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121. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Lightning35 Delta514 wrote: +++++++++++++++++++++++++++ - 10000000 This is great, but what about the skill points? Would we be respecked, and how about adding this to vehicles too. Why would there be a SP refund? In order to get proto CPU...
- by Kain Spero - at 2015.05.20 19:34:00
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122. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Lenz Hong wrote: Just to know (and since i didn't read the entire post). This will make possible to have power cores with different layouts for one Dropsuit? For example: Default Assault Gallente (exactly like our current Assault gk.0, LSG 1E ...
- by Kain Spero - at 2015.05.19 19:42:00
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123. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Sole, in this system the idea is a suit can't be used without a core and a core cost the same as a suit. There is no "cheaper". Not sure if it can be explained more clearly.
- by Kain Spero - at 2015.05.19 05:03:00
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124. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
For me I'm thinking about the suits being BPO in terms of the fitting design and UI. If the suits are BPOs it would be very easy to just replace the "module" at the top (where the suit currently is) in the fitting screen and have that be where yo...
- by Kain Spero - at 2015.05.18 15:43:00
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125. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
The New Eden elements of loss and destruction are preserved by offloading the ISK cost to the power core. Why people would want to force bad design like doubling the restocking work of a power core and a suit is beyond me. If it really really bot...
- by Kain Spero - at 2015.05.17 16:16:00
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126. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Regis Blackbird wrote: While turning all suites to BPOs and only buying powercores might sound like a good idea, I too would prefer if the suites cost something. The difference is negligible, but importaint to some people. I like to have the f...
- by Kain Spero - at 2015.05.17 10:01:00
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127. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
I-Shayz-I wrote: Could we make the suits 1-time purchase BPOs so you only need to restock power cores? This is something I was thinking of as well. Make the suits BPOs and shift their cost to the power core. This power core idea has me grin...
- by Kain Spero - at 2015.05.15 23:32:00
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128. Video of Caldari and Gallente - in General Discussions [original thread]
Heh, at least you guys are one of the few syncs we can go up against that provides both a good fight and doesn't back out. Just too bad Amarr FW doesn't usually open up until way later in the day. Edit: Let us know anytime you need help getting ...
- by Kain Spero - at 2015.05.15 23:28:00
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129. Dust 514 Sniper Problems - in General Discussions [original thread]
Oswald Rehnquist wrote: I bet you if we cut its range and uped its stability and stopping power people would lose their argument line and still whine all the same. I actually think this would be a dramatic way to improve the sniper role and ...
- by Kain Spero - at 2015.05.14 13:44:00
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130. FW desperately needs District selection and/or Team Deploy - in General Discussions [original thread]
The interesting thing is that a system like team deploy would go a long way to helping Planetary Conquest as well. Location selection really is the missing link in getting Eve and Dust to truly work together.
- by Kain Spero - at 2015.05.14 13:06:00
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131. Extra WP For Crotch Shots - in General Discussions [original thread]
Dead Cavino wrote: Yes, I totally agree. We should get +5 WP for teabags as well https://www.youtube.com/watch?v=uaFvjFNwdYk
- by Kain Spero - at 2015.05.14 12:38:00
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132. Apex just became worth the pricetag - in General Discussions [original thread]
CCP Rattati wrote: Ripley Riley wrote: CCP Rattati wrote: Fitting skills may be disabled, it is entirely possible, as part of the powerbalancing of the suit. Interesting. Which would you rather do: disable fitting skills or lock modules...
- by Kain Spero - at 2015.05.08 15:23:00
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133. Apex just became worth the pricetag - in General Discussions [original thread]
CCP Rattati wrote: Ripley Riley wrote: It is a positive change. I wish CCP would have disabled CPU and PG skills' effects on APEX suits, but whatever. We should see more people jumping into FW to earn APEX suits now. Especially since we can ...
- by Kain Spero - at 2015.05.08 14:46:00
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134. PC Port would be great - in General Discussions [original thread]
I think a port to PS4 would make much more sense given our established community, but either way Dust needs to go x86.
- by Kain Spero - at 2015.05.08 09:06:00
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135. Announcement:ISK, Trading and Loyalty Ranks Feedback - in General Discussions [original thread]
I-Shayz-I wrote: Kain Spero wrote: This is definitly a step in the right direction. I really do hope that the passive generation issues can be addressed down the line. I still wonder if Rank 2 is still too high though with normal gameplay ...
- by Kain Spero - at 2015.05.07 15:24:00
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136. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
CCP Rattati wrote: I-Shayz-I wrote: So uh My apex logi suit has a base value of 217 CPU and 47 PG Which isn't bad until you apply level 5 skills, and now it has 196/285 CPU and 44/62 pg Effectively making this a BPO adv suit now. like w...
- by Kain Spero - at 2015.05.07 15:19:00
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137. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
It appears the complex CPU upgrade didn't get a PG cost added.
- by Kain Spero - at 2015.05.07 12:51:00
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138. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Modable APEX suits? THIS IS AMAZING! Sadness about the Myos though.....
- by Kain Spero - at 2015.05.07 12:40:00
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139. Announcement:ISK, Trading and Loyalty Ranks Feedback - in General Discussions [original thread]
This is definitly a step in the right direction. I really do hope that the passive generation issues can be addressed down the line. I still wonder if Rank 2 is still too high though with normal gameplay it would likely take well over a month, i...
- by Kain Spero - at 2015.05.07 12:27:00
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140. Sending ISK below Loyaltie Rank 4 - in General Discussions [original thread]
The whole situation is a bit of a mess really. Hopefully it's something CCP will address soon.
- by Kain Spero - at 2015.05.06 10:30:00
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