Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1079
|
Posted - 2013.08.21 20:40:00 -
[1] - Quote
Or at the very latest 1.5.
Scouts are easily the most gimped suit in the game. There most used weapon will hopefully be getting a buff soon (shotgun) Sense hit detection is improving.
But still they need something. I've always had trouble fitting anything decent on a scout because there cpu and PG are so low. Thats a problem.
I realize that scouts have the advantage of speed. But it's not enough of an advantage. Assaults can easily catch up to the speed of scouts with just one kin cat.
CCP just tell us what to expect. I love seeing scouts on the field. I just wish there was more and that the current scouts could do better. |
BARDAS
DUST University Ivy League
333
|
Posted - 2013.08.21 20:43:00 -
[2] - Quote
I'm going into the patch expecting to get a new one torn. That way if something good happens I will be pleasantly surprised! |
Justin Tymes
Dem Durrty Boyz
333
|
Posted - 2013.08.21 20:46:00 -
[3] - Quote
They need a second EQ slot and more CPU/PG. |
Gh0st C0de
Spirit Collective
0
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Posted - 2013.08.21 20:53:00 -
[4] - Quote
Justin Tymes wrote:They need a second EQ slot and more CPU/PG.
This would be immensely helpful to my scout fitting. |
Beren Hurin
The Vanguardians
1142
|
Posted - 2013.08.21 21:04:00 -
[5] - Quote
I think the scanning changes will help a bit, but yes, a second equipment slot and then maybe a universal scout bonus to fitting scanners maybe...? |
N1ck Comeau
Ahrendee Mercenaries EoN.
1083
|
Posted - 2013.08.21 21:34:00 -
[6] - Quote
scanning could help |
Cosgar
ParagonX
4504
|
Posted - 2013.08.21 21:35:00 -
[7] - Quote
Justin Tymes wrote:They need a second EQ slot and more CPU/PG. And their old 1.0 speed back. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3473
|
Posted - 2013.08.21 22:10:00 -
[8] - Quote
a second equipment slot? ... why?
More CPU / PG sure... i don't get why they need another equipment slot though. |
Knight Soiaire
Better Hide R Die
1941
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Posted - 2013.08.21 22:12:00 -
[9] - Quote
Lance 2ballzStrong wrote:a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though.
They're Scouts.
When I think of Scouts, I think of a class that has access to some gadgets, and uses those gadgets to beat any overpowering foe. (Remote Explosive Vs Heavy, CalLogi .etc) |
Niuvo
The Phoenix Federation
380
|
Posted - 2013.08.21 22:22:00 -
[10] - Quote
send love our way, let us be effective on the harsh battlefield. I'm tired of running behind cover and getting killed as I turn the corner. Also fix this hitbox stuff, making me huge as I sprint, you know how much of a disadvantage that is? You won't get far with com. kin cats at this rate. Why won't you love us!? |
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Justin Tymes
Dem Durrty Boyz
334
|
Posted - 2013.08.21 22:33:00 -
[11] - Quote
Lance 2ballzStrong wrote:a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though.
I think it would help separate them from being bad Assaults, it makes them much more versatile. Apart from scanning the area, a scout job should be a secondary unit on the battlefield, a second EQ slot would allow them to be back-up Logis with a side-arm or more tactical Assaults with way less bulky being the trade off. |
Niuvo
The Phoenix Federation
380
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Posted - 2013.08.21 22:38:00 -
[12] - Quote
Having a second eq. will make us unique. |
Bojo The Mighty
Zanzibar Concept
1536
|
Posted - 2013.08.21 22:43:00 -
[13] - Quote
Ok most importantly, scouts need Speed Buff. CPU/PG are minority in comparison. Second most important, Scanning Rework. This is actually in testing and may be applied to 1.4 CPU/PG would be nice but here's a fun fact: My militia Minmatar Light has 39 PG. That's quite a bit for MLT. It is not entirely necessary anyways we have the least slots but scouts are rather CPU hungry. Bugs and glitches related to scouts are always a priority for scouts but it shouldn't be something to "look forward to". If you want a second equipment slot, cast some votes for CCP to bring back the Type II scout |
Funkmaster Whale
0uter.Heaven
263
|
Posted - 2013.08.21 22:52:00 -
[14] - Quote
I'd love for scouts to be given a more definitive role rather than be given more combat prowess. Scouts are supposed to be recon/intel providers and this game doesn't really give a use to those things because scanning is almost useless, and Uplinks make determining enemy movements not a thing.
Scouts would be more viable if uplinks acted as Teleporters rather than spawn points, meaning a scout could lay down a link in one location, run to an objective, lay down another link and establish a portal to allow reinforcements in... Or something like that. I don't know, just throwing out ideas. |
Justin Tymes
Dem Durrty Boyz
335
|
Posted - 2013.08.21 23:05:00 -
[15] - Quote
Bojo The Mighty wrote:Ok most importantly, scouts need Speed Buff. CPU/PG are minority in comparison. Second most important, Scanning Rework. This is actually in testing and may be applied to 1.4 CPU/PG would be nice but here's a fun fact: My militia Minmatar Light has 39 PG. That's quite a bit for MLT. It is not entirely necessary anyways we have the least slots but scouts are rather CPU hungry. Bugs and glitches related to scouts are always a priority for scouts but it shouldn't be something to "look forward to". If you want a second equipment slot, cast some votes for CCP to bring back the Type II scout
The problem with Type-2 is that without the side-arm you're just a bad Min with slightly more speed. Scouts need to retain their side-arm to get a niche from having a second EQ slot. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3477
|
Posted - 2013.08.21 23:07:00 -
[16] - Quote
Justin Tymes wrote:Lance 2ballzStrong wrote:a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though. I think it would help separate them from being bad Assaults, it makes them much more versatile. Apart from scanning the area, a scout job should be a secondary unit on the battlefield, a second EQ slot would allow them to be back-up Logis with a side-arm or more tactical Assaults with way less bulky being the trade off.
thing is though, giving them a second equipment slot means increasing CPU / PG so it could carry a couple stuff. The problem here becomes how much CPU and PG to give without making them a logi.
Plus, entertain me here for a bit, scout is about speed, yet he can carry more equipment than an assault? In that case his speed should be reduced no?
I don't hate the scout players, I think they need CPU / PG, but giving them a 2nd equipment slot might be too much imo.
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Thumb Green
Novashift
314
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Posted - 2013.08.21 23:08:00 -
[17] - Quote
If they really do fix hit detection the only love scouts will get will be in the form of more bullets hitting them. |
Iron Wolf Saber
Den of Swords
7597
|
Posted - 2013.08.21 23:08:00 -
[18] - Quote
i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables. |
Funkmaster Whale
0uter.Heaven
263
|
Posted - 2013.08.21 23:12:00 -
[19] - Quote
Thumb Green wrote:If they really do fix hit detection the only love scouts will get will be in the form of more bullets hitting them. This.
Any fixes to hit detection/performance, especially in the lagfest that is PC, is an innate nerf to Scouts. Right now the only reason I don't two/three shot scouts with a TAC in PC is because most single-bullet hitscan weapons don't register for s**t. |
Knight Soiaire
Better Hide R Die
1941
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Posted - 2013.08.21 23:16:00 -
[20] - Quote
Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables.
So basically, no?
And unlike athletes, Scouts are wearing suits designed to enhance their mobility.
Not even the Gallente Scout has a base of 200HP.
This thread is about Scouts, not medium frames. |
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Exmaple Core
Ancient Exiles
870
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Posted - 2013.08.22 01:15:00 -
[21] - Quote
actually, the scout is getting a BIG passive nerf! Yes, the shotgun will hit more often instead of our current 66% hit detection seceuss rate itl fly to 90s but everyones getting an aiming improvement and ppl will be more mobile, increasing turn speed. HMG is also getting biffed pretty decently so we wont be sneaking up on heavys anymore. Scout is dead as of 1.4 |
Justin Tymes
Dem Durrty Boyz
337
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Posted - 2013.08.22 01:30:00 -
[22] - Quote
Lance 2ballzStrong wrote:Justin Tymes wrote:Lance 2ballzStrong wrote:a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though. I think it would help separate them from being bad Assaults, it makes them much more versatile. Apart from scanning the area, a scout job should be a secondary unit on the battlefield, a second EQ slot would allow them to be back-up Logis with a side-arm or more tactical Assaults with way less bulky being the trade off. thing is though, giving them a second equipment slot means increasing CPU / PG so it could carry a couple stuff. The problem here becomes how much CPU and PG to give without making them a logi. Plus, entertain me here for a bit, scout is about speed, yet he can carry more equipment than an assault? In that case his speed should be reduced no? I don't hate the scout players, I think they need CPU / PG, but giving them a 2nd equipment slot might be too much imo.
The main question would be how much CPU/PG to give them of course. I actually wouldn't mind the second EQ slot being a race-only buff.
I don't see why it's speed should be reduced as a result. The Assault has way more bulk, while scouts will always be OHK'd by Core Grenades for example. The problem is that the Scout has nothing differentiate itself from the Assault. The slight movement speed is not enough to warrant using it over the Assault, everything the scout does as of now the Assault can do.
Heavy EQ slot - 0 Assault EQ slot - 1 Scout EQ slot - 2 Logi EQ slot - 3-4
I don't see the problem with this formula. Scout should have the versatility the second EQ slot brings, because they die to a light wind. They should be the glass cannons of Dust. |
BARDAS
DUST University Ivy League
340
|
Posted - 2013.08.22 01:32:00 -
[23] - Quote
Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables.
Expect heavy resistance to that. Especially from Heavies who are already god awful slow. I would rather we go faster and not have to deal with threads crying about the Speed Nerf they received so we feel better. I would rather we get a significant buff if at all possible. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
603
|
Posted - 2013.08.22 03:50:00 -
[24] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables. So basically, no? And unlike athletes, Scouts are wearing suits designed to enhance their mobility. Not even the Gallente Scout has a base of 200HP. This thread is about Scouts, not medium frames.
IWS has a point. We're likely pushing Dust's performance limits when we hit high speeds. Aeon's hitbox displacement test offered as evidence. If we're up against engine limitations, slowing down the Medium Frame is the only way to accomplish a meaningful speed gap between Scouts and non-Scouts. Bojo just posted an excellent thread on the topic:
https://forums.dust514.com/default.aspx?g=posts&m=1203162
We shouldn't be fast enough dodge bullets (i.e. Chromosome) or flicker in/out on-screen. We should be fast enough to get out of harms way. And we should be faster by comparison, so a Scout could widen the gap between himself a medium-frame in pursuit.
Speed gap settled, we also need to be harder to hit. As of 1.2, we're too dang easy to mow down.
Problem: A Scout zigzagging at 9-10 m/s shouldn't fall in 1/2 a second to a Duvolle AR (at 50 meters out). We're a hit-and-run breed, and being a bullet magnet often makes escape impossible. And that's without Aim-Assist.
Solution: A fast-moving target's hitbox should be slightly in front of him (and not dragging somewhere behind him). This will solve the matter of dying after reaching cover. A substantial reduction to Scout hitbox size is likely warranted, especially with Aim Assist around the corner.
Problem: The same goes for AoE evasion vs Forge Guns and Mass Drivers; like the Flaylocks before them, there's little need to aim, much less lead, a fast-moving target with these weapons.
Solution: Follow the path of the Flaylock. The gun's still highly effective, but post-blast-radius-nerf you actually have to try to hit things with it.
That's my two cents.
- Shotty GoBang |
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CCP Wolfman
C C P C C P Alliance
1306
|
Posted - 2013.08.22 03:53:00 -
[25] - Quote
We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. |
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N1ck Comeau
Ahrendee Mercenaries EoN.
1093
|
Posted - 2013.08.22 03:55:00 -
[26] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. Thanks for the update wolfman.
At least one of our devs gives us info. Tell the others to start talking more! |
Shotty GoBang
Pro Hic Immortalis League of Infamy
603
|
Posted - 2013.08.22 03:56:00 -
[27] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet.
Ouch. No TacNet love? |
Canari Elphus
Pro Hic Immortalis League of Infamy
334
|
Posted - 2013.08.22 04:02:00 -
[28] - Quote
Hey Wolfmeister, if you have any free time (joke, I know) could you chime in on a little light suit brainstorm we are having over in Feedback? Just want to make sure we are barking up the right tree and some feedback from a dev that knows how to actually build up a suit would be appreciated.
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=102662
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KING CHECKMATE
Bragian Order Amarr Empire
605
|
Posted - 2013.08.22 04:04:00 -
[29] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet.
Yup ou know Scouts need love, yet you do a whole patch involving vehicles.
Hmm, i thought this was a FPS Wolfman. |
Iron Wolf Saber
Den of Swords
7606
|
Posted - 2013.08.22 04:11:00 -
[30] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables. So basically, no? And unlike athletes, Scouts are wearing suits designed to enhance their mobility. Not even the Gallente Scout has a base of 200HP. This thread is about Scouts, not medium frames.
Well speed isn't feasibly the answer anytime soon stealth and flexibility is. |
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