Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
201. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
I see some great ideas in this thread. Many of us have asked for ISK Efficiency (ISK Destroyed / ISK Lost) to matter more. The more you make it matter, the more you will reward the underdog and the more you will encourage vets to "do more with les...
- by Kaeru Nayiri - at 2015.03.06 19:51:00
|
202. Does 85% seem like a bit much? - in Feedback/Requests [original thread]
I think you misunderstood, they're not nerfing back wards movement BY 85%, they're bringing it down TO 85% of front movement. In other words, it's only a 15% difference.
- by Kaeru Nayiri - at 2015.03.06 19:41:00
|
203. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Will we finally fix the AUR advanced tactical sniper rifle? It still has the old stats. I have submitted a bug report and posted a thread in bugs section and this is still ignored. Only asking because I noticed some stat bug fixes in the changes ...
- by Kaeru Nayiri - at 2015.03.05 21:53:00
|
204. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: Arkena Wyrnspire wrote: The range amp nerf was... excessive. Possibly unnecessary, too. The concern at the time was how these changes would affect the Heavy/Logi blob. Looking at this data, that co...
- by Kaeru Nayiri - at 2015.03.05 20:29:00
|
205. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: Adipem Nothi wrote: My Flaylock wants some homing missiles, por favor. Now that would cause an out roar, but in a way Titanfall pulled it off perfectly with the Smart Pistol MK5, doubt CCP could do it. He's commenting o...
- by Kaeru Nayiri - at 2015.03.05 20:04:00
|
206. 600x400 resolution option? - in Feedback/Requests [original thread]
You can already setup your PS3 to output 480p if you want to, and force dust to output to that resolution. You do get about ~5 FPS more (anecdotal), but the textures take a beating. You cannot distinguish enemies with the terrain in many cases an...
- by Kaeru Nayiri - at 2015.03.04 19:31:00
|
207. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
The way I see it, this will only work if the portal is an objective in and of itself, that must be fought over and controlled. If that is NOT the case then: [/b]I do not see how this remedies redlining any more than say.. additional hard spawn ...
- by Kaeru Nayiri - at 2015.03.04 18:56:00
|
208. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Why not just remove swarms from the things that Minnie suits get +2% damage per level for? They can still get the reload bonus because all commando suits get that for all light weapons. Job done, let's have a beer. A...
- by Kaeru Nayiri - at 2015.02.27 19:04:00
|
209. Diminishing Returns - Addressing Tier Issues - in Feedback/Requests [original thread]
Talos Vagheitan wrote: [...] Think about this scenario: If every single player in Dust were forced to wear the exact same loadout, do you think the game would be automatically balanced? Do you think Nyain San would start losing ambush? I don...
- by Kaeru Nayiri - at 2015.02.24 20:28:00
|
210. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Oh, one more thing. PLEASE DONT TOUCH PG MODS. They are absolutely crucial in literally ALL my DS fits, ADS and STD alike. I can't speak for CPU mods, but I know I have tight fits on all my vehicles as is. I have not...
- by Kaeru Nayiri - at 2015.02.24 18:29:00
|
211. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
I honestly have no preference between lump sum shield boost or progressive, multi-cycle shield boosting. However, in both cases I expect to receive every drop of HP promised. There is no point in breaking it down into many little 250HP increments ...
- by Kaeru Nayiri - at 2015.02.24 18:19:00
|
212. Diminishing Returns - Addressing Tier Issues - in Feedback/Requests [original thread]
Some great points Tritan. I would also like to see more sidegrades and I think it's a worthy endeavor. I'd also love to see roleless "frames" become more useful.
- by Kaeru Nayiri - at 2015.02.24 18:04:00
|
213. Regarding AA and TTK - in Feedback/Requests [original thread]
Breakin Stuff wrote: actually the speed strafe problem gets WORSE if AA is disabled. truth.
- by Kaeru Nayiri - at 2015.02.20 17:09:00
|
214. Faction Warfare: The Forever War - in Feedback/Requests [original thread]
Some ideas from other games that I have seen that have a "constant battle" premise like this one: Different controllable objectives form a type of web with each other, the more interconnecting objectives you hold, the more resources you build up ...
- by Kaeru Nayiri - at 2015.02.20 17:07:00
|
215. Warbarge Components - in Feedback/Requests [original thread]
Lavallois Nash wrote: I dont know if anyone said this yet, but what if "Warbarge generation" was just like "passive SP", in terms that the passive can only be active on 1 character at a time. The logic being that there is no need to have 3 warb...
- by Kaeru Nayiri - at 2015.02.11 18:20:00
|
216. Warbarge - "Claim all button" - in Feedback/Requests [original thread]
Jebus McKing wrote: Why not auto-claim upon logon? +1, this is absolutely excellent and requires no UI adjustment.
- by Kaeru Nayiri - at 2015.02.11 16:53:00
|
217. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
ALL of this can easily be solved by leaving mechanics in place, as they are, and adding a pilot exit timer that applies to leaving the pilot seat. (be it to change seats in the vehicle OR to leave the vehicle completely). Murder taxis can still b...
- by Kaeru Nayiri - at 2015.02.11 16:46:00
|
218. Diminishing Returns - Addressing Tier Issues - in Feedback/Requests [original thread]
Great points !
- by Kaeru Nayiri - at 2015.02.09 23:03:00
|
219. Diminishing Returns - Addressing Tier Issues - in Feedback/Requests [original thread]
Breakin Stuff wrote: It's easier to balance from the top down. If you set the absolute top limit and work down it sucks a lot less. Good point, I left some examples in the second post that go top down. I agree with you. I will also edit the...
- by Kaeru Nayiri - at 2015.02.09 22:31:00
|
220. Diminishing Returns - Addressing Tier Issues - in Feedback/Requests [original thread]
EXAMPLES: Shield Extender Proto: 66HP (current) Adv.: 63HP (96% of proto) Basic: 60HP (91% of proto) Armor Plate Proto: 135HP (current) Adv.: 130HP (96%) Basic: 123HP (91%) Precision Enhancer Proto: 20% (current) Adv.: 19.2% (96%) Basic: 18.2 (...
- by Kaeru Nayiri - at 2015.02.09 22:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |