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161. A CCP response story: would be funny if it wasn't frustrating - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Eterne wrote: One of the issues with those feedback threads is it distills a great deal of discussion down into a one-line summary. The passive bonus not applying to the Assault Scrambler Rifle is known and...
- by J-Lewis - at 2013.07.17 11:47:00
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162. Is Brandon Laurion... - in General Discussions [original thread]
It's Brandon Lauri no btw, you might have missed that in your hurry to badpost. Yeah no, plans change, and there's absolutely no hurry; DUST is already the laughing stock of FPSes, repairing that is going to take years. I'll be sticking around f...
- by J-Lewis - at 2013.07.17 11:41:00
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163. A CCP response story: would be funny if it wasn't frustrating - in General Discussions [original thread]
Aero Yassavi wrote: J-Lewis wrote: There's nothing worse than waiting those last 0.2 seconds for your scrambler rifle to charge... I wonder if anyone who uses the scrambler rifle even fires the charge shot within 0.2 seconds of it f...
- by J-Lewis - at 2013.07.17 11:33:00
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164. A CCP response story: would be funny if it wasn't frustrating - in General Discussions [original thread]
IamI3rian wrote: As for vehicles, we'll be saying something about them in the next day or two. Thank you sir. Pilot suits too, please? I'll pay you 1,000,000 ISKIES! --- Remember: IamI3rian told ya. Enemy MCC shields... failed Pilot ...
- by J-Lewis - at 2013.07.17 11:13:00
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165. A CCP response story: would be funny if it wasn't frustrating - in General Discussions [original thread]
There's nothing worse than waiting those last 0.2 seconds for your scrambler rifle to charge...
- by J-Lewis - at 2013.07.17 10:42:00
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166. I really didn't know about these videos... - in General Discussions [original thread]
hooc order wrote: Pandora Mars wrote: ...and now I feel... upset. http://www.youtube.com/watch?v=Gw0gOjOWDuI http://www.youtube.com/watch?v=jzVjggarRns I started playing DUST this year for a mere coincidence, I just downloaded with a ...
- by J-Lewis - at 2013.07.17 10:30:00
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167. A simple fix (Assault Logi) - in General Discussions [original thread]
What would be the reaction of the current Logi player base if Logistics were changed to be field medics, instead of support? Like, a 30% per level bonus to repair tool range and power for the Logistics skill bonus, and the addition of shield repa...
- by J-Lewis - at 2013.07.17 10:12:00
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168. Were dumbfire swarm launchers Op or something? - in General Discussions [original thread]
Splash damage is already only 19 points of damage per rocket. Is anyone going to make a fuss about 120 splash damage per volley at proto tier?
- by J-Lewis - at 2013.07.17 09:16:00
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169. A simple fix (Assault Logi) - in General Discussions [original thread]
Justin Tymes wrote: Wait did someone actually claim Gallente Logi suits to be OP because of Ferroscale plates, which are inferior to Complex Shield mods, and Basic Armor Plates? Standard Gallente Logi suit is trash, Advanced is barely any bet...
- by J-Lewis - at 2013.07.16 17:37:00
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170. A simple fix (Assault Logi) - in General Discussions [original thread]
Sloth9230 wrote: Nemo Bluntz wrote: it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage ...
- by J-Lewis - at 2013.07.16 17:35:00
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171. WTF? CCP are you serious?? GǣCavityGǥ M2 Contact Locus Grenade 20 AUR 10 AUR [50%... - in General Discussions [original thread]
Iron Wolf Saber wrote: Logi Bro wrote: Iron Wolf Saber wrote: Word of Warning, Do not stock up on them. 9 words, more info than CCP has given us since the release of contact nades. Well I don't want you guys feel like you got ripped...
- by J-Lewis - at 2013.07.16 17:30:00
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172. A simple fix (Assault Logi) - in General Discussions [original thread]
Sloth9230 wrote: Nemo Bluntz wrote: stlcarlos989 wrote: Nemo Bluntz wrote: [quote=Cosgar] Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some o...
- by J-Lewis - at 2013.07.16 17:02:00
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173. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: stlcarlos989 wrote: Nemo Bluntz wrote: [quote=Cosgar] Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both....
- by J-Lewis - at 2013.07.16 16:57:00
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174. A simple fix (Assault Logi) - in General Discussions [original thread]
Cosgar wrote: Daxxis KANNAH wrote: Which medic goes running into a hot zone with no cover fire to save people. I never liked this argument. And you dont have to revive, you can choose to die and pop another clone if an area is overrun. ...
- by J-Lewis - at 2013.07.16 16:43:00
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175. Amarr Logistics Suit - in General Discussions [original thread]
There's an Amarr Logistics Suit? My condolences, I didn't know.
- by J-Lewis - at 2013.07.16 15:54:00
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176. Seriously....? - in General Discussions [original thread]
Pubs. Pubs never change.
- by J-Lewis - at 2013.07.16 10:24:00
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177. The real easy-mode - in General Discussions [original thread]
Crash Monster wrote: Are you saying I should just fit two Toxin's on my Dragonfly and burn clone? I do this all the time. I still hate BPOs.
- by J-Lewis - at 2013.07.15 21:07:00
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178. factional gear and weapons - in General Discussions [original thread]
Cyrius Li-Moody wrote: Xocoyol Zaraoul wrote: Amusingly, it's possible for the Ammar to run pure suits, anywho I'd love to see the full racials come out. but they can't catch a taxi in an Amarr LAV. And they don't have the Amarrian Mi...
- by J-Lewis - at 2013.07.15 08:17:00
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179. PING -> Tranquility - in General Discussions [original thread]
TQ 27 EU 16 US 140 AS 359 AU 331 And here I wanted to play with the Aussies! :(
- by J-Lewis - at 2013.07.14 19:17:00
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180. Turn speed limits: Gotta go - in General Discussions [original thread]
Has anyone brought up the idea of splitting this into weapon and suit tracking? E.g. Give weapons a "tracking speed" -like stat which affects aim speed? A light suit with a sidearm turns the fastest (current light turn speed), a heavy suit with a...
- by J-Lewis - at 2013.07.14 10:36:00
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