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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
122
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Posted - 2013.08.21 17:17:00 -
[31] - Quote
We need to get rid of unreachable roof so campers cant hide (Forge/Sniper) The forge is right as it is now. only milita need to go. Ladders are the worst solution, more kill for campers. Also add a little Feedback DMG to the standard so the charge cant be hold forever, this solve also the "walking forge" issue. Why we ( Ground and No-glitchin forgegunner ) must pay camper and scrub SIN? @Knight When you choose Scout suit you know you trade Hp for speed. Cant blame me for that choice |
Vane Arcadia
Clones 4u
134
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Posted - 2013.08.21 17:34:00 -
[32] - Quote
Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
No we can't all agree on that. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
690
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Posted - 2013.08.21 17:37:00 -
[33] - Quote
Knight Soiaire wrote:DS 10 wrote:I disagree with messing with accuracy. My IAFG only holds 19 rounds ATM, would be 20 but I have an issue with dropping 500k for one more round. If my accuracy is decreased, my ammo should increase. No. The accuracy on the Kalakiota/9K330 would stay the same. Assault forges need a real con to trade off for their increased damage and RoF. As for Forges where the charge can be held, they lose accuracy the longer the charge is held. An alternative, make it like the original Planetside's Lancer. That was a long range precision AV gun with charge-up too. Has high accuracy but it de-stabilised as you moved the crosshair, needed to let it settle where you want the shot to go a half-second before it finishes charging.
In practice will slightly increase aiming time and make FGs easier to evade. They need to do more predictive tracking as opposed to active tracking, more leading is required and it has to be done earlier. Potential accuracy is unchanged, it's the ability to correct aim with extreme alacrity and precision that is lost.
Just throwing it out there. |
Justin Tymes
Dem Durrty Boyz
333
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Posted - 2013.08.21 17:44:00 -
[34] - Quote
Killar-12 wrote:MORE LADDERS!!!
Pretty much this, the problem isn't the Forge Gun itself, but the inability to reach the Forge Gun, since it's dropping ships from across the map. and there is no other way to get that elevation. This leaves you with snipers and counter-forge gunning as the only way to prevent Forge Gunners from completely shutting down any vehicle threat + while being a damn good Sniper when there is no vehicle threat. |
develsgun
S.e.V.e.N.
33
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Posted - 2013.08.21 17:48:00 -
[35] - Quote
Poplo Furuya wrote:Knight Soiaire wrote:DS 10 wrote:I disagree with messing with accuracy. My IAFG only holds 19 rounds ATM, would be 20 but I have an issue with dropping 500k for one more round. If my accuracy is decreased, my ammo should increase. No. The accuracy on the Kalakiota/9K330 would stay the same. Assault forges need a real con to trade off for their increased damage and RoF. As for Forges where the charge can be held, they lose accuracy the longer the charge is held. An alternative, make it like the original Planetside's Lancer. That was a long range precision AV gun with charge-up too. Has high accuracy but it de-stabilised as you moved the crosshair, needed to let it settle where you want the shot to go a half-second before it finishes charging. In practice will slightly increase aiming time and make FGs easier to evade. They need to do more predictive tracking as opposed to active tracking, more leading is required and it has to be done earlier. Potential accuracy is unchanged, it's the ability to correct aim with extreme alacrity and precision that is lost. Just throwing it out there. Actually I like the sound of this a lot makes the forge gun more challenging to use cause comon its a easy weapon. Just recently Igrabbed a militia forge for the first time and right off the bat got 5 kills by shooting at people who tried to get me cause yes I was on the ground. Wouldve kept rolling if a blaster tank ddidn't sneek up on me. But I went on the rampage cause I'd charge up pop out of cover blast some on then retreat back to cover. And even with me moving I didn't notice the shaking crosshairs or any sway. Didnt notice the crosshairs shake till I read it on the forums. |
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