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Thread Statistics | Show CCP posts - 0 post(s) |
Caeli SineDeo
Imperfects Negative-Feedback
295
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Posted - 2013.02.19 19:04:00 -
[1] - Quote
Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction of straffing to the next puts controllers to shame. CCP needs to take some time and work on bringing the controller up KB/M quality in aspect.
This is pretty easy fix. Right now on the controller you need to move your stick 100% to gain 100% movement speed. what needs to be done is that the degree to which you reach 100% speed should be reduced to 40-60% if not set so you can manually fix this it would help close this gap right now between KB/M and controller based controllers. |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.19 19:09:00 -
[2] - Quote
Caeli SineDeo wrote:Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction of straffing to the next puts controllers to shame. CCP needs to take some time and work on bringing the controller up KB/M quality in aspect.
This is pretty easy fix. Right now on the controller you need to move your stick 100% to gain 100% movement speed. what needs to be done is that the degree to which you reach 100% speed should be reduced to 40-60% if not set so you can manually fix this it would help close this gap right now between KB/M and controller based controllers.
That would explain why I see some tanks and dropships just flying like a concord. Nice insight. |
Fornacis Fairchild
Kat 5 Kaos
25
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Posted - 2013.02.19 19:11:00 -
[3] - Quote
Really....I'm a KB/M guy and I find driving vehicles with the gamepad is more efficient and responsive.
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SIeepy Zan
Edimmu Warfighters Gallente Federation
34
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Posted - 2013.02.19 19:12:00 -
[4] - Quote
+1 |
Caeli SineDeo
Imperfects Negative-Feedback
295
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Posted - 2013.02.19 19:19:00 -
[5] - Quote
I do not want it nerfed I want them to spend a little more time with the controller and make it operate smother and respond better to even it out with KB/M. :P Allowing controllers to do the same. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.19 19:36:00 -
[6] - Quote
Sentient Archon wrote:That would explain why I see some tanks and dropships just flying like a concord. Nice insight.
No, it's probably just afterburners/nitrous. Keyboard doesn't make your vehicle suddenly have a higher max speed. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.02.19 19:38:00 -
[7] - Quote
Personally, I think they should have never removed the turn limiters on suits. Now a heavy with M/KB can whip around like a scout. I don't really think that was the way to go. |
Makuta Miserix
Better Hide R Die
33
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Posted - 2013.02.19 19:42:00 -
[8] - Quote
Kain Spero wrote:Personally, I think they should have never removed the turn limiters on suits. Now a heavy with M/KB can whip around like a scout. I don't really think that was the way to go.
If this is true I must rarely play with KB/M Heavy's.
Oops... I accidentally gave you're post a 1+. So just... Ignore that... 1+... Yeah... |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.02.19 19:44:00 -
[9] - Quote
Kain Spero wrote:Personally, I think they should have never removed the turn limiters on suits. Now a heavy with M/KB can whip around like a scout. I don't really think that was the way to go.
its still slower, you cannot turn as fast as a scout. thats not true. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
176
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Posted - 2013.02.19 19:45:00 -
[10] - Quote
Kain Spero wrote:Personally, I think they should have never removed the turn limiters on suits. Now a heavy with M/KB can whip around like a scout. I don't really think that was the way to go. I really hope this is not ture. |
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Caeli SineDeo
Imperfects Negative-Feedback
295
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Posted - 2013.02.19 19:48:00 -
[11] - Quote
Fivetimes Infinity wrote:Sentient Archon wrote:That would explain why I see some tanks and dropships just flying like a concord. Nice insight. No, it's probably just afterburners/nitrous. Keyboard doesn't make your vehicle suddenly have a higher max speed. Actually a Keyboard does allow for a quicker accelleration also it allows you to keep full speed while turning where with controller you loose mass amount of speed as you go into your turn. It also does allow for a slightly higher top end speed also. Trust me I have ran kb/m tank before and run with tons of people who use KB/m where I enjoy my controller. And they blast past me with the same fit. :P |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.19 19:48:00 -
[12] - Quote
It isn't true, turn speed is limited by suit whether you're a scout or a heavy. You also still turn slow as hell in railgun tanks/emplacements.
Lot of weird misinformation in this thread. |
Sentient Archon
Red Star.
690
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Posted - 2013.02.19 19:51:00 -
[13] - Quote
Caeli SineDeo wrote:Actually a Keyboard does allow for a quicker accelleration also it allows you to keep full speed while turning where with controller you loose mass amount of speed as you go into your turn. It also does allow for a slightly higher top end speed also. Trust me I have ran kb/m tank before and run with tons of people who use KB/m where I enjoy my controller. And they blast past me with the same fit. :P
I thought as much. I have seen what FIs can do but this dude we played was pulling out some mad manouvers. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.19 19:51:00 -
[14] - Quote
Caeli SineDeo wrote:Actually a Keyboard does allow for a quicker accelleration also it allows you to keep full speed while turning where with controller you loose mass amount of speed as you go into your turn. It also does allow for a slightly higher top end speed also. Trust me I have ran kb/m tank before and run with tons of people who use KB/m where I enjoy my controller. And they blast past me with the same fit. :P
You don't lose anymore speed doing keyboard turns than gamepad turns. As a KB/M user I actually find the gamepad easier to control vehicles with, although that's partly because Dust's vehicle controls are spastic as hell. And furthermore, no, your vehicle does not magically acquire new characteristics depending on whether you have a keyboard plugged in versus a gamepad. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.02.19 19:53:00 -
[15] - Quote
Fivetimes Infinity wrote:Sentient Archon wrote:That would explain why I see some tanks and dropships just flying like a concord. Nice insight. No, it's probably just afterburners/nitrous. Keyboard doesn't make your vehicle suddenly have a higher max speed.
KB/M makes a militia armor tank with a 180plate armour tank go faster than shield tank (not militia) with afterburners using controller.
We tested it. The shield tank got away fastest, but by the end of the straight I was right behind the shield tank - then I mounted it and exploded in glorious climax. I was still accelerating.
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Sentient Archon
Red Star.
690
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Posted - 2013.02.19 19:57:00 -
[16] - Quote
Fivetimes Infinity wrote:Caeli SineDeo wrote:Actually a Keyboard does allow for a quicker accelleration also it allows you to keep full speed while turning where with controller you loose mass amount of speed as you go into your turn. It also does allow for a slightly higher top end speed also. Trust me I have ran kb/m tank before and run with tons of people who use KB/m where I enjoy my controller. And they blast past me with the same fit. :P You don't lose anymore speed doing keyboard turns than gamepad turns. As a KB/M user I actually find the gamepad easier to control vehicles with, although that's partly because Dust's vehicle controls are spastic as hell. And furthermore, no, your vehicle does not magically acquire new characteristics depending on whether you have a keyboard plugged in versus a gamepad.
I am not so sure. This dude I played against pulled out some mad manouvers. One moment he was down and the next moment he was up. Not saying that he was a good pilot but it made it difficult for me to even get close to him. He was pulling super fast pitches and yaws.
I dont know anything about KBMs but I would love to know how he pulled it off. It was definitely a combination of FI and something else. Its the something else that has got me curious. |
Caeli SineDeo
Imperfects Negative-Feedback
295
|
Posted - 2013.02.19 20:00:00 -
[17] - Quote
Fivetimes Infinity wrote:It isn't true, turn speed is limited by suit whether you're a scout or a heavy. You also still turn slow as hell in railgun tanks/emplacements.
Lot of weird misinformation in this thread.
First off I said it effects suits and there straff speeds. either you like the advantage that it gives or you just know little. Second The turn speeds and top end speed is vehicles that it effects. There is a reason why you see some tankers travel alot faster then others. It also effects suits on there acell speed just harder to notice for suits well easy to notice in straffing but foward and backwards it is a smaller difference. But it is very easy to notice on tanks the acceleration difference.
So no it is not weird or ill informed. The information is correct. You are just do not really know much about what your talking about. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2013.02.19 20:03:00 -
[18] - Quote
KBM and Controllers, as they always have, have the EXACT SAME rate of turninng, (which is based off of your sensitivity) and does not increase vehicles max speed. New guys might not know this but closed beta guys, remember when KB/m was implemented and had almost NO bonuses and all the KB/M guys RAGED?
Kb/m has no advantage besides someone could be more comfortable with it than a DS3. ok i lied it is much easier to type with a keyboard V DS3....... |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
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Posted - 2013.02.19 20:04:00 -
[19] - Quote
As a KB/M user, I can confirm that heavies can whip around pretty quickly if you're an experienced FPS PC Gamer as I Am. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.02.19 20:07:00 -
[20] - Quote
Caeli SineDeo wrote:Fivetimes Infinity wrote:It isn't true, turn speed is limited by suit whether you're a scout or a heavy. You also still turn slow as hell in railgun tanks/emplacements.
Lot of weird misinformation in this thread. First off I said it effects suits and there straff speeds. either you like the advantage that it gives or you are just know little. Second The turn speeds and top end speed is vehicles that it effects. There is a reason why you see some tankers travel alot faster then others. It also effects suits on there acell speed just harder to notice for suits well easy to notice in straffing but foward and backwards it is a smaller difference. But it is very easy to notice on tanks the acceleration difference. So no it is not weird or ill informed. The information is correct. You are just do not really know much about what your talking about.
there are 2 arguments going on here 1 was about tanks and strafing the 2nd was about kain saying a heavy using a mouse can turn around as fast as a scout, thats what he was arguing against. |
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Vane Arcadia
ZionTCD Legacy Rising
115
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Posted - 2013.02.19 20:13:00 -
[21] - Quote
VicBoss wrote:KBM and Controllers, as they always have, have the EXACT SAME rate of turninng, (which is based off of your sensitivity) and does not increase vehicles max speed. New guys might not know this but closed beta guys, remember when KB/m was implemented and had almost NO bonuses and all the KB/M guys RAGED?
Kb/m has no advantage besides someone could be more comfortable with it than a DS3. ok i lied it is much easier to type with a keyboard V DS3.......
All I can say is test it. You will be very surprised. It shouldn't give an advantage but it does. |
Boxoffire
Lost-Legion
48
|
Posted - 2013.02.19 20:16:00 -
[22] - Quote
I honestly play both KBM and controller. It's literally based all on what I feel like using. Sometimes I go much better using a controller after using the KBM. Sometimes I do much better with KBM After using the controller.
One thing is for sure, from all the experience I've had with both, vehicles completely suck with the KBM. I feel that using the controller is way more comfortable, then again it could be just me. I'm sure there are a lot of people who prefer to use KBM with vehicles.
CCP did a nice job balancing the KBM. I honestly think that people that complain about it are people who haven't experienced it yet, and people who brag about it are arrogant PC elitists. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.19 20:25:00 -
[23] - Quote
mmmm
CCP fix something?
SOONGäó
2 months later?
SOONGäó
By the time, feel free to spend your AUR |
Wakko03
Better Hide R Die
134
|
Posted - 2013.02.19 20:30:00 -
[24] - Quote
I wonder if that KB&M glitch was fixed? You know that one that gave them the ability for unlimited running. |
Caeli SineDeo
Imperfects Negative-Feedback
295
|
Posted - 2013.02.19 20:33:00 -
[25] - Quote
Boxoffire wrote:I honestly play both KBM and controller. It's literally based all on what I feel like using. Sometimes I go much better using a controller after using the KBM. Sometimes I do much better with KBM After using the controller. One thing is for sure, from all the experience I've had with both, vehicles completely suck with the KBM. I feel that using the controller is way more comfortable, then again it could be just me. I'm sure there are a lot of people who prefer to use KBM with vehicles. CCP did a nice job balancing the KBM. I honestly think that people that complain about it are people who haven't experienced it yet, and people who brag about it are arrogant PC elitists. This is how things do not get fixed. People say who i am fine with it. It is not balanced at all. I am not asking for a nerf at all. I am saying CCP needs to work a little on there controller aspect again to bring it up to par with the the KB/M You can not claim something is balanced when the KB gives advantage on acceleration and top speed and better turn speed while keeping the top end speed on a vehicle.
These are small mechanics that effect the over all gameplay. And CCP needs to relize that and work on them so they improve the gameplay. |
ImperfectFan514
IMPSwarm Negative-Feedback
51
|
Posted - 2013.02.19 20:40:00 -
[26] - Quote
Caeli SineDeo wrote:Boxoffire wrote:I honestly play both KBM and controller. It's literally based all on what I feel like using. Sometimes I go much better using a controller after using the KBM. Sometimes I do much better with KBM After using the controller. One thing is for sure, from all the experience I've had with both, vehicles completely suck with the KBM. I feel that using the controller is way more comfortable, then again it could be just me. I'm sure there are a lot of people who prefer to use KBM with vehicles. CCP did a nice job balancing the KBM. I honestly think that people that complain about it are people who haven't experienced it yet, and people who brag about it are arrogant PC elitists. This is how things do not get fixed. People say who i am fine with it. It is not balanced at all. I am not asking for a nerf at all. I am saying CCP needs to work a little on there controller aspect again to bring it up to par with the the KB/M You can not claim something is balanced when the KB gives advantage on acceleration and top speed and better turn speed while keeping the top end speed on a vehicle. These are small mechanics that effect the over all gameplay. And CCP needs to relize that and work on them so they improve the gameplay.
truth |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.19 20:48:00 -
[27] - Quote
Boxoffire wrote:people who brag about it are arrogant PC elitists.
Welp. He actually pointing out an observation that he made which kinda sorta makes sense to some observations I have made. He is doing his due diligence by talking about it in the forums as he should be. How is that equated to bragging?
Secondly;- do not confuse confidence with arrogance. There is a thin line between that and often mistaken. What this post tells me about the OP is that the OP is a Confident PC Elitist and not an Arrogant PC Elitist. |
noname warrior
DUST University Ivy League
4
|
Posted - 2013.02.19 20:54:00 -
[28] - Quote
Caeli SineDeo wrote:Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction of straffing to the next puts controllers to shame. CCP needs to take some time and work on bringing the controller up KB/M quality in aspect.
This is pretty easy fix. Right now on the controller you need to move your stick 100% to gain 100% movement speed. what needs to be done is that the degree to which you reach 100% speed should be reduced to 40-60% if not set so you can manually fix this it would help close this gap right now between KB/M and controller based controllers.
I agree. I can't hit bleep using he controller for aim. I tried using the Ps3 Move with the Sharpshooter attachment and that was a little better but not much. The same problem; rotating accelerates way too much as the crosshairs move closer to the edge of the screen. But my aim did improve a bit. Next I tried the kb/m thing and that worked better but I found having to work key combos for certain things distracting trying to remember which key does what.
So now I've adopted a hybrid approach - the controller in my left hand for movement and grenades and the mouse in my right for scanning, aiming and firing. I'm much more accurate that way and have much better control over rotation and scanning. The big downside to this is having to take my hand off the mouse to reload or access the weapons switch hud. I also accept the fact that unlike a lot of the people in Dust, I didn't grow up with a controller glued to my hands having done most of my gaming on a Mac. So there's that. I freely admit that I'm sorta inept with a controller. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.19 20:54:00 -
[29] - Quote
Just don't nerf KB/M and call it a fix , which is typical CCP logic. If there is a disparity, fix the controller, don't break KB/M. I like how the OP focuses on the real problem, which is what CCP needs to do (assuming there is one as I'm trusting you guys on this as I play KB/M exclusively). |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.02.19 21:15:00 -
[30] - Quote
I can test more thoroughly but I tried this a week or so ago and felt that my KB&M turned (aimed my crosshair) my heavy much faster than my DS3.
The thing is that I have only been a console gamer and never played PC FPSs before so I am awful with KB&M.
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