Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
881. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
The popular viewpoint seems to be that the assault rifle, as a utility weapon, should be able to beat every niche weapon hands down, whether or NOT it's beating that niche weapon in the niche weapon's element. Niche roles find themselves in often...
- by Jathniel - at 2013.03.17 03:01:00
|
882. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Okay, new post, because the last one was needlessly confrontational... The game mechanic concept of a primary utility weapon vs. secondary niche weapons is a proven and true game mechanism. But that balance is TERRIBLY off-set in favor of the AR...
- by Jathniel - at 2013.03.15 09:09:00
|
883. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
RINON114 wrote: Dude, chill out and grow up. The drawback to the assault rifle is so obvious people shouldn't have to tell you: it gets outperformed by nearly everything in every scenario at optimal. - SMG at optimal will destroy you. - HMG...
- by Jathniel - at 2013.03.15 06:58:00
|
884. [Request] Game mode: stealing clone reserves - in Feedback/Requests [original thread]
+1 OP Means more powerful sides will have to watch their back and resources more.
- by Jathniel - at 2013.03.15 04:33:00
|
885. closed beta veterans opinion now - in Feedback/Requests [original thread]
It's just about time for a new build. I think this is the longest we've gone without one.
- by Jathniel - at 2013.03.15 04:31:00
|
886. Give us night maps!! (please) - in Feedback/Requests [original thread]
LMAO I just made a thread asking for the same thing. Go figure! +1 OP. lolz
- by Jathniel - at 2013.03.15 04:28:00
|
887. [Feedback & Request] Game Immersion. New build? - in Feedback/Requests [original thread]
First the immersion: I'd like to see darker maps that encourage use of night vision or toggleable flashlights. (been mentioned already) Some maps are already dark enough to require a flashlight. (Or at least the dirt is.) I'd like to see vision ...
- by Jathniel - at 2013.03.15 04:25:00
|
888. [Request] I want this sky back - in Feedback/Requests [original thread]
+1 I want to see the Old Manus Peak thrown in with the old colors as well, every now and then. I hate seeing the Old Manus Peak in an action picture when I'm Loading, but never getting to fight there.
- by Jathniel - at 2013.03.15 03:44:00
|
889. [Request] $13 USD per month for Active/Passive and UVT Booster - in Feedback/Requests [original thread]
RINON114 wrote: Volgair wrote: I get it, company motto. DUST is not pay to win... Sure. It is, its not a secret, and rather obvious. I don't mind paying for development compensation for a game I wish to support, and Unreal 3's royalty licenc...
- by Jathniel - at 2013.03.14 04:33:00
|
890. small scale conflicts for new players - in Feedback/Requests [original thread]
I like the idea. Especially because of the 1mil SP parameter you recommend, that basically forces the blueberry to grow up and move out of mom and dad's house so to speak. a game mode, that helps new players, but that old players can't abuse. i ...
- by Jathniel - at 2013.03.13 11:11:00
|
891. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
The assault rifle can still safely outrange hmg, at 50-80m. The skills and proficiencies that push it past 100m is excessive. Think about it. The AR is dpsing the hell out of something at 100m+ meters (effectively sniper). With nearly non-existen...
- by Jathniel - at 2013.03.13 11:07:00
|
892. Scout aircraft. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Jathniel wrote: Good idea. From watching your video it would need the attachment of heavy weapons, because any kind of turret would be too large. Turrets mean omni-directional firing ability, which can't be done if...
- by Jathniel - at 2013.03.13 02:04:00
|
893. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: Jathniel wrote: Nope. Don't turn Dust into Quake. Nor CS. Those were good games in their own right, but no. Those games functioned the way they did because of the hardware limitations of their times. People made the...
- by Jathniel - at 2013.03.13 00:44:00
|
894. Anti Sniper Module - in Feedback/Requests [original thread]
Django Quik wrote: Please explain how this 'module' could possibly be justified in the context of the game. What does it do? How does it work? Why does it only affect sniper rounds? Do this and it might be a reasonable suggestion, otherwise it...
- by Jathniel - at 2013.03.12 23:49:00
|
895. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
Nope. Don't turn Dust into Quake. Nor CS. Those were good games in their own right, but no. Those games functioned the way they did because of the hardware limitations of their times. People made the best of it. Comical bunny-hoping and strafing....
- by Jathniel - at 2013.03.12 22:46:00
|
896. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
lol better yet... Let's get an Ambush mode with a fat red zone in the center dividing hostiles from friendlies; forcing everyone to use railgun tanks, sniper rifles, forge guns, and swarm launchers. Call it, "Ambush LRC", and see how many crybab...
- by Jathniel - at 2013.03.12 22:23:00
|
897. [Request] Changes to Ambush and Ambush OMS - in Feedback/Requests [original thread]
No. I'm sorry, OP. I respectfully disagree. People skilled into tanks, like yourself, are really the ONLY means of keeping ground-pounders in check. Specifically, AR users. (Only recently have some maps in Ambush OMS, been given a refreshing ch...
- by Jathniel - at 2013.03.12 22:15:00
|
898. Scout aircraft. - in Feedback/Requests [original thread]
Only a couple questions, before I make a final conclusion on it... Is the flight speed variable? How slow can it move? Since you say it won't be a VTOL craft, it would have to move pretty quick to NOT be too effective against infantry.
- by Jathniel - at 2013.03.12 04:01:00
|
899. [Suggestion] Vehicle Insurance - in Feedback/Requests [original thread]
Yeah, tanks are actually quite good. Mess around with fittings, and look at tactics, and your tank WILL come through for you. I definitely support a price drop for tanks though. Doesn't make sense, that you call in a tank, you KNOW it's probably...
- by Jathniel - at 2013.03.12 03:47:00
|
900. Scout aircraft. - in Feedback/Requests [original thread]
Good idea. From watching your video it would need the attachment of heavy weapons, because any kind of turret would be too large. Turrets mean omni-directional firing ability, which can't be done if you're piloting atst, and should only be permit...
- by Jathniel - at 2013.03.12 03:09:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |