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101. 1.3 patch notes are up - in General Discussions [original thread]
From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits. So I'm wondering if this will manifest as rag-dolling (or pushing) and ...
- by J-Lewis - at 2013.07.24 09:59:00
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102. Heavy Minmatar Dropsuit - in General Discussions [original thread]
Might be new content for 1.4 if we're lucky.
- by J-Lewis - at 2013.07.24 09:05:00
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103. 1.3 patch notes are up - in General Discussions [original thread]
Thank you so much for posting, CCP Wolfman. Would it be possible to ask for a sticky Dev thread in Feedback & Requests on the topic of upcoming vehicle changes; a la https://forums.eveonline.com/default.aspx?g=posts&t=260029 ? Ideally ...
- by J-Lewis - at 2013.07.24 08:11:00
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104. The Plasma Cannon is fine tbh - in General Discussions [original thread]
No
- by J-Lewis - at 2013.07.24 07:24:00
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105. Unpopular Opinion: Tanks are balanced - in General Discussions [original thread]
I think its a lack of consistency in how much resistance you meet as a tanker that causes the most problems. Some matches are complete routs; you go 30/0 because no one had enough AV to stop you. The next game you could be staring down the barrel ...
- by J-Lewis - at 2013.07.23 18:36:00
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106. My opinion about the GN-13 Flaylock - in General Discussions [original thread]
Cosgar wrote: J-Lewis wrote: Cosgar wrote: 8213 wrote: I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Scrambler and Bolt pistols say "Hi" ...
- by J-Lewis - at 2013.07.23 14:49:00
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107. My opinion about the GN-13 Flaylock - in General Discussions [original thread]
Cosgar wrote: 8213 wrote: I direct hit with a Proto Flaylock caused me 560+ damage... the fact is: its a secondary, no secondary should be able to be a one-hit-kill. Scrambler and Bolt pistols say "Hi" Hey Cosgar, what's your opinion on...
- by J-Lewis - at 2013.07.23 11:24:00
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108. CCP- watch this video made by CEOPryex - in General Discussions [original thread]
Cosgar wrote: Killar-12 wrote: Cosgar wrote: Ansiiis The Trustworthy wrote: In my honest opinion I'd like to say that you misinterpret the lecture on powercreep. CCP didn't make AV strong because they wanted to do a quick job of it. Th...
- by J-Lewis - at 2013.07.23 07:54:00
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109. CCP- watch this video made by CEOPryex - in General Discussions [original thread]
ZDub 303 wrote: His point on the inability to switch up gameplay is really good though. It's the reason why a lot of people are quitting and why ill probably end up burning out here soon too. This is the exact reason I've been ranting about...
- by J-Lewis - at 2013.07.22 22:41:00
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110. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
WTB Reverse Mullet
- by J-Lewis - at 2013.07.22 21:32:00
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111. An Idea for armor tanking. - in General Discussions [original thread]
Cosgar wrote: The only problem with this is that shield tankers are still going to benefit from plates more than armor tankers. We need armor tanking suits to have armor related bonuses to give them an edge or all we'll be doing is adding more ...
- by J-Lewis - at 2013.07.22 17:24:00
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112. I can't do it anymore ... - in General Discussions [original thread]
Alaika Arbosa wrote: The Attorney General wrote: But if long term players couldn't group up and beat up on noobs/scrubs, this wouldn't be New Eden! CCP wanted it this way, it was only after 6 months of people warning about how badly this wo...
- by J-Lewis - at 2013.07.22 16:35:00
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113. CCP, CPM - is this business as usual? - in General Discussions [original thread]
Remove gear tiers. Introduce customization mechanics. Move weapon variations into weapon modding. Vanity items become AUR and Event type exclusives to replace "early unlock" and BPOs. Realize that more people will pay through the nose for hats an...
- by J-Lewis - at 2013.07.22 16:20:00
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114. Armor Tanks and dealing with them. - in General Discussions [original thread]
gbghg wrote: +1 op good read, but personally I'm in favour of removing all proto and advanced gear from the game permanently, and balancing all the standard gear against one another, it would make the game balancing easier and it would make the...
- by J-Lewis - at 2013.07.22 15:45:00
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115. Petition for Chromosome back! - in General Discussions [original thread]
SILVERBACK 01 wrote: J-Lewis wrote: The Robot Devil wrote: They call it a Beta because it is not the game. It's still not the game. wheres my respec then? You don't want that respec anyway. Denial 101
- by J-Lewis - at 2013.07.22 15:31:00
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116. Petition for Chromosome back! - in General Discussions [original thread]
The Robot Devil wrote: They call it a Beta because it is not the game. It's still not the game.
- by J-Lewis - at 2013.07.22 14:55:00
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117. What will the next expansion be called? - in General Discussions [original thread]
DUST 514: Didn't want that respec anyway.
- by J-Lewis - at 2013.07.22 14:50:00
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118. CCP can you remove the splash radius buff on Mass Drivers? - in General Discussions [original thread]
Do splash weapons deal less damage over range? If I'm 0.1m outside the splash radius, do I take 0 damage? If I'm 0.1m inside the splash radius, do I take full damage? If it doesn't already, splash damage should use the weapon range system.
- by J-Lewis - at 2013.07.22 10:17:00
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119. I deserve and demand a respec because things changed. - in General Discussions [original thread]
RedRebelCork wrote: If they chopped and changed swathes of items in EVE like they do in Dust you can bet your ass there would be some Burn Jita type antics going on. The respec post Uprising was essential in order not to alienate players who ha...
- by J-Lewis - at 2013.07.22 09:06:00
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120. Damage modifiers, why??? - in General Discussions [original thread]
I disagree that they should be removed until the above points are 'fixed'. The reason for that is that we'll just end up with another Skirmish 1.0 situation. Besides this, I don't think there needs to be a bonus-malus for damage modifiers; just ...
- by J-Lewis - at 2013.07.22 07:29:00
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