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61. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again you are making assumptions about how teams are made in FW and coming to the conclusion that players will be left out. This has already been proven to not be the case when solo players are slotted into 14 man groups, 12 man groups, 10 man gro...
- by Kain Spero - at 2015.07.01 12:13:00
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62. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, I'm sorry but now your ignorance is truly showing. From what CPM 1 members like Dennie has said they are being cautious. Again, since we already have team deploy in it's most basic form in Faction Warfare already there is no reason to NOT...
- by Kain Spero - at 2015.07.01 11:55:00
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63. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Spectral Clone wrote: Hard to fill two "platoons" when the playerbase is so small (and declining). Better focus those resources on a PC port. Actually syncs happen everyday in FW and those that run the syncs are often the ones that are resp...
- by Kain Spero - at 2015.07.01 11:47:00
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64. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Regis Blackbird wrote: Ok, can we all just stop this rather pointless discussion? Regardless if you are For or Against team deployment in the current implementation of FW, the fact remains that Warlords 1.2 is now at Sony QA, and is likely not...
- by Kain Spero - at 2015.07.01 11:42:00
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65. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy, I'm not sure how many times it can be said that we already see the system operating and accommodating 16 man groups deploying and solo players being slotted into incomplete 16 man groups. In your risk assessment I think you fail to realize...
- by Kain Spero - at 2015.07.01 10:53:00
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66. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again Deezy, you've been told on several occasions that your logic is both inaccurate and flawed. You can keep saying that team deploy will keep people that don't have 16 man platoons until you are blue in the face, but it won't make it true. Aga...
- by Kain Spero - at 2015.07.01 09:04:00
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67. Changes to the suits - in General Discussions [original thread]
Yeah, I think if respecs were enabled for player trading they would quickly become the best selling AUR item by far.
- by Kain Spero - at 2015.07.01 08:47:00
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68. Changes to the suits - in General Discussions [original thread]
I think what would be good is if CCP opened up the respects to player trading. This way more respecs could be sold and then turn around and sold to players for ISK. This would allow players who don't have AUR the opportunity to purchase respecs a...
- by Kain Spero - at 2015.07.01 08:41:00
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69. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
The KTM DuKe wrote: Kain Spero wrote: Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. So in a game in which there is no competiti...
- by Kain Spero - at 2015.07.01 08:33:00
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70. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Actually, CCP did specifically set the FW team builder that allows teams to deploy minus the user interface. To put it simply the team builder for faction warfare gives priority to larger squads. This simply priority is what allows for a set of ...
- by Kain Spero - at 2015.07.01 06:14:00
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71. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Leither Yiltron wrote: I said it in 2012, and it has been true for the 2.5 years since: If you leave communities without an easy-to-organize way to get into matches with a full team on short notice, those communities will atrophy and die. Look...
- by Kain Spero - at 2015.07.01 01:04:00
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72. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Ah ok. Yeah I think that was one way there were going to go about it but the technical side got messy so large squads were implemented as a solution.
- by Kain Spero - at 2015.06.30 18:17:00
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73. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Asad Thahab-Jabal wrote: I just came to the conversation but instead of a 16 man team, what about an implementation of a way to link (Q-Sync) several squads and not be one large 16 man squad. That way the ones requesting a better way to Q-Sync ...
- by Kain Spero - at 2015.06.30 16:28:00
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74. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Sure thing Thor: https://forums.dust514.com/default.aspx?g=posts&m=1104074#post1104074 CCP FoxFour wrote: While CCP Nullarbor works on the new matchmaking system we are working on the design of an enhanced squads system that would let y...
- by Kain Spero - at 2015.06.30 14:55:00
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75. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kevall Longstride wrote: You can continue the line about us already having full teams as much as you want Kane. But there a psychological difference between going up again two squads of 6 and a four and a squad of 16. Deploy it by all means. ...
- by Kain Spero - at 2015.06.30 13:24:00
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76. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I was talking to SMB on this point this evening in-game actually. I think one potential solution would be to give players 40% reimbursement win or loose but make all of the salvage go to the winners similar to what was done with PC payouts. The d...
- by Kain Spero - at 2015.06.30 09:15:00
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77. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Again, you have public skirmish, public ambush, public domination, and public acquisition all protected by matchmaking and all having the addition of reduced squad sizes to four. Having FW skirmish be geared more towards organized play is more t...
- by Kain Spero - at 2015.06.30 08:42:00
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78. (Equipment Idea) Camera Drone - in General Discussions [original thread]
Give me this and an ability to turn off the hud so I can make some Dust machinama dangit!!! I like the gameplay aspect of it as well.
- by Kain Spero - at 2015.06.30 08:07:00
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79. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
SirManBoy wrote: Between pubs (ambush, dom, skirm, and acquisition) and FW we only have 5 instant match experiences in Dust and not one of them caters to team deployments. I find that totally unacceptable. And yet, now that the mechanic we need...
- by Kain Spero - at 2015.06.30 08:00:00
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80. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Mina Longstrike wrote: Kain Spero wrote: True Adamance hit's the nail on the head. Public matches are designed with match making and soon four-man squads to cater to fireteams (4 man groups) and solo players. FW deserves to be just as much ...
- by Kain Spero - at 2015.06.30 05:33:00
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