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41. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Attorney General, I know you don't like me and that's fine. That you would turn personal feelings against me into some sort of grounds to start some tin foil parade against a systems that would help players realize a multi-year dream is hilarious....
- by Kain Spero - at 2015.07.02 20:55:00
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42. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy your examples are all flawed and full of bias in order to provide support for your hypothesis. Unless you magically have the actual numbers of players queuing for FW over some period of time there is no way for you to effectively model the s...
- by Kain Spero - at 2015.07.02 16:35:00
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43. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: Kain Spero wrote: We already have team deploy it just lacks an in-game UI. @ Kain Spero, SirManBoy, Juno Tristan Thank you all for your thoughtful responses. One last rhetorical question in response to the point above ...
- by Kain Spero - at 2015.07.02 14:44:00
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44. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Lol, Attorney. You actually make yourself look like a fool here. I'm not sure how many different ways I can say it, but let me see if this gets through: Any syncing that goes on now will continue to go on whether there are 8 man squads or heck ...
- by Kain Spero - at 2015.07.02 14:16:00
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45. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The Attorney General wrote: As to the second point, a single minute spent writing code to get this done would be a waste while we still have the Gal Lag Facility in the rotation. Both take about the same amount of effort according to you, bu...
- by Kain Spero - at 2015.07.02 14:06:00
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46. Tactical movement: backpeddle sprint - in General Discussions [original thread]
Back peddle sprint would need to include a probability of falling on your ***
- by Kain Spero - at 2015.07.02 13:46:00
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47. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: 1. If PC-level players want access to team deploy and better fights around the clock, why does that demand have to be met by FW? Why not instead open up around-the-clock raids so PC-level play can be found on demand? 2. W...
- by Kain Spero - at 2015.07.02 13:39:00
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48. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The Attorney General wrote: Adipem Nothi wrote: Kain Spero wrote: Only through adversity do we rise above and better ourselves. If you don't think that's the case I just have to feel sorry for you and your small outlook on things. Pl...
- by Kain Spero - at 2015.07.02 12:53:00
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49. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, that is exactly my point though. I can sync and run 16 and you can sync and run 16 because we know how the mechanic works which has no in-game explanation and the only way to know you can execute it is through reading about it on the foru...
- by Kain Spero - at 2015.07.02 12:35:00
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50. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The Attorney General wrote: To the second, please provide a point where I say that limiting team deploy to PC is done to stop q syncs. You can't, because I didn't say it. Stop trying to respond to a point with a different one. You want to be...
- by Kain Spero - at 2015.07.02 12:25:00
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51. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Tyrunis Bloodstone wrote: Wow, I would just ignore that deezy guy. He's just feeding off the back and forth negative side of things. How many times can someone make the same point, over and over and over again? Well, if it keeps the thread o...
- by Kain Spero - at 2015.07.02 12:14:00
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52. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
Piercing Serenity wrote: I'm just curious. How do you feel about uplinks and how they are designed? Personally, I think that, due to the way that they work, uplinks offer a team to project their force too far and too efficiently. Coupled with t...
- by Kain Spero - at 2015.07.02 12:12:00
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53. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Juno you wouldn't be wrong that team deploy would get more people interested in the game mode. Q-syncs would be available to all rather than the select few that run them now in corp or player-made channels.
- by Kain Spero - at 2015.07.02 09:08:00
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54. How is everyone doing in the event? - in General Discussions [original thread]
9 installations to go and about 40 assists. Done with all the rest.
- by Kain Spero - at 2015.07.02 08:02:00
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55. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Your "drawbacks" in terms of destroying the ability to queue have been shown to be fantasy at best by a mathematician that you actually agreed with. And if you actually bothered to read you would see that I said that the tools are already in pla...
- by Kain Spero - at 2015.07.02 07:25:00
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56. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I gave more than a few reasons. Your objections have been shot down numerous times and now you are just grasping at straws. Kain Spero wrote: I was always and still am a big proponent of four-man squads (fireteams) in public matches. Public ...
- by Kain Spero - at 2015.07.02 07:05:00
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57. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, again the issue is that adding team deploy doesn't create anything that can't be done already. It gives the power of team deploy to all players rather than a select few. It's about improving the team play options at the same time the solo ...
- by Kain Spero - at 2015.07.02 06:45:00
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58. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
No, I said it's already possible. Yet it doesn't occur and would be made harder by the presence of more syncs if folks were to try it. Also CCP already put anit-boosting measures in place becuase of what happened in PC. Your argument is about as...
- by Kain Spero - at 2015.07.02 04:41:00
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59. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: thor424 wrote: I usually get between 300 and 800 WP while syncing. Most people I play with have from 50 to 125 mil SP, I personally have right under 125 mil with 4 mil unallocated. Nothing will change for NF with 4, 6,...
- by Kain Spero - at 2015.07.02 04:13:00
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60. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Sure there may be some syncs like that out there but I know that syncs like State Task Force, Lucent Echelon, and Negative-Feedback get excited when we realize it's a sync on the other side and ecstatic when we see a side with full corp tags that ...
- by Kain Spero - at 2015.07.01 15:26:00
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