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561. (Request) remove clone packs for corp with districts - in Feedback/Requests [original thread]
When it comes down to it I have mixed feelings about clone packs being removed from corps with districts. You do end up with the alt corp problem. Right now you loose money every time you use a clone pack, so using gen pack attacks is unsustaina...
- by Kain Spero - at 2013.06.11 18:26:00
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562. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
CCP FoxFour wrote: Hey guys, I have told you all before that CCP, and specifically Team True Grit in this case, are fully committed to iterating on the features we work on, planetary conquest in this case. I said we would work after release to...
- by Kain Spero - at 2013.06.05 14:43:00
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563. [Feedback] PC - in Feedback/Requests [original thread]
Right now attackers are punished for going outside their timezone. A change is needed.
- by Kain Spero - at 2013.05.23 11:55:00
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564. Changes to salvage - in Feedback/Requests [original thread]
CCP Nothin wrote: The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). I know that this milestone will...
- by Kain Spero - at 2013.05.20 11:05:00
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565. Awarding more SP for PC battles!! - in Feedback/Requests [original thread]
Hmm.... Yeah I think rewarding PC higher to get people out of Pubs would only benefit this game. +1
- by Kain Spero - at 2013.05.18 04:36:00
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566. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Abu Stij wrote: During several games last evening myself and several other members of the DUST 514 community were all talking about hacking vehicles in a battle. Currently when you hack an enemy vehicle you simply are granted friendly access t...
- by Kain Spero - at 2013.05.15 20:12:00
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567. Corporation Tax - in Feedback/Requests [original thread]
Man, I can't I'm actually reading posts about having tax brakets. Keep the code simple. Every time a merc gets paid you take whatever the tax rate is out of that payment and put it in the corp wallet. If you want tax brackets you might as well...
- by Kain Spero - at 2013.04.18 13:26:00
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568. Corporation Tax - in Feedback/Requests [original thread]
1. Yes 2. Yes, and let Eve Director guys see the Dust wallet and transaction history please (even if we can't manipulated it) 3. 15-20%
- by Kain Spero - at 2013.04.16 15:46:00
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569. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
I think it would be interesting to explore a mechanic where as a corporation holds a district longer the attack window widens, but the number of days that the district is available to be attacked are reduced. I think the delay mechanic is another...
- by Kain Spero - at 2013.04.06 16:35:00
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570. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
This is incorrect. The only ISK you get is from the clones being biomassed.
- by Kain Spero - at 2013.04.04 18:07:00
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571. [Request] Planet Terraforming in the Distant Future - in Feedback/Requests [original thread]
Rhapsodyy Darkforce wrote: Nope sorry disagree. We already have in new eden a number of differant types of planets, we are just fighting on temperate planets atm. There are also, gas, plasma, lava, ice, barren, oceanic and prob a cpl more im f...
- by Kain Spero - at 2013.03.06 23:07:00
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572. [Request] More In-Game Immersion For Live Events - in Feedback/Requests [original thread]
I think it's great that we are getting an earlier notice to the live events, but I wonder if there is something more that can be done. I think it would be awesome if there could be news flashes on a market screen in the Merc Quarters that would h...
- by Kain Spero - at 2013.03.06 23:02:00
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573. [Request] Planet Terraforming in the Distant Future - in Feedback/Requests [original thread]
Yeah, with the right balance this could be really awesome. Allowing players to change the face of New Eden through terraforming would be awesome.
- by Kain Spero - at 2013.03.06 22:18:00
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574. [Request] Planet Terraforming in the Distant Future - in Feedback/Requests [original thread]
Beren Hurin wrote: I'm taking this as a hint that this next build will contain atmospheric processors. And we will be able to terraform planets. This would be amazing and give a tangible benefit for owning a district or planet for a long du...
- by Kain Spero - at 2013.03.06 21:52:00
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575. [FEEDBACK] Add turn Limters on Suits based on Type of Suit - in Feedback/Requests [original thread]
Can you post your controller settings and mouse DPI? I'd like to test this. EDIT: Also PS3 mouse settings.
- by Kain Spero - at 2013.03.01 18:46:00
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576. [FEEDBACK] Add turn Limters on Suits based on Type of Suit - in Feedback/Requests [original thread]
I think that we should the turn speed on each suit type hard capped no matter what input device someone uses. This could be used as a great tool to balance different suit types and could add a whole bunch of possibilities for skills and modules t...
- by Kain Spero - at 2013.03.01 18:21:00
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577. Get rid of the redline - in Feedback/Requests [original thread]
mollerz wrote: I've never been a fan of these arbitrary forcefields that kill you. It's cheap, lazy, lame and kills any immersion. It causes people to whine about snipers. It most likely causes lots of unnecessary deaths. If you must have bord...
- by Kain Spero - at 2013.02.26 19:01:00
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578. [Request] Better HUD Damage indicator from Explosions - in Feedback/Requests [original thread]
When you are hit by explosive damage have the hud light up as it currently does but have a stronger indicator pointing to the center of the explosion. This would allow tanks, dropships and infantry to get a better idea of where an explosion comes ...
- by Kain Spero - at 2013.02.26 18:28:00
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579. HMG Really is EZ mode..... - in Feedback/Requests [original thread]
DUST Fiend wrote: Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP. That changed last night though, as I finally upgraded to my Level 3...
- by Kain Spero - at 2013.02.21 21:51:00
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580. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Personally, I think they should have never removed the turn limiters on suits. Now a heavy with M/KB can whip around like a scout. I don't really think that was the way to go.
- by Kain Spero - at 2013.02.19 19:38:00
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