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61. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Talbain Sigmund wrote: J-Lewis wrote: Do you mind if I use your dropbox link temporarily in the OP? Have at it. Pretty sure there's no copyright on my weak ass MSpaint skill. I've added your idea to the OP. I've also removed the Pro...
- by J-Lewis - at 2013.08.13 15:12:00
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62. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Talbain Sigmund wrote: I'd swap the drop suit tree to include racial and dropsuit classes separately. All medium drop suits follow a certain functionality just the same as heavy and lights. If you know how to use an Amarr heavy why wouldn't yo...
- by J-Lewis - at 2013.08.13 06:43:00
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63. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: J-Lewis wrote: Yes, that would certainly be a more conservative approach. However, as I pointed out in the OP, the actual act of restructuring the skill tree is the easy part. One dev can do it in a day or two a...
- by J-Lewis - at 2013.08.12 18:45:00
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64. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: In the interest of keeping the discussion alive, I thought about how the current skilltree could be improved but with the least amount of work. As much as I want one of the trees that we've come up with in this thre...
- by J-Lewis - at 2013.08.12 12:11:00
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65. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Terry Webber wrote: Hey, J-Lewis, do you remember my vehicle skill tree thread? Can you make a visual representation of it? I'm not going bump it anytime soon but if I have to, the representation would help a lot. Depends how busy things get ...
- by J-Lewis - at 2013.08.11 19:30:00
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66. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: J-Lewis wrote: This weekend's updates: VL'S MODIFIED TECH LINES - by Vulcanus Lightbringer Pros: Only adds one skill per weapon. Paths of least resistance. Encouraged diversification. Breeds more adaptive playe...
- by J-Lewis - at 2013.08.10 19:24:00
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67. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
This weekend's updates: J-Lewis wrote: VL'S MODIFIED TECH LINES - by Vulcanus Lightbringer Pros: Only adds one skill per weapon. Paths of least resistance. Encouraged diversification. Breeds more adaptive players. Compatible with current "no...
- by J-Lewis - at 2013.08.10 15:59:00
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68. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Scottie MaCallan wrote: just wanted to post to say I absolutely love this thread. Also, as for the OP, MODIFIED EVE - definitely my favorite alternative to the current dropsuit tree, the prereqs aren't too bad, and I'm assuming it would requi...
- by J-Lewis - at 2013.08.10 09:12:00
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69. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Spademan wrote: J-Lewis wrote: More additions on Sunday (a modified EVE style tree for weaponry and another Dropsuit Command tree). Just a thought, you've included the weaponry skill tree but I don't think you included the mentioned Drops...
- by J-Lewis - at 2013.08.10 08:41:00
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70. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Okay, this I can work with. I'll polish it up, add some clarification text, and add it to the OP. Thanks a lot!
- by J-Lewis - at 2013.08.09 16:53:00
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71. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: I made my own tree, refer to my previous post (the long-ass one) to see what goes where. It's not as fancy as J-Lewis' but it works, I think... http://i.imgur.com/BpSv7FL.jpg Laser: Orange Missile: Red Plasma:...
- by J-Lewis - at 2013.08.09 14:00:00
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72. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Can't believe I've been missing this thread. Nice work, J-Lewis. CCP needs to redesign the skill tree but unfortunately I don't foresee that happening anytime soon. You've hit quite a number of problems square on t...
- by J-Lewis - at 2013.08.07 15:37:00
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73. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Spademan wrote: Good to know you're still at it, just one comment on the new proposed weapon tree, it seems like it would take the heavy's a bit too long and too much unnecessary sp to get their weapons Heavies shouldn't be regarded as stand...
- by J-Lewis - at 2013.08.07 12:54:00
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74. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Wow, I really missed my own deadline didn't I... Anyway, better four days late than never! Update time! 1. Added the following entry to the Weaponry Skill Tree post: J-Lewis wrote: MODIFIED EVE ONLINE MODEL - by J-Lewis Pros: No new skills n...
- by J-Lewis - at 2013.08.06 14:17:00
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75. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
Tharak Meuridiar wrote: J-Lewis wrote: Tharak Meuridiar wrote: I HATE this idea. Maybe this means something to a scout but as a heavy, that penalty is worthless. It's not like a blind man standing on another continent can't see us alrea...
- by J-Lewis - at 2013.08.01 06:45:00
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76. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
Tharak Meuridiar wrote: I HATE this idea. Maybe this means something to a scout but as a heavy, that penalty is worthless. It's not like a blind man standing on another continent can't see us already. But sacrificing some if the little speed ...
- by J-Lewis - at 2013.07.31 08:08:00
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77. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Damus Trifarn wrote: One thing I would consider adding would be a "related skills" bonus that would allow you to receive slight SP requirement drop for certain skills related to other skills. For example, take armor plates and a Gallente drop...
- by J-Lewis - at 2013.07.30 23:28:00
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78. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Terry Webber wrote: I made a vehicle skill tree feedback thread here . Go check it out. The vehicle tree is in much less of a pickle. The only tree less in need than the vehicle tree is the corp management tree - for now. The turret operatio...
- by J-Lewis - at 2013.07.29 23:50:00
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79. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
A bump a day keeps the necromancer at bay. (To be replaced with a reply to Django's above post )
- by J-Lewis - at 2013.07.27 18:48:00
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80. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Django Quik wrote: There are some skills that should not be considered including (or re-including), like the sharpshooter range increase skill. This was removed because it simply became a skill that everyone had to have. Same as skilling weapon...
- by J-Lewis - at 2013.07.26 10:57:00
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