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Monkey MAC
killer taxi company General Tso's Alliance
733
|
Posted - 2013.09.25 20:53:00 -
[121] - Quote
chase rowland wrote:Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
AV should not 1 shot a tankmbecause I have specced into them AV requires the person to skill into AV to get proto, he has to go through more levels to get his av then you do for your tank
]
BULL **** Iv spe'c enough to run ADV swarms and a std nanohive and I can SOLO any tank on the field. Lets see what skill we need to spec into to use AV vs Tanks Swarm launcher or Forgegun, no more then level 3 / 4 respectivelly to take out any vehicle on the field solo Tank Vehicle / LAV / HAV / (optional enforcer) Turret / Large turret / Small turret Vehicle upgrades / armour plates / armour hardners / armour reppers CPU / PG skills for CPU/PG moduals / Scanners / turret upgrades Yeah real fair Was it miltia? The fact you NEEDED a nanohive means the tanker was an nitwit to stick around for so long. An I must point out you really need a suit worth its weight Finally I had yet to pull the argument about swarms being incapable of use against infantry, which you seem to overlook so easily. its called a smg genius. unless you wanna go stealth logi and 1 shot me then yea, 2 shot me and get a smg. oh yeah cause an smg holds up so well against an ar, you know!
smg weapons currently work mostly as finishers!
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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
136
|
Posted - 2013.09.25 20:57:00 -
[122] - Quote
chase rowland wrote: 1. it really is hard to take AV seriously when they can already 1 shot a tank if they sneak behind them, and yet AVers ask for buffs..... just really?
2. as said in above comments, there is a link "provided by an AVer" that proves tank superiority over AV.
3. its not like COD where you rpg 1 shot a tank.
4. when you 1 shot a 2 mill tank. you think thats not OP?
5. you arent using reason, your constantly discarding everything i represent and shoot the same thing at me over and over
6. i should not be 1 shotted. keep using your crutch.
7. all other tanks took minor damage as said in the hyperlink. reasons were not included.
1-2. I'm sorry you're all hot under the collar Chase, but if you really want to keep arguing with me, you are going to have to actually read my posts at some point, lest you continue to make yourself look foolish. I am not an AVer, and I have to go back and read the whole thread but i'm pretty sure no one has called for AV buffs.
3. I didn't know they had tanks in CoD multiplayer. Is that true?
4. A very genral statement. Needs refinement to answer properly. Could be yes, could be no. Not a straightforward black and white situation.
5. That **** is annoying as hell isn't it Chase? The only thing I've got from you so far is you don't ever want to see a tank soloed by anyone or anything no matter what. That, and you keep misreading an article that was not used as a point, but a supporting argument. But keep feeding the fire, you tried to reference the article and got it wrong again, but I will get to that....
6. Lol, that's the only point I've been able to discern from your entire thread
7. Plenty of reasons were included Chase, but you have to read the whole article-
From the 1st paragraph (I've already had to repost this part Chase, you should have read this part already)- The U.S. military's Abrams tank, designed during the Cold War to withstand the fiercest blows from the best Soviet tanks, is getting knocked out at surprising rates by the low-tech bombs and rocket-propelled grenades of Iraqi insurgents.
From the 3rd paragraph- At least five soldiers have been killed inside the tanks when they hit roadside bombs
From the 9th paragraph- A favorite tactic: detonating a roadside bomb in hopes of blowing the tread off the tank. The insurgents follow with rocket-propelled grenades, mortars and gunfire aimed at the less-armored areas, especially the vulnerable rear engine compartment.
*whew* Anyway, Chase I would suggest you not be so hostile. While it may not be fun reading the posts of someone you disagree with, it is a requirement if you want to have a discussion, not a heated argument. I'm sure I have missed a few points you have tried to make, but I have done my best to read your (and everyone elses) posts and consider them. The fact that you still refer to me as "the AVer" shows you are just posting to post, and the moment you take a good verbal shot you want to switch over to some fantasy world where you are always right no matter what and other peoples opinions don't exist.
I try to be fair and open to new ideas, and if I don't agree I refrain from calling people "CoD fans", or "ignorant AVers". I'm sure I have made myself look like an @ss to plenty of people in this thread, and I do regret that. I must admit you have me pretty frustrated as well Chase.
But oh well, water under the bridge. I am happy to see people posting that at the very least understand the points i'm trying to make (Jaysyn, Monkey, thanks for restating and clarifying some of my points). I could care less if people listen to me, all I want is communal acknowledgment of valid points that need to be considered before any action is taken. Whether those points are accepted coming from my mouth or someone elses makes no difference.
And Jaysyn I just want to say thank you for your service and sacrifice. I'd love to squad with you, my weekday schedule is a little funky with school and work, but i'm usually on for a little bit around 11:00pm-2:00pm ish, Eastern Standard. I'll hit you up next time i'm on (should be around tonight for a bit).
And Chase I would like to squad with you as well. You run a tank, let me run as your infantry support. I don't need to be in a turret (and prefer not to be). We could set this thread aside, run a few matches, and see what we see. Maybe it turns out a little infantry support makes all the difference for you. Maybe it turns out tanks are too weak and AV is to strong. I would imaging it would be somewhere in the middle. The best way to show off our points to each other is to squad up. |
Koan Zalinto
Bobbit's Hangmen
0
|
Posted - 2013.09.25 21:18:00 -
[123] - Quote
chase rowland wrote:the Army will not discuss details of how tanks have been damaged by insurgents
They keep getting stuck in the damn treads.
On a more serious note, I dont put much into av. Just have 1 spec into grenades and my squad doing the same. If we jump even an upgraded tank we can easily make it retreat, if not kill the thing. I have no issue either way with nerf or buff but I do know those nades cost me next to nothing really. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
33
|
Posted - 2013.09.25 21:29:00 -
[124] - Quote
Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to "His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper..... |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 21:34:00 -
[125] - Quote
jerrmy12 kahoalii wrote:Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to "His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper.....
Neither are dropsuits, you seem eager to tell us tanks cost money and investment, but you don't seem to care about the cost and investments of dropsuits.
1man > 1tank 10men > 10 tanks 10men < 5men + 1 tank
You are force multiplier, not an infantry slaughterhouse on wheels! |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
33
|
Posted - 2013.09.25 21:43:00 -
[126] - Quote
1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 21:57:00 -
[127] - Quote
jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy.
1. Your dropsuit can solo other suits, you cant solo tanks with an ar (Tanks can solo other tanks, but you can't solo avers with a vehicle)
2.Running with Infantry doesn't guarantee a lack of death, you still need situational awareness
3. Good for you, see point 1
4. Are you using cheap fits my adv suits costs 75k a pop
5.Proto suits can't profit if destroyed, and they are more likely to do so
"1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its also a more literal sense 1man is WORTH more than 1 tank
But a tank and supporting Infantry say 5men (A squad, for convienience) should be worth more than 2 enemy squads of pure infantry.
Tanks are force multipliers, that important statememt defines tanks, and vehicles in general! |
THUNDER HOURSE
Osmon Surveillance Caldari State
2
|
Posted - 2013.09.25 22:19:00 -
[128] - Quote
Monkey MAC wrote:jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. 1. Your dropsuit can solo other suits, you cant solo tanks with an anti-infantry suit! (Tanks can solo other tanks, but you can't solo avers with a vehicle) 2.Running with Infantry doesn't guarantee a lack of death, you still need situational awareness 3. Good for you, see point 1 4. Are you using cheap fits my adv suits costs 75k a pop 5.Proto suits can't profit if destroyed, and they are more likely to do so "1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its also a more literal sense 1man is WORTH more than 1 tank But a tank and supporting Infantry say 5men (A squad, for convienience) should be worth more than 2 enemy squads of pure infantry. Tanks are force multipliers, that important statememt defines tanks, and vehicles in general!
I like the last statement the most In other word it say get rdy boys we in some shhhh Oh just to throw a number up. My proto tank full cost at moment with every thing is is 6mil give or take im still tinkering with it. just throwing it out there for the number factor |
Monkey MAC
killer taxi company General Tso's Alliance
736
|
Posted - 2013.09.25 22:29:00 -
[129] - Quote
THUNDER HOURSE wrote:Monkey MAC wrote:jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. 1. Your dropsuit can solo other suits, you cant solo tanks with an anti-infantry suit! (Tanks can solo other tanks, but you can't solo avers with a vehicle) 2.Running with Infantry doesn't guarantee a lack of death, you still need situational awareness 3. Good for you, see point 1 4. Are you using cheap fits my adv suits costs 75k a pop 5.Proto suits can't profit if destroyed, and they are more likely to do so "1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its also a more literal sense 1man is WORTH more than 1 tank But a tank and supporting Infantry say 5men (A squad, for convienience) should be worth more than 2 enemy squads of pure infantry. Tanks are force multipliers, that important statememt defines tanks, and vehicles in general! I like the last statement the most In other word it say get rdy boys we in some shhhh
Not sure if your agreeing or trolling, but I think this is the most important thing when balancing vehicles.
They should be vunerable by them selves, but between a tank and his infantry they should be unstoppable! |
Justin Tymes
Dem Durrty Boyz Public Disorder.
418
|
Posted - 2013.09.25 22:32:00 -
[130] - Quote
jerrmy12 kahoalii wrote:Dunk Mujunk wrote:CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a yellow tank then return it safely to their red line or something.
The gunner issue aside (feels to me that the gunner issue was the original issue, but after reading the forums over the past few days there is definitely a bunch of separate issues) the flaw in almost everybodys reasoning, from tankers to "His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper.....
Are you seriously saying a Merc with Core Lotus Grenades doesn't have an advantage against a merc without them? The countless "Grenade spam" QQ threads speak for themselves. |
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THUNDER HOURSE
Osmon Surveillance Caldari State
3
|
Posted - 2013.09.25 22:43:00 -
[131] - Quote
not trolling I agree that an tank is an force multiplier that deserves more than one person tanking an tank down. as such like the map where an drop ship puts an AVer to where an tank can not be able to move the turrets high and even if I back out enough to get some kind of shoot off its still not good enough but an swarm can lock on to and destroy the tank. |
Monkey MAC
killer taxi company General Tso's Alliance
739
|
Posted - 2013.09.25 22:49:00 -
[132] - Quote
THUNDER HOURSE wrote:not trolling I agree that an tank is an force multiplier that deserves more than one person tanking an tank down. as such like the map where an drop ship puts an AVer to where an tank can not be able to move the turrets high and even if I back out enough to get some kind of shoot off its still not good enough but an swarm can lock on to and destroy the tank.
Fair enough |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
137
|
Posted - 2013.09.25 23:01:00 -
[133] - Quote
jerrmy12 kahoalii wrote:"His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper.....
First off, I genuinely thank you for the "kid" part. It's like getting carded for cigarettes. I'll take the compliment, even in this setting. Nades may not make a difference either way for you when your using them, but when I kill someone with them, they make a difference for me. And if I kill you with one, they just made a difference for both of us (of course, i'm sure you have never been killed with a grenade). And if AV goes to attack a tank and finds out it has infantry support guess what? It is then AV with a main weapon and a sidearm vs Infantry support with a main weapon, sidearm, AND 2-3 nades. That is a classical example of "disadvantage", and yes, depending on the players, it can be huge. Especially when the first grenade out is cooked properly and explodes on the back of an AV players head. If AV gets to a tank (tower forges non withstanding), it's more often than not the Infantry Support who is to blame. If AV gets to a tank that has chosen not to run with Infantry Support, then the tank ****ed up.
It sucks to see so many children/disgruntled adults who are apparently so bad at CoD they feel they have to get on the Dust forums and accuse other people of playing CoD to mask their own short comings at playing it. But you are here in Dust now, so it's ok, you can let go of your shame and start fresh! Every day is a new day, and today could be your day! Now go out there and be somebody!!
On a side note; CoD has Tanks in multiplayer? I've only seen my friend play a handful of times, and I've never seen a tank before. |
THUNDER HOURSE
Osmon Surveillance Caldari State
4
|
Posted - 2013.09.25 23:11:00 -
[134] - Quote
There are no tanks in cod there is only acouple tanks that just sit there but u can not drive them or shoot them thats why I love my tanks in this game they are fun to drive. if I can keep them alive long enough lol |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
137
|
Posted - 2013.09.25 23:12:00 -
[135] - Quote
THUNDER HOURSE wrote:Let me ask this say my squad ask for tank support and I go to the outskirts where it should be safe and bring tank out and are going to them to take the objective that were are trying to hold but while im on the way there sits an single comando and he goes to his swarm and is at a very good distance from he lock on and blows me up with one shoot. This is where I dont agree that one person should be able to take an tank out.
I can understand that THUNDER. Taken at face value, that **** sucks, I know it does. Is it right..............I don't know. If the AV guy is fully proto'd out into his weapon of choice, and the tank is of lower quality and the tanker isn't speced very far into anything, then I would lean towards that being ok. But if it's just an average AV vs an average tank, no, it should not be that simple. While I believe in the general possibility of AV soloing a tank, I have never once said it should be easy. It should be something you have to work for. I've seen posts suggesting ways to make AV more of a role you would have to spec into, and while I am currently neutral on this concept, the ideas in general make some decent points, on both sides of the fence.
Another thing that has been brought up before is the lack of Proto tanks. It seems to me this is a pretty big piece of the puzzle, and one that may be required before serious balance talks can commence. I could be wrong though. What are the feelings on Dusts lack of Proto tanks in regards to the tank balance issue? Something to be considered or a non issue? |
THUNDER HOURSE
Osmon Surveillance Caldari State
4
|
Posted - 2013.09.25 23:25:00 -
[136] - Quote
I believe there should be an few more tank choices but the game is still very young and all these concepts have never really been done before so While I do get mad for losing an Proto tank here and there from an non proto weapon I just have to just wait and let CCP work the bugs out I d wish it would be cheaper thou lol. I believe there should be an range on the swarm launcher and different types of swarms. As of now Arent all swarms armor type and not shield? I mention this because I use shield and they tear the hell out of me. I guess they could make another skill tree for that like they do for our turrets that could be possible but alot of work I think One skill for armor swarms and an another for shield base |
THUNDER HOURSE
Osmon Surveillance Caldari State
4
|
Posted - 2013.09.25 23:36:00 -
[137] - Quote
Dunk Mujunk wrote:THUNDER HOURSE wrote:Let me ask this say my squad ask for tank support and I go to the outskirts where it should be safe and bring tank out and are going to them to take the objective that were are trying to hold but while im on the way there sits an single comando and he goes to his swarm and is at a very good distance from he lock on and blows me up with one shoot. This is where I dont agree that one person should be able to take an tank out. I can understand that THUNDER. Taken at face value, that **** sucks, I know it does. Is it right..............I don't know. If the AV guy is fully proto'd out into his weapon of choice, and the tank is of lower quality and the tanker isn't speced very far into anything, then I would lean towards that being ok. But if it's just an average AV vs an average tank, no, it should not be that simple. While I believe in the general possibility of AV soloing a tank, I have never once said it should be easy. It should be something you have to work for. I've seen posts suggesting ways to make AV more of a role you would have to spec into, and while I am currently neutral on this concept, the ideas in general make some decent points, on both sides of the fence. Another thing that has been brought up before is the lack of Proto tanks. It seems to me this is a pretty big piece of the puzzle, and one that may be required before serious balance talks can commence. I could be wrong though. What are the feelings on Dusts lack of Proto tanks in regards to the tank balance issue? Something to be considered or a non issue? I've seen posts suggesting ways to make AV more of a role you would have to spec into, Could you see an commando using like an forge and and swarm launch that would be ridiculous scary but that would fill the role of AV and how much SP would that take if it were as much as what the tanks have to do I may be inclined to agree |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
137
|
Posted - 2013.09.25 23:38:00 -
[138] - Quote
I don't know whether the Swarms are armor or shield, but I could get behind a range nerf to the Swarms in some manner or another, at least just for tanks. This would definitely effect AV vs Dropships as well, so that factor would need to be considered. But who knows, maybe that would be something that could improve the lives of Dropship pilots (who have it just as bad if not worse than tanks atm it seems). Although most decent Dropship pilots seem to be able to shake Swarms pretty easily with enough time to speed up and or out climb them. Generally speaking though, yeah I could probably agree with a Swarm range nerf in some form. Would really like for vehicles to get some counter measure type mods also. An idea brought up by many that makes way too much sense to not already be a part of the game. |
THUNDER HOURSE
Osmon Surveillance Caldari State
5
|
Posted - 2013.09.26 00:07:00 -
[139] - Quote
Counter measure for Drop Ships Yes I think every one and there MOM would agree on it but for tanks I think it would start to **** off the Swarms Community then it comes down to how many does an tank get since we have better armor or shields the drop ships. IMO they just need to tune the swarms range or even beter get rid of the AIM Lock on till you the highest t proto you can get that would be like an bonus for full spec. I believe missiles have an lock on but its in the proto gear which im working on for the tank. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
141
|
Posted - 2013.09.26 00:21:00 -
[140] - Quote
What if they were to give the chaff and flares to Dropships, and give tanks (or LAVs) modules that would themselves nerf Swarms to an extent? Say an Electronic Disruptor or something. It would (obviously) get stronger as it was leveled up, and it would jam the signal in a Swarm Launcher, forcing the Swarm user to move in dangerously close to be able to attack. In a proto Swarm vs Proto Module situation, it would be a wash and whatever the decided middle of the medium range is, that would be the farthest the Proto Swarm could engage the Proto Modulated Vehicle. Possibly make it an AOE mod, so you could run it on an LLAV and provide "cover" for any vehicles within a tight area. Maybe even slap it on a Dropship, and maybe the Dropships become relevant as close in air support.
It could indirectly nerf a Swarm in both range and lock on dynamics, all in one shot. Contrary to popular belief (apparently), I am not an AV player, so I don't know how any of them feel about this. I think a direct nerf to lock on capability would get them riled up, but you are right, the modules may do that as well. |
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THUNDER HOURSE
Osmon Surveillance Caldari State
6
|
Posted - 2013.09.26 00:34:00 -
[141] - Quote
That sounds like a sound ideal but how would pg/cpu be on some thing like that . I know of as of now the tanks pg is redunkuless and is an issue lots of ppl have I was just looking for some thing that makes an swarm user go that extra step to get the proto gear for the lock on option I think when an proto meets another proto it takes more ammo to take down the tank instead of this some what wham bam thank you mam kinda of thing going on |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
142
|
Posted - 2013.09.26 00:38:00 -
[142] - Quote
Oh for sure. Soloing a tank should always require some work/skill. I could see a militia tank popping after 1 hit from a proto swarm, but that's about it. On the CPU/PG topic, I don't really have enough knowledge on that to comment either way. |
THUNDER HOURSE
Osmon Surveillance Caldari State
6
|
Posted - 2013.09.26 00:48:00 -
[143] - Quote
Well if we could get an DEV or CPM in here and give some retrospect on that kind of things it would be awesome and other ppl constructive comments so that when CCP does release it . It has some thing for everyone but still I realize there will be ppl crying for one thing or another. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
34
|
Posted - 2013.09.26 00:59:00 -
[144] - Quote
Dunk Mujunk wrote:jerrmy12 kahoalii wrote:"His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably wont kill with anyway kid, 1hk lai dais are OP, 9700 dmg for one grenade. "a lone tank should be dominated by av" **** no, not with modules, kid, this isn't call of doody when every kill takes 0.6 seconds, tanks are not paper..... First off, I genuinely thank you for the "kid" part. It's like getting carded for cigarettes. I'll take the compliment, even in this setting. Nades may not make a difference either way for you when your using them, but when I kill someone with them, they make a difference for me. And if I kill you with one, they just made a difference for both of us (of course, i'm sure you have never been killed with a grenad cod is ******* stupid, it's so boring.... |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
34
|
Posted - 2013.09.26 01:04:00 -
[145] - Quote
Monkey MAC wrote:jerrmy12 kahoalii wrote:1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k isk. 5. tanks can't profit if destroyed.
"1man > 1tank" you must be joking, tanks should make infintry run, not tanks running from 1 guy. 1. Your dropsuit can solo other suits, you cant solo tanks with an anti-infantry suit! (Tanks can solo other tanks ONLY) "1 man > 1 tank" Im deadly serious, 1man(Aver) should beat 1 tank, in a 1v1 fight Its makes NO sense 1man is WORTH more than 1 tank you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
145
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Posted - 2013.09.26 01:46:00 -
[146] - Quote
jerrmy12 kahoalii wrote:cod is ******* stupid, it's so boring....
Then why bring it up? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
145
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Posted - 2013.09.26 01:49:00 -
[147] - Quote
jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_--
I think this guys blood pressure is up a bit to high.
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jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
37
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Posted - 2013.09.26 11:14:00 -
[148] - Quote
Dunk Mujunk wrote:jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- I think this guys blood pressure is up a bit to high. asai saw that post i entered rage mode cuz the kid wanted to destroy tanks in split seconds. i keep getn proto stomped |
Monkey MAC
killer taxi company General Tso's Alliance
754
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Posted - 2013.09.26 11:26:00 -
[149] - Quote
jerrmy12 kahoalii wrote:Dunk Mujunk wrote:jerrmy12 kahoalii wrote:you have got to be ******* serious, or trolling. 1 person, easily destroy a TANK??? then whats the point of a TANK? 1v1 blaster, this isn't ******* COD kid, whoever shoots first, cod is that way>>>>>>>>>>>> you mad that you can't solo a tank so you think you need to destroy a 500k tank in 1 hit? --_-- I think this guys blood pressure is up a bit to high. asai saw that post i entered rage mode cuz the kid wanted to destroy tanks in split seconds. i keep getn proto stomped
Never said destroy it seconds! Never said make it easy!
I just said 1man should be worth more than a tank 1 man (An AV specialist) should be capable of taking down a tank by himself. It should still require tactics an forethought on the avers side.
READ what I ACTUALLY write and you might find me a lot more reasonable than a COD lover! |
chase rowland
The Enclave Syndicate Dark Taboo
25
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Posted - 2013.09.26 13:09:00 -
[150] - Quote
so smg weapons currently work mostly as finishers? i always use smg with my suit. hardly ever die. you just need to be able to aim in the game, which i learned to do without aim assist and perfected. i have near pinpoint accuracy with any weapon i use (but the plasma cannon )
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