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861. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
TokeySmugBoat wrote: Thrillhouse Van Houten wrote: Still disagree Jathniel. All this suggestion does is make a sniper long + mid range and a Shotty/HMG guy mid + close range. It won't encourage people to branch out and use the specializatio...
- by Jathniel - at 2013.03.18 08:36:00
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862. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Still disagree Jathniel. All this suggestion does is make a sniper long + mid range and a Shotty/HMG guy mid + close range. It won't encourage people to branch out and use the specialization they "want to use" but...
- by Jathniel - at 2013.03.18 08:22:00
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863. Assault Defense - in Feedback/Requests [original thread]
*facepalm* smh. i give up. niche roles will never win, with this rate of complaint. i give up. time to play as an assault. i give up.
- by Jathniel - at 2013.03.18 01:38:00
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864. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Remember the assault suit can do everything. (Starter Fits) Imagine a group of pew-pew assaults (counter-snipers), that are continously patrolling a flank, and shooting into objectives. Imagine a group of boom-boom assaults (mass drivers), that a...
- by Jathniel - at 2013.03.17 19:56:00
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865. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
TokeySmugBoat wrote: Yes, a sniper needs distance ONLY if he needs to snipe, which should be all the time, because he is a sniper , that is the role he has chosen. The CQC doesn't need to hide, he only needs to stay in close quarters, which...
- by Jathniel - at 2013.03.17 19:48:00
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866. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Protocake JR wrote: This is, honestly, a brilliant idea. Some of the racial variants could be modeled after carbines (shortened full ARs that fire the same ammunition as full ARs). These carbines could be fitted in the sidearm slot. They would ...
- by Jathniel - at 2013.03.17 19:14:00
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867. Sidearm Suggestions - in Feedback/Requests [original thread]
Some people responding to my idea talk imply a disparity that just is NOT there. They have fought Heavies and Scouts equipped with ARs before. They have seen shotgun as main, and AR as secondary already with the recent 'Black Eagle'. Not a single ...
- by Jathniel - at 2013.03.17 11:08:00
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868. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
TokeySmugBoat wrote: Vermaak Doe wrote: The point of this thread is to let full auto Ars go into a secondary slot So you are saying allow the GEK and Duvolle to be fitted as secondary. That just doesn't make sense. If you want to use an ...
- by Jathniel - at 2013.03.17 10:43:00
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869. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: ARs are useless against vehicles. ARs normally get eaten alive against HMGs or SMGs or Shottys in CQC. ARs get raped by good LRs and snipers if they can't get close enough. This suggestion sounds good on paper but...
- by Jathniel - at 2013.03.17 10:25:00
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870. [Request] A 'Mollerz' Dragonfly suit - in Feedback/Requests [original thread]
don't forget a cloaking device. lol
- by Jathniel - at 2013.03.17 06:14:00
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871. Sidearm Suggestions - in Feedback/Requests [original thread]
Important enough to get more feedback from others.
- by Jathniel - at 2013.03.17 06:13:00
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872. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Bumping. This one and Vermaak Doe's Thread Need more input on this.
- by Jathniel - at 2013.03.17 06:12:00
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873. Better sights for regular assault rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Have no fear, the AR will have greatly improved sights in the next build. .....
- by Jathniel - at 2013.03.17 05:17:00
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874. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Wojciak wrote: i think their should be a variant of the that could be a sidearm but making all ARs a sidearm is a little extreme. This is pretty much what I suggested, but the thread got buried It's a remedy to a nu...
- by Jathniel - at 2013.03.17 04:44:00
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875. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
If this topic interests you please visit: Sidearm Suggestions
- by Jathniel - at 2013.03.17 04:33:00
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876. Sidearm Suggestions - in Feedback/Requests [original thread]
Yep. I like this. Pocket shotgun. Or pocket AR. Just proposed making full-auto ARs a sidearm. Just NOW saw your thread. Genius. Starting to figure, we should just eliminate the Sidearm slot all togehter, and just go with 2 weapon slots. Let the...
- by Jathniel - at 2013.03.17 04:30:00
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877. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
This works pretty well... Look at the current CPU/PG requirements. Bursts, Tac, and officer ARs, are regulated to Primary Light Slot. Regular full autos militia, std, adv, and pro can be fit as sidearms. Keep the CPU requirements the SAME, and ...
- by Jathniel - at 2013.03.17 04:22:00
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878. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: The Black Eagle Scout Suit has that as standard. It comes at a high cost though as you lose the low power slots. Besides the Shotgun and AR combination the suit itself is nothing to shout about. The weapons are effectively ...
- by Jathniel - at 2013.03.17 04:13:00
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879. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Vermaak Doe wrote: I love it, hell I suggested something similar, but I think it'll recive a lot of hate lol because people want an even fight, unless it means an even fight against them? xD
- by Jathniel - at 2013.03.17 04:03:00
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880. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Wojciak wrote: i think their should be a variant of the that could be a sidearm but making all ARs a sidearm is a little extreme. Full-auto assault rifles only? Then bump up the damage a pinch for the Burst and Tac? (pinch being 5-7 damage) ...
- by Jathniel - at 2013.03.17 03:59:00
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