Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.06 00:40:00 -
[1] - Quote
So I have had this idea since I played the Titan Fall beta, I have even posted this idea before so I wish to revisited it.
The premise is that we arn't the only soldiers out there, we are just immortal soldiers. I also think this will tie into the idea that we are "Warlords".
So pretty much in FW matches (maybe even public), there can be 2-3 "mortal" soldiers on the field per player (so a maximum of 96 (48 a side)). These are NPCs that have 50-100 shields and 100-200 armour. They use assault variants of their racial rifle but dealing far less damage. They are coded to push for the objective and defend it, so they will only really appear (talking public matches) during Dominations and Skirmishes. However they cannot hack installations or objectives. They can, however, destroy certain equipment.
Alone, they are extremely weak and easy to kill, generating only 5-10 WP per kill and cannot be revived or repped. However if they group up in a pack, they can take down us immortals. This has said to of been done in lore. Also if they see an allied Immortal charging into a fight, they assist and will follow some. They can not steal kills, if they land a finishing blow, the kill is awarded to the last player who did damage. They will also fight each other so yoi can always sit back and watch two mortal squads fight it out.
For PC, you can hire mortal mercenaries to fight for you at a price that includes both ISK and CP.
This can give the new players a way to get WP as well as change the dynamic on the field as you wouldn't want them to group up but at the same time, immortals pose more of a threat.
Note: Their Deaths will not count towards the Clone Count.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.10.06 01:28:00 -
[2] - Quote
That, of course, would be sweet to have.
But it is very very likely that it is beyond PS3 capabilities. Let alone AI programming resources of some unnamed company.
KERO-TRADER is my official Eve character for Dust trading.
|
Hector Carson
DEPT OF CORRUPTION The Empire of New Eden
284
|
Posted - 2015.10.06 02:19:00 -
[3] - Quote
KEROSIINI-TERO wrote:That, of course, would be sweet to have.
But it is very very likely that it is beyond PS3 capabilities. Let alone AI programming resources of some unnamed company. Wasn't difficult for Bungie when they made Destiny for the PS3
Logistics mk.0
Commando mk.0
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.10.06 02:35:00 -
[4] - Quote
Jonny D Buelle wrote:So I have had this idea since I played the Titan Fall beta, I have even posted this idea before so I wish to revisited it.
The premise is that we arn't the only soldiers out there, we are just immortal soldiers. I also think this will tie into the idea that we are "Warlords".
So pretty much in FW matches (maybe even public), there can be 2-3 "mortal" soldiers on the field per player (so a maximum of 96 (48 a side)). These are NPCs that have 50-100 shields and 100-200 armour. They use assault variants of their racial rifle but dealing far less damage. They are coded to push for the objective and defend it, so they will only really appear (talking public matches) during Dominations and Skirmishes. However they cannot hack installations or objectives. They can, however, destroy certain equipment.
Alone, they are extremely weak and easy to kill, generating only 5-10 WP per kill and cannot be revived or repped. However if they group up in a pack, they can take down us immortals. This has said to of been done in lore. Also if they see an allied Immortal charging into a fight, they assist and will follow some. They can not steal kills, if they land a finishing blow, the kill is awarded to the last player who did damage. They will also fight each other so yoi can always sit back and watch two mortal squads fight it out.
For PC, you can hire mortal mercenaries to fight for you at a price that includes both ISK and CP.
This can give the new players a way to get WP as well as change the dynamic on the field as you wouldn't want them to group up but at the same time, immortals pose more of a threat.
Note: Their Deaths will not count towards the Clone Count.
You know as well as I do that even attempting to step onto and battlefield prowled by Immortal Soldiers would be a death sentence. If it wasn't a smouldering laser burn through the chest or a high explosive shell the sheer number of the sources of deadly radiation would ensure mortals rapidly developed cancers of the worst kind to die coughing up their liquifed insides in the dirt.
The only difference is that battlefield would then become muddy.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.06 03:37:00 -
[5] - Quote
True Adamance wrote:Jonny D Buelle wrote:So I have had this idea since I played the Titan Fall beta, I have even posted this idea before so I wish to revisited it.
The premise is that we arn't the only soldiers out there, we are just immortal soldiers. I also think this will tie into the idea that we are "Warlords".
So pretty much in FW matches (maybe even public), there can be 2-3 "mortal" soldiers on the field per player (so a maximum of 96 (48 a side)). These are NPCs that have 50-100 shields and 100-200 armour. They use assault variants of their racial rifle but dealing far less damage. They are coded to push for the objective and defend it, so they will only really appear (talking public matches) during Dominations and Skirmishes. However they cannot hack installations or objectives. They can, however, destroy certain equipment.
Alone, they are extremely weak and easy to kill, generating only 5-10 WP per kill and cannot be revived or repped. However if they group up in a pack, they can take down us immortals. This has said to of been done in lore. Also if they see an allied Immortal charging into a fight, they assist and will follow some. They can not steal kills, if they land a finishing blow, the kill is awarded to the last player who did damage. They will also fight each other so yoi can always sit back and watch two mortal squads fight it out.
For PC, you can hire mortal mercenaries to fight for you at a price that includes both ISK and CP.
This can give the new players a way to get WP as well as change the dynamic on the field as you wouldn't want them to group up but at the same time, immortals pose more of a threat.
Note: Their Deaths will not count towards the Clone Count. You know as well as I do that even attempting to step onto and battlefield prowled by Immortal Soldiers would be a death sentence. If it wasn't a smouldering laser burn through the chest or a high explosive shell the sheer number of the sources of deadly radiation would ensure mortals rapidly developed cancers of the worst kind to die coughing up their liquifed insides in the dirt. The only difference is that battlefield would then become muddy.
I forgot about this. Why not the mortal soldiers (lore wise) are prisoners who were given a death sentence. Instead of allocating resources for their execution, they (the empires) send them to their deaths to fight in an ever escalating war. To help fund the war, they sell these inmates to Corperations.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.10.06 03:54:00 -
[6] - Quote
Jonny D Buelle wrote:True Adamance wrote:Jonny D Buelle wrote:So I have had this idea since I played the Titan Fall beta, I have even posted this idea before so I wish to revisited it.
The premise is that we arn't the only soldiers out there, we are just immortal soldiers. I also think this will tie into the idea that we are "Warlords".
So pretty much in FW matches (maybe even public), there can be 2-3 "mortal" soldiers on the field per player (so a maximum of 96 (48 a side)). These are NPCs that have 50-100 shields and 100-200 armour. They use assault variants of their racial rifle but dealing far less damage. They are coded to push for the objective and defend it, so they will only really appear (talking public matches) during Dominations and Skirmishes. However they cannot hack installations or objectives. They can, however, destroy certain equipment.
Alone, they are extremely weak and easy to kill, generating only 5-10 WP per kill and cannot be revived or repped. However if they group up in a pack, they can take down us immortals. This has said to of been done in lore. Also if they see an allied Immortal charging into a fight, they assist and will follow some. They can not steal kills, if they land a finishing blow, the kill is awarded to the last player who did damage. They will also fight each other so yoi can always sit back and watch two mortal squads fight it out.
For PC, you can hire mortal mercenaries to fight for you at a price that includes both ISK and CP.
This can give the new players a way to get WP as well as change the dynamic on the field as you wouldn't want them to group up but at the same time, immortals pose more of a threat.
Note: Their Deaths will not count towards the Clone Count. You know as well as I do that even attempting to step onto and battlefield prowled by Immortal Soldiers would be a death sentence. If it wasn't a smouldering laser burn through the chest or a high explosive shell the sheer number of the sources of deadly radiation would ensure mortals rapidly developed cancers of the worst kind to die coughing up their liquifed insides in the dirt. The only difference is that battlefield would then become muddy. I forgot about this. Why not the mortal soldiers (lore wise) are prisoners who were given a death sentence. Instead of allocating resources for their execution, they (the empires) send them to their deaths to fight in an ever escalating war. To help fund the war, they sell these inmates to Corperations.
Johnny I RP a self deluded, and psychologically conditioned space murderer possessed of the notion that people should be enslaved, broken down culturally, and taught to worship a magic space man hiding behind the cosmos......and being frank I think that's probably got to be the douchiest thing you could ever do to someone.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.10.06 04:15:00 -
[7] - Quote
True Adamance wrote:Jonny D Buelle wrote:True Adamance wrote:Jonny D Buelle wrote:So I have had this idea since I played the Titan Fall beta, I have even posted this idea before so I wish to revisited it.
The premise is that we arn't the only soldiers out there, we are just immortal soldiers. I also think this will tie into the idea that we are "Warlords".
So pretty much in FW matches (maybe even public), there can be 2-3 "mortal" soldiers on the field per player (so a maximum of 96 (48 a side)). These are NPCs that have 50-100 shields and 100-200 armour. They use assault variants of their racial rifle but dealing far less damage. They are coded to push for the objective and defend it, so they will only really appear (talking public matches) during Dominations and Skirmishes. However they cannot hack installations or objectives. They can, however, destroy certain equipment.
Alone, they are extremely weak and easy to kill, generating only 5-10 WP per kill and cannot be revived or repped. However if they group up in a pack, they can take down us immortals. This has said to of been done in lore. Also if they see an allied Immortal charging into a fight, they assist and will follow some. They can not steal kills, if they land a finishing blow, the kill is awarded to the last player who did damage. They will also fight each other so yoi can always sit back and watch two mortal squads fight it out.
For PC, you can hire mortal mercenaries to fight for you at a price that includes both ISK and CP.
This can give the new players a way to get WP as well as change the dynamic on the field as you wouldn't want them to group up but at the same time, immortals pose more of a threat.
Note: Their Deaths will not count towards the Clone Count. You know as well as I do that even attempting to step onto and battlefield prowled by Immortal Soldiers would be a death sentence. If it wasn't a smouldering laser burn through the chest or a high explosive shell the sheer number of the sources of deadly radiation would ensure mortals rapidly developed cancers of the worst kind to die coughing up their liquifed insides in the dirt. The only difference is that battlefield would then become muddy. I forgot about this. Why not the mortal soldiers (lore wise) are prisoners who were given a death sentence. Instead of allocating resources for their execution, they (the empires) send them to their deaths to fight in an ever escalating war. To help fund the war, they sell these inmates to Corperations. Johnny I RP a self deluded, and psychologically conditioned space murderer possessed of the notion that people should be enslaved, broken down culturally, and taught to worship a magic space man hiding behind the cosmos......and being frank I think that's probably got to be the douchiest thing you could ever do to someone.
TIL that Terran from Starcraft are douchebags and True is insane and calls himself Frank.
I get your point though, still would be interesting to see some AI to fight against. Could always implement drones in place of soldiers.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
Devadander
Woodgrain Atari
823
|
Posted - 2015.10.06 04:35:00 -
[8] - Quote
Jonny D Buelle wrote:True Adamance wrote:Jonny D Buelle wrote:True Adamance wrote:Jonny D Buelle wrote:So I have had this idea since I played the Titan Fall beta, I have even posted this idea before so I wish to revisited it.
The premise is that we arn't the only soldiers out there, we are just immortal soldiers. I also think this will tie into the idea that we are "Warlords".
So pretty much in FW matches (maybe even public), there can be 2-3 "mortal" soldiers on the field per player (so a maximum of 96 (48 a side)). These are NPCs that have 50-100 shields and 100-200 armour. They use assault variants of their racial rifle but dealing far less damage. They are coded to push for the objective and defend it, so they will only really appear (talking public matches) during Dominations and Skirmishes. However they cannot hack installations or objectives. They can, however, destroy certain equipment.
Alone, they are extremely weak and easy to kill, generating only 5-10 WP per kill and cannot be revived or repped. However if they group up in a pack, they can take down us immortals. This has said to of been done in lore. Also if they see an allied Immortal charging into a fight, they assist and will follow some. They can not steal kills, if they land a finishing blow, the kill is awarded to the last player who did damage. They will also fight each other so yoi can always sit back and watch two mortal squads fight it out.
For PC, you can hire mortal mercenaries to fight for you at a price that includes both ISK and CP.
This can give the new players a way to get WP as well as change the dynamic on the field as you wouldn't want them to group up but at the same time, immortals pose more of a threat.
Note: Their Deaths will not count towards the Clone Count. You know as well as I do that even attempting to step onto and battlefield prowled by Immortal Soldiers would be a death sentence. If it wasn't a smouldering laser burn through the chest or a high explosive shell the sheer number of the sources of deadly radiation would ensure mortals rapidly developed cancers of the worst kind to die coughing up their liquifed insides in the dirt. The only difference is that battlefield would then become muddy. I forgot about this. Why not the mortal soldiers (lore wise) are prisoners who were given a death sentence. Instead of allocating resources for their execution, they (the empires) send them to their deaths to fight in an ever escalating war. To help fund the war, they sell these inmates to Corperations. Johnny I RP a self deluded, and psychologically conditioned space murderer possessed of the notion that people should be enslaved, broken down culturally, and taught to worship a magic space man hiding behind the cosmos......and being frank I think that's probably got to be the douchiest thing you could ever do to someone. TIL that Terran from Starcraft are douchebags and True is insane and calls himself Frank. I get your point though, still would be interesting to see some AI to fight against. Could always implement drones in place of soldiers.
@_@ sees what you did there
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
|
Avallo Kantor
895
|
Posted - 2015.10.06 06:59:00 -
[9] - Quote
One key aspect of the lore is that all of the stuff we use on a daily basis is not some "plug and play" equipment that any mook off the street is capable of using. The whole point of SP abstractions in EVE and DUST is that it takes a long amount of training and skill to operate the equipment we do. For spaceships this can be more "easily" done for mere mortals via years of training, VR simulation spaces, and the fact that most naval vessels aren't being slaughtered by the millions. As for petty crew, well they are more a dime a dozen for most menial tasks.
Soldiers on land however have always been more resource intensive due to the high attrition rates of ground combat. This is why most soldiers are not actually outfitted in dropsuit technology. It is not a matter of cost but of skill and training, and the fact that many of these systems link up directly to the body so certain... augmentations have to be made.
All of this time and training however is easily lost in an instant via a single sniper bullet or likewise so such units have always been used by elite forces (such as the Elite Valkears or the Black Eagles) who had the training necessary to use them, and the skills / expertise needed to ensure a high survival rate. Anybody capable of wearing a dropsuit to any useful degree has undergone intense training, body augmentation, and has been deemed skilled enough for this training to be worth while.
The introduction of sleeper-derived neural cloning centers (the implants that allow us to be immortals without a pod) has allowed for a shift in fundamental practices of this as anybody who could be successfully integrated with such technology (i.e all of us) could -easily- accrue the experience needed to operate dropsuits and other high skill weapons to high degrees, AND be able to then field these soldiers without risk of losing that incredibly valuable experience.
To the mortal forces of the Universe we are valuable due to our ability to retain experience and then having that experience to operate the most complicated prototype weaponry and dropsuits available. In "current" New Eden Warfare military commanders are less worried about the cost of equipment and supplies and more worried about the cost of experience and skilled personnel. To manufacture a prototype dropsuit is nothing compared to obtaining somebody with the skills to use it to any real degree. With that in mind, no commander in their right mind is going to just throw away any number of mortal soldiers with useful experience against immortals unless the need was -truly- dire, and the battles we fight simply do not qualify.
"Mind Blown" - CCP Rattati
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.10.06 12:36:00 -
[10] - Quote
Hector Carson wrote:KEROSIINI-TERO wrote:That, of course, would be sweet to have.
But it is very very likely that it is beyond PS3 capabilities. Let alone AI programming resources of some unnamed company. Wasn't difficult for Bungie when they made Destiny for the PS3
Yeah but Bungie isn't here. Sadly, CCP has not been known for their game AI excellence.
For the first decade of Eve, the it has been mostly unchanged and very limited. Only recently there has been attempts at more challenging AI (sleepers, incursions, burners). In dust, we have... Turret installations and Bolas deliveries.
Even so, challenging AI does not mean it is necessarily good. This is exceptionally important in every day scale game environment. We don't notice if icon on screen does something stupid in a large scale space ship game, but if a human like figure does stupid things we notice it as we instinctively compare everything to our real lives. It can be very easy for AI to get stuck on corners or to be spanked and abused in ridiculously easy ways. That is an immersion breaker.
KERO-TRADER is my official Eve character for Dust trading.
|
|
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.10.06 12:44:00 -
[11] - Quote
After my previous post, Don't get me wrong:
I too still would like a grander scale Dust 514k.
About the lore reasons of mortal survivability, dropsuit integration and hazardous equipment: I wondered why the mortals don't man the tanks, jets and even the turret installations.
I bet AI tanks are easier to program than AI footsoldiers. (oh and drones. No one would mind if they do stupid things as "hey they be jus' dum drones")
KERO-TRADER is my official Eve character for Dust trading.
|
Thaddeus Reynolds
Facepunch Security
474
|
Posted - 2015.10.06 13:21:00 -
[12] - Quote
Ok...so no Normals/Baseliners/Mortals imo
Lore reason 1 - Dropsuits: The Dropsuits we use now have largely been designed with our Combat Clone's Anatomy in mind...that being that our combat clones aren't designed to last all that long in the first place (They would still be able to use some of the First-Generation Stuff...and maybe some of the MLT Derpsuits...but largely:
Quote:Radiation of shields and the portable reactors which would normally burn most regular humans and cancer ridden them for the remainder of lives was of no concern to the immortal soldiers. So...without the benefit of our Reactors, Servos, Shield Generators, Etc...Normals (or Baseliners) would have a tough enough time on the Immortal's Battlefield.
Lore Reason 2 - Weapons: The weapons used by us immortal weapons is either purpose built for us, re-purposed starship/MTAC Equipment (For mining and/or Point Defense), or Scaled Up/"Overclocked"/Overcharged versions of what the Regular Soldiers Use. While there are Comercially available Plasma Rifles and Ion Pistols, the ones we use would cause unprotected human skin to burst into flames by just the heat emitted by the weapon, let alone what the impact of the charge would do. MLT Gear would be at the utmost High-End of what a Normal could use, if they where suicidal, or had access to extremely expensive military hardware (Spec Ops Suits that where the predecessors to our Dropsuits, or MTACs).
Lore Reason 3 - Technology and the Implications of Skill Points: Minimum SP Investment to use higher tiers of equipment may be just a convenient way to encourage progression throughout the games, but as others have mentioned earlier it implies that there is a huge amount of active management of our Suit and Weapon Systems. Weather through managing containment fields on the Plasma Centrifuges, or ensuring our suit's reactor doesn't go critical...there are implied to be several reasons why a certain amount of knowledge in a given subject is necessary.
Lore Reason 4 - Combat Clones: While the advantages of being immortal should be immediately apparent, the use of Combat Clones gives us a number of distinct advantages over normal. First off, the clones we use in battles are designed as generic, cybernetically enhanced, nearly 40k Space Marine sized super soldiers (Very Close in Size to the SPARTAN IIs)...designed to shrug off little things like fractured bones or arterial bleeding and continue fighting until the clone's nanites can no longer sustain them, or it suffers enough trauma to actually just give out...or the owner just isn't feeling this battle anymore xD. Even if the Dropsuits defenses fell, most of the combat clones would remain largely unaffected by any but the largest, most powerful munitions that Normals could bring to the battle.
Those are the big 4 lore reasons I could think of why you wouldn't have Normals running around our battlefield, suited or not...they just don't operate on the same scale as us Empyreans...
Drones (Rogue or Otherwise, Smart or Otherwise) would be a welcome addition if the scale of the battles could be increased...but I think I would rather just have more players in battles.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.10.07 01:24:00 -
[13] - Quote
Thaddeus Reynolds wrote:Ok...so no Normals/Baseliners/Mortals imo Lore reason 1 - Dropsuits: The Dropsuits we use now have largely been designed with our Combat Clone's Anatomy in mind...that being that our combat clones aren't designed to last all that long in the first place (They would still be able to use some of the First-Generation Stuff...and maybe some of the MLT Derpsuits...but largely: Quote:Radiation of shields and the portable reactors which would normally burn most regular humans and cancer ridden them for the remainder of lives was of no concern to the immortal soldiers. So...without the benefit of our Reactors, Servos, Shield Generators, Etc...Normals (or Baseliners) would have a tough enough time on the Immortal's Battlefield. Lore Reason 2 - Weapons: The weapons used by us immortal weapons is either purpose built for us, re-purposed starship/MTAC Equipment (For mining and/or Point Defense), or Scaled Up/"Overclocked"/Overcharged versions of what the Regular Soldiers Use. While there are Comercially available Plasma Rifles and Ion Pistols, the ones we use would cause unprotected human skin to burst into flames by just the heat emitted by the weapon, let alone what the impact of the charge would do. MLT Gear would be at the utmost High-End of what a Normal could use, if they where suicidal, or had access to extremely expensive military hardware (Spec Ops Suits that where the predecessors to our Dropsuits, or MTACs). Lore Reason 3 - Technology and the Implications of Skill Points: Minimum SP Investment to use higher tiers of equipment may be just a convenient way to encourage progression throughout the games, but as others have mentioned earlier it implies that there is a huge amount of active management of our Suit and Weapon Systems. Weather through managing containment fields on the Plasma Centrifuges, or ensuring our suit's reactor doesn't go critical...there are implied to be several reasons why a certain amount of knowledge in a given subject is necessary. Lore Reason 4 - Combat Clones: While the advantages of being immortal should be immediately apparent, the use of Combat Clones gives us a number of distinct advantages over normal. First off, the clones we use in battles are designed as generic, cybernetically enhanced, nearly 40k Space Marine sized super soldiers (Very Close in Size to the SPARTAN IIs)...designed to shrug off little things like fractured bones or arterial bleeding and continue fighting until the clone's nanites can no longer sustain them, or it suffers enough trauma to actually just give out...or the owner just isn't feeling this battle anymore xD. Even if the Dropsuits defenses fell, most of the combat clones would remain largely unaffected by any but the largest, most powerful munitions that Normals could bring to the battle. Those are the big 4 lore reasons I could think of why you wouldn't have Normals running around our battlefield, suited or not...they just don't operate on the same scale as us Empyreans... Drones (Rogue or Otherwise, Smart or Otherwise) would be a welcome addition if the scale of the battles could be increased...but I think I would rather just have more players in battles.
Storms I love good old lore based goodness.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |