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Thread Statistics | Show CCP posts - 15 post(s) |
XxGhazbaranxX
Endless Hatred
1831
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Posted - 2014.11.10 18:27:00 -
[151] - Quote
Breakin Stuff wrote:Cat Merc wrote:I don't see the reason to undo the nerf to the HMG.
We're talking about a weapon that can kill a suit in a fraction of a second, it can wipe a squad in 5 seconds. That nerf would reduce HMG time to overheat from 6.17 to 5.55, ooohh!! Scary!
Increasing it to 5.84 won't make a dent in the HMG population if that's what you're looking for. Not undone. Lessened. However, except for the militia version, which sucks, unless we change the operating range of the HMG keeping it as a sustained engagement weapon will keep the spam strong. Until a better solution is found I would go with your previous numbers from STD to officer, Rattati. I like the buff to the militia, I'm dubious about lessening the planned penalty to tge regular ones. Another thing that could be done is normalizing the heat across all HMGs and making the buildup the same as standard at all levels. So long as there is a heat advantage to the MH-82 and Boundless people will compensate for the change by upgrading by one tier so they can be unaffected. And I RARELY ever overheat the standard as we have now. You want to make HMGs less attractive to FOTM avengers. Make the only advantage at each tier a DPS increase, nothing more.
TBH i like my militia HMG, i even have the bpo. Managing my heat gives the weapon another level of mastery. If CCP normalizes the heat build up, i think it should be based on the militia HMG which provides the most challenge for heat management.
True heavies wont mind since they are used to a lot of heat from back when the amar heavy gave a heat reduction bonus. People got used to it then , they will get used to it now
Plasma Cannon Advocate
[SUPPORT BREACH SHTGUN CHANGES][2]
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4806
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Posted - 2014.11.10 18:33:00 -
[152] - Quote
XxGhazbaranxX wrote:Breakin Stuff wrote:Cat Merc wrote:I don't see the reason to undo the nerf to the HMG.
We're talking about a weapon that can kill a suit in a fraction of a second, it can wipe a squad in 5 seconds. That nerf would reduce HMG time to overheat from 6.17 to 5.55, ooohh!! Scary!
Increasing it to 5.84 won't make a dent in the HMG population if that's what you're looking for. Not undone. Lessened. However, except for the militia version, which sucks, unless we change the operating range of the HMG keeping it as a sustained engagement weapon will keep the spam strong. Until a better solution is found I would go with your previous numbers from STD to officer, Rattati. I like the buff to the militia, I'm dubious about lessening the planned penalty to tge regular ones. Another thing that could be done is normalizing the heat across all HMGs and making the buildup the same as standard at all levels. So long as there is a heat advantage to the MH-82 and Boundless people will compensate for the change by upgrading by one tier so they can be unaffected. And I RARELY ever overheat the standard as we have now. You want to make HMGs less attractive to FOTM avengers. Make the only advantage at each tier a DPS increase, nothing more. TBH i like my militia HMG, i even have the bpo. Managing my heat gives the weapon another level of mastery. If CCP normalizes the heat build up, i think it should be based on the militia HMG which provides the most challenge for heat management. True heavies wont mind since they are used to a lot of heat from back when the amar heavy gave a heat reduction bonus. People got used to it then , they will get used to it now that wasn't heat reduction. that was overheat damage reduction.
Only useful if you were running LR or scrambler.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2139
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Posted - 2014.11.10 18:47:00 -
[153] - Quote
Ryme Intrinseca wrote: ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination.
ARR should have shorter range. It needs better do.I nation in CQC by lowering the kick. This has been asked for a bunch of times with no comment from Rattati, but we need to lower hipfire kick in addition to range.
Proof that Rattati/CCP do listen to the playerbase.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4833
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Posted - 2014.11.10 22:31:00 -
[154] - Quote
what the hell.
The more I think about it, the more I think it will work.
Rattati please make all variants of the HMG gain heat at the same rate as the STD variant. that way when you adjust the heat for one you don't need to worry about whether it will affect the upper tiers as well.
It will also pretty much put the strong trigger control sentinels in the driver's seat and relegate the lazy buggers to dying under the guns of buttmad and vengeful assaults.
Please, go nuts.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CCP Rattati
C C P
11066
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Posted - 2014.11.10 23:28:00 -
[155] - Quote
Breakin Stuff wrote:what the hell.
The more I think about it, the more I think it will work.
Rattati please make all variants of the HMG gain heat at the same rate as the STD variant. that way when you adjust the heat for one you don't need to worry about whether it will affect the upper tiers as well.
It will also pretty much put the strong trigger control sentinels in the driver's seat and relegate the lazy buggers to dying under the guns of buttmad and vengeful assaults.
Please, go nuts.
I thought we were supposed to use scalpels and not hammers?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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XxGhazbaranxX
Endless Hatred
1831
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Posted - 2014.11.10 23:29:00 -
[156] - Quote
Breakin Stuff wrote:XxGhazbaranxX wrote:Breakin Stuff wrote:Cat Merc wrote:I don't see the reason to undo the nerf to the HMG.
We're talking about a weapon that can kill a suit in a fraction of a second, it can wipe a squad in 5 seconds. That nerf would reduce HMG time to overheat from 6.17 to 5.55, ooohh!! Scary!
Increasing it to 5.84 won't make a dent in the HMG population if that's what you're looking for. Not undone. Lessened. However, except for the militia version, which sucks, unless we change the operating range of the HMG keeping it as a sustained engagement weapon will keep the spam strong. Until a better solution is found I would go with your previous numbers from STD to officer, Rattati. I like the buff to the militia, I'm dubious about lessening the planned penalty to tge regular ones. Another thing that could be done is normalizing the heat across all HMGs and making the buildup the same as standard at all levels. So long as there is a heat advantage to the MH-82 and Boundless people will compensate for the change by upgrading by one tier so they can be unaffected. And I RARELY ever overheat the standard as we have now. You want to make HMGs less attractive to FOTM avengers. Make the only advantage at each tier a DPS increase, nothing more. TBH i like my militia HMG, i even have the bpo. Managing my heat gives the weapon another level of mastery. If CCP normalizes the heat build up, i think it should be based on the militia HMG which provides the most challenge for heat management. True heavies wont mind since they are used to a lot of heat from back when the amar heavy gave a heat reduction bonus. People got used to it then , they will get used to it now that wasn't heat reduction. that was overheat damage reduction. Only useful if you were running LR or scrambler. and there is such a thing as "too much." If you use the militia overheat you're better off using the burst in all cases... On second thought... DO IT that'll kill the spam fast.
The heavy amar suit went through many bonus iterations. You are correct that it was overheat damage but i vaguely remember overheat being one of the bonuses, i could be wrong though.
Plasma Cannon Advocate
[SUPPORT BREACH SHTGUN CHANGES][2]
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CCP Rattati
C C P
11066
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Posted - 2014.11.10 23:29:00 -
[157] - Quote
Alena Ventrallis wrote:Ryme Intrinseca wrote: ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination.
ARR should have shorter range. It needs better do.I nation in CQC by lowering the kick. This has been asked for a bunch of times with no comment from Rattati, but we need to lower hipfire kick in addition to range.
All in good time, we are trying to squeeze in way more changes, way more rapidly than before, and sometimes we draw the line (or revert old hotfixes )
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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XxGhazbaranxX
Endless Hatred
1831
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Posted - 2014.11.10 23:30:00 -
[158] - Quote
CCP Rattati wrote:Breakin Stuff wrote:what the hell.
The more I think about it, the more I think it will work.
Rattati please make all variants of the HMG gain heat at the same rate as the STD variant. that way when you adjust the heat for one you don't need to worry about whether it will affect the upper tiers as well.
It will also pretty much put the strong trigger control sentinels in the driver's seat and relegate the lazy buggers to dying under the guns of buttmad and vengeful assaults.
Please, go nuts. I thought we were supposed to use scalpels and not hammers?
That is by far not a hammer. Overheat is not a problem for a real heavy. I suggest militia overheat but std sounds fair. This does not gimp its range, damage or any other stat that cannot be compensated with skill. Skillfull heavies wont mind
Plasma Cannon Advocate
[SUPPORT BREACH SHTGUN CHANGES][2]
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2146
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Posted - 2014.11.11 00:50:00 -
[159] - Quote
CCP Rattati wrote:Alena Ventrallis wrote:Ryme Intrinseca wrote: ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination.
ARR should have shorter range. It needs better do.I nation in CQC by lowering the kick. This has been asked for a bunch of times with no comment from Rattati, but we need to lower hipfire kick in addition to range. All in good time, we are trying to squeeze in way more changes, way more rapidly than before, and sometimes we draw the line (or revert old hotfixes ) But the goal is to lower its hipfire kick in order to help it in CQC? This is what I have been campaigning for on the forums. I just wanted clarification on your intent, and to ask if the intent was to bring I to pre-nerf levels.
Proof that Rattati/CCP do listen to the playerbase.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4856
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Posted - 2014.11.11 05:17:00 -
[160] - Quote
CCP Rattati wrote:Breakin Stuff wrote:what the hell.
The more I think about it, the more I think it will work.
Rattati please make all variants of the HMG gain heat at the same rate as the STD variant. that way when you adjust the heat for one you don't need to worry about whether it will affect the upper tiers as well.
It will also pretty much put the strong trigger control sentinels in the driver's seat and relegate the lazy buggers to dying under the guns of buttmad and vengeful assaults.
Please, go nuts. I thought we were supposed to use scalpels and not hammers?
Is it a scalpel or a hammer?
Is only the MH-82 overperforming? The Boundless?
I'm willing to bet real money that the Standard is the closest HMG to not overperforming. But making them all eat up at the same rate wiill tick off the tourists while leaving solid heavy players mostly unaffected.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Victor Moody Stahl
Amarr Templars Amarr Empire
103
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Posted - 2014.11.11 06:14:00 -
[161] - Quote
As a part time heavy, I approve of normalized heat buildup on HMGs.
Side note: can the Burst HMG get a 450 round mag, instead of 425? It just bugs me that it holds 9 bursts and change instead of ten full bursts. Just to be clear, don't touch the heat buildup, just the capacity.
Buff Logis | Nerf Scouts
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Ryme Intrinseca
Eurotrash Pubstars
1974
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Posted - 2014.11.11 07:38:00 -
[162] - Quote
Could you stop doing so many rebalances? For instance, rifle balance has been in a good place for several months EXCEPT for the fact that you keep messing about with them. The game is less enjoyable when weapons handle in unfamiliar ways due to all the stealth rebalances. If it aint broke... |
FabryX10
Fatal Absolution General Tso's Alliance
141
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Posted - 2014.11.11 08:03:00 -
[163] - Quote
Cat Merc wrote:Ripley Riley wrote:Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
No one is forcing you to fit dampeners. Except he is. I can't fall behind on the EWAR game against other assaults, but dampening a Gal Assault is a much larger sacrifice than dampening a Caldari Assault. Fit damage mods on a Caldari assault is a much larger sacrifice than fit damage mods on a Gallente assault...
@CCP Rattati: How to fix Assault's shields
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2146
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Posted - 2014.11.11 08:05:00 -
[164] - Quote
FabryX10 wrote:Cat Merc wrote:Ripley Riley wrote:Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
No one is forcing you to fit dampeners. Except he is. I can't fall behind on the EWAR game against other assaults, but dampening a Gal Assault is a much larger sacrifice than dampening a Caldari Assault. Fit damage mods on a Caldari assault is a much larger sacrifice than fit damage mods on a Gallente assault... Cat merc does have a point. And to expand his point: Assault aren't supposed to dampen. That isn't their job. their job is to ASSAULT. definition: to make a physical attack on. Everything about them should be dedicated to closing with and destroying the enemy. Dampening and stealth should be the realm of the scout.
Proof that Rattati/CCP do listen to the playerbase.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4858
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Posted - 2014.11.11 08:50:00 -
[165] - Quote
The caldari assault compensates by having a harder hitting weapon. This is shown by the sheer number of Galassault using the RR.
And just because it is not an assaults JOB to be a sneak, that doesn't automatically mean it should be nonviable.
The problem with refuting a change based on the metric of "not your/my job" is that it limits choices and natively leads to one-true-build.
One-true-build should be killed with fire because that leads to homogeneous fits. We're well familiar with the issue given the number of FOTM fits that all match in lockstep.
Opening variety is an excellent choice because if EWAR, for example, opens to assaults then the caldari and minmatar will natively benefit more from stealth and gallente and amarr will benefit more from detection.
Giving players more options to play with is ALWAYS better than encouraging power creep, which always comes when nothing is a viable build but "your job."
We have a sharp power curve based on dropsuit tiers, but very little lateral utility.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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IAmDuncanIdaho II
R 0 N 1 N
976
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Posted - 2014.11.11 08:57:00 -
[166] - Quote
CCP Rattati wrote:All in good time, we are trying to squeeze in way more changes, way more rapidly than before, and sometimes we draw the line (or revert old hotfixes )
Yeah oops. Just slow down a tiny little bit. There's no hurry. Even if Legion was green-lit today, there's months of closed beta, then months (give or take) of open beta. Plenty more time to milk the AUR cow.
Unless of course Legion is more advanced than anybody thinks, was green-lit under secrecy a day after FF 2014, and is going to only need a month of open beta before a launch. Let's face it, CCP aren't big on marketing so that's like - a day :-o
[/cynicmode]
:-p
Alena Ventrallis wrote: Cat merc does have a point. And to expand his point: Assault aren't supposed to dampen. That isn't their job. their job is to ASSAULT. definition: to make a physical attack on. Everything about them should be dedicated to closing with and destroying the enemy. Dampening and stealth should be the realm of the scout.
Tenchu 514
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1009
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Posted - 2014.11.11 12:11:00 -
[167] - Quote
CCP Rattati wrote: Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5Thanks!
i'm sorry hotfix not applied today? Still have 3 native armor rep on my logi. Explain pls.
Please support fair play!
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Kain Spero
Goonfeet
3771
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Posted - 2014.11.11 13:35:00 -
[168] - Quote
So did this go live today?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
78
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Posted - 2014.11.11 13:38:00 -
[169] - Quote
FabryX10 wrote:Cat Merc wrote:Ripley Riley wrote:Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
No one is forcing you to fit dampeners. Except he is. I can't fall behind on the EWAR game against other assaults, but dampening a Gal Assault is a much larger sacrifice than dampening a Caldari Assault. Fit damage mods on a Caldari assault is a much larger sacrifice than fit damage mods on a Gallente assault... And shield regulators are as essential to a cal as armour reps to a gal. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1009
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Posted - 2014.11.11 21:33:00 -
[170] - Quote
Simple question - when?
Please support fair play!
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
643
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Posted - 2014.11.12 01:33:00 -
[171] - Quote
I thought this was being deployed today. What happened? |
Espeon Bons
Bloodline Rebellion Capital Punishment.
299
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Posted - 2014.11.12 06:56:00 -
[172] - Quote
I guess next tuesday means next next tuesday
Redemption comes from changing who you are on the inside.
Stain yourself with evil to defeat a greater evil.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
643
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Posted - 2014.11.12 08:18:00 -
[173] - Quote
Espeon Bons wrote:I guess next tuesday means next next tuesday
I had not paid attention to the date on the title. So next week then |
Nothing Certain
Bioshock Rejects
1280
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Posted - 2014.11.13 01:23:00 -
[174] - Quote
CCP Rattati wrote:Cavani1EE7 wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
Why couldn't you just add 1 hp/s to them instead of 2? With 4.5-5 hp per sec we're gonna see way more armor tanker whor*s EDIT: Any tweaks to the Breach AR? I let you remind that it totally outDPS the standard version (well tbh all the others too) with better accuracy as well. And what about the Burst AR? Haven't you noticed it feels UP since 1.9 dropped? As if recoil-sharpshooter skills wouldn't apply to it... I've been told I'm noit the only one feeling this, can you look at it? BAR nerf is on the table, yes.
Nooooooo!
Because, that's why.
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Ydubbs81 RND
Ahrendee Mercenaries
3431
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Posted - 2014.11.13 06:05:00 -
[175] - Quote
Remove the decloak animation......what is the point in buffing the animation?
> Check RND out here
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4931
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Posted - 2014.11.13 10:15:00 -
[176] - Quote
CCP Rattati wrote:
Militia HMG23.525.0buff; new 22.8 Standard HMG1820.0nerf; new 19 Advanced HMG17.119.0nerf; 18.1 Prototype HMG16.218.0nerf; 17.1 Officer HMG15.317.0nerf; 16.2
If this fails to flush some of the problem my recommendation is to set all variants to either 18 or 19 as a universal heat generation rate.
Excep the MLT, which I believe should always remain a flat 2 points higher.
Officer should be two points lower.
The mainline of regular HMG's are hard to see a balance point because they all have different DPS rates and they all sustain at different rates with the boundless being not only highest DPS but the longest fire time before overheat.
Some normalizing might help get the HMG spam under control.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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CCP Rattati
C C P C C P Alliance
11260
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Posted - 2014.11.13 11:44:00 -
[177] - Quote
I believe this has been deployed today, sorry, we ran into last minute issues on both tuesday and wednesday. Enjoy.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4934
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Posted - 2014.11.13 12:40:00 -
[178] - Quote
CCP Rattati wrote:I believe this has been deployed today, sorry, we ran into last minute issues on both tuesday and wednesday. Enjoy. Thanks for the heads up.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kwartoo
Prima Gallicus
10
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Posted - 2014.11.13 13:07:00 -
[179] - Quote
we are waiting again for the Side arm event SP's ..... maybe can we get them before EVE LEGION? |
Kain Spero
Goonfeet
3794
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Posted - 2014.11.13 13:13:00 -
[180] - Quote
CCP Rattati wrote:I believe this has been deployed today, sorry, we ran into last minute issues on both tuesday and wednesday. Enjoy.
THE CLOAK DELAY WORKS!!!!!!!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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