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tander09
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2013.08.18 11:27:00 -
[31] - Quote
I didn't hate the n00btube before, but I do now. it is like the "n00btube" in Cod. only, more annoying |
IR Scifi
Beyond Gravity.OTF
57
|
Posted - 2013.08.18 15:24:00 -
[32] - Quote
I'm curious for everyone that says it's a no-aiming required n00b tube, just what WOULD it take for you to not call it a n00b tube anymore? |
BL4CKST4R
WarRavens League of Infamy
1112
|
Posted - 2013.08.18 15:26:00 -
[33] - Quote
IR Scifi wrote:I'm curious for everyone that says it's a no-aiming required n00b tube, just what WOULD it take for you to not call it a n00b tube anymore?
Proper fall off damage from the center of the radius, short arming distance of 3-5 meters, and 80/120 damage. |
gbghg
L.O.T.I.S.
3186
|
Posted - 2013.08.18 15:27:00 -
[34] - Quote
TheAmazing FlyingPig wrote:Booby Tuesdays wrote:8213 wrote:No, its hated because it takes no aim and you get 6 shots at a time Neither do grenades. Just cook and lob in the general direction of red dots. You get 3 of those and they do quadruple the damage and almost double the blast radius. At the cost of having an indicator showing where your round is moving and more than half the player base being completely ignorant of what "cooking a grenade" means. Plus, there's no reload after the three shots. It's called a nanohive, or a supply depot. And there's no reload time either, just keep up the endless spam. |
gbghg
L.O.T.I.S.
3189
|
Posted - 2013.08.18 15:30:00 -
[35] - Quote
Justin Tymes wrote:Doc Noah wrote:Not much adapting needed to deal with bunny hopping lolMD spam everywhere, just simply close the ps3 and play a different game. If youre bunny hopping instead of running to cover, flanking, or getting in close when facing an MD user, you should be dying. You see, bunny hopping used to work against the MD, back when it's hit detection was bugged it wouldn't register a target above the explosion, use to make it useless fighting against someone on stairs and you used to see people leapin clear over the explosions taking no damage, it was silly, eventually most MD users cottoned on to the idea of shooting at where the bunny hopper was going to land, but no that issue so more or less fixed theres no real need for it anymore. |
Duran Lex
Amarr Templars Amarr Empire
142
|
Posted - 2013.08.18 15:50:00 -
[36] - Quote
As a Heavy for my clones entire career,
I've never had an issue with the MD.
I've been easily killed by people using the MD, as I've easily killed people using the MD.
Depends on geography and situational awareness on what the outcome can be.
Isn't that the whole point of weapons in a rock/paper/scissors game? Being extremely effective in certain situations?
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8213
Grade No.2
157
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Posted - 2013.08.18 15:58:00 -
[37] - Quote
Booby Tuesdays wrote:8213 wrote:No, its hated because it takes no aim and you get 6 shots at a time Neither do grenades. Just cook and lob in the general direction of red dots. You get 3 of those and they do quadruple the damage and almost double the blast radius.
You start off with three grenades... you start off with 24 MD charges... But bottom line is, explosives always need to be dialed back in shooters. Instant "no skill deaths" are the biggest sin. The blast radius for explosives should never be more than 1m
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CrotchGrab 360
187.
190
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Posted - 2013.08.18 16:10:00 -
[38] - Quote
All I can say about the mass driver is this.
it works when I use it solo.
When I use it in a group my internet and the game goes to **** and there is no hit detection at all. |
Cosgar
ParagonX
4269
|
Posted - 2013.08.18 16:17:00 -
[39] - Quote
Bad situational awareness makes the MD OP. |
Alldin Kan
TeamPlayers EoN.
511
|
Posted - 2013.08.18 16:28:00 -
[40] - Quote
MD does not require further tweaks, anyone who is shield tanked can easily dispatch the MD users. This weapon is meant to be used tactically (crowd control or armor dropsuit decimation). Once aiming gets fixed, it's going to be much easier to kill someone having a MD. |
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Cosgar
ParagonX
4270
|
Posted - 2013.08.18 16:31:00 -
[41] - Quote
Alldin Kan wrote:MD does not require further tweaks, anyone who is shield tanked can easily dispatch the MD users. This weapon is meant to be used tactically (crowd control or armor dropsuit decimation). Once aiming gets fixed, it's going to be much easier to kill someone having a MD. And when lasers become the new FotM in 1.4, everyone can complain about that instead. |
Duran Lex
Amarr Templars Amarr Empire
146
|
Posted - 2013.08.18 16:35:00 -
[42] - Quote
Cosgar wrote:Alldin Kan wrote:MD does not require further tweaks, anyone who is shield tanked can easily dispatch the MD users. This weapon is meant to be used tactically (crowd control or armor dropsuit decimation). Once aiming gets fixed, it's going to be much easier to kill someone having a MD. And when lasers become the new FotM in 1.4, everyone can complain about that instead.
Probably.
On a side note, The Heavy Laser is going to cause a sharknado of QQ threads when it releases. |
Tek Hound
Death In Xcess Corporation
32
|
Posted - 2013.08.18 16:37:00 -
[43] - Quote
Booby Tuesdays wrote:Pretty much. The AR player base has spoken. Anything that is effective at killing that isn't an AR will be nerfed. See the Lazer Rifle and HMG for example. Then it was the Flaylock (which we all agreed on), next is the MD, followed by the Forge Gun, then the witch hunt will move on to the Scrambler Rifle. Sigh...
Go biomass yourself the truth will not be tolerated! |
Justin Tymes
Dem Durrty Boyz
322
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Posted - 2013.08.19 06:05:00 -
[44] - Quote
Delta 749 wrote:Justin Tymes wrote:KingBlade82 wrote:yes if its not an AR (aiming weapon where every bullet counts it should be harder to use)
the MD outclasses the shotgun it needs a nerf and CCP will nerf it
EDIT: im also jumping on the forge gun hater bandwagon since it can one shot anything in its path even militia one
protos going down by one forge gun blast is ridiculous The Assault and Breach MD outclasses the shotgun how? Higher clip size, better hit detection, longer range, dont actually need to be accurate with it since you can just spam at the ground Need I go on?
The Assault or Breach will never kill a heavy or Complex Shield tanker(or upcoming armor tanker) in a single clip. The Assault damaging yourself in CQC which is being added onto the damage being done by your opponent. Shotgun has 2x ROF of the Breach. If you only Splash with the Breach it has the second worst DPS rating in the game. Direct hits are outclassed by the shotgun for both weapons.
Also the Assault MD has the same clip size as the standard Shotgun and the Breach shotgun is OHKOing crap, which means it obviously has a clip size nerf. It's obvious you've rarely if ever used an MD before the patch, and is just QQing because you're dying to them. |
Operative 1171 Aajli
Bragian Order Amarr Empire
142
|
Posted - 2013.08.19 06:27:00 -
[45] - Quote
Bright Cloud wrote:Im just curious cause the MD itself has less DPS then a AR or HMG. The main factor i believe is that the weapon actually works and avoids the spongy hit detection that regular weapons have. Just question yourself how many times you died cause some 1 was strafing or bunny hopping and no bullet would register on him. Thats where the MD comes in and neglects the strafing and bunny hopping from the so called "proto pub stompers". Im quite sure that most complainers are either bunny hopping or strafing in gunfights.
The MD is a grenade launcher. There is a reason for that sight. It's just like on a real grenade launcher. It's supposed to be a mid to long range dumb fire weapon for area control.
It is being used incorrectly as a CQ weapon because it's a video game and there is no permadeath.
Therefore, no one cares if they pop a grenade so close it kills them too.
Hence, some other mechanic needs to limit the weapon's ability to be used as a close range weapon. Player sense of mortality isn't a destraction.
It the same reason we have CQ grenade spamming. If you pulled reckless **** like that in the Marines you'd have been beaten with reed. |
NAV HIV
The Generals EoN.
335
|
Posted - 2013.08.19 14:03:00 -
[46] - Quote
Alldin Kan wrote:MD does not require further tweaks, anyone who is shield tanked can easily dispatch the MD users. This weapon is meant to be used tactically (crowd control or armor dropsuit decimation). Once aiming gets fixed, it's going to be much easier to kill someone having a MD.
It isn't exactly crowd control when 10 out 16 players are using it. It really pisses me off. Honestly, if it was a Logi with a MD helping out a HMG i'd say it's being used as intended. I see a lot of people say they are too High and Mighty to touch a MD. But they do use a Proto MD in groups of 4-6 in pub matches. lol I do it too. Why? To give a taste of how it feels. The weapon doesn't need a nerf. But it surely needs some tweaking. I can understand the Proto variants being powerful or too effective. But that 25% increase on AOE with the skill tree and the increase in damage makes the EXO-5 And EC3 just as good and deadly |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
393
|
Posted - 2013.08.19 14:10:00 -
[47] - Quote
Booby Tuesdays wrote:That's my point. Instead of balancing a weapon, all the tears cause massive nerfs. Might as well just run around dual wielding Scrambler Pistols, (which is a good time btw). Dont join my ranks =[ it will get nerfed if you're good with it LOL |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
393
|
Posted - 2013.08.19 14:13:00 -
[48] - Quote
Operative 1171 Aajli wrote:Bright Cloud wrote:Im just curious cause the MD itself has less DPS then a AR or HMG. The main factor i believe is that the weapon actually works and avoids the spongy hit detection that regular weapons have. Just question yourself how many times you died cause some 1 was strafing or bunny hopping and no bullet would register on him. Thats where the MD comes in and neglects the strafing and bunny hopping from the so called "proto pub stompers". Im quite sure that most complainers are either bunny hopping or strafing in gunfights. The MD is a grenade launcher. There is a reason for that sight. It's just like on a real grenade launcher. It's supposed to be a mid to long range dumb fire weapon for area control. It is being used incorrectly as a CQ weapon because it's a video game and there is no permadeath. Therefore, no one cares if they pop a grenade so close it kills them too. Hence, some other mechanic needs to limit the weapon's ability to be used as a close range weapon. Player sense of mortality isn't a destraction. It the same reason we have CQ grenade spamming. If you pulled reckless **** like that in the Marines you'd have been beaten with reed.
Just wait until 1.4, you will also say the SG is OP....
Here read this before you post again kthx
FLAYLOCK Steve wrote:Part II Topic: Mass Drivers Many of you also have some major confusion regarding this weapon. So let me explain, it's both a breaching weapon and aerial denial. Meaning its designed to BOTH clear a area for the team and deny a area to the enemy. See? It's not just to keep them away but also to clear a area. Hence breaching weapon. The main thing that is putting the mass driver at risk is the minimum arming distance topic. Which I strongly disagree with for many reasons as I will explain. Arial denial - its made to keep people away, not giving them a chance for advancement. Now let's say if the minimum range was implemented. That would create a "safe zone" for the enemy to advance to instead of retreating to. That itself would render the Arial of denial useless because it can simply be countered by advancement. Arial denial means keeping the enemy at bay, away from its user and it's targeted spots. Minimum arming distance would in fact defeat this purpose Breaching: Breaching is basically cqc, it's creating a gap for your team. Meaning you have to clear the area and keep it clear. Minimum arming distance would ultimately defeat this purpose as well. Now a little information about the mass driver. It's been nerfed the most probably, it's finally useful. It's does its niche well, close to mid range support. Long if skilled. Has many disadvantages that we don't see with most weapons as follows: 1. Has the ability to take out its user, this requires tactical awareness 2. The user has to have combat awareness all times. 3. User must keep in mind that at certain elevations the weapon is useless. Thus forcing the user to change playing style based on the map design itself. 4. Has very limited ammo, user regularly outlives his ammo supply multiple times before dying 5. User has to carry equipment that could render its user at a disadvantage equipment wise on the battle field. To truly be effective he must carry a nano hive and a flux grenade. For logistics people its even harder because it lacks a side arm thus its flux grenade become its side arms. 6. User has only 6 shots before a long reload. Part II of mass driver : Fall off damage Someone made a very interesting post regarding this. Please read D legendary hero wrote:BL4CKST4R wrote:The MD doesn't need a buff especially when they are going to be used by everybody and their grandma after 1.4. If anything every weapon should get a damage buff not just the MD. Also the MD is performing way beyond were it is supposed to be with it doing 30% extra damage instead of 20% to armor and barely any fall off damage. its a grenade, grenades and rockets don't get fall off damage. projectiles do. think about it. if I thow a metal ball at a wall, over distance the air friction, its own rotation and gravity are all forces that work against the initial force that acted on it. so, the damage the metal ball will do to the wall at 10m will not be the same at 30m. however, if that metal ball has gunpowder and a fuse mechenism in it, the same pysics apply to the ball, but now their is still the potential energy of the explosive inside. this potential energy does not change. if I hit you with a grenade at 1m and it explodes, or throw it, it hits you and explodes at 30m will the explosion be less intense. No. so, why should explosives like MD, and flaylocks get fall off damage? also, too remember MD have a 5m lethal radius, and flaylocks have a 1m lethal radius. if this were taken literally (not suggesting it be this way) then that would be their OHK radius and out side that upto 3m would be deadly shrapnel from casing. Idk about you, but i dnt know any lethal weaponized explosives with a 1m blast radius...lol really the ARs need more fall off. Topic: shotguns Yes, I know there isn't any nerf thread about them (yet) but once 1.4 rolls out we will hear it. So I will start by saying they are fine and balanced and works as intended. And they will and should take you out in 1-2 hits. It's a cqc weapon that once it's fixed not even the mass driver can touch. Thank you for reading, I know I will get trolled but most can't hold a valid argument against my points stated.
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NAV HIV
The Generals EoN.
335
|
Posted - 2013.08.19 14:25:00 -
[49] - Quote
1. Has the ability to take out its user, this requires tactical awareness
- Most good shooters do
2. The user has to have combat awareness all times.
- Again refer to 1
3. User must keep in mind that at certain elevations the weapon is useless. Thus forcing the user to change playing style based on the map design itself.
- when the user has level 5 on MD operations it increases the AOE by 25% so not a big disadvantage
4. Has very limited ammo, user regularly outlives his ammo supply multiple times before dying - Allotek or k-17D nanohives more than enough
5. User has to carry equipment that could render its user at a disadvantage equipment wise on the battle field. To truly be effective he must carry a nano hive and a flux grenade. For logistics people its even harder because it lacks a side arm thus its flux grenade become its side arms.
- Umm not really. Would barely need the sidearm if you are specced into MD properly
6. User has only 6 shots before a long reload. - Really? Long reload speed? I can duel with AR, reload and kill mutiple people at the same time. There's even a skill tree for it. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
648
|
Posted - 2013.08.19 14:32:00 -
[50] - Quote
KingBlade82 wrote:yes if its not an AR (aiming weapon where every bullet counts it should be harder to use)
the MD outclasses the shotgun it needs a nerf and CCP will nerf it
EDIT: im also jumping on the forge gun hater bandwagon since it can one shot anything in its path even militia one
protos going down by one forge gun blast is ridiculous
Bahahahahaha hahahahaha of course an anti material wepon will ohk a proto SUIT ad its ment for VEHICLES. I bet your one of these guys who thinks his proto suit should be a win button . I get hate mail from proto bears all the time when im melting them with my std minja knifer and toxin fit . Skill beats gear almost every time. |
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NAV HIV
The Generals EoN.
336
|
Posted - 2013.08.19 14:38:00 -
[51] - Quote
pegasis prime wrote:KingBlade82 wrote:yes if its not an AR (aiming weapon where every bullet counts it should be harder to use)
the MD outclasses the shotgun it needs a nerf and CCP will nerf it
EDIT: im also jumping on the forge gun hater bandwagon since it can one shot anything in its path even militia one
protos going down by one forge gun blast is ridiculous Bahahahahaha hahahahaha of course an anti material wepon will ohk a proto SUIT ad its ment for VEHICLES. I bet your one of these guys who thinks his proto suit should be a win button . I get hate mail from proto bears all the time when im melting them with my std minja knifer and toxin fit . Skill beats gear almost every time.
^^ That +1
Also. FG does over 2000 damage. So please tell me which Proto suit should recover from that lol. If a FG hits you, he sort of deserves that kill and you sort of deserve to die
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XiBravo
TeamPlayers EoN.
170
|
Posted - 2013.08.19 14:39:00 -
[52] - Quote
MD is OP. #NuffSaid |
NAV HIV
The Generals EoN.
336
|
Posted - 2013.08.19 14:41:00 -
[53] - Quote
XiBravo wrote:MD is OP. #NuffSaid
^ +1 |
Jake Diesel
BIG BAD W0LVES Eternal Syndicate
9
|
Posted - 2013.08.19 14:53:00 -
[54] - Quote
NAV HIV wrote:pegasis prime wrote:KingBlade82 wrote:yes if its not an AR (aiming weapon where every bullet counts it should be harder to use)
the MD outclasses the shotgun it needs a nerf and CCP will nerf it
EDIT: im also jumping on the forge gun hater bandwagon since it can one shot anything in its path even militia one
protos going down by one forge gun blast is ridiculous Bahahahahaha hahahahaha of course an anti material wepon will ohk a proto SUIT ad its ment for VEHICLES. I bet your one of these guys who thinks his proto suit should be a win button . I get hate mail from proto bears all the time when im melting them with my std minja knifer and toxin fit . Skill beats gear almost every time. ^^ That +1 Also. FG does over 2000 damage. So please tell me which Proto suit should recover from that lol. If a FG hits you, he sort of deserves that kill and you sort of deserve to die
Whenever I hear "forge guns can OHK any dropsuit" they give the impression that it's very easy to do. Lolz. All you complainers that claim "forge gun can OHK", please get yourself a militia heavy and grab that militia forge gun. Have a round or two with it and see how many "OHK's" you get. If you can truly empty your entire 12 shots doing "OHK's" on strafing/moving targets that are not scouts. You would be dubbed as the greatest forge gunner this side of New Eden! Dual Shock 3 or mouse, either way. Proof with video please. |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 14:58:00 -
[55] - Quote
Jake Diesel wrote:NAV HIV wrote:pegasis prime wrote:KingBlade82 wrote:yes if its not an AR (aiming weapon where every bullet counts it should be harder to use)
the MD outclasses the shotgun it needs a nerf and CCP will nerf it
EDIT: im also jumping on the forge gun hater bandwagon since it can one shot anything in its path even militia one
protos going down by one forge gun blast is ridiculous Bahahahahaha hahahahaha of course an anti material wepon will ohk a proto SUIT ad its ment for VEHICLES. I bet your one of these guys who thinks his proto suit should be a win button . I get hate mail from proto bears all the time when im melting them with my std minja knifer and toxin fit . Skill beats gear almost every time. ^^ That +1 Also. FG does over 2000 damage. So please tell me which Proto suit should recover from that lol. If a FG hits you, he sort of deserves that kill and you sort of deserve to die Whenever I hear "forge guns can OHK any dropsuit" they give the impression that it's very easy to do. Lolz. All you complainers that claim "forge gun can OHK", please get yourself a militia heavy and grab that militia forge gun. Have a round or two with it and see how many "OHK's" you get. If you can truly empty your entire 12 shots doing "OHK's" on strafing/moving targets that are not scouts. You would be dubbed as the greatest forge gunner this side of New Eden! Dual Shock 3 or mouse, either way. Proof with video please.
Its not hard to do, its just people move to damn much. Once your crosshair is completely red and not flashing that will be a OHKO. |
NAV HIV
The Generals EoN.
337
|
Posted - 2013.08.19 15:06:00 -
[56] - Quote
Oi this isn't as Forge Gun fest...
MD is OP
Carry on pls |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
648
|
Posted - 2013.08.19 15:30:00 -
[57] - Quote
NAV HIV wrote:Oi this isn't as Forge Gun fest...
MD is OP
Carry on pls
Sory pal but the md is working as intended. It deals explosive dammage so of coures it rips armour appart. Md are for area denile anf for suppressing enemy troops or flushing them out of cover so if your being pounded by a md then gtf and dont hang arround like a duck in a shooting galary nuf said. End of thread move allong folks just another bunc of mercs with mass driver but hurt.
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Delta 749
Kestrel Reconnaissance
1773
|
Posted - 2013.08.19 15:34:00 -
[58] - Quote
Justin Tymes wrote:Delta 749 wrote:Justin Tymes wrote:KingBlade82 wrote:yes if its not an AR (aiming weapon where every bullet counts it should be harder to use)
the MD outclasses the shotgun it needs a nerf and CCP will nerf it
EDIT: im also jumping on the forge gun hater bandwagon since it can one shot anything in its path even militia one
protos going down by one forge gun blast is ridiculous The Assault and Breach MD outclasses the shotgun how? Higher clip size, better hit detection, longer range, dont actually need to be accurate with it since you can just spam at the ground Need I go on? The Assault or Breach will never kill a heavy or Complex Shield tanker(or upcoming armor tanker) in a single clip. The Assault damaging yourself in CQC which is being added onto the damage being done by your opponent. Shotgun has 2x ROF of the Breach. If you only Splash with the Breach it has the second worst DPS rating in the game. Direct hits are outclassed by the shotgun for both weapons. Also the Assault MD has the same clip size as the standard Shotgun and the Breach shotgun is OHKOing crap, which means it obviously has a clip size nerf. It's obvious you've rarely if ever used an MD before the patch, and is just QQing because you're dying to them.
Look at you defending the noob tube, with the shotgun you still need to get right in the enemies face and contend with the wonky hit detection And please explain to me how pointing out the advantages one weapon has over another is me getting salty |
NAV HIV
The Generals EoN.
339
|
Posted - 2013.08.19 15:44:00 -
[59] - Quote
pegasis prime wrote:NAV HIV wrote:Oi this isn't as Forge Gun fest...
MD is OP
Carry on pls Sory pal but the md is working as intended. It deals explosive dammage so of coures it rips armour appart. Md are for area denile anf for suppressing enemy troops or flushing them out of cover so if your being pounded by a md then gtf and dont hang arround like a duck in a shooting galary nuf said. End of thread move allong folks just another bunc of mercs with mass driver but hurt.
I have a Boundless with Proff up so please don't sell me that area denial, support weapon garbage. LOL It doesn't even kill me much. I specced into it and i know how much it's being exploited. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
393
|
Posted - 2013.08.19 15:52:00 -
[60] - Quote
NAV HIV wrote: 1. Has the ability to take out its user, this requires tactical awareness
- Most good shooters do
2. The user has to have combat awareness all times.
- Again refer to 1
3. User must keep in mind that at certain elevations the weapon is useless. Thus forcing the user to change playing style based on the map design itself.
- when the user has level 5 on MD operations it increases the AOE by 25% so not a big disadvantage
4. Has very limited ammo, user regularly outlives his ammo supply multiple times before dying - Allotek or k-17D nanohives more than enough
5. User has to carry equipment that could render its user at a disadvantage equipment wise on the battle field. To truly be effective he must carry a nano hive and a flux grenade. For logistics people its even harder because it lacks a side arm thus its flux grenade become its side arms.
- Umm not really. Would barely need the sidearm if you are specced into MD properly
6. User has only 6 shots before a long reload. - Really? Long reload speed? I can duel with AR, reload and kill mutiple people at the same time. There's even a skill tree for it.
funny how you ignored the rest of the post but: 1.Most good shooters do I doubt it, most people who get killed from the mass driver are people who are focused on a different target or that blindly rush in. Also, mass drivers regularly finish off people instead of them being the main attacker. 2.Again refer to 1 -Slightly agree 3.when the user has level 5 on MD operations it increases the AOE by 25% so not a big disadvantage -Again it still faces a elevation disadvantage even though a level 5 proto mass driver is better but again isnGÇÖt all proto weapon better than its lower skill set? Look at the proto AR, it melts people faster than a MD. So yea itGÇÖs not as big a disadvantage for PROTO but anything under yes . 4. Allotek or k-17D nanohives more than enough
-You just proved my point that you need to run nano hives in order to maintain its ammo. Most weapons you donGÇÖt outlive your ammo supply. For example it takes around 13 AR bullets to kill someone but it takes 3 shells to kill someone with the MD. In other words the AR has more killing potential yet way more ammo. 5. Umm not really. Would barely need the sidearm if you are specced into MD properly - Mass driver takes more cpu and pg for you to hold it, yet you need to run a nano hive and flux to actually be really good with it. At the very least use a Nano hive. The mass driver depends on nano hives for its performance (kills). Assault rifle you donGÇÖt need anything.
6. Really? Long reload speed? I can duel with AR, reload and kill multiple people at the same time. There's even a skill tree for it. -What? IGÇÖm talking about the mass driver, and look at this. AR: 60 rounds per clip. It takes about 13 shots to kill person with the AR. You can kill around 4-5 people with the AR in one clip. With the mass driver you can only kill 2 people with one clip. The AR has twice if not more killing potential than the mass driver, yea I understand you have to GÇ£aimGÇ¥ with the AR but you still more killing potential if you only kill one person per clip before reloadGǪ See my point? |
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