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shaman oga
Dead Man's Game
4
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Posted - 2015.11.04 22:01:00 -
[1] - Quote
Currently they are not so cool to use because you need a plenty of them to have THE CHANCE to destroy a tank, you also need a lot of time to place them.
I have different options i would like to suggest:
Option 1) Buff damage to make them a real treat and change nothing else.
Option 2) Eliminate Bandwidth cost.
Option 3) Decrease bandwidth cost to 0.5 and decrease profile sig to 20 (vehicle already have beep beep to alert them)
General buff: decrease the time needed to throw them.
Regressed to blueberry level.
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.11.04 22:50:00 -
[2] - Quote
They seem fine to me and maybe that's just me .
They already don't take up too much of the BW and to take away their BW would make the whole addition of BW useless .
I can lay traps with my boundless and F49's and still have enough room to lay ADV / PRO hives and links while my mines are still active .
I think the BW of these things are simply a non factor and their damage output is fine to me because when I lay traps I normally catch something and if I'm close enough , I could finish it off myself .
6 active from PRO and 5 from advance with the lest amount of BW leads me to leave a large nicely placed trap .
Maybe it's how your using them ?
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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shaman oga
Dead Man's Game
4
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Posted - 2015.11.04 23:14:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:They seem fine to me and maybe that's just me .
They already don't take up too much of the BW and to take away their BW would make the whole addition of BW useless .
I can lay traps with my boundless and F49's and still have enough room to lay ADV / PRO hives and links while my mines are still active .
I think the BW of these things are simply a non factor and their damage output is fine to me because when I lay traps I normally catch something and if I'm close enough , I could finish it off myself .
6 active from PRO and 5 from advance with the lest amount of BW leads me to leave a large nicely placed trap .
Maybe it's how your using them ? I'm doing the same, you listed above. But i'm actually too worried to make them explode because BW.
Regressed to blueberry level.
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Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.05 03:42:00 -
[4] - Quote
Make them unscannable. The problem they have is they are constantly scanned, plus tanks have a built in warning system. Damage is fine.
Wanna play eve?
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.05 04:37:00 -
[5] - Quote
+ It's great gameplay that proxies have to be actively scanned to be seen. - It's weakish gameplay that vehicle active scans do the same as infantry scans (does not promote teamwork) - It's weakish gameplay that vehicles have that free beep warning. They can still be seen if you remember to have your third eye on the road =P
- Setting a proxy trap is a bit of a chore. + Setting being a chore suits well to the passive chance of getting a 'free' kill
- A bit unintuitive that a single proto proxy can't kill a unmodified LAV (correct me if that's not the case) + Total damage of current minefield is fine
[SUGGESTION:] Reduce proxy mine amount (carried AND active) but buff the damage the same amount. Pros: + would take away some of the excess chore of setting the field + Might help server/client performance a bit as there would be less items to be tracked.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROBPO" for list of bpos for sale.
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WeapondigitX V7
The Exemplars
450
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Posted - 2015.11.07 12:45:00 -
[6] - Quote
Proxy mines need a larger blast radius. (+3 meters)
Some LAVs can run over them fast enough that the mines do not detonate on time. |
Adipem Nothi
Nos Nothi
17
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Posted - 2015.11.07 17:47:00 -
[7] - Quote
WeapondigitX V7 wrote:Proxy mines need a larger blast radius. (+3 meters)
Some LAVs can run over them fast enough that the mines do not detonate on time. Does anyone know of any in-game footage documenting this scenario? Can any LAV at full speed "outrun" proxy detonation, or does the LAV have to be boosted by Fuel Injector?
Dropsuit Usage Rates
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.07 18:38:00 -
[8] - Quote
Adipem Nothi wrote:WeapondigitX V7 wrote:Proxy mines need a larger blast radius. (+3 meters)
Some LAVs can run over them fast enough that the mines do not detonate on time. Does anyone know of any in-game footage documenting this scenario? Can any LAV at full speed "outrun" proxy detonation, or does the LAV have to be boosted by Fuel Injector?
Ok, I try to get some footage. Not a easy thing to do, in real situation one rarely watches close enough for LAV to go through.. Maybe someone could do a PC test match?
But the issue is real, although it is not problematic anymore. With a full minefield, chances are that only some detonate. The partial reason seems to be that if the LAV 'hovers' or 'jumps' a bit off ground the detonations are skipped or their damage reduced. Combine with the upwards bumping power of proxies, chances are that other mines won't be able to affect the up-bumped LAV. This was obvious in the times of Killer Taxis (logi LAVs). There are two possibilities why it is not big an issue anymore: A) CCP nerfed the bump amount B) those weak LAVs die on first mines already
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROBPO" for list of bpos for sale.
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Derpty Derp
Dead Man's Game
1
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Posted - 2015.11.07 23:12:00 -
[9] - Quote
A buff I would be in favour of, would be making them detonate on infantry as well... Would also strangely benefit me as the team might take the time to shoot them (or stand on them) essentially removing the risk of them killing me.
I think you could remove the beeping, but stop them from being stacked too close to each other.
Adipem Nothi wrote:WeapondigitX V7 wrote:Proxy mines need a larger blast radius. (+3 meters)
Some LAVs can run over them fast enough that the mines do not detonate on time. Does anyone know of any in-game footage documenting this scenario? Can any LAV at full speed "outrun" proxy detonation, or does the LAV have to be boosted by Fuel Injector?
Haven't run a fuel injector for a long time (makes an LAV pure suicide.) However a long time ago I always had a fuel injector and have several times driven clean over proxies without taking damage as they explode... Never had it happen without.
One thing I do find a lot is that my LAV will survive the explosion, but my heavy suit inside will not.
I also don't think they should have a damage buff... A tank should survive if it doesn't run over too many (it is a tank after all) meanwhile the tank is usually easy pickings after taking some damage... Hence I think proxy users should just have some aver's around if they want to down tanks.
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