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141. Are you Loyalty Rank 1, 2, or 3? CLICK HERE for Player Trading !!!! - in General Discussions [original thread]
Hate to burst your bubble but people under rank four can't even send ISK. Go CCP.
- by Kain Spero - at 2015.05.06 08:31:00
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142. ISK transfers - in General Discussions [original thread]
GM Archduke wrote: To simplify, transferring ISK is 50% of the current trading mechanic, and as such subject to the Loyalty Rank 4 limit of trading. I would've preferred a more obvious mention of this in the patch notes or the DEV Blog as well...
- by Kain Spero - at 2015.05.06 08:29:00
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143. ISK transfers - in General Discussions [original thread]
Again and again I see the barge brought up as a reason. Again you can just put said alts into a corp and use the corp wallet as an intermediary. At the same time I think this keeps showing the critical flaw in how the barge is set up as a passive...
- by Kain Spero - at 2015.05.05 17:49:00
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144. ISK transfers - in General Discussions [original thread]
The far reaching consequences of this change are unimaginable. Not only does this not solve anything (add character to corp, donate money, main takes money) is takes away a pillar of Dust 514 from a not insignacant chunk of the community. I've be...
- by Kain Spero - at 2015.05.05 14:53:00
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145. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
If you are curious about how current PC mechanics work take a look at this guide: http://biomassed.net/2015/04/30/planetary-conquest-a-guide-to-the-dark-art/ I tried my best to condense all of the current PC rules down into one place. Hope it h...
- by Kain Spero - at 2015.05.04 09:42:00
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146. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
Talos Vagheitan wrote: CCP Rattati wrote: Cody Sietz wrote: I think it's in a good place right now, but I'm not a CEO. Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody f...
- by Kain Spero - at 2015.04.28 04:50:00
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147. Will aur items be tradeable? - in General Discussions [original thread]
CCP Rattati wrote: On day one, experimental and officer gear as that is in highest demand. Once we are happy with that, all AUR and ISK consumable gear, and so on. Wait.... any way you can enable militia gear on day one so we can test out th...
- by Kain Spero - at 2015.04.23 23:05:00
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148. The Old Days.. - in General Discussions [original thread]
DUST Fiend wrote: *When guns fired as you died* Oh god how I miss that feeling. It was my favorite thing, just firing away as I fell to my death. Glorious Kinda wish this was still a thing. It still happens but it doesn't cause any dama...
- by Kain Spero - at 2015.04.21 08:55:00
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149. All my hatemail, nuuuuu - in General Discussions [original thread]
CCP Rattati wrote: fwd to alt, or use cellphone? This makes me wish we had a Dust web app. Or just Dust had access to Evegate.
- by Kain Spero - at 2015.04.21 06:55:00
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150. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
CCP Frame wrote: Warlords 1.1 update is coming to TQ on April 28 with some key features like: Player Trading
Vastly Improved User Experience
Visual Customization with Dropsuit SKINs
Improved Performance
New Game Mode: Acquisiti...
- by Kain Spero - at 2015.04.21 04:27:00
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151. Announcement:Dev Blog: Introducing New Matchmaking Engine - in General Discussions [original thread]
The Dark Cloud wrote: This sounds all nice and fair but it gets all thrown of the window when 50% of the players in the vet bracket quit upon seeing whos on the opposition. In my opinion there needs to be a punishment for people who do "lobbysh...
- by Kain Spero - at 2015.04.18 08:28:00
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152. Announcement:Dev Blog: Introducing New Matchmaking Engine - in General Discussions [original thread]
The matchmaker does indeed seem to be doing it's job. Players leaving matches are still causing issues.
- by Kain Spero - at 2015.04.17 05:07:00
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153. Announcement:Changes to Planetary Conquest Reward Mechanics - in General Discussions [original thread]
I don't know. Getting the ISK value of what you killed on the enemy side plus 50% of all equipment lost in the match seems like a pretty good deal for a win. I do have to agree about the trade fee. The picture from the blog was from a test and CC...
- by Kain Spero - at 2015.04.16 00:15:00
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154. Announcement:Changes to Planetary Conquest Reward Mechanics - in General Discussions [original thread]
Okay, after playing a PC in the new system it does seem to be working as intended. Both teams went all out with proto gear. The end result was that we won and received a bit over 1.3m ISK per merc and the enemy team got just over 900k ISK. In eff...
- by Kain Spero - at 2015.04.15 23:51:00
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155. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
CCP Rattati wrote: The fee is much lower than 10%, we haven't really decided on a final fee. That screenshot was just some QA test. At most it really should be is 2% for such an unsecured transaction. For example, the base sales tax fee in E...
- by Kain Spero - at 2015.04.15 10:32:00
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156. STOP THE TRADING FEE BEFORE IT HAPPENDS! - in General Discussions [original thread]
CCP Rattati wrote: The fee is much lower than 10%, we haven't really decided on a final fee. That screenshot was just some QA test. At most it really should be is 2% for such an unsecured transaction. For example, the base sales tax fee in E...
- by Kain Spero - at 2015.04.15 10:09:00
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157. Announcement:Changes to Planetary Conquest Reward Mechanics - in General Discussions [original thread]
With player trading coming I think it might be safe to consider setting ISK values of BPOs to 0. I would seriously consider at least switching BPO LAV isk values to 0.
- by Kain Spero - at 2015.04.15 03:42:00
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158. Announcement:Changes to Planetary Conquest Reward Mechanics - in General Discussions [original thread]
Interested to see how this will play out.
- by Kain Spero - at 2015.04.15 02:11:00
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159. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!! I hope this feature gets filled out more in the future though. It's a start. Scamming might get a bit insane.
- by Kain Spero - at 2015.04.15 01:46:00
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160. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: yes, and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets. And the next to last, a miniature warpdrive, to rai...
- by Kain Spero - at 2015.04.08 14:28:00
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