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DeathwindRising
ROGUE RELICS
997
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Posted - 2015.04.15 11:49:00 -
[31] - Quote
Aeon Amadi wrote:Pokey Dravon wrote:Aeon Amadi wrote: Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy. To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest. Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK) Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it. Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end. It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever". It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC? Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game? EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers.
youll lose ISK either way. BPO's or not, they can still use militia gear. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8085
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Posted - 2015.04.15 11:50:00 -
[32] - Quote
Cross Atu wrote: That lowers the payout for all match types (outside of FW) since earnings are directly effected by the value of assets destroyed in match.
payouts for all match types being based on what a bunch of risk-averse KD padders are willing to bring is why the payouts in pubs are utter crap to begin with.
This is the design flaw in the game that makes the game modes feel like an unrewarding chore.
When you're dependent upon your enemy to bring the good stuff in order to make ISK, you're always going to have an anemic paycheck.
And when you're the only one dropping in ADV/Proto? You're the only one providing fodder for those payouts.
"Keep what you kill" makes sense for game modes where there is intended to be a harvestable wealth source (PC). Concord and the empires aren't paying you, and you're limited to what you can acquire/salvage on your own. This harvestable wealth needs to be worth burning the good stuff.
But for the rest of the game? It's turned out to be a really lackluster mechanic, and provides a sharp roadblock to new corps preparing to join in and engage in PC themselves.
AV
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9517
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Posted - 2015.04.15 12:58:00 -
[33] - Quote
DeathwindRising wrote:Aeon Amadi wrote:Pokey Dravon wrote:Aeon Amadi wrote: Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy. To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest. Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK) Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it. Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end. It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever". It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC? Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game? EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers. youll lose ISK either way. BPO's or not, they can still use militia gear.
Militia gear still has an ISK loss. I'll take all militia gear over all BPO's any day. A marginal loss to my opponent's wallet is worth far more than absolutely nothing but gains for them. EDIT: Not to mention, it's harder to fit and usually comes with stuff like reduced magazine sizes and what not. So it's better all around than riskless BPO's which are on-par with Standard gear.
S'whatever, I've said my piece. If I do start doing PCs again I'll just abstain from ever participating in a second/third match because it will be utter BS.
Are you being Angry or Assertive?
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Bremen van Equis
Incorruptibles
351
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Posted - 2015.04.15 13:19:00 -
[34] - Quote
Bleed their ISK...BLEED IT!!!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2024
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Posted - 2015.04.15 14:05:00 -
[35] - Quote
Bremen van Equis wrote:Bleed their ISK...BLEED IT!!!
I absolutely love it, crude attrition gets added and the elite rank-and-file lose their goddamn minds!
Bleed them dry!
I literally can not understand how people can survive being so inept.
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ReGnYuM
Carne Con Papas
3658
|
Posted - 2015.04.15 14:57:00 -
[36] - Quote
I just can't fathom the reasoning behind this band-aid approach to fixing PC. You fix one exploit and in doing so cripple the entire game mode.
PC is a place were you bring your best. Squeezing every last CPU and PG you can muster: Specializing, adapting and overcoming. I play PC for a chance to play high quality player's in their best gear. The ISK is just a bonus. The idea of going through the ring's and hoop's of getting ready to play PC just to go against BPO trash is unsettling. Why would I just not Q for Pubs... its faster?
I have literally kicked players for running Adv gear and joking about running Std. Clearly the Meta has changed.... |
The Dark Cloud
The Rainbow Effect
4428
|
Posted - 2015.04.15 16:25:00 -
[37] - Quote
Slow down guys CCP is planning to reintroduce clone selling. But instead of automatically selling clones when the district is full you need to manually sell them which makes your district vulnurable.
I make the scrubs scream and the vets cry.
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XxBlazikenxX
Y.A.M.A.H
781
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Posted - 2015.04.15 16:46:00 -
[38] - Quote
Awesome! Especially since I planned to get into PC in a few days time. Be warned, Y.A.M.A.H is coming!
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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el OPERATOR
Capital Acquisitions LLC Bad Intention
987
|
Posted - 2015.04.15 17:26:00 -
[39] - Quote
Planning to do things is well and good but there is an extremely well established history of things coming "Soon" that either never do OR take way too long to happen. Meanwhile, the game suffers. Missing the pilot suits or all racial vehicles is one thing, this is supposed to be the top-level, flagship gamemode. And it just became no different than pubs except, as Regnyum^ pointed out, in the setup time.
And I don't see how this helps small groups, who from what I've seen often already run bpo's. Hey, geniuses! Isk attrition works both ways . You really think this sort of scheme is an advantage for you?? The rank-and-file mercs take a hit on the pay side while the leaders outright pocket or skim silly profits from clones sold off districts you aren't getting paid worth a **** to protect? Average payouts- direct to merc isk- on wins was 3-5 MILLION PER battle, plus whatever worthwhile salvage there is. No middle-manning, you just have to WIN. Compete Successfully, Get Paid. Now, if you're unsuccessful, you get paid off cheap gear and if you are successful you also get paid off cheap gear.
How does any actual working merc not see the paycut here?
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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XxBlazikenxX
Y.A.M.A.H
783
|
Posted - 2015.04.15 17:28:00 -
[40] - Quote
el OPERATOR wrote:
Planning to do things is well and good but there is an extremely well established history of things coming "Soon" that either never do OR take way too long to happen. Meanwhile, the game suffers. Missing the pilot suits or all racial vehicles is one thing, this is supposed to be the top-level, flagship gamemode. And it just became no different than pubs except, as Regnyum^ pointed out, in the setup time.
And I don't see how this helps small groups, who from what I've seen often already run bpo's. Hey, geniuses! Isk attrition works both ways . You really think this sort of scheme is an advantage for you?? The rank-and-file mercs take a hit on the pay side while the leaders outright pocket or skim silly profits from clones sold off districts you aren't getting paid worth a **** to protect? Average payouts- direct to merc isk- on wins was 3-5 MILLION PER battle, plus whatever worthwhile salvage there is. No middle-manning, you just have to WIN. Compete Successfully, Get Paid. Now, if you're unsuccessful, you get paid off cheap gear and if you are successful you also get paid off cheap gear.
How does any actual working merc not see the paycut here?
lol, says the CapAq guy.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment, Free BPOs!
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Banjo Robertson
Random Gunz Rise Of Legion.
531
|
Posted - 2015.04.15 17:51:00 -
[41] - Quote
Cross Atu wrote: I gave the numbers in my prior post and there is no way to make the millions you describe. There are 150 clones per side, that is one hard limit, and the approximate value of a STD BPO fit is 10,125 (not the 32,000 minimum I mentioned, because to hit that value figure you'd have to be running something more that BPOs).
Even at the 32,000 figure, which again requires real ISK fits not BPOs, the max income is 4,800,000 ISK total for the entire team combined. So using your 4 man farm team context, and assuming a logi for uplinks as you described, that's 960,000 ISK per player. If it takes ~15 sec per kill, 4 kills per cycle that's about 10 minutes for those guys to farm up that much ISK assuming ideal conditions and willing participants on the other side. Also excluding the times for opening deployment and set up. The thing is that ~960k can only be made if the other team is using ISK fits and thus losing money. Using the BPO value of 10,125 or less gives us a max of 1,518,750 again divided by your proposed team of 5. 303,750. So that's still a decent take, but also much more of a pub level take, it requires players willing to respawn and be shot like clock work over and over again in that time, requires set up etc and even then is still an inflated figure because it doesn't account for the time of initial deployment.
Even beyond that these figures assume that you can deploy 4-5 people into one side (or both sides) of a battle and have it spin up and work properly which while it's how things work now may change.
Why is the limit set at 150 clones per side? is that the hard coded isk earning limit? the most expensive suits out of 150? There have been PC battles with 300+ clones per side, and I've seen battles where 200+ clones get used on one or both sides.
If a battle happens with more than 150 clones lost on a side, does that mean only the 150 most expensive will be used for calculating winnings? |
zDemoncake
Horizons' Edge
472
|
Posted - 2015.04.15 18:00:00 -
[42] - Quote
XxBlazikenxX wrote:el OPERATOR wrote:
Planning to do things is well and good but there is an extremely well established history of things coming "Soon" that either never do OR take way too long to happen. Meanwhile, the game suffers. Missing the pilot suits or all racial vehicles is one thing, this is supposed to be the top-level, flagship gamemode. And it just became no different than pubs except, as Regnyum^ pointed out, in the setup time.
And I don't see how this helps small groups, who from what I've seen often already run bpo's. Hey, geniuses! Isk attrition works both ways . You really think this sort of scheme is an advantage for you?? The rank-and-file mercs take a hit on the pay side while the leaders outright pocket or skim silly profits from clones sold off districts you aren't getting paid worth a **** to protect? Average payouts- direct to merc isk- on wins was 3-5 MILLION PER battle, plus whatever worthwhile salvage there is. No middle-manning, you just have to WIN. Compete Successfully, Get Paid. Now, if you're unsuccessful, you get paid off cheap gear and if you are successful you also get paid off cheap gear.
How does any actual working merc not see the paycut here?
lol, says the CapAq guy. If anything I believe that the experienced Planetary Conquest player base, and the math gurus' have the best say in regards to the changes in Planetary Conquest payout. At this moment I believe there is no incentive no run expensive gear to win the match if payouts are based on what you kill. Districts do not have a value aside from generating clones. Purchasing clone packs is no longer an issue, but for corporations that own multiple districts, the value is almost non-existent unless they are actively trying to flip rival districts.
CCP should have implemented this system alongside the upcoming Planetary Conquest changes instead of deploying it overnight leaving the PC community to find out about it the next morning. As we near the upcoming PC changes that will allow clones to be sold manually for ISK, I hope CCP releases a devblog showcasing the numbers of how much ISK can be made for X amount of clones sold.
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5843
|
Posted - 2015.04.15 18:05:00 -
[43] - Quote
Aeon Amadi wrote:Pokey Dravon wrote:Aeon Amadi wrote: Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy. To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest. Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK) Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it. Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end. It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever". It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC? Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game? EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers.
Well since the primary profitability within PC in Rattatis new design has absolutely nothing to do with ISK at all, that aspect is non-issue.
I'm not entirely sure what you're worried about. People using cheap gear? Doesn't that simply encourage the opposing side to use cheaper gear as well? What it does is encourage a sense of "use the bare minimum of what is necessary to win" . If one team is using BPOs, then you should use BPOs as well. Don't have a BPO? Use a standard ISK suits.
Worried about losing money that way? You could literally mulch yourself in a PC match, and make all of the money you lost from running standard in a single pub match. The lost profitability from the other team running BPOs is simply not that much compared to them running standard suits and militia modules.
Or are you worried you'll need to use proto gear to beat a team using BPOs? Well then you probably shouldn't be in PC.
So again, under the new system, this simply allows people to use cheap gear to wear the enemy down if they want to. However since ownership of the district will actually provide benefit that isn't tied to ISK, what you end up with is a system where ISK is the means to fight the battle, but if you want to win, you're going to use the best you have because owning the district is valuable to you. So the moral of the story is, don't use more than you have to, but you might want to up it up a notch to secure the win if you want the true profit, which is in district ownership.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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el OPERATOR
Capital Acquisitions LLC Bad Intention
987
|
Posted - 2015.04.15 18:21:00 -
[44] - Quote
XxBlazikenxX wrote:el OPERATOR wrote:
Planning to do things is well and good but there is an extremely well established history of things coming "Soon" that either never do OR take way too long to happen. Meanwhile, the game suffers. Missing the pilot suits or all racial vehicles is one thing, this is supposed to be the top-level, flagship gamemode. And it just became no different than pubs except, as Regnyum^ pointed out, in the setup time.
And I don't see how this helps small groups, who from what I've seen often already run bpo's. Hey, geniuses! Isk attrition works both ways . You really think this sort of scheme is an advantage for you?? The rank-and-file mercs take a hit on the pay side while the leaders outright pocket or skim silly profits from clones sold off districts you aren't getting paid worth a **** to protect? Average payouts- direct to merc isk- on wins was 3-5 MILLION PER battle, plus whatever worthwhile salvage there is. No middle-manning, you just have to WIN. Compete Successfully, Get Paid. Now, if you're unsuccessful, you get paid off cheap gear and if you are successful you also get paid off cheap gear.
How does any actual working merc not see the paycut here?
lol, says the CapAq guy.
Yes, a Cap Acq "guy".
http://dustboard.com/global/merc/el_OPERATOR
1 year as an independent mercenary contractor, 1 year (so far) in CA. Joined just after CA was removed from the starmap by ERA, prior to the formation of the DNS Alliance.
Your point?
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1353
|
Posted - 2015.04.15 19:07:00 -
[45] - Quote
Pokey Dravon wrote:Aeon Amadi wrote:Pokey Dravon wrote:Aeon Amadi wrote: Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy. To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest. Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK) Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it. Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end. It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever". It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC? Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game? EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers. Well since the primary profitability within PC in Rattatis new design has absolutely nothing to do with ISK at all, that aspect is non-issue. I'm not entirely sure what you're worried about. People using cheap gear? Doesn't that simply encourage the opposing side to use cheaper gear as well? What it does is encourage a sense of "use the bare minimum of what is necessary to win" . If one team is using BPOs, then you should use BPOs as well. Don't have a BPO? Use a standard ISK suits. Worried about losing money that way? You could literally mulch yourself in a PC match, and make all of the money you lost from running standard in a single pub match. The lost profitability from the other team running BPOs is simply not that much compared to them running standard suits and militia modules. Or are you worried you'll need to use proto gear to beat a team using BPOs? Well then you probably shouldn't be in PC. So again, under the new system, this simply allows people to use cheap gear to wear the enemy down if they want to. However since ownership of the district will actually provide benefit that isn't tied to ISK, what you end up with is a system where ISK is the means to fight the battle, but if you want to win, you're going to use the best you have because owning the district is valuable to you. So the moral of the story is, don't use more than you have to, but you might want to up it up a notch to secure the win if you want the true profit, which is in district ownership.
This isn't some pub match, this is the end game meta. If there is one mode where the best of the best is encouraged to be used, this is it. Your idea on what PC should be is just wrong. There should be absolutely no incentive to run cheap gear, yet here it is.
This isn't just some glorified PUB match, where if you are losing, just switch to cheap fits and try to cause what little pain you can. You don't give up until those last few ticks, and even then you usually don't stop. All the while running proto.
This mode is for the elite of dust, go big or go home. Now it's just another PUB match until they come out with their "soon" changes that will make it worth it. Just stupid, they could have brought this change out with other incentives. Nope, overnight, hey guess what guys, you now make even less out of PC cause we NEEDED to fix this exploit priority.
Was it really that important that it need to be done NOW?
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1353
|
Posted - 2015.04.15 19:08:00 -
[46] - Quote
XxBlazikenxX wrote:Awesome! Especially since I planned to get into PC in a few days time. Be warned, Y.A.M.A.H is coming!
Hah, good luck. You think the top corps are the top corps because of the isk??
You are in for quite the surprise.
Tanks - Balancing Turrets
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5843
|
Posted - 2015.04.15 19:15:00 -
[47] - Quote
Tebu Gan wrote: This isn't some pub match, this is the end game meta. If there is one mode where the best of the best is encouraged to be used, this is it. Your idea on what PC should be is just wrong. There should be absolutely no incentive to run cheap gear, yet here it is.
This isn't just some glorified PUB match, where if you are losing, just switch to cheap fits and try to cause what little pain you can. You don't give up until those last few ticks, and even then you usually don't stop. All the while running proto.
This mode is for the elite of dust, go big or go home. Now it's just another PUB match until they come out with their "soon" changes that will make it worth it. Just stupid, they could have brought this change out with other incentives. Nope, overnight, hey guess what guys, you now make even less out of PC cause we NEEDED to fix this exploit priority.
Was it really that important that it need to be done NOW?
You misunderstand my point.
Under the planned rework, ISK rewards are not the primary rewards for the game mode. Therefor the type of gear you need to use, should be just slightly better than what the enemy is using. If the enemy wants to win, they're going to use the best they can, and you will do the same. If they don't care about the win, they'll use cheap gear and try to dupe you into burning ISK on expensive stuff. I think that in of itself is part of the meta.
Since the real benefit comes from winning and holding the land, the win is what is important.
Now obviously the redesign isn't in place yet, and as I've stated before I agree with you in that this seems a bit odd and really doesn't work since ISK is the only real profitability right now. So in effect, profitability of PC *in its current form* is pretty messed up. The point I was trying to make, is that I think this sort of thing actually works quite well under the planned system. So does it suck right now? Totally. But really....take a deep breath and calm down. This type of system will likely work in the long run.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1353
|
Posted - 2015.04.15 19:29:00 -
[48] - Quote
Pokey Dravon wrote:
If they don't care about the win, they'll use cheap gear and try to dupe you into burning ISK on expensive stuff.
And I think many are missing the fundemental of what PC is. It's not about bringing cheap stuff to make a profit. You aren't hurting anyone by doing that. Sure you might get a larger than normal payout (by LOSING mind you), but what was the point of the battle. This shouldn't be some pub you go afk in.
We bring the best, and always will, and care little for the isk. Sometimes we don't even make a profit off a win. It's not about the isk for most of us, it's about the fight. And by encouraging the use of lesser gear to make a larger profit, there won't be many good fights.
This idea that people get caught up in that PC has been about isk are just crazy. Sure for a select few it was (and we wiped a few of those off the starmap ourselves), but not for all. This sudden change will have more negative affects than it will positive.
Sure it's easy to say chill out when you(and many others) aren't even involved in this mode. This didn't need to happen right this moment. I get that other changes are on the way, but without those changes, the only people that suffer are those that are already heavily invested into PC. And for what reason?????
Yeah, I'm pissed, and others like me have every right to be. This isn't hurting the corps, but the PLAYERS.
Tanks - Balancing Turrets
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Bremen van Equis
Incorruptibles
355
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Posted - 2015.04.15 19:34:00 -
[49] - Quote
Tebu Gan wrote:And I think many are missing the fundemental of what PC is. It's not about bringing cheap stuff to make a profit. You aren't hurting anyone by doing that. Sure you might get a larger than normal payout (by LOSING mind you), but what was the point of the battle. This shouldn't be some pub you go afk in.
We bring the best, and always will, and care little for the isk. Sometimes we don't even make a profit off a win. It's not about the isk for most of us, it's about the fight. And by encouraging the use of lesser gear to make a larger profit, there won't be many good fights.
This idea that people get caught up in that PC has been about isk are just crazy. Sure for a select few it was (and we wiped a few of those off the starmap ourselves), but not for all. This sudden change will have more negative affects than it will positive.
Sure it's easy to say chill out when you(and many others) aren't even involved in this mode. This didn't need to happen right this moment. I get that other changes are on the way, but without those changes, the only people that suffer are those that are already heavily invested into PC. And for what reason?????
Yeah, I'm pissed, and others like me have every right to be. This isn't hurting the corps, but the PLAYERS.
Change the consistent tense in your post from present to past, and welcome to PC 2.0 ;)
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5846
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Posted - 2015.04.15 19:42:00 -
[50] - Quote
Tebu Gan wrote:Pokey Dravon wrote:
If they don't care about the win, they'll use cheap gear and try to dupe you into burning ISK on expensive stuff.
And I think many are missing the fundemental of what PC is. It's not about bringing cheap stuff to make a profit. You aren't hurting anyone by doing that. Sure you might get a larger than normal payout (by LOSING mind you), but what was the point of the battle. This shouldn't be some pub you go afk in. We bring the best, and always will, and care little for the isk. Sometimes we don't even make a profit off a win. It's not about the isk for most of us, it's about the fight. And by encouraging the use of lesser gear to make a larger profit, there won't be many good fights. This idea that people get caught up in that PC has been about isk are just crazy. Sure for a select few it was (and we wiped a few of those off the starmap ourselves), but not for all. This sudden change will have more negative affects than it will positive. Sure it's easy to say chill out when you(and many others) aren't even involved in this mode. This didn't need to happen right this moment. I get that other changes are on the way, but without those changes, the only people that suffer are those that are already heavily invested into PC. And for what reason????? Yeah, I'm pissed, and others like me have every right to be. This isn't hurting the corps, but the PLAYERS.
I guess I don't see PC as "Must use Proto or it isn't fun" but rather a war of economy. Do you feel that the quality of gameplay in PC would be lessened if everyone ran something less than proto? I guess for me, a gun is a gun, tier just defines how much damage it does but the amount of needed damage also depends on how much defense the dude I'm shooting has.
Now you could make the argument that lower suits have less flexibility and fun because of lack of slots, totally with you on that, which is why I support flatlined slot layouts, that's a different issue entirely.
I guess I don't see it as "encouraging you to use the cheapest gear possible. If ISK isn't the issue, isn't it more an encouragement to use whatever gear is necessary to beat the enemy? And if the enemy really wants to win and take your district, won't they use the best they can?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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nickmunson
Capital Acquisitions LLC Bad Intention
79
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Posted - 2015.04.15 20:16:00 -
[51] - Quote
Pokey Dravon wrote:Aeon Amadi wrote:Pokey Dravon wrote:Aeon Amadi wrote: Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy. To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest. Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK) Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it. Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end. It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever". It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC? Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game? EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers. Well since the primary profitability within PC in Rattatis new design has absolutely nothing to do with ISK at all, that aspect is non-issue. I'm not entirely sure what you're worried about. People using cheap gear? Doesn't that simply encourage the opposing side to use cheaper gear as well? What it does is encourage a sense of "use the bare minimum of what is necessary to win" . If one team is using BPOs, then you should use BPOs as well. Don't have a BPO? Use a standard ISK suits. Worried about losing money that way? You could literally mulch yourself in a PC match, and make all of the money you lost from running standard in a single pub match. The lost profitability from the other team running BPOs is simply not that much compared to them running standard suits and militia modules. Or are you worried you'll need to use proto gear to beat a team using BPOs? Well then you probably shouldn't be in PC. So again, under the new system, this simply allows people to use cheap gear to wear the enemy down if they want to. However since ownership of the district will actually provide benefit that isn't tied to ISK, what you end up with is a system where ISK is the means to fight the battle, but if you want to win, you're going to use the best you have because owning the district is valuable to you. So the moral of the story is, don't use more than you have to, but you might want to up it up a notch to secure the win if you want the true profit, which is in district ownership.
you are taking out roles that ccp intended to be played in every game, there is no such thing as a cheap logi suit that would be viable, bpo links why? 15 seconds can not be used tactically . tanks forget about it, so there for av role is gone. theres 3 roles automatically thrown out of pc. its pretty much the same now as an ambush game mode just with an objective.
love me or hate me. you kill me i hunt you.
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DeathwindRising
ROGUE RELICS
1000
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Posted - 2015.04.15 20:19:00 -
[52] - Quote
Aeon Amadi wrote:DeathwindRising wrote:Aeon Amadi wrote:Pokey Dravon wrote:Aeon Amadi wrote: Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy. To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest. Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK) Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it. Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end. It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever". It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC? Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game? EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers. youll lose ISK either way. BPO's or not, they can still use militia gear. Militia gear still has an ISK loss. I'll take all militia gear over all BPO's any day. A marginal loss to my opponent's wallet is worth far more than absolutely nothing but gains for them. EDIT: Not to mention, it's harder to fit and usually comes with stuff like reduced magazine sizes and what not. So it's better all around than riskless BPO's which are on-par with Standard gear. S'whatever, I've said my piece. If I do start doing PCs again I'll just abstain from ever participating in a second/third match because it will be utter BS.
You can still force them out of BPO gear by using vehicles. If they want to cause isk losses to you then they'll need proto av. They can fling BPO av at you for WP but they'll be hard pressed to get a kill. Escalate the match and be smart. You can always run BPO yourself after securing a victory to deny them a payout
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Silver Strike44
612
|
Posted - 2015.04.15 20:27:00 -
[53] - Quote
Pokey Dravon wrote:Tebu Gan wrote:Pokey Dravon wrote:
If they don't care about the win, they'll use cheap gear and try to dupe you into burning ISK on expensive stuff.
And I think many are missing the fundemental of what PC is. It's not about bringing cheap stuff to make a profit. You aren't hurting anyone by doing that. Sure you might get a larger than normal payout (by LOSING mind you), but what was the point of the battle. This shouldn't be some pub you go afk in. We bring the best, and always will, and care little for the isk. Sometimes we don't even make a profit off a win. It's not about the isk for most of us, it's about the fight. And by encouraging the use of lesser gear to make a larger profit, there won't be many good fights. This idea that people get caught up in that PC has been about isk are just crazy. Sure for a select few it was (and we wiped a few of those off the starmap ourselves), but not for all. This sudden change will have more negative affects than it will positive. Sure it's easy to say chill out when you(and many others) aren't even involved in this mode. This didn't need to happen right this moment. I get that other changes are on the way, but without those changes, the only people that suffer are those that are already heavily invested into PC. And for what reason????? Yeah, I'm pissed, and others like me have every right to be. This isn't hurting the corps, but the PLAYERS. I guess I don't see PC as "Must use Proto or it isn't fun" but rather a war of economy. Do you feel that the quality of gameplay in PC would be lessened if everyone ran something less than proto? I guess for me, a gun is a gun, tier just defines how much damage it does but the amount of needed damage also depends on how much defense the dude I'm shooting has. Now you could make the argument that lower suits have less flexibility and fun because of lack of slots, totally with you on that, which is why I support flatlined slot layouts, that's a different issue entirely. I guess I don't see it as "encouraging you to use the cheapest gear possible. If ISK isn't the issue, isn't it more an encouragement to use whatever gear is necessary to beat the enemy? And if the enemy really wants to win and take your district, won't they use the best they can?
Would you not define PC as endgame content? I think most would. Endgame content consists of using what assets (skills points) you have amassed in order to be competitive with others or be challenged in another way. Since Dust is a strictly multiplayer game, it the endgame content should be highly competitive and require the highest level of everything (skill and gear) in order to compete.
Maybe and hopefully CCP will bring PC to where it should be when the major changes come about, but it is a broken and meaningless game mode until then.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5848
|
Posted - 2015.04.15 21:06:00 -
[54] - Quote
nickmunson wrote: you are taking out roles that ccp intended to be played in every game, there is no such thing as a cheap logi suit that would be viable, bpo links why? 15 seconds can not be used tactically . tanks forget about it, so there for av role is gone. theres 3 roles automatically thrown out of pc. its pretty much the same now as an ambush game mode just with an objective.
You do realize that there will be profitability in PC 2.0 besides ISK right? Profitability that can be used to recoup losses from using higher tiered gear in battles.
Silver Strike44 wrote: Would you not define PC as endgame content? I think most would. Endgame content consists of using what assets (skills points) you have amassed in order to be competitive with others or be challenged in another way. Since Dust is a strictly multiplayer game, it the endgame content should be highly competitive and require the highest level of everything (skill and gear) in order to compete.
Then use the highest level gear you can, either your enemy will do the same, or you will crush them.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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el OPERATOR
Capital Acquisitions LLC Bad Intention
988
|
Posted - 2015.04.15 21:39:00 -
[55] - Quote
Bremen van Equis wrote:
...welcome to #lolPUBS 2.0 ;)
FTFY
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC Bad Intention
988
|
Posted - 2015.04.15 22:06:00 -
[56] - Quote
Pokey Dravon wrote:nickmunson wrote: you are taking out roles that ccp intended to be played in every game, there is no such thing as a cheap logi suit that would be viable, bpo links why? 15 seconds can not be used tactically . tanks forget about it, so there for av role is gone. theres 3 roles automatically thrown out of pc. its pretty much the same now as an ambush game mode just with an objective.
You do realize that there will be profitability in PC 2.0 besides ISK right? Profitability that can be used to recoup losses from using higher tiered gear in battles. Silver Strike44 wrote: Would you not define PC as endgame content? I think most would. Endgame content consists of using what assets (skills points) you have amassed in order to be competitive with others or be challenged in another way. Since Dust is a strictly multiplayer game, it the endgame content should be highly competitive and require the highest level of everything (skill and gear) in order to compete.
Then use the highest level gear you can, either your enemy will do the same, or you will crush them. Gear is not a function of skill or ability, it's entirely based off of how much time you've spent playing the game, and how much ISK you have. --- The point I'll make before I leave the thread is basically....yes it sucks now, not sure why they decided to do this before the 2.0 rollout....likely to set expectations for ISK payouts. But the fact remains that profitability in PC 2.0 is not tied to ISK, in fact it's almost entirely NOT ISK. That being said, getting upset over a drastic change in ISK payout is pointless because you'll be recouping your costs via other means. You will still be expected and able to run Proto gear because owning the district actually produces far more profit, than battle to battle earnings. If you want to be profitable in the long run, hold the district. If you want to hold the district, use what it takes to hold the district. That is where you bread and butter is. If people attack your district and harass you with cheap gear, then use cheap gear against them and win. If they really want to take the district, which is the real source of income, they wont be using BPOs. So will you have to deal with people trying to raid you using BPOs? Yes. That's part of defending your turf, so don't use more than you have to to fend them off. However it's the people that bring the Proto because they're looking to take your district, that's the true End-Game. So does it suck right now? Yes. But quite honestly it seems like many of the people who are freaking out are not really seeing and comprehending the whole picture of what PC 2.0 is supposed to entail. You won't be seeing BPO vs BPO battles for district control, because if the defender wants to hold their ****, they're going to bring out bigger guns, and if the attackers want to take that ****, they'll do the same. For the battles that actually matter, you'll still see the best of the best throwing everything they have against each other.
Pokey, the more commentary I read from you in tryng to justify this the more utterly divorced from the reality of the topic I realize you are.
We've seen bpo's fielded in PC ever since bpo's were available. "Serious" battles or otherwise.
"Battle to battle earnings" has been by far the best and fairest payment system to date. Paid for performance, direct to the merc. No passive accrual, no active generation reliant on however many different people to get a merc PAID for a battle.
There is NO profitability without isk. ANY other, extra means or ethergoo or w/e ultimately is converted to ISK and every single step in between Fighting and Gettin' Paid is a timewaster, a chance to not be paid properly OR BOTH.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2028
|
Posted - 2015.04.15 22:48:00 -
[57] - Quote
Considering the "think tank" thread is totally missing and planetary conquest revisted has been moved to development archives, CCP has made up there mind on where PC 2.0 will start and go.
This is obviously a precursor and or teaser to that.
So the thought remains, who will be justified?
The whiners or the far-seers.
My money's on pokey.
I literally can not understand how people can survive being so inept.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5851
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Posted - 2015.04.15 22:54:00 -
[58] - Quote
el OPERATOR wrote: Pokey, the more commentary I read from you in tryng to justify this the more utterly divorced from the reality of the topic I realize you are.
We've seen bpo's fielded in PC ever since bpo's were available. "Serious" battles or otherwise.
"Battle to battle earnings" has been by far the best and fairest payment system to date. Paid for performance, direct to the merc. No passive accrual, no active generation reliant on however many different people to get a merc PAID for a battle.
There is NO profitability without isk. ANY other, extra means or ethergoo or w/e ultimately is converted to ISK and every single step in between Fighting and Gettin' Paid is a timewaster, a chance to not be paid properly OR BOTH.
Have you read Rattati's PC 2.0 proposal yet? What are your thoughts on BMKs?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Kain Spero
Negative-Feedback
5012
|
Posted - 2015.04.15 23:51:00 -
[59] - Quote
Okay, after playing a PC in the new system it does seem to be working as intended.
Both teams went all out with proto gear. The end result was that we won and received a bit over 1.3m ISK per merc and the enemy team got just over 900k ISK. In effect we won the match and did so loosing around 30% less in ISK assets than our opponent.
I died 6 times in a full proto logi and once in a proto scout but still made about 200k profit . I would say this is largely due to running factional proto suits though, which adds an interesting wrinkle. It seems in this system faction gear can really give that ISK efficiency edge.
Looking at the system I would make one fairly minor change. Give the winner all of the salvage for the fight. Before salvage was split between the teams as the stop-gap to encourage players to fight even a loosing match. With ISK being derived for each team with "keep what you kill" it makes sense to shift the salvage to the winner. I think this would serve as a good immediate EOM bonus for being the winner. Logically it would make sense as the winners would be the ones that can pick over the battlefield for that salvaged gear.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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el OPERATOR
Capital Acquisitions LLC Bad Intention
991
|
Posted - 2015.04.16 00:02:00 -
[60] - Quote
1. Yes, bpo's are common enough in PC to say they are common. 2. YES, bpo's will be used for flips because you've incentivised it. This is "race to the bottom" stuff, by rewarding poor performance (losing in free fits) you now drive playerbase to exploit that reward system, ie PC in free suits.
3.No, I do not recall Rattati having posted a PC2.0 document proposal. I am relying on these forums, the official game forums, to have that info but haven't seen it. What has been posted, has been little else than real vague and general concept stuff. Not formal proposals and nothing with a reference to "BMK"s.
4. Which brings us to the actual problem here-
Pokey wrote: ...people are freaking out because the profit isn't going to be in their pockets immediately at the end of battle. However if you're getting BMKs deposited into your account because you've continued to successfully defended (sic) your district, you're still getting paid in a currency which allows you to buy the same damn thing that you would have with isk. I honestly do not see how that is problematic (pending actual final numbers of course)
Yes, people who are currently active in PC are pissed because because you just ****** our being paid on the fights we have. And it's been ****** before the "final, actual" replacement has been determined- let alone IMPLEMENTED. SO, while the data analytics powers-that-be scour the spreadsheets moving forward to digest and draw hypotheticals the PC playerbase gets robbed on payouts.
Unless, we buy and use a bpo. Because this kind of bs is exactly the way to drive add-on sales.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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