the reward by buffing it's damage application. Also, something that has been missing for a long time that would be a huge boon to the sniper is the ability to spot enemies and get intel assist points if the targets are destroyed.
Increasing the zoom, especially on the tactical, is a terrible way to go and would further eliminate the ability of a player to assist team mates with the sniper rifle at 300m and under ranges.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
shaman oga
Dead Man's Game
4
|
Posted - 2015.07.10 11:23:00 -
[136] - Quote
Breakin Stuff wrote:Nobody here knows the definition of a sniper rifle. Nobody here have to shoot with a real SR, unless you like piercing holes into your monitor what you are saying is quite meaningless.
Regressed to blueberry level.
Join Ashlander Tribes on ESO.
|
The KTM DuKe
0uter.Heaven
424
|
Posted - 2015.07.10 11:32:00 -
[137] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. Camping on roof is good game play? Because when i snipe is because idiots are over there...
The official commando points farmer of 0uter.Heaven . Dont mind me, i play solo but my squadmates carry me.
|
PROPHET HELLSCREAM
LUSITANOS WARRIORS
17
|
Posted - 2015.07.10 11:43:00 -
[138] - Quote
Rattati do whatever with the SR... snipers (I) will keep using them and (not) all the others will keep complaining...
Hobby: Headshot on cloaked units
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.10 11:48:00 -
[139] - Quote
shaman oga wrote:Breakin Stuff wrote:Nobody here knows the definition of a sniper rifle. Nobody here have to shoot with a real SR, unless you like piercing holes into your monitor what you are saying is quite meaningless. Aski ng someone if they understand what an SR is in reference to a game is idiotic.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 11:51:00 -
[140] - Quote
https://www.youtube.com/watch?v=H-1qUgw1rMk
As a point here is a video of a sniper getting kills in PC. The range of the kills are as follows: 144m, 248m, 254m, 375m, 284m, 345m, 153m, 357m, 277m, 276m, 168m, 62m, 151m, 386m, 123m, 164m, 149m, 149m.
This puts the average ranger per kill at 225m. This is a sniper actively supporting his team and on coms as well. All the 400m plus ranges (and really over 350m) on sniper rifles do is give certain players something to run to in order to engage in risk-free game play and this is one of the main reasons that the community has such negative perceptions of sniper players even though there are snipers out there that actively assist their team.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
|
PROPHET HELLSCREAM
LUSITANOS WARRIORS
17
|
Posted - 2015.07.10 11:55:00 -
[141] - Quote
The KTM DuKe wrote:Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application. Camping on roof is good game play? Because when i snipe is because idiots are over there...
Yes ti is, camping in the roof is a good gameplay... Breaking Stuff don`t call them idiots and encourage them to be in high places!!
Hobby: Headshot on cloaked units
|
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.10 13:04:00 -
[142] - Quote
Vesta Opalus wrote:Generic Gristle wrote:snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
Buffing the sniper rifle to be usable in a cityscape or outside of the redline isnt going to buff the guys staying in the redline going 13-0 with little risk (little risk, I assume, since they arent in a team thats playing against me, since I regularly sodomize redline snipers whenever they make the mistake of plinking at me). Well we could modify the Red Lines to avoid total invulnerability to all by Counter Sniping.
How about have two Red Lines? - Boarder zone will be just like the current Red Line with enemy being killed if they remain too long. - Deep in the Red Line will provide the same protection from enemy incursion, but your weapons will not work. You can spawn, resupply, repair, but not shoot.
So in the intermediate zone between the inner and outer boundary of the Red Line there will be a Zone where team members can Snipe, but this area will also be accessible to quick enemy incursions, particularly by speed fit Scouts, but for other fits as well. (I have often run into the Red Line on my Sentinel to kill Snipers.)
In areas which are deep enough in the Red Line that the enemy can't get there and get out again before the timer runs out, no weapons will operate.
This would leave an engagement zone for Red Lined matches, but would not allow Snipers to operate in completely risk free areas.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.10 13:23:00 -
[143] - Quote
Kain Spero wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Again, I think the sniper rifle more often encourages bad game play due it's range being such an outlier and it's mechanics that encourage static game play(crouch and don't move to eliminate scope sway). An increased zoom would just encourage bad behavior further I think. The weapon would be better if it maintained it's current zoom and had it's range and damage application looked at. The extreme range of the weapon just leads to bad behavior that is unhelpful often for the team. It would be much better if the weapon fell inline with what many would consider a marksmen rifle. Reduced range but better damage application.
Considering all the sniping I've done for Negative-Feedback, let alone in PC scenarios, and the videos I've recorded and published on youtube -of- that gameplay (none of which involved me being in the redline) I can't really agree with this and I'm somewhat disappointed that I haven't proved to you the effectiveness of a sniper in team-play.
We call out troop movements -WELL- out of scan range, we take out hostiles on or near objectives out of reach of general infantry, we take out high value targets that you guys otherwise just cannot kill. Without that range, you're effectively neutering us.
There are snipers and then there are snipers. Anyone can pick up a sniper rifle and land a lucky kill but it takes an extraordinary amount of practice and skill in order to know where the enemy's hit box is going to be at those distances (hit box lag is a major factor in landing accurate shots and it is difficult to acount for as it is inconsistent).
If the range is nerfed anymore for this 'bad gameplay' you might as well just turn the sniper rifle into a DMR and call it a night. I'd sooner take another hit to mag capacity and lower damage than take yet another range nerf. Do you know how frustrating it is for a target to back-step just out of range? You know how frustrating it is to have to relocate to a completely different position because your target is literally -one meter- out of your range and you're on the very edge of a cliff?
Another nerf to our range would effectively turn us into a pair of binoculars that sheds tears anytime we want to kill something. But, yanno, I guess there's always forge guns.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
|
DeadlyAztec11
Defenders of the Helghast Dream
8
|
Posted - 2015.07.10 14:04:00 -
[144] - Quote
Kain Spero wrote:https://www.youtube.com/watch?v=H-1qUgw1rMk
As a point here is a video of a sniper getting kills in PC. The range of the kills are as follows: 144m, 248m, 254m, 375m, 284m, 345m, 153m, 357m, 277m, 276m, 168m, 62m, 151m, 386m, 123m, 164m, 149m, 149m.
This puts the average ranger per kill at 225m. This is a sniper actively supporting his team and on coms as well. All the 400m plus ranges (and really over 350m) on sniper rifles do is give certain players something to run to in order to engage in risk-free game play and this is one of the main reasons that the community has such negative perceptions of sniper players even though there are snipers out there that actively assist their team. Yes. Increasing the range and zoom may help, but overall all it will lead to is a return to redline sniping which isn't helpful.
Something that would be helpful is variable zoom with the current zoom being the highest level of zoom.
Another trait that could be implemented would be the weapon settling down while standing. Even if it takes twice as long as crouching the ability would completely change the dynamics of the Sniper Rifle in urban warfare.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
lrian Locust
Chatelain Rapid Response Gallente Federation
454
|
Posted - 2015.07.10 14:23:00 -
[145] - Quote
jace silencerww wrote: my best day ever I raked up over 800+kills. all with a sniper rifle and only die 2 twice the whole day. I'm sorry, but I have a VERY hard time believing that! |
Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 14:42:00 -
[146] - Quote
Aeon, I have a challenge for you and me. Let's hunt down sniper videos and log the kill ranges and see what the average kill distance is. My hypothesis is we'll find that the average kill is for sure under 400m and more than likely under 300m.
I think that if we can increase the effectiveness of the sniper's damage application at the cost of eliminating fringe ranges we can improve the game play of the sniper role for the role itself and the entire community.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Tyjus Vacca
Valor Coalition
348
|
Posted - 2015.07.10 15:02:00 -
[147] - Quote
Kain Spero wrote:Aeon, I have a challenge for you and me. Let's hunt down sniper videos and log the kill ranges and see what the average kill distance is. My hypothesis is we'll find that the average kill is for sure under 400m and more than likely under 300m.
I think that if we can increase the effectiveness of the sniper's damage application at the cost of eliminating fringe ranges we can improve the game play of the sniper role for the role itself and the entire community.
lol tbh ive already done this for one of my gameplays my avg range is 247.86 out of 350 kills "dont ask all the ranges I threw of the scrap paper long ago" but this was when overall hp in the game was much lower and, before aim assist... the best way i can think of to encourage less stationary sniper gameplay is to reduce/remove sway.
sniper changes !!? O_o
|
Kain Spero
Negative-Feedback
5
|
Posted - 2015.07.10 15:41:00 -
[148] - Quote
Eh, removing sway is double edged. We don't want to end up with the sniper rifle being just a bunch of quick-scoping.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
225
|
Posted - 2015.07.10 16:28:00 -
[149] - Quote
lrian Locust wrote:jace silencerww wrote: my best day ever I raked up over 800+kills. all with a sniper rifle and only die 2 twice the whole day. I'm sorry, but I have a VERY hard time believing that!
Yes, Jace actually seem's to hate sniper's considerably, and seems to exaggerate/lie (pic's or it didn't happen).
I'd simply ignore jace from now on, he's not very beneficial given his way of thinking.
As for nerfing range's: Again? SR's took nerf after nerf when CCP increased armor plating HP, increasing the overall number of body shot's it took to kill an armorer, then took an even bigger nerf when they reduced the range. Buffing the damage won't keep sniper's around if they can't shoot at long distance's, it's their part of what make's the sniper rifle, a sniper rifle. Damage won't solve anything unless you want more armor fit's crying and asking for a nerf and for CCP to give in like parent's spoiling their child.
(Off-topic rant: Which they constantly did for armor fit's, but seem to be much more a stern parent to shield's)
All we need is better map design that facilitates sniping in multiple location's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
|
Louis Domi
Tugastroy Evil Syndicate Alliance.
961
|
Posted - 2015.07.10 18:14:00 -
[150] - Quote
Take the sway off the sniper rifle(Isn't that what the skill should do anyway?) **** really does suck though... |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |