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Disturbingly Bored
Universal Allies Inc.
93
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Posted - 2012.09.04 21:27:00 -
[31] - Quote
D3LTA NORMANDY wrote:I am for this idea but the driver should be instead of the front gunner if the top gunner gets a 360 degree view. The driver should also have two or three small straight forward looking guns too like the WW2 tanks had. In first person view the driver could have a cockpit view where he has small screens that show the view from the turrets, the front view, a map and a large screen that shows the view from a camera on the turret. That could look like this or this.With the right stick you can look around on the large screen. The main gunner could be the tank commander and have a cockpit view too. There he could have one screen with the view from the turret and one with a overview map where he can set attack and rally targets for the crew of the tank. He can also give these orders with L2+L3. You steer the cursor on the map with the left stick.
Those are all really cool ideas actually...
And on a side note, to address the intermittent flamewhining:
I don't see in any way how this would be a nerf or a buff to tanks. They would still be tough, powerful, lumbering behemoths, still have all the same stats, still have the same effectiveness.
Instead it's a nerf to solo kill whoring, and a buff to teamwork. I'm 100% fine with it taking a team to kill a tank if it takes a team to field one. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.04 23:04:00 -
[32] - Quote
Disturbingly Bored wrote:I don't see in any way how this would be a nerf or a buff to tanks. They would still be tough, powerful, lumbering behemoths, still have all the same stats, still have the same effectiveness.
Instead it's a nerf to solo kill whoring, and a buff to teamwork. I'm 100% fine with it taking a team to kill a tank if it takes a team to field one. I agree with this. I don't see any reason that one squad should be able to field 4 tanks.
Yes, it would change the tank dynamic. In some cases you'd be better off because you have someone focusing on gunning and someone focusing on driving. In some cases it would be harder because you're trying to work together to operate a single vehicle. |
The Polish Hammer
Doomheim
373
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Posted - 2012.09.05 00:05:00 -
[33] - Quote
I posted about this in the general dicussion without looking first, i'm sorry OP *sobs*
Anyways, I completely agree with this with the addition of the driver being the tank commander; having the ability to kick players if they're not doing an adequate job or if they're not part of the orginal tank crew. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 00:25:00 -
[34] - Quote
The Polish Hammer wrote:I posted about this in the general dicussion without looking first, i'm sorry OP *sobs*
Anyways, I completely agree with this with the addition of the driver being the tank commander; having the ability to kick players if they're not doing an adequate job or if they're not part of the orginal tank crew. Hell, that was a feature in Planetside that a lot of that game's players hardily supported, and I think it makes even more sense here, given the major investment that an HAV now represents. If the driver, who would naturally be the one who called the think down, isn't going to be able to gun the vehicle, than he should absolutely be able to manage who can. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.05 00:33:00 -
[35] - Quote
I really don't like this idea. Driving a big, slow vehicle and doing nothing but drive it is incredibly boring. Anyone who played Planetside 1 knows what I'm talking about. Footing the bill for an expensive vehicle, spending all those SP on it, and not ever getting a kill for your effort except for a couple times you run someone over would be terrible. I understand that tanks are a bit too much now, but the solution isn't to make driving a tank a thankless, gloryless, boring way to play the game. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 00:50:00 -
[36] - Quote
Fivetimes Infinity wrote:I really don't like this idea. Driving a big, slow vehicle and doing nothing but drive it is incredibly boring. Anyone who played Planetside 1 knows what I'm talking about. Footing the bill for an expensive vehicle, spending all those SP on it, and not ever getting a kill for your effort except for a couple times you run someone over would be terrible. I understand that tanks are a bit too much now, but the solution isn't to make driving a tank a thankless, gloryless, boring way to play the game. Well then, assign the forward mounted turret to the driver. That way you don't need a full 4 people to operate it, but the driver is still incapable of dominating a map on his lonesome. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.05 02:44:00 -
[37] - Quote
I like the idea of 4 in a tank makes it really really worth killing. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 03:39:00 -
[38] - Quote
Sha Kharn Clone wrote:I like the idea of 4 in a tank makes it really really worth killing. As do I, because it means that the thing can't be fully useful without a crew that works well together, raising the skill ceiling on using them. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.05 03:59:00 -
[39] - Quote
Mobius Wyvern wrote:Well then, assign the forward mounted turret to the driver. That way you don't need a full 4 people to operate it, but the driver is still incapable of dominating a map on his lonesome.
This is still a very lazy way to approach the problem. Someone dumping millions of ISK and SP into a tank wants to get some kind of payoff. Shooting a small missile turret ain't it. The way you make tankers need to help of other players is by making tanks vulnerable to infantry if they're not supported by their own infantry. Tank drivers should feel like badasses. Everyone should feel like a badass. Making driving a tank not fun is a horrible way to approach the issue of tanks being overpowered. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 04:05:00 -
[40] - Quote
Fivetimes Infinity wrote:Mobius Wyvern wrote:Well then, assign the forward mounted turret to the driver. That way you don't need a full 4 people to operate it, but the driver is still incapable of dominating a map on his lonesome. This is still a very lazy way to approach the problem. Someone dumping millions of ISK and SP into a tank wants to get some kind of payoff. Shooting a small missile turret ain't it. The way you make tankers need to help of other players is by making tanks vulnerable to infantry if they're not supported by their own infantry. Tank drivers should feel like badasses. Everyone should feel like a badass. Making driving a tank not fun is a horrible way to approach the issue of tanks being overpowered. Who says its not fun? I personally have no fun having to manage both operating the vehicle and gunning it. I'd have much more "fun" if I could delegate shooting to another player, making all crew members involved more effective. |
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.05 04:15:00 -
[41] - Quote
Do you really believe the average player would find tanks more enjoyable if all they could do was drive it and maybe shoot its small turret, as opposed to driving it and shooting the main gun? Do you imagine the average player does not enjoy firing powerful weapons, or that they would find driving and shooting to be too demanding?
As I said in my earlier replies, this is a terrible approach to take. There are solutions to this issue which could still allow the typical tank user to have fun driving their tank, while also making tanks less of a dominant force. The changes CCP has in mind will hit it right on the head. Slower tank speed, and stuff like EMP and webifiers for infantry to disable tanks with. That is a great approach. Keep tanks powerful and fun to use, but make tanks which go head-long into infantry without support liable to be disabled and subsequently destroyed. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.05 07:17:00 -
[42] - Quote
Well if you don't like to drive your vehicle then control the main-turret instead. You could even form a squad with your corporation and alternate the roles, you could even potentially divide the cost of the tank it's by alternating who pays for it.
"It's not fun to just drive" is pretty poor argument considering that all other vehicles already work in this fashion.
Edit: As for front turrets for the driver, maybe allow the owner of the tank make one of the small-turrets stationary turret that just fires in front of the car. You'll loose one small turret for price of little firepower for the driver. Alternatively there could just be new module or small-turret to allow this. Both have their draw-backs but allow driver with some fire-power.
CPU/PG isn't endless even in a tank. |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.05 07:57:00 -
[43] - Quote
Maybe three classes of turrets small medium and large. The medium are the current small ones and the small ones are a bit stronger than handheld weapon. They could be fitted as pilot controlled weapon for aircrafts too. |
Renato Crusher
Bragian Order Amarr Empire
12
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Posted - 2012.09.05 08:54:00 -
[44] - Quote
Kyy Seiska wrote:Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like gunner, driver etc.
The obvious question: why are tanks the only vehicles in the game that only need one person to both drive and operate the main turret.
- You need 2 players to get the most out from simple LAV. - Drop-ship without gunners can only fly. Drop-ship without pilot, can't fly.
Why not just make Tanks work in similar fashion? if you want to use the main turret you need to be the gunner, if you want to drive the tank you better be on the drivers position. Since tanks seem to require loads of teamwork to take down, why do they require none to operate?
This would also solve few other problems as well. - Unable to see where you are going due to slow turret / camera turning speed. - Driver should be the only one that has the ability to see the tank from 3rd person perspective. - Upcoming Smoke grenades and EMP grenades could severely hinder the gunners due to poor visibility / turret camera system failing. - Boost the usefulness of many tank modules like the speed module (due to a driver and gunner being separate roles, you could drive the tank while gunners handle the shooting. )
+1
Give the driver a foward-arc small turret weapon instead of the large one. |
Grit Breather
BetaMax.
660
|
Posted - 2012.09.05 11:45:00 -
[45] - Quote
I fully agree to this separation. I've been advocating it for a long time.
Yes, there are many ways to balance tanks right now but none of them really leave the sandbox feeling Dust is build around. The problem isn't the maps, the turn speed, armour or any of those arguements. The problem is that people are treating tanks like super-heavy suits for soloing with. Even the tankers with gunners on board retain 95% of the vehicle's power and have 100% of the thinking going on. The gunners are usually just people trying not to die while getting more kills.
Tanks are a team asset and should be operated by a squad. Not soloed. Also, nobody said the driver HAS TO BE the owner. Try thinking differently. The owner should have lock-out abilities and get to choose who gets in but he himself can take any role within.
Another issue is squad sizes and team limitations. We are currently limited to teams of 4 squads where each squad is 4 players. We have no options for partitioning differently. A tank should really be a 3 person squad with the 4th spot empty. We should also have the ability to play with squad sizes a bit for say 2-6 players per squad. Teams should not have a squad limit at all.
And the last issue with tank drivers and the "fun" they're having is the rewards. Currently it's a crap job being a driver or pilot. You get no WP for most actions. As I understand it, this is being worked on and drivers/pilots should get a lot more in the next build (not update).
That's my 2 cents. |
DrunkardBastards
Inebriated Liberation Front
23
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Posted - 2012.09.05 17:26:00 -
[46] - Quote
+1 to separation of roles. |
TERGONAUT
Seituoda Taskforce Command Caldari State
16
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Posted - 2012.09.05 18:30:00 -
[47] - Quote
+1 i think its a good idea to separate the driver from main gun as well. The only thing i see as a problem, is who the hell would want to just drive the tank the whole time. You would end up with a million gunners, and no drivers!... lol UNLESS... you can somehow make it to where you have to start as a driver then move up as you skill up into gunner of one of the smaller turrets, then up to the main gun. That would be kinda interesting. |
D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.05 18:34:00 -
[48] - Quote
I dont know if this is a relevant reason to do it not. f I get a small weapon that fires just straight ahead on the tank Ill drive it. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.05 18:46:00 -
[49] - Quote
Well the game currently puts too much value to Kills/deaths ratio when even the Ambush is more about Kills / clones ratio.
Driver should get nice portion from the points gained from gunner kills etc. Same should apply to drop-ship pilots and LAV drivers as well. Besides even without turrets you can focus on squishing things, just remember to say sorry to the gunners for the extra bumps that enemy troops/vehicles might cause. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.07 09:55:00 -
[50] - Quote
Someone mentioned the limited View for the driver as well earlier in the thread, what do you people think of that one?
It would give LAV drivers advantage of knowing their surroundings better, but it might make harder to drive a tank since they are fairly big and controlling them isn't as fluid as many other vehicles.
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Pinkulton
Villore Sec Ops Gallente Federation
2
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Posted - 2012.09.07 18:38:00 -
[51] - Quote
i think that this is a good idea, but the driver should be given one of the turrets. this turret should be locked in place so it would turn with the tank so he could at least shoot something. or maybe one of the turrets is given a module that has an A.I. controlled auto-turret so that there as still only three people in the tank. or one turret could be replaced with a point missle defense system. But there should defenitly only be a max of three in the tank |
General Rian
Mannar Focused Warfare Gallente Federation
10
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Posted - 2012.09.07 18:54:00 -
[52] - Quote
The reason why it's taking so much for people to kill tanks is because they aren't doing it properly. They're using militia swarmlaunchers that do awful against a properly tanked HAV.
Using either an advanced version of the swarmlauncher or a forge gun (more so this) will turn a tank into mincemeat unless it's very heavily tanked... 2-3 people using free swarmlaunchers on a tank that costs 400, 500, 600k+ isk should have massive difficulty in killing it. |
Patches The Hyena
204
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Posted - 2012.09.07 20:06:00 -
[53] - Quote
Regardless of current tank balance this is a good idea. Th3 tanks should be crewed, this is a team game and tanks being solo killers is not team play. If you want to be a heavily armed and armored solo badass you should be in a heavy suit not in a tank. All vehicles in the current build should require team work to fully function, yet the biggest most powerful one does not.
Also this has to come with a feature to allow control of who is in your vehicle and in what seat. Owner gets to do whatever and he can keep others out. |
Bob Deorum
G I A N T
14
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Posted - 2012.09.07 20:18:00 -
[54] - Quote
Mavado V Noriega wrote:bad idea what ******* game do u know with tanks that doesnt have the tank driver using the main gun dumb suggestion, not a good way to balance tanks
Dropships =/= tanks Dropships = transport chopper from BF3
T Here are lots of games that use this concept(arma 2 is the first that pops to mind), most people have not played them tho because they are for computers because consoles could not handle them(aka to many whiners not enough teamwork)
I also like and support this idea. |
Noric C-8
Doomheim
16
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Posted - 2012.09.07 23:31:00 -
[55] - Quote
I support this idea.
It also puts tanks in line with other vehicles. I like consistancy |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.07 23:50:00 -
[56] - Quote
Lot of tank hatred going on here.
LAV's are useful without weapons. Honestly, I wish there was a way to NOT have a turret on an LAV, just to use it as a fast travel device. You can use them to drop people behind enemy lines, use them as portable spawn points, etc. They are extremely multipurpose and the turret is just a 'bonus'. You can use them for multiple roles even without their weapon.
HAV's, aka Tanks, are not useful without weapons. Their only advantage is a big gun and scads of hit points. The small turrets are a bonus. If the main gun didn't exist on a tank it would be absolutely pointless. It's slow, can't go over as much terrain, and is easy to see and target from a distance as it crawls toward you. More importantly, if the driver did NOT have control of the gun, it would be mandatory that the vehicle have a second person. Otherwise it would be useless. One person calling one in would basically have a large, slow, armored crate.
Dropships are not designed to be weapons of destruction. Their primary purpose is to move troops. Comparing them to tanks is outright silly.
Let the guy who's forking over a quarter-of-a-million to a million isk for a tank both drive and shoot it at the same time. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.08 01:30:00 -
[57] - Quote
Whispercrow wrote:Lot of tank hatred going on here.
LAV's are useful without weapons. Honestly, I wish there was a way to NOT have a turret on an LAV, just to use it as a fast travel device. You can use them to drop people behind enemy lines, use them as portable spawn points, etc. They are extremely multipurpose and the turret is just a 'bonus'. You can use them for multiple roles even without their weapon.
HAV's, aka Tanks, are not useful without weapons. Their only advantage is a big gun and scads of hit points. The small turrets are a bonus. If the main gun didn't exist on a tank it would be absolutely pointless. It's slow, can't go over as much terrain, and is easy to see and target from a distance as it crawls toward you. More importantly, if the driver did NOT have control of the gun, it would be mandatory that the vehicle have a second person. Otherwise it would be useless. One person calling one in would basically have a large, slow, armored crate.
Dropships are not designed to be weapons of destruction. Their primary purpose is to move troops. Comparing them to tanks is outright silly.
Let the guy who's forking over a quarter-of-a-million to a million isk for a tank both drive and shoot it at the same time. The money you spend on an HAV is not a good justification for keeping it from being what it should be: a cooperative vehicle. It should be useless without a second person, and now that you can squad up with people and go into a match with people you trust, the issue of having "pubs" gun your expensive asset is no longer an issue. This game is designed around teamplay, and one-man tanks just helps to emphasize the kind of lone-wolfing that leads to your team losing matches.
EDIT: Oh, and as I said in another thread, I rolled HAVs almost exclusively last build, and still love gunning for them in this one. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.09.08 02:25:00 -
[58] - Quote
+1
Definately worth testing. As before, anything that promotes successful teamwork is good.
Strongest argument against the separation is the abovementioned boredom of just driving medium-speed (not slow by any means!) mobile bunker. And still, I believe people find it satisfying being a part of awesome killing machine (Provided SP gain issues are fixed) |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.08 16:05:00 -
[59] - Quote
Whispercrow wrote: it would be mandatory that the vehicle have a second person. Otherwise it would be useless. One person calling one in would basically have a large, slow, armored crate.
That's the whole point of this suggestion. If tanks need multiple people to take down, they should require multiple people to operate.
They are far too powerful for a single player. It's like giving Playing TDM in Doom where one person spawns with 10 000 health and is equipped BFG9000 with infinite ammo. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.10 07:40:00 -
[60] - Quote
Fivetimes Infinity wrote:Do you really believe the average player would find tanks more enjoyable if all they could do was drive it and maybe shoot its small turret, as opposed to driving it and shooting the main gun? It's not my problem what "the average player" finds enjoyable. The point isn't to make tank driving fun for everybody. Despite the apparently popular view, this isn't a game about tanks. There will be some people who enjoy and take pride in just driving a tank--like the people who enjoy and take pride in flying dropships.
Whispercrow wrote:Let the guy who's forking over a quarter-of-a-million to a million isk for a tank both drive and shoot it at the same time. The guys who are piloting dropships are forking over the same kind of cash. Therefore I don't find this argument convincing. |
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