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3721. Nothing says "I'm annoying"..... - in General Discussions [original thread]
Cpt Murd0ck wrote: I'm gona try not to spend any money at all... That way I know its my skill doing the talking and not my money. Np with others using AUR tho Isn't that like on hitting girls without going into shower, saying "I want to ...
- by KEROSIINI-TERO - at 2013.01.17 03:16:00
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3722. Orbitals on tanks #2 - in General Discussions [original thread]
OP, You are in a militia tank. If the hull is NOT militia, then your modules and tanking skills are even worse. Wait until you get further into the game before you start asking to nerf something which won't change in time. There's no Precision S...
- by KEROSIINI-TERO - at 2013.01.17 02:21:00
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3723. So I tried the laser for the first time... - in General Discussions [original thread]
Ok, one more thread on this and one more set of answers and things to consider: First, let's correct some false rumors and assumptions: - LR does not have higher range than AR. Killswitch GEK has slightly higher while the TAC AR's have way lon...
- by KEROSIINI-TERO - at 2013.01.15 19:53:00
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3724. Sniper range nerf - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: . . OP POST . . Snipers need to have their range. But, it should be increasingly difficult to hit at extreme ranges.
- by KEROSIINI-TERO - at 2013.01.14 18:46:00
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3725. No CAP, lower reward - in Feedback/Requests [original thread]
Captain-Awesome wrote: . . OP post . . The problem with op suggestion is, that the playing scale for 'normal' people and truly dedicated ones is so different. If upping a x1 skill to level one takes several days, that is probably too slow...
- by KEROSIINI-TERO - at 2013.01.14 18:43:00
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3726. Laser rifle too overpowered? - in General Discussions [original thread]
Jason Pearson wrote: Lord Crases wrote: Reimus Klinsman wrote: Field Hawk wrote: It's all about the title, they are just too overpowered, they just kill you less than 2 seconds and have a sniper range, they need a nerf NOW! Their ...
- by KEROSIINI-TERO - at 2013.01.14 05:11:00
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3727. make armor infantrying a viable option. - in General Discussions [original thread]
Goat of Dover wrote: I think adjusting the armor rep mods are a bad idea. 1. By doing this you will completely wipe out the need for a medic in a squad. Who will need a rep gun when you can heal yourself 15 to 30 armor per sec. Not if you...
- by KEROSIINI-TERO - at 2013.01.14 02:34:00
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3728. The Current State of Clone Reserve Usage - in General Discussions [original thread]
Zat Earthshatter wrote: I only find one issue with clone counts: When you hit 0 reserves remaining, don't you still have a team full of clones, you know, Alive and fighting? Once that count hits 0, any who are still alive should be able t...
- by KEROSIINI-TERO - at 2013.01.14 01:39:00
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3729. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
Actually, most militia items ARE crappy. But there are some expections, true. Militia IS noticeably worse than meta 1: Militia ]Grenades: Worse fitting and 2 grenades instead of 3. Militia is weaker. Militia Shotguns: Slower reload time...
- by KEROSIINI-TERO - at 2013.01.13 05:33:00
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3730. minmatar vehicles - in General Discussions [original thread]
http://img.timeinc.net/time/photoessays/2008/10_cars/flintstones.jpg
- by KEROSIINI-TERO - at 2013.01.13 05:05:00
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3731. Some of best players on here have a strange way of thinking. - in General Discussions [original thread]
Tiel Syysch wrote: Zekain Kade wrote: People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where the...
- by KEROSIINI-TERO - at 2013.01.13 03:52:00
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3732. av grenades - in General Discussions [original thread]
You see tanks being killed? Have you checked their stats? For I see 1950HP militia tanks out there and for the looks of that HP, it's unmodified hull with the few free militia modules. Which give no survivability. Let's see after a while when ...
- by KEROSIINI-TERO - at 2013.01.13 01:40:00
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3733. Everyone is complaining about grenade spam. - in General Discussions [original thread]
TEBOW BAGGINS wrote: grenades and alot of other things hurt bad right now because no one has high HP yet This. And IMO this is the first time the anti-infantry grendades are good. They were mediocre at the best (Ignoring Thukkers ofc). I ...
- by KEROSIINI-TERO - at 2013.01.13 01:02:00
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3734. [REQUEST] Sanctioned Merc Battles. Yes or No? - in Feedback/Requests [original thread]
On the OP, Yes, CCP has told in several places that they are planning the following: - Arena-like combat - Ability to watch matches - Betting system But not losing (better than militia/very basic) gear, it is in my understanding that CCP regar...
- by KEROSIINI-TERO - at 2013.01.12 13:22:00
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3735. [REQUEST] Sanctioned Merc Battles. Yes or No? - in Feedback/Requests [original thread]
Altina McAlterson wrote: Yea, I remember reading something like this but I wouldn't even know where to start looking for the link. Something like that is planned IIRC but I don't think CCP realizes they could tweak those future plans just a lit...
- by KEROSIINI-TERO - at 2013.01.12 13:15:00
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3736. Players leave after hitting cap - in General Discussions [original thread]
Publius Enigma wrote: Anyone else noticing a lot of this happening? That is happening somewhat more than before. The reason (besides the concept of cap itself) is that the cap is HARD and diminishing returns no longer applies. Now it is s...
- by KEROSIINI-TERO - at 2013.01.12 13:06:00
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3737. More hints during loading screens.... - in Feedback/Requests [original thread]
"AV grenades are great against vehicles - they also home in a bit" "Uplinks are mobile spawn beacons" "Uplinks and Nanite Injectors can give you nice War Points which in turn mean more SP" "Check the militia shop for infinite item blueprints - a b...
- by KEROSIINI-TERO - at 2013.01.12 04:53:00
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3738. [REQUEST] Team Voice lasting a bit longer after match ends - in Feedback/Requests [original thread]
Currently, if players are in Team Voice and the match ends, the game gives no notification and drops player out of all voice channels even though the stats are just coming on screen and victory screen (ofc!) is on the background. Usually players ...
- by KEROSIINI-TERO - at 2013.01.12 04:38:00
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3739. [Request] High visibility N,S,E & W on the minimap - in Feedback/Requests [original thread]
Oh btw there WAS thread on the subject alreadey: https://forums.dust514.com/default.aspx?g=posts&m=361017#post361017 And a related thread: https://forums.dust514.com/default.aspx?g=posts&m=431301#post431301
- by KEROSIINI-TERO - at 2013.01.12 04:31:00
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3740. [REQUEST] Loosen Codebreaker modules' fitting requirements - in Feedback/Requests [original thread]
As codebreakers are such situational 'some small extra something' items they should be easier to fit. Most of the time in game they are doing nothing, and when they are the difference is small. I've found that because even the basic codebreaker's...
- by KEROSIINI-TERO - at 2013.01.12 04:21:00
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