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481. What's your favorite weapon? - in General Discussions [original thread]
Assault MD has gotten more fan mail than any other weapon I've used combined.
- by Justin Tymes - at 2013.08.22 00:33:00
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482. To all the people who run around in Proto gear in pub matches.. - in General Discussions [original thread]
Complex Shield mods with Basic Armor plates and ADV EQ save for Allotek Nanohives costs around 135k which is very usable in pubs. It's that proto EQ with proto weapon that makes the suit cost over 200k and become unsustainable.
- by Justin Tymes - at 2013.08.22 00:31:00
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483. Please tell us that scouts get some love in 1.4. - in General Discussions [original thread]
Bojo The Mighty wrote: Ok most importantly, scouts need Speed Buff. CPU/PG are minority in comparison. Second most important, Scanning Rework . This is actually in testing and may be applied to 1.4 CPU/PG would be nice but here's a fun ...
- by Justin Tymes - at 2013.08.21 23:05:00
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484. Please tell us that scouts get some love in 1.4. - in General Discussions [original thread]
Lance 2ballzStrong wrote: a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though. I think it would help separate them from being bad Assaults, it makes them much more versatile. Ap...
- by Justin Tymes - at 2013.08.21 22:33:00
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485. Please tell us that scouts get some love in 1.4. - in General Discussions [original thread]
They need a second EQ slot and more CPU/PG.
- by Justin Tymes - at 2013.08.21 20:46:00
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486. A Forge Gun nerf we could all agree with. - in General Discussions [original thread]
Killar-12 wrote: MORE LADDERS!!! Pretty much this, the problem isn't the Forge Gun itself, but the inability to reach the Forge Gun, since it's dropping ships from across the map. and there is no other way to get that elevation. This leaves ...
- by Justin Tymes - at 2013.08.21 17:44:00
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487. Shield VS Armor - in General Discussions [original thread]
Shield tankers are faster, have way better resistances, and don't need any support to recover, so they still are superior even with the update coming up.
- by Justin Tymes - at 2013.08.21 16:16:00
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488. CCP at Gamescom - in General Discussions [original thread]
Aero Yassavi wrote: GM Grave wrote: CCP's New Title: http://www.ign.com/articles/2013/08/20/eve-valkyrie-oculus-rifts-space-dogfighting-game http://evevalkyrie.com/ DUST News SOONGäó at Gamescom SOONGäó? Does that mean Gamescom 2014 or...
- by Justin Tymes - at 2013.08.20 21:21:00
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489. Armor Buff 1.4 update is a FAIL - in General Discussions [original thread]
I'm a Gallente Logi and I'm happy with this change. I'll gladly take the 8% movement penalty and stack Basic Armor plates with a Stamina enhancer, and just drop a Triage when I need to recover.
- by Justin Tymes - at 2013.08.20 20:19:00
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490. If you're going to run around with just the Nanite Injector - in General Discussions [original thread]
DUST Fiend wrote: Actually the better logis tend to use garbage needles and reps in order to soak up the most WP Hate the game not the player :/ Which is fine, I'm talking about the bastards running around with no repair tool to go with it.
- by Justin Tymes - at 2013.08.20 05:22:00
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491. If you're going to run around with just the Nanite Injector - in General Discussions [original thread]
At least have the decency to skill up to ADV. You fake Logis running around with Militia needles make it bad for us real Logis.
- by Justin Tymes - at 2013.08.19 21:20:00
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492. MD beeing hated cause it actually works as intended? - in General Discussions [original thread]
Delta 749 wrote: Justin Tymes wrote: KingBlade82 wrote: yes if its not an AR (aiming weapon where every bullet counts it should be harder to use) the MD outclasses the shotgun it needs a nerf and CCP will nerf it EDIT: im also jumping o...
- by Justin Tymes - at 2013.08.19 06:05:00
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493. MD beeing hated cause it actually works as intended? - in General Discussions [original thread]
Doc Noah wrote: Not much adapting needed to deal with bunny hopping lolMD spam everywhere, just simply close the ps3 and play a different game. If youre bunny hopping instead of running to cover, flanking, or getting in close when facing an ...
- by Justin Tymes - at 2013.08.18 02:48:00
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494. MD beeing hated cause it actually works as intended? - in General Discussions [original thread]
KingBlade82 wrote: yes if its not an AR (aiming weapon where every bullet counts it should be harder to use) the MD outclasses the shotgun it needs a nerf and CCP will nerf it EDIT: im also jumping on the forge gun hater bandwagon since it ca...
- by Justin Tymes - at 2013.08.18 02:45:00
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495. Hi my name is RevoltZ and I'm addicted to..... - in General Discussions [original thread]
I didn't know the Dust forum was considered the game now.
- by Justin Tymes - at 2013.08.18 02:43:00
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496. Stop acting like if you in a tank you should be invincible - in General Discussions [original thread]
The problem is finding some way to balance standard gear. A squad of organized blueberries throwing militia AV nads at the most well fit tank without Infantry interference should be able to make it go boom without too much trouble, simply because ...
- by Justin Tymes - at 2013.08.17 17:55:00
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497. Himiko's fair and magical comments on the MD from the HMG perspective. - in General Discussions [original thread]
Goodness make a habit of saying STANDARD MD instead of just MD. The Assault MD isn't being everyone in CQC, if it does without killing it's user you faced a skillful opponent or just suck. Same goes for the Breach since it needs direct damage.
- by Justin Tymes - at 2013.08.17 17:33:00
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498. Call of Duty 514. - in General Discussions [original thread]
Vehicles are immune to all but 6 different weapons types in the game, and only 3 of them are actual immediate threats to you, and out of those 3, only 1 of them is actually useful against Infantry. The AV nade is the most powerful weapon a Medium ...
- by Justin Tymes - at 2013.08.17 04:53:00
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499. For the love of God don't.... - in General Discussions [original thread]
Eldest Dragon wrote: As far as md's go, there a suppressant weapon, so in closed in places or tight corridors you should get wrecked. But out in the open they should fall to my ar, and currently they win more than not, they imo are op. And for ...
- by Justin Tymes - at 2013.08.15 22:19:00
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500. Should single operator vehicles require multiple AV to counter ? - in General Discussions [original thread]
Blaze Ashra wrote: You know there are 2 other types of vehicles in dust 514. The AV shouldn't be an auto win on vehicles and vehicles shouldn't be an auto win against infantry but all the vehicles should have relatively similar survivability wh...
- by Justin Tymes - at 2013.08.15 22:07:00
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