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21. CCP plz absolutely no respecs - in General Discussions [original thread]
Bojo The Mighty wrote: J-Lewis wrote: Respecs undo the most common incentive to log on: character progress. From a designers standpoint; respecs are an absolute nightmare. Every time you issue a respec, you are sacrificing how much longer p...
- by J-Lewis - at 2014.01.16 01:25:00
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22. CCP plz absolutely no respecs - in General Discussions [original thread]
Respecs undo the most common incentive to log on: character progress. From a designers standpoint; respecs are an absolute nightmare. Every time you issue a respec, you are sacrificing how much longer players are going to stick around to unlock n...
- by J-Lewis - at 2014.01.16 00:51:00
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23. Tiercide - in General Discussions [original thread]
Aizen Intiki wrote: I approve of tiercide, but that description of it isn't really right. tech 2 hulls wouldn't have those. They would be focued around one central idea, and would do it different way. For example, logistics ships wouldn't have ...
- by J-Lewis - at 2014.01.13 11:32:00
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24. Tiercide - in General Discussions [original thread]
What is being suggested and clamored for can be summarized as follows: Tiers (STD, ADV, PRO) are replaced by "specialization lines" (Attack, Combat, Disruption, Support). The argument against tiers is that it is subject to power creep; PRO suits...
- by J-Lewis - at 2014.01.13 00:27:00
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25. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Sole Fenychs wrote: Vulcanus Lightbringer wrote: ORIGINAL DROPSUIT COMMAND TREE and RACIAL SUIT LINES? They work for me. I simply get 404s. It seems like a plus is added at the end of the url. For whatever reason. Fixed, there was a sp...
- by J-Lewis - at 2014.01.09 18:28:00
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26. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
To be honest, the new suit bonuses look a million times better than what we used to* have (at least to me). It's not so much the actual bonuses, but rather that they are consistent across races. On the downside, the addition of racial suits and t...
- by J-Lewis - at 2014.01.09 12:37:00
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27. its time to make swarms equipment - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: your missing the point. i can take that rpg and fire it at a person and kill them. what i cannot do is get a lock on weapon designed to lock onto vehicles to kill a person. this is the issue with av weapons at the moment.. ...
- by J-Lewis - at 2013.12.14 22:39:00
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28. its time to make swarms equipment - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: J-Lewis wrote: ADAM-OF-EVE wrote: J-Lewis wrote: Light AV in general should be equipment. Grenades remain grenades, but swarms and plasma cannons should go in equipment. Of course, they should not have more than one...
- by J-Lewis - at 2013.12.14 21:10:00
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29. its time to make swarms equipment - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: J-Lewis wrote: Light AV in general should be equipment. Grenades remain grenades, but swarms and plasma cannons should go in equipment. Of course, they should not have more than one clips worth of spare ammo, and thus be ...
- by J-Lewis - at 2013.12.14 19:27:00
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30. its time to make swarms equipment - in Feedback/Requests [original thread]
Light AV in general should be equipment. Grenades remain grenades, but swarms and plasma cannons should go in equipment. Of course, they should not have more than one clips worth of spare ammo, and thus be reliant on hives.
- by J-Lewis - at 2013.12.14 16:59:00
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31. History repeats itself - in General Discussions [original thread]
HAVs are the only vehicle type that do not inherently have the majority of their turret damage output separated from the driver.
- by J-Lewis - at 2013.12.14 16:41:00
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32. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Cosgar wrote: J-Lewis wrote: Cosgar wrote: When it takes one person to move a dropsuit while it takes another to aim and shoot, I'll agree to this. It's only been two days and the crazy ass suggestions are already coming in. Wait for a ta...
- by J-Lewis - at 2013.12.13 07:27:00
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33. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Cosgar wrote: When it takes one person to move a dropsuit while it takes another to aim and shoot, I'll agree to this. It's only been two days and the crazy ass suggestions are already coming in. Wait for a tank's modules to go down and they're...
- by J-Lewis - at 2013.12.13 06:12:00
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34. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Incidentally, module activators should also be split between driver, gunner and commander. This opens the possibility of giving tanks more slots overall. The driver can activate movement related modules. The gunner can activate weapon upgrades. ...
- by J-Lewis - at 2013.12.12 19:39:00
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35. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
The reason tanks are crewed by 3 is specifically to split up the burden of operating it effectively. A Tank crew consists of a Driver, a Gunner and a Commander. The Commander is the seniormost member of the crew. The commander scans the surround...
- by J-Lewis - at 2013.12.12 03:55:00
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36. unban me from FW, give me back caldari FW lvl 2, and give me back 400k isk back ... - in General Discussions [original thread]
Hee! I wonder if a couple of mercs stood under the incoming Python for just this purpose... Let the metagaming begin!
- by J-Lewis - at 2013.12.11 22:58:00
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37. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
+4 because for some reason I didn't months ago.
- by J-Lewis - at 2013.12.09 02:05:00
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38. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
I think it's worth deepening the damage ratios against shields and armor to specific resistance profiles, which should be modifiable with modules. It could be beneficial for the user experience to be able to tank your shields specifically against...
- by J-Lewis - at 2013.12.06 01:50:00
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39. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: I like many of the ideas here, and I choose think that CCP is working on some sort of restructuring - I feel I've read it somewhere... oh yeah, it was on their weekly reports listing something about worthless skills ...
- by J-Lewis - at 2013.11.26 01:29:00
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40. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Just checking in to point out that the Turret Operation tree is by far the largest skill category when it only contains a third or less of the total vehicle content. It's the same disease that the infantry tree currently "enjoys". I was hoping ev...
- by J-Lewis - at 2013.10.23 06:45:00
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