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Mavado V Noriega
SyNergy Gaming EoN.
3239
|
Posted - 2013.05.22 05:19:00 -
[1] - Quote
So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it
TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. Now i dont mind giving someone who lost a district a "dibs" window to relaunch an attack to attempt a retake on that timer, i think that is fair BUT if your retake attempt results in a Loss then the district owner should be able to change the timer.....if u WIN again on your retake attempt then u get another dibs window on that timer. It favours results rather than ISK that way if u want to lock someone on a timer u NEED to win and not just keep tossin ISK at the issue.
Example: Scenario 1: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B wins counter and thus has another dibs window to retake and chooses to do so.
Scenario 2: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B loses the counter and now presents Corp A with a chance to make adjustments to district.
This is more results driven than ISK driven which is what is happening atm in PC where results dont matter if someone has more ISK they will lock u into a timer for as long as they please. It makes it extremely hard for smaller groups to compete (altho we doin a hella spartan job at it ) not every group will be like us and tbh it takes any importance out of WINNING in PC when u can keep tossing ISK at the timer issue. Insta change when flip is bad tho so dont do that give the previous owner 1 last change to win and have to KEEP winning to keep them on that timer.
ROLES are highly needed. Large corps this helps man management as ppl wont just randomly join a battle but u can form up squads and bring them in. This also makes the metagame part of Awoxing actually something u have to work for where ppl would need to be trusted enough to get that specific role and bring them into the match.
Overall PC is hella fun and this the most fun my corp and alliance has had on DUST since we got in beta, i just think these 2 changes could really help the experience and not make it so much of a painful grind |
NIKIA BETHUNE
Ill Omens EoN.
215
|
Posted - 2013.05.22 05:27:00 -
[2] - Quote
Mavado V Noriega wrote:So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. Now i dont mind giving someone who lost a district a "dibs" window to relaunch an attack to attempt a retake on that timer, i think that is fair BUT if your retake attempt results in a Loss then the district owner should be able to change the timer.....if u WIN again on your retake attempt then u get another dibs window on that timer. It favours results rather than ISK that way if u want to lock someone on a timer u NEED to win and not just keep tossin ISK at the issue. Example: Scenario 1: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B wins counter and thus has another dibs window to retake and chooses to do so. Scenario 2: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B loses the counter and now presents Corp A with a chance to make adjustments to district. This is more results driven than ISK driven which is what is happening atm in PC where results dont matter if someone has more ISK they will lock u into a timer for as long as they please. It makes it extremely hard for smaller groups to compete (altho we doin a hella spartan job at it ) not every group will be like us and tbh it takes any importance out of WINNING in PC when u can keep tossing ISK at the timer issue. Insta change when flip is bad tho so dont do that give the previous owner 1 last change to win and have to KEEP winning to keep them on that timer. ROLES are highly needed. Large corps this helps man management as ppl wont just randomly join a battle but u can form up squads and bring them in. This also makes the metagame part of Awoxing actually something u have to work for where ppl would need to be trusted enough to get that specific role and bring them into the match. Overall PC is hella fun and this the most fun my corp and alliance has had on DUST since we got in beta, i just think these 2 changes could really help the experience and not make it so much of a painful grind it just makes sense i know people will take eon is complaining but it's crazy we are winning our fights and they still have to advantage because of isk... that needs to be fixed it's simply and exploit tbh |
Lunamaria Hawkeye
SyNergy Gaming EoN.
158
|
Posted - 2013.05.22 05:30:00 -
[3] - Quote
+1 good post. Few grammar mistakes here and there, but I will overlook them due to the overall quality of the content. |
Gunner Nightingale
Internal Error. Negative-Feedback
597
|
Posted - 2013.05.22 05:32:00 -
[4] - Quote
Mavado V Noriega wrote:So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. Now i dont mind giving someone who lost a district a "dibs" window to relaunch an attack to attempt a retake on that timer, i think that is fair BUT if your retake attempt results in a Loss then the district owner should be able to change the timer.....if u WIN again on your retake attempt then u get another dibs window on that timer. It favours results rather than ISK that way if u want to lock someone on a timer u NEED to win and not just keep tossin ISK at the issue. Example: Scenario 1: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B wins counter and thus has another dibs window to retake and chooses to do so. Scenario 2: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B loses the counter and now presents Corp A with a chance to make adjustments to district. This is more results driven than ISK driven which is what is happening atm in PC where results dont matter if someone has more ISK they will lock u into a timer for as long as they please. It makes it extremely hard for smaller groups to compete (altho we doin a hella spartan job at it ) not every group will be like us and tbh it takes any importance out of WINNING in PC when u can keep tossing ISK at the timer issue. Insta change when flip is bad tho so dont do that give the previous owner 1 last change to win and have to KEEP winning to keep them on that timer. ROLES are highly needed. Large corps this helps man management as ppl wont just randomly join a battle but u can form up squads and bring them in. This also makes the metagame part of Awoxing actually something u have to work for where ppl would need to be trusted enough to get that specific role and bring them into the match. Overall PC is hella fun and this the most fun my corp and alliance has had on DUST since we got in beta, i just think these 2 changes could really help the experience and not make it so much of a painful grind
+1. Couldn't say it any better. It's like playing tug of war against a semi currently. It forces blue donuts instead of death by 1000 paper cuts. At the end of the if you are winning then your actions have to have an impact and meaning, currently the game is a job when it doesnt need to be. Im all for commitment to a game but to an extent. |
Mavado V Noriega
SyNergy Gaming EoN.
3240
|
Posted - 2013.05.22 05:32:00 -
[5] - Quote
NIKIA BETHUNE wrote:Mavado V Noriega wrote:So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. Now i dont mind giving someone who lost a district a "dibs" window to relaunch an attack to attempt a retake on that timer, i think that is fair BUT if your retake attempt results in a Loss then the district owner should be able to change the timer.....if u WIN again on your retake attempt then u get another dibs window on that timer. It favours results rather than ISK that way if u want to lock someone on a timer u NEED to win and not just keep tossin ISK at the issue. Example: Scenario 1: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B wins counter and thus has another dibs window to retake and chooses to do so. Scenario 2: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B loses the counter and now presents Corp A with a chance to make adjustments to district. This is more results driven than ISK driven which is what is happening atm in PC where results dont matter if someone has more ISK they will lock u into a timer for as long as they please. It makes it extremely hard for smaller groups to compete (altho we doin a hella spartan job at it ) not every group will be like us and tbh it takes any importance out of WINNING in PC when u can keep tossing ISK at the timer issue. Insta change when flip is bad tho so dont do that give the previous owner 1 last change to win and have to KEEP winning to keep them on that timer. ROLES are highly needed. Large corps this helps man management as ppl wont just randomly join a battle but u can form up squads and bring them in. This also makes the metagame part of Awoxing actually something u have to work for where ppl would need to be trusted enough to get that specific role and bring them into the match. Overall PC is hella fun and this the most fun my corp and alliance has had on DUST since we got in beta, i just think these 2 changes could really help the experience and not make it so much of a painful grind it just makes sense i know people will take eon is complaining but it's crazy we are winning our fights and they still have to advantage because of isk... that needs to be fixed it's simply and exploit tbh
honestly not even complaining, loving the gudfites and loving holding back a much wealthier and larger force its just that being able to lock smaller groups down repeatedly like that diminishes the value of actually winning. cuz lets face it if results mattered then this war would be over by now with how many fights we have won we would of been able to get off these default timers we been stuck on since day 1 and as i always keep saying the heart of any FPS is competition and when winning dont matter it takes away from the competitive nature of the FPS community.
inb4thisisneweden |
oOCraZyOo
SyNergy Gaming EoN.
38
|
Posted - 2013.05.22 05:37:00 -
[6] - Quote
Bump |
Deluxe Edition
TeamPlayers EoN.
298
|
Posted - 2013.05.22 05:50:00 -
[7] - Quote
+1 Don't forget about fixing frame rate issues, |
NIKIA BETHUNE
Ill Omens EoN.
219
|
Posted - 2013.05.22 06:18:00 -
[8] - Quote
Stay at the top :) |
Jathniel
G I A N T EoN.
368
|
Posted - 2013.05.22 06:48:00 -
[9] - Quote
This is a situation where a line is distinctly drawn between EVE and DUST.
In EVE, from what I understand, it's open world, and you can be attacked at absolutely any time, but you have the advantage of being able to hide and disappear for a LONG time... space is very big.
In DUST, there is no open world, and you can be attacked at absolutely any time, but you CANNOT hide nor can your enemy, and everyone can just keep ON attacking you, and you them.
We're all playing an endurance event here, and we need a better way to mitigate it.
Perhaps we can set up longer timers for doing cross-constellation attacks? This would make fighting for the star systems within a constellation more critical, because the window for launching an attack from one constellation to another would be far greater than 24 hours.
Hypothetical Example: - The Southern Legion (TSL) holds a district on (Region)Molden Heath : (Constellation)Elfrard : (System)Egbinger. - What The French WTF holds a district on (Region)Molden Heath : (Constellation)Tartatven : (System)Muttokon. - TSL wants to attack WTF, but because the WTF's district is in a different constellation, the window timer is weekly instead of daily. So TSL and WTF prepare for a large cross-constellation battle. If WTF wins, TSL must wait til next week to reattack. If TSL wins, they take the district and are allowed to reinforce it. -This will mitigate player strain, and make long range attacks on different constellations a non-job. it won't be a non-stop day after day thing.
Nothing like a bunch of married, working men getting up at 4am in the fricking morning to play a video game, because they HAVE to.
TL;DR Allow combat between Star Systems to keep their current reinforcement timers. Increase the reinforcement timer between Constellations to weekly. Over time, this can be expanded to the regional level, when more than Molden Heath will be open and available. If a corp has no district in a constellation, and they want to attack a district there, they can only do it on a weekly basis. |
2-Ton Twenty-One
Imperfects Negative-Feedback
559
|
Posted - 2013.05.22 07:03:00 -
[10] - Quote
+1 To the victors should go the initative |
|
Laurent Cazaderon
What The French CRONOS.
1395
|
Posted - 2013.05.22 10:31:00 -
[11] - Quote
Mavado V Noriega wrote:So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. Now i dont mind giving someone who lost a district a "dibs" window to relaunch an attack to attempt a retake on that timer, i think that is fair BUT if your retake attempt results in a Loss then the district owner should be able to change the timer.....if u WIN again on your retake attempt then u get another dibs window on that timer. It favours results rather than ISK that way if u want to lock someone on a timer u NEED to win and not just keep tossin ISK at the issue. Example: Scenario 1: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B wins counter and thus has another dibs window to retake and chooses to do so. Scenario 2: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B loses the counter and now presents Corp A with a chance to make adjustments to district. This is more results driven than ISK driven which is what is happening atm in PC where results dont matter if someone has more ISK they will lock u into a timer for as long as they please. It makes it extremely hard for smaller groups to compete (altho we doin a hella spartan job at it ) not every group will be like us and tbh it takes any importance out of WINNING in PC when u can keep tossing ISK at the timer issue. Insta change when flip is bad tho so dont do that give the previous owner 1 last change to win and have to KEEP winning to keep them on that timer. ROLES are highly needed. Large corps this helps man management as ppl wont just randomly join a battle but u can form up squads and bring them in. This also makes the metagame part of Awoxing actually something u have to work for where ppl would need to be trusted enough to get that specific role and bring them into the match. Overall PC is hella fun and this the most fun my corp and alliance has had on DUST since we got in beta, i just think these 2 changes could really help the experience and not make it so much of a painful grind
Roles So i kinda wanted to quote one of our previous talks in various PC threads where you were telling me it was best that people could counter-attack immediatly after losing their district and that i was wrong to want the winning corp to be able to change the district RT immediatly after conqurring it. But i wont
Now, ever since CCP announced the 24h lock time after conquering a district i have been screaming about how dumb it would be with the already existing "Dibs Hour". And i have a district stuck at a crappy RT thanks to that very practical system.
So obviously, i tend to support your suggestion. My opinion stays the same. I think conquering a district should give you a safe timeframe instantly where you could do various things before anyone gets to attack you :
=> Change RT as you now own it. => Loot the district (sell remaining clones from the attack and loot the next production that should have happend)
Some will say that the corp who lost the district deserves a chance to counter attack. Well they do have it, but they have to cope with the fact that they wont fight in their comfort zone anymore... Winner takes it all : either holds the districts on its terms.. Or loots it for money and leaves it empty.
Roles
Wont argue there. Much roles are needed. Regarding AWOXING, i'd say the best solution would be to add a new layer to member management where you could toggle ON\OFF the authorization for every single member to participate in Planetary Conquest fights.
Then, if a corp allows the wrong guy the access. Getting awoxed or sabotaged only makes sense. What is unacceptable is the fact that it's way too easily done at the moment. |
Mavado V Noriega
SyNergy Gaming EoN.
3247
|
Posted - 2013.05.22 12:46:00 -
[12] - Quote
Laurent Cazaderon wrote:Mavado V Noriega wrote:So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. Now i dont mind giving someone who lost a district a "dibs" window to relaunch an attack to attempt a retake on that timer, i think that is fair BUT if your retake attempt results in a Loss then the district owner should be able to change the timer.....if u WIN again on your retake attempt then u get another dibs window on that timer. It favours results rather than ISK that way if u want to lock someone on a timer u NEED to win and not just keep tossin ISK at the issue. Example: Scenario 1: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B wins counter and thus has another dibs window to retake and chooses to do so. Scenario 2: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B loses the counter and now presents Corp A with a chance to make adjustments to district. This is more results driven than ISK driven which is what is happening atm in PC where results dont matter if someone has more ISK they will lock u into a timer for as long as they please. It makes it extremely hard for smaller groups to compete (altho we doin a hella spartan job at it ) not every group will be like us and tbh it takes any importance out of WINNING in PC when u can keep tossing ISK at the timer issue. Insta change when flip is bad tho so dont do that give the previous owner 1 last change to win and have to KEEP winning to keep them on that timer. ROLES are highly needed. Large corps this helps man management as ppl wont just randomly join a battle but u can form up squads and bring them in. This also makes the metagame part of Awoxing actually something u have to work for where ppl would need to be trusted enough to get that specific role and bring them into the match. Overall PC is hella fun and this the most fun my corp and alliance has had on DUST since we got in beta, i just think these 2 changes could really help the experience and not make it so much of a painful grind Roles So i kinda wanted to quote one of our previous talks in various PC threads where you were telling me it was best that people could counter-attack immediatly after losing their district and that i was wrong to want the winning corp to be able to change the district RT immediatly after conqurring it. But i wont Now, ever since CCP announced the 24h lock time after conquering a district i have been screaming about how dumb it would be with the already existing "Dibs Hour". And i have a district stuck at a crappy RT thanks to that very practical system. So obviously, i tend to support your suggestion. My opinion stays the same. I think conquering a district should give you a safe timeframe instantly where you could do various things before anyone gets to attack you : => Change RT as you now own it. => Loot the district (sell remaining clones from the attack and loot the next production that should have happend) Some will say that the corp who lost the district deserves a chance to counter attack. Well they do have it, but they have to cope with the fact that they wont fight in their comfort zone anymore... Winner takes it all : either holds the districts on its terms.. Or loots it for money and leaves it empty. Roles Wont argue there. Much roles are needed. Regarding AWOXING, i'd say the best solution would be to add a new layer to member management where you could toggle ON\OFF the authorization for every single member to participate in Planetary Conquest fights. Then, if a corp allows the wrong guy the access. Getting awoxed or sabotaged only makes sense. What is unacceptable is the fact that it's way too easily done at the moment.
I FULLY disagree with insta change of timers. If u won the district and the enemy wants a chance he can use his dibs and attack and ALL the new owner needs to do is win ONE MORE TIME on that timer and hes free to change, if he loses then he can get locked in for another fight. It promotes results.
Insta change promotes win and change to safe timer and WILL be a problem especially when ppl have some TZs under lockdown. It only takes 2 fights to flip a non cargo hub if u lose both and lose ur 3rd match which whould be the dibs counter then u shouldnt be able to continue to deny ppl to change the timer..
With insta change ISK still wins u can grind someone down and as soon as u win u flip it to a safe time preventing any retaliation, my way is more RESULTS driven |
Laurent Cazaderon
What The French CRONOS.
1396
|
Posted - 2013.05.22 14:08:00 -
[13] - Quote
I get your suggestion s point really. And it s still better than what we have now.
But my view on this regarding tz is that attacking an odd TZ requires some planning on the attacker side. When winning the district it makes sense that the former owner has to do the same. Also it may help with having different corps taking interest on a specigic districts through RT changes. Once you lose a district you have no ties with it anymore and it should be open for anyonr to attack it. Giving dibs to the loser strikes me as odd.
I try and see every district fight as an independant event. Maybe you could adf othrr layers in ghe future. Like having a district nearby the ones you lost giving you dibs. Which would make picking your tzrgets and prep plans even more important |
Ulysses Knapse
Bojo's School of the Trades
398
|
Posted - 2013.05.22 21:24:00 -
[14] - Quote
Jathniel wrote:This is a situation where a line is distinctly drawn between EVE and DUST.
In EVE, from what I understand, it's open world, and you can be attacked at absolutely any time, but you have the advantage of being able to hide and disappear for a LONG time... space is very big.
In DUST, there is no open world, and you can be attacked at absolutely any time, but you CANNOT hide nor can your enemy, and everyone can just keep ON attacking you, and you them.. I don't even need to comment on why this is false, but I will.
1. In EVE, you can't hide stations or sovereignty, which are basically the equivalent to districts in Dust 514. 2. You cannot be hunted down in Dust 514. There is no non-consensual PVP on an individual level. 3. That space is big crap isn't true. You have locator agents, local intel and scan probes, all of which can and will find you. |
Mavado V Noriega
SyNergy Gaming EoN.
3250
|
Posted - 2013.05.22 23:52:00 -
[15] - Quote
Laurent Cazaderon wrote:I get your suggestion s point really. And it s still better than what we have now.
But my view on this regarding tz is that attacking an odd TZ requires some planning on the attacker side. When winning the district it makes sense that the former owner has to do the same. Also it may help with having different corps taking interest on a specigic districts through RT changes. Once you lose a district you have no ties with it anymore and it should be open for anyonr to attack it. Giving dibs to the loser strikes me as odd.
I try and see every district fight as an independant event. Maybe you could adf othrr layers in ghe future. Like having a district nearby the ones you lost giving you dibs. Which would make picking your tzrgets and prep plans even more important
it just makes it too easy for me imho to flip and insta change without some sort of come back. Not tryin to be cocky or anything but we been flippin almost all our districts in 2 fights unless its a hub
i like the idea of adding another layer like having the districts on the same planet give u the dibs period, but idk how quickly that could be implemented, we really dont need 6 months for a new build just for that cuz that would be too late. PC is fun now but the timers issue needs to be addressed asap to avoid more donut shops setting up cuz ppl gonna realise how brutal a district war is when they constantly locked in.
So far no one else but us in EoN. has really experienced it, everyone pretty much got their lands safe and changed timers safe we are still being locked in on some timers even tho we are winning the fights repeatedly.
Results need to matter. |
Laurent Cazaderon
What The French CRONOS.
1397
|
Posted - 2013.05.23 06:13:00 -
[16] - Quote
Cant agree more with the "result need to matter"
And if you want a quick fix. Insta change of rt may not need coding. Adding a dibs counter atack prior to that may do. Insta change imo would still be better than currnt situation. Wemade the effort to take an odd district, defended successfully then twice and now will lose it through exhaustion. Booooring |
Kain Spero
Imperfects Negative-Feedback
1482
|
Posted - 2013.05.23 11:55:00 -
[17] - Quote
Right now attackers are punished for going outside their timezone. A change is needed. |
Ncredible Beast
NEW AGE EMPIRE
25
|
Posted - 2013.05.23 12:25:00 -
[18] - Quote
Mavado V Noriega wrote:So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. Now i dont mind giving someone who lost a district a "dibs" window to relaunch an attack to attempt a retake on that timer, i think that is fair BUT if your retake attempt results in a Loss then the district owner should be able to change the timer.....if u WIN again on your retake attempt then u get another dibs window on that timer. It favours results rather than ISK that way if u want to lock someone on a timer u NEED to win and not just keep tossin ISK at the issue. Example: Scenario 1: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B wins counter and thus has another dibs window to retake and chooses to do so. Scenario 2: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B loses the counter and now presents Corp A with a chance to make adjustments to district. This is more results driven than ISK driven which is what is happening atm in PC where results dont matter if someone has more ISK they will lock u into a timer for as long as they please. It makes it extremely hard for smaller groups to compete (altho we doin a hella spartan job at it ) not every group will be like us and tbh it takes any importance out of WINNING in PC when u can keep tossing ISK at the timer issue. Insta change when flip is bad tho so dont do that give the previous owner 1 last change to win and have to KEEP winning to keep them on that timer. ROLES are highly needed. Large corps this helps man management as ppl wont just randomly join a battle but u can form up squads and bring them in. This also makes the metagame part of Awoxing actually something u have to work for where ppl would need to be trusted enough to get that specific role and bring them into the match. Overall PC is hella fun and this the most fun my corp and alliance has had on DUST since we got in beta, i just think these 2 changes could really help the experience and not make it so much of a painful grind
TIMERS!! Definitely how bout a quick fix that gives the winning defenders a 5min grace window to adjust their district if needed!?!? Roles I agree should be implemented to but let's fix those timers real quick yea? ^_^
|
Banned From Forums
Shining Flame Amarr Empire
88
|
Posted - 2013.05.23 17:44:00 -
[19] - Quote
Kain Spero wrote:Right now attackers are punished for going outside their timezone. A change is needed.
Totally agree on the roles issue as well.
Did you guys beat Red Star yet? Was curious to know of the outcome? Is the district yours? |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
480
|
Posted - 2013.05.23 18:08:00 -
[20] - Quote
I am not sure about this idea. It does make some sense, but I kind of like the idea that you have not won a district until the people you took it from concede the lose.
It makes for prolonged engagements, and a competition of endurance.
I guess either way would be good to me. I imagine one side would have to run out of troops or money eventually. That has always been a big part of wars in EVE. |
|
Draco Cerberus
Purgatorium of the Damned League of Infamy
106
|
Posted - 2013.06.07 18:14:00 -
[21] - Quote
Although I somewhat agree that the extended battles for a district may get tiring for some players, I for one enjoy having a constant battle raging. I like being able to login and know hey, we got one or 2 or even 3 PC battles happening today. Lets get it done guys. Thats awesome that someone wants to keep throwing money at a district to try and take it from us when they haven't been successful the last 10-15 days but they still think that they want to. What that means is they are depleting their clone supply if they are using it and they are spending 80mil if buying the clone packs. This combined with their asset loss when they don't successfully defeat our team is fantastic, especially when it is proto vs proto all the way around. It's even more satisfying when the enemy team gets cloned out and has brought tanks and DS as well to the field because it is like getting a free shower of tears that keeps coming. We can bankrupt the other corporations by just having them attack us again and again. I really enjoy PC minus the current awox mechanics, thank you to True Grit for all the time they are putting into it.
If a corporation is going to attack a district there are two things to consider. 1 is it the right time for us, and 2 who is it we are going up against. These are the only two things that should matter. The lockdowns right now are fine and not really an issue for a corp that has planned well. When the other corporations stop attacking our districts the lockdowns may or may not change because we picked districts that the timers were already good on before making the attacks.
I think the "dibs" mechanic should be limited to one attack from the defending corp after the loss of the district. While this allows a corp to continue attacking if they choose to it provides a cooldown period where people can choose to or choose not to change their timers and set up changes to their districts and spend isk to reinforce them as they see fit. If a corporation want's to subject their players to weird hours and such to prevent other corporations from taking the district then they really haven't thought out the logistics of 16 players needing to stay up or wake up at odd hours and deserve to be locked into the time that they have chosen but this doesn't seem to be what's occurring.
It seems that butthurt corps are re-attacking lost districts because they want them back and that is sad. They should know by the time they lose after an already drawn out war that they are not getting it back and throw in the towel. This is endurance mode gentlemen. Welcome to New Eden. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
25
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Posted - 2013.06.07 19:35:00 -
[22] - Quote
Deluxe Edition wrote:+1 Don't forget about fixing frame rate issues,
Frame rate needs much improvement and lag needs looking at too. |
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