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21. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
XxBlazikenxX wrote: CCP Rattati wrote: Attacking a district when a corporation does not own a district (25,000 CP) Currently there are no unoccupied districts in molden heath, does this mean you're opening up PC to all of New Eden?! Man ...
- by Kain Spero - at 2015.07.06 13:56:00
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22. Interesting... - in General Discussions [original thread]
CCP Rattati wrote: basic medium frames have been upgraded up to proto with a second EQ slot, as they are generalists. Probably should have mentioned that in the dev blog. You sir are a champion.
- by Kain Spero - at 2015.07.06 13:51:00
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23. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
My guess on clone sale values would be that it's either the old biomass value of 200k that was established in hotfix bravo or at the clone sale price of 150k per clone that was established way back in the day. Just a guess though. We'll know for ...
- by Kain Spero - at 2015.07.06 12:48:00
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24. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
What are the clone ISK sell values? Also when you say attacking a district do you mean with a clone starter pack?
- by Kain Spero - at 2015.07.06 10:22:00
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25. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Before someone tries to say it: Not once have I argued against team deploy in this thread. I have argued against just throwing it into the current system as fast as possible without even thinking about what else needs to ...
- by Kain Spero - at 2015.07.05 21:33:00
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26. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
How can I reveal something that's been known publicly about for years and been utilized by the FW community accordingly? Please can you drop your straw man arguments? "The only argument that has any merit and the only one in discussion by CCP and...
- by Kain Spero - at 2015.07.05 20:15:00
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27. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again, I was present when CCP set up team deploy as it stands in FW. I know for a fact that it was intentional. This has been stated publicly by CCP on a few occasions including fanfest round tables etc. so it isn't some gotcha moment. The matchm...
- by Kain Spero - at 2015.07.05 20:10:00
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28. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
What baffles me is the flawed logic behind the anti-team deploy position. It's like people took pills to make them forget that we already have a team deploy system in place. It's really starting to seem like the folks that don't want more competi...
- by Kain Spero - at 2015.07.05 19:25:00
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29. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: Kain Spero wrote: Also on the matter of Lego pieces not fitting and that whole pick a number nonsense. Leither was kind enough do some math: https://dl.dropboxusercontent.com/u/84423423/computer_login_how_to.pdf Fun...
- by Kain Spero - at 2015.07.05 17:24:00
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30. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: If autosquad paired noobs to vets, then yes, the noobs would benefit. Right up until those mixed squads get tired of getting wrecked by proper squads. We end up with more of the same; stomp or be stomped with a touch of "wel...
- by Kain Spero - at 2015.07.05 16:54:00
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31. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, again with this whole locked door thing. As long as their is a rolling popluation in FW matches keep spawning. Also on the matter of Lego pieces not fitting and that whole pick a number nonsense. Leither was kind enough do some math: htt...
- by Kain Spero - at 2015.07.05 16:40:00
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32. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them. No substance when I have very clearly sho...
- by Kain Spero - at 2015.07.04 10:25:00
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33. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Parkour 4 out of 5 instant game modes are having squad size reduced for the express reason of helping the little guy. It isn't unreasonable to ask that one out of 5 instant deployment game modes be more geared towards teams. Also FW will still be...
- by Kain Spero - at 2015.07.04 01:45:00
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34. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
General Mosquito. I want you to answer a couple questions. You realize than I can run a 16 man sync right now with little to no trouble right for hours on end? Secondly, as the number of full teams or large squads in the FW pool raises the probab...
- by Kain Spero - at 2015.07.03 15:37:00
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35. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
General Mosquito wrote: Bright Cloud wrote: With uneven matches i mean 6vs15 etc. as we all probs allready experienced. If you are on the receiving end of that pub match you wont win regardless what you do. And unless the q syncers are h...
- by Kain Spero - at 2015.07.03 15:29:00
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36. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Actually our syncs are fairly open. KTM, explain me this though. If 4 our of 5 instant deployment game modes are geared towards solo and small group play why does the 5th need to be as well? Also, if I can make a sync fairly easily now and it'll...
- by Kain Spero - at 2015.07.03 12:36:00
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37. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
KTM, I think Adipem Nothi put it well that you should just warn solo players what they are about to get into when joining FW. Essentially that It's a more organized mode and it's recommended that you bring a fire team, but you won't be blocked f...
- by Kain Spero - at 2015.07.03 11:32:00
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38. UNCHECK DOMINATION PLEASE - in General Discussions [original thread]
Magnus Belmont wrote: Yeah, Dom kinda gay but that deploy time though... A perfect of example of a positive feedback loop. You queue for dom since it queues faster and therefore dom queues even faster so it queue it more.....
- by Kain Spero - at 2015.07.03 07:42:00
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39. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
thor424 wrote: Adipem Nothi wrote: Imp Smash wrote: But outside of THAT -- I think FW and up should be a full on free for all. Hadn't considered no-squad as an alternative option to 8-man vs 16-man debate; could make for some interest...
- by Kain Spero - at 2015.07.03 02:15:00
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40. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: One word; patience. I think over two years waiting for implementation is patience enough.
- by Kain Spero - at 2015.07.03 01:01:00
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