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1241. [Request] Mouse target movement when calling orbital / precision strikes - in Feedback/Requests [original thread]
+1
- by KEROSIINI-TERO - at 2012.12.29 23:12:00
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1242. SP cap for long-term consideration - in Feedback/Requests [original thread]
@Deveshi: How about the case when after four months you have everything, EVERYTHING there is to invest SP in? Now that means that instead of (perhaps painfully) slowly getting more new skills, you will have absolutely nothing new to play for. Co...
- by KEROSIINI-TERO - at 2012.12.29 05:23:00
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1243. Orbital strike message needs to be clearer - in Feedback/Requests [original thread]
A building sized bolded +1 with pimp neon lightning.
- by KEROSIINI-TERO - at 2012.12.29 05:17:00
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1244. WAIT, WAIT, WAIT.... - in Feedback/Requests [original thread]
Hmm... Gives me an idea (a rare thing): Predator Disc like nova knives (if that's not what op meant already)
- by KEROSIINI-TERO - at 2012.12.29 05:16:00
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1245. [feedback] Cover for objectives from sniping - in Feedback/Requests [original thread]
-1. That's a one very purpose of snipers. A good team can deal with it. Bad ofc can't.
- by KEROSIINI-TERO - at 2012.12.29 05:15:00
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1246. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
@Deveshi and some others: The OP didn't discuss whether or not SP Cap is needed or not, he compared different models and offered new one. That's an another topic. Initially it seemed that OP was just one of those forever rolling models, but afte...
- by KEROSIINI-TERO - at 2012.12.29 05:14:00
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1247. Remote explosion detonation wheel - in Feedback/Requests [original thread]
Something like this would be cool. More control on an otherwise marginal item.
- by KEROSIINI-TERO - at 2012.12.29 04:33:00
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1248. Spawn Invincibility - in Feedback/Requests [original thread]
No it shouldn't as nobody deserves an invulnarability shield just to be able to kill others. Because that's what it would be for. As stated in dozens of similar threads berfore: A) Spawn somewhere else B) Train your squadmates to deploy uplinks ...
- by KEROSIINI-TERO - at 2012.12.29 04:32:00
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1249. [Request] Wider variety of racial ouposts (building complexes) - in Feedback/Requests [original thread]
yes please, but not a priority. Testing-wise it's still good to have multiple different building types to see how they interact (which is happening)
- by KEROSIINI-TERO - at 2012.12.28 06:00:00
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1250. [Request] Make officer items more rare. - in Feedback/Requests [original thread]
+1 for the rarity, although everyone's have to live with officer items around - those really wanting to use them WILL get 'em as soon as items start moving...
- by KEROSIINI-TERO - at 2012.12.28 03:01:00
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1251. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
Thanks for the input. I also urge everyone to throw their ideas, doesn't really matter how wild they are at this stage. So there's really no need to start bashing anyone for giving their ideas. That's how brainstorming works!
- by KEROSIINI-TERO - at 2012.12.28 02:59:00
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1252. Deaths - in Feedback/Requests [original thread]
It counts as and should count as death because if you or I were sucker enough to get shot and incapacited then you deserve to be marked for that. And downing player earns a frag. Clone count is another thing and your team loses if they can't ha...
- by KEROSIINI-TERO - at 2012.12.28 01:03:00
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1253. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
In this part of beta testing it should be time to start thinking on the command interface. Granted, it only affects few people. And most dev time should be used in improving the core gameplay. BUT we can start planning on the Team Commander (TC) ...
- by KEROSIINI-TERO - at 2012.12.28 00:56:00
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1254. timestamps in chat please - in Feedback/Requests [original thread]
Noraa Anderson wrote: A little circle indicator next to their name could indicate if they're online + free (green), online + in a match (amber) or offline (red/blank) Noraa, there's some input already on the subject: https://forums.dust5...
- by KEROSIINI-TERO - at 2012.12.27 23:10:00
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1255. [Suggestion] max range depending on signature radius - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Signature Radius in EVE has nothing to do with the damage though. It affects lock on time, weapons tracking and the ability of missiles and bombs to actually get close enough to do damage to a target. Actual damage is de...
- by KEROSIINI-TERO - at 2012.12.26 07:07:00
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1256. [Suggestion] max range depending on signature radius - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: While an awesome concept as Icy pointed out it can be a bad thing specially scout sniper vs scout sniper or even a covert scout. and I have to agree that signature 'tanking' can be rather lame. On the other hand, the s...
- by KEROSIINI-TERO - at 2012.12.25 22:07:00
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1257. DUST needs suppression, discuss - in Feedback/Requests [original thread]
Suppression effects? For bullets? Mmmmnnn... Naaaah. For large missiles hitting nearby blasting debris and jolting people? ...Maybe?
- by KEROSIINI-TERO - at 2012.12.25 06:08:00
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1258. [Request] Squad/Team status HUD (Consolidating from others' ideas) - in Feedback/Requests [original thread]
I have something similar to OP's suggestion in mind, although in a bit another context. Gonna post the things I've been scetching soon.
- by KEROSIINI-TERO - at 2012.12.25 03:20:00
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1259. [Request] Triage and Heavys - in Feedback/Requests [original thread]
Unfortunately, in many cases it is more effective to have a HMG+AR than HMG+rep.
- by KEROSIINI-TERO - at 2012.12.25 01:05:00
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1260. Custom Suits - in Feedback/Requests [original thread]
My guess would be that the TTP would be very low indeed.
- by KEROSIINI-TERO - at 2012.12.25 00:21:00
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