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3501. Advanced Heavy Suit vs Proto Assault / Logi ... Fair? - in General Discussions [original thread]
Bendtner92 wrote: It's confimed all suits will be equal in price from next build. . . If that's the case everyone's gonna be complaining how heavy users are getting richer and richer as they tend to lose less suits. just forget about isk,...
- by KEROSIINI-TERO - at 2013.03.26 20:49:00
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3502. [REQUEST] Don't force change to squad/team text chat if you're typing so... - in Feedback/Requests [original thread]
A little bit related to this locked request: https://forums.dust514.com/default.aspx?g=posts&m=397138#post397138 Devs already confirmed that it's {staying connected in chat all the time} possible to do but would take so much effort that it'...
- by KEROSIINI-TERO - at 2013.03.26 00:02:00
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3503. CCP Official Stance on Skill Point Reset - in General Discussions [original thread]
GM Vegas wrote: N1ck Comeau wrote: If they do anything to let you reallocate them then everyone would have it all on the best things What's the best thing in game then? What's best today might not be the best tomorrow. Something you c...
- by KEROSIINI-TERO - at 2013.03.24 19:02:00
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3504. If dust isn't pay to win explain fused locust grenades. - in General Discussions [original thread]
The same to end all P2W threads: Just buy it with isk when the market is here.
- by KEROSIINI-TERO - at 2013.03.24 18:09:00
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3505. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Pryke Bastion wrote: Well in the interests of PC, I'm curious if these districts that we control would allow any other industrial production facilities besides the clone affecting ones. With the economies split there isn't much drawing the aver...
- by KEROSIINI-TERO - at 2013.03.21 15:33:00
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3506. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Against that, the sole perk for defending is the 20% "cashback" on the unused clones the attacker brought to the fight. And i wouldnt be surprised to see attackers ruin on purpose all of their clones when a game seems ...
- by KEROSIINI-TERO - at 2013.03.21 15:26:00
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3507. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Pryke Bastion wrote: Well in the interests of PC, I'm curious if these districts that we control would allow any other industrial production facilities besides the clone affecting ones. With the economies split there isn't much drawing the aver...
- by KEROSIINI-TERO - at 2013.03.19 16:27:00
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3508. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: It'll be cluttered, sorry about this as im poasting bored from work. So, solutions in this gap... Solution 1: Remove clone and attack limits from corps to even the gold rush playground. Better than promoting split corp adva...
- by KEROSIINI-TERO - at 2013.03.17 10:22:00
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3509. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Thinking about the district and clone count mechanic vividly reminds me of these simple clever games: Phage War 1 & 2 http://armorgames.com/play/2675/phage-wars (On that link you get to test the game with fewer clicks but AI is very passive...
- by KEROSIINI-TERO - at 2013.03.15 11:51:00
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3510. Vehicles without turrets - in Feedback/Requests [original thread]
I do like this idea, don't get it wrong. I've personally wanted to do that since the days of small missile turrets days of reign. I wanted to replace my large turret with small missile (as it felt better and earlier I had way better skills to them...
- by KEROSIINI-TERO - at 2013.03.14 16:58:00
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3511. Vehicular stupidity - in Feedback/Requests [original thread]
Vehicular laser turret - mmm. I speculate that the small ones on board NOT to suffer from platforms movement. Because of that they've got the potential to be superior to most other small turrets. So, CCP, care when implementing!
- by KEROSIINI-TERO - at 2013.03.14 16:04:00
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3512. [Request] Gun depression on HAVs - in Feedback/Requests [original thread]
Yes, the depression on 1st person and 3rd person views are a bit inconsistent. In both it's sometimes hard to tell if the gun is able to track that low as the sights go. Only way to see where the shots go is to fire. Especially bad, unrealistic a...
- by KEROSIINI-TERO - at 2013.03.14 15:58:00
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3513. "Stable" variants? - in General Discussions [original thread]
CCP Wolfman wrote: Fixed in the next build. Wow. Finally. Been waiting from last summer, after which seeing multiple threads on hits.
- by KEROSIINI-TERO - at 2013.03.14 15:44:00
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3514. How do you support your logi? - in General Discussions [original thread]
@Fraceska As Logi: - Fitting: If I want to focus on non-rifle support (links, hives, meds reps etc) I won't use DamaMods but Shield extenders. Low slots depending on map, either Shield Regulators or Red Cans (Kinetic Catalyzers). - Use of cover...
- by KEROSIINI-TERO - at 2013.03.14 15:37:00
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3515. Assault rifle is the easiest Gun in the game to get kills with. - in General Discussions [original thread]
@OP: Yes. Right after HMG. @Everybody: Please note that an easy to use weapon does not necessarily mean it's OP. It's a different thing.
- by KEROSIINI-TERO - at 2013.03.14 15:28:00
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3516. Top KDR people - in General Discussions [original thread]
Laurent Cazaderon wrote: Spycrab Potato wrote: 316 kills, no deaths? I think that list is just a hall of fame for hackers. Thanks to the people who are legit. This raises again the need for a minimal amount of kills before being in the...
- by KEROSIINI-TERO - at 2013.03.14 15:26:00
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3517. Dust514-EVE ISK transfer balancing - in General Discussions [original thread]
CCP FoxFour wrote: We are aware of the disparity between value of ISK in EVE and DUST. We want the two to come closer together yet need to balance the idea of a gun costing the same as a battleship, that would be no good. Since earliest ne...
- by KEROSIINI-TERO - at 2013.03.13 16:50:00
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3518. Dust514-EVE ISK transfer balancing - in General Discussions [original thread]
Midas Man ll wrote: . . You will see the same player driven market prices. ie All useless mods will be cheap as chips - around base value of the component part if manufacturing is introduced to Dust items, if not they will crash well below N...
- by KEROSIINI-TERO - at 2013.03.13 16:46:00
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3519. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
To my eyes all the still pictures released by CCP seem like the game was paused and PS3 was given 1min time to process all the textures and effects. Sadly, I don't believe that quality is ever gonna be possible on PS3 on live action. I wish it wo...
- by KEROSIINI-TERO - at 2013.03.13 15:13:00
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3520. Proto VS Income - in General Discussions [original thread]
ChromeBreaker wrote: On topic- when i get into the "getting stomped" scenario, i pull out my militia FG (0isk). Yes im likely to die BUT i will take some proto suits down with me Interesting, where have you gotten free Militia Forge Guns...
- by KEROSIINI-TERO - at 2013.03.13 10:49:00
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