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Thread Statistics | Show CCP posts - 0 post(s) |
THUNDERGROOVE
ZionTCD
175
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Posted - 2013.09.23 15:43:00 -
[31] - Quote
Xaviah Reaper wrote:forge guns and av grenades need a nerf. The forge gun should have damage drop off over distance. And its range shortened immensely. Cut the forge gun range and it's useless. If I hit you with a direct shot over any distance I deserved the kill, if I get you with enough splashes to kill you, then you deserved dying. You can always see exactly where it's coming from, it's a giant blue ball of light FFS. |
Crash Monster
Snipers Anonymous
1377
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Posted - 2013.09.23 15:49:00 -
[32] - Quote
KING CHECKMATE wrote:Yes Swarms need to be visible, even have the ability to be DESTROYED mid air by vehicles and infantry alike....
Chaff throwing module? Would work for dropships too. |
loumanchew
Ametat Security Amarr Empire
147
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Posted - 2013.09.23 15:52:00 -
[33] - Quote
Oh really, so hitting a 1 300 000 isk dropship once and killing it over a distance with a 40 000 isk weapon carried by infantry once makes sense to you? I want what you are smoking you poor poor baby... '' I touched it, it should die mommy!'' |
Justin Tymes
Dem Durrty Boyz Public Disorder.
402
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Posted - 2013.09.23 15:58:00 -
[34] - Quote
Makes as much sense as Gallente suits costing about 250k getting destroyed by Militia ARs in less than 2 seconds.
Price is irrelevant. |
Csikszent Mihalyi
DUST University Ivy League
219
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Posted - 2013.09.23 16:05:00 -
[35] - Quote
CharCharOdell wrote:Csikszent Mihalyi wrote:CharCharOdell wrote:Ryme Intrinseca wrote:Csikszent Mihalyi wrote:So what's the general opinion of top end PC teams. Do they never run tanks then? Fielding a tank is a mistake that gets you defeated? Strangely enough they usually field at least one tank, despite tanks being a 'joke' or 'unplayable' according to most tankers... Then how about you spend the SP and ISK to get yourself a tank and tell me how long they last. He answered my question, how is your reply even relevant to it? I would appreciate your input on the question instead. The point is that while tanks have the potential to dominate a battle, they are not isk-efficient and nobody, without a corp, can run only tanks (or drop ships) and support themselves. These are the only roles where this is a factor. It needs to be changed. Either by making tanks extremely cheap or by making them A LOT tougher. I run a callogi MD, and I've made one proto suit last through more games than a tank because infantry is far easier. If you disagree, you don't tank, and if you don't tank, you shouldn't be telling us what the role of a ta k is or if it is efficient or not.
That is odd, because you made no mention of ISK in the OP and made it sound like tanks are actually useless in PC.
Just keep going in circles... |
Crash Monster
Snipers Anonymous
1378
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Posted - 2013.09.23 16:08:00 -
[36] - Quote
Everyone who doesn't know how to change fits cries about tanks... ;) |
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