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81. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, except for no one that knows what their talking about is worried about matches actually occurring. The arguments that I've heard about team deploy is that there is concern that there will be instances of 16 vs 16 randoms or a variation ther...
- by Kain Spero - at 2015.06.30 04:41:00
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82. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The irony here is that Corp Battles 1.0 was FW.
- by Kain Spero - at 2015.06.30 03:19:00
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83. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
True Adamance wrote: These are players organising themselves into groups in 'LOW SECURITY SPACE'.....my god the sheer amount of tears that would flow if Dusters ever attempted to fly those systems EVE side with the sensibilities they currently...
- by Kain Spero - at 2015.06.30 03:02:00
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84. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
No-one-ganks like-Gaston wrote: Kain Spero wrote: If you have the knowledge and capability to squad and you choose not to in a game mode that was designed with the intent of catering to more and more organized players you have no one to blam...
- by Kain Spero - at 2015.06.30 02:32:00
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85. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
If you have the knowledge and capability to squad and you choose not to in a game mode that was designed with the intent of catering to more and more organized players you have no one to blame but yourself.
- by Kain Spero - at 2015.06.30 02:22:00
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86. Team Deploy in FW could make it easier to boost LP. - in General Discussions [original thread]
Boosting is something that CCP has already put code in for. Once you hit a certain WP threshold the SP gained from that WP diminishes.
- by Kain Spero - at 2015.06.30 01:18:00
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87. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
True Adamance hit's the nail on the head. Public matches are designed with match making and soon four-man squads to cater to fireteams (4 man groups) and solo players. FW deserves to be just as much of an end-game as Planetary Conquest. And those...
- by Kain Spero - at 2015.06.30 01:15:00
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88. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I have to agree with deezy here that NPC strikes largely need to go, but I would suggest keeping the flux strikes due to the high ground camping with links meta.
- by Kain Spero - at 2015.06.29 19:33:00
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89. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons.
- by Kain Spero - at 2015.06.29 19:31:00
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90. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy you've already agreed that FW syncs are already in the system. There is no "breaking the system more" unless you are referring to solo players that shouldn't be in the system anyways and if they are they've taken the risk on themselves. Aga...
- by Kain Spero - at 2015.06.29 19:19:00
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91. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The simple fact is that disallowing full team deploy does nothing but harm those that aren't the well connected in FW. Again the simple fact remains that more syncs equal more good fights. Public matches are being designed to cater to 4 man squad...
- by Kain Spero - at 2015.06.29 18:57:00
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92. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again, Deezy, you aren't seeing the big picture here. Would you not agree that we already have 16 man syncs in FW? Those syncs ARE what's limited to the choosen few that know about faction warfare channels like PIE Ground Control, Chosen Matari, ...
- by Kain Spero - at 2015.06.29 18:40:00
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93. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy you are straight wrong. With platoons in Fw you eliminate the need of being forced to sync by voice in a player created channel. You create a platoon, voice there, and deploy. The more you talk it seems more likely you are trying to protect...
- by Kain Spero - at 2015.06.29 18:28:00
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94. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
No-one-ganks like-Gaston wrote: Kain Spero wrote: Again you mistake priority from an outright block. If there is a 14 man platoon deploy guess who would fill in the gaps? Two people out of however many others who wanted to get in on a fact...
- by Kain Spero - at 2015.06.29 18:12:00
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95. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, again you already have 16 man groups able to deploy. CCP coded in a workaround to make it happen long ago. Why do you want to keep others from going against the already established q-syncs?
- by Kain Spero - at 2015.06.29 18:05:00
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96. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Kain Spero wrote: Look when it comes to team deploy in FW (low sec) this is what needs to be said: https://www.youtube.com/watch?v=nuHfVn_cfHU If they "DO IT" I will gladly pillage FW in exactly the way I described...
- by Kain Spero - at 2015.06.29 17:59:00
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97. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Look when it comes to team deploy in FW (low sec) this is what needs to be said: https://www.youtube.com/watch?v=nuHfVn_cfHU Again, deezy, you are missing the whole point. We already have a small set of syncs. This is about liberating the syn...
- by Kain Spero - at 2015.06.29 17:51:00
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98. Factional warfare - in General Discussions [original thread]
The inability to organized teams in the morning (afternoon EU) is one of the reasons that it sometimes starts so late. This is especially true for Min/Amarr FW. We are actually in the process of trying to break through some barriers to get team d...
- by Kain Spero - at 2015.06.29 17:29:00
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99. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again, Aikuchi, a version of team deploy already exists in FW right now. I can go an put 16 man teams together and run FW with them. The problem is there is a fairly large barrier to getting that set up which means my q-sync gets to have free reig...
- by Kain Spero - at 2015.06.29 16:39:00
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100. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again you mistake priority from an outright block. If there is a 14 man platoon deploy guess who would fill in the gaps?
- by Kain Spero - at 2015.06.29 15:44:00
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