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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
115
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Posted - 2013.09.01 19:28:00 -
[91] - Quote
All this talk about upgrades got me thinking about adapting my modified tech lines tree.
The picture is quite small, but the tree itself is enormous.
http://i.imgur.com/ofqowUC.jpg
Oh, and I don't expect a dropbox for this. It's just too big, all did was add an upgrade branch to each technology and I moved AV weapons ahead one step and heavy weapons back one.
Row 1 Weaponry
Row 2 Explosives Hybrid Laser Missile Projectile
Row 3 Demolitions Grenadier Railgun Upgrades "Bolt Pistol" "Rail Rifle" Plasma Upgrades "Ion Pistol" Assault Rifle Plasma Cannon Laser Upgrades Scrambler Pistol Scrambler Rifle Missile Upgrades Flaylock Pistol "Missile Rifle" Swarm Launcher Projectile Upgrades "Projectile Pistol" "Combat Rifle"
Row 4 Railgun Upgrade #1 Advanced Railgun Upgrades Railgun Upgrade #2 Nova Knife "Magsec SMG" Sniper Rifle Forge Gun Plasma Upgrade #1 Advanced Plasma Upgrades Plasma Upgrade #2 Shotgun Laser Upgrade #1 Advanced Laser Upgrades Laser Upgrade #2 Laser Rifle Missile Upgrade #1 Advanced Missile Upgrades Missile Upgrade #2 Projectile Upgrade #1 Advanced Projectile Upgrades Projectile Upgrade #2 Submachine GUn "Precision Rifle" Mass Driver Heavy Machinegun
Row 5 Railgun Upgrade #3 Railgun Upgrade #4 Plasma Upgrade #3 Plasma Upgrade #4 Laser Upgrade #3 Laser Upgrade #4 Missile Upgrade #3 Missile Upgrade #4 Projectile Upgrade #3 Projectile Upgrade #4
Note: I added all the unreleased weapons from the wiki. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
298
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Posted - 2013.09.15 10:10:00 -
[92] - Quote
Attempted revival of the thread because it's kind of a big deal. |
J-Lewis
Edimmu Warfighters Gallente Federation
309
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Posted - 2013.09.15 17:29:00 -
[93] - Quote
I'll get stuff updated in the next week or so; sorry about the hiatus, I've been busy moving. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
300
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Posted - 2013.09.15 19:53:00 -
[94] - Quote
J-Lewis wrote:I'll get stuff updated in the next week or so; sorry about the hiatus, I've been busy moving.
No apologies needed, I just thought a reminder could be useful. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1763
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Posted - 2013.09.23 20:32:00 -
[95] - Quote
This thread needs some blue tag. |
J-Lewis
Edimmu Warfighters Gallente Federation
309
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Posted - 2013.09.23 22:51:00 -
[96] - Quote
Iskandar Zul Karnain wrote:This thread needs some blue tag. Yeah, that'd be nice, might give the thread a kick in activity. I've had a bit of difficulty* recently with finding the motivation to get this thread going places (garnering support for this is a fight uphill). You're all very welcome to keep posting, and of course, if you can make a tree and upload it to an image service and post a link, I'll add it to the OP.
Obviously it's not a big enough issue to attract a self sustaining critical mass of posters, so feel free to link this thread to your friends and corps whenever the discussion comes up internally. The extra posting might get me motivated too- well, at least they'll get free likes...
So I guess it's a case of "Wake me when you need me".
*That's an understatement unfortunately.
PS: Gah, this post feels like "sry peeps, it's dead". It's not, I'm still here. I read and like the posts and I appreciate the goodwill and enthusiasm that you all put into your posts. As always: Thanks for caring. |
It's hAmarr Time
Tal-Romon Legion Amarr Empire
0
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Posted - 2013.09.30 01:51:00 -
[97] - Quote
Up! |
Zan Azikuchi
G.R.A.V.E
23
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Posted - 2013.11.06 11:09:00 -
[98] - Quote
BUMP |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
458
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Posted - 2013.11.11 06:14:00 -
[99] - Quote
I like many of the ideas here, and I choose think that CCP is working on some sort of restructuring - I feel I've read it somewhere... oh yeah, it was on their weekly reports listing something about worthless skills and what not. This also gives rumors to a possible respec in the future.
Regardless I think you should rename the thread and create a post as best you can to give visual representation to the subject matter. My business experience leads me to believe this would help. Remember -
1. Make it easy for your audience to get the info they want, a link defeats that purpose and all but the most dedicated move on.
2. Have the information up front. The reasons and proposal history can wait. If the organized information isn't readily available in 3 seconds the common browser will move on.
3. Title shift. The title advertises to the intellectual - many of the smart ones that think about these things - and you need attention. Think tank implies work and we subconsciously avoid that. Go for the quick reaction and quick comment to make it a hot topic. Making the title similar - as it is - to the others about skill re-balancing or class balancing or weapon balancing will lead more of your desired audience here. Those and logi v. assault threads are the most popular.
4. Visual appeal. Walls of text rarely accomplish anything. Stream lining phrasing to communicate only the essential to give a good white and black space flow increases the ability to read any post.
Incorporating these elements with in the first post should increase traffic. There are already some well named commentators out here. IF this doesn't help you will have lost nothing. If it does contact me for further advertisement representation. And, as this is my opinion fee free to insult my ideas, give me the finger, and tell me to get the hell out... gosh I love forums. |
J-Lewis
Edimmu Warfighters Gallente Federation
319
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Posted - 2013.11.26 01:29:00 -
[100] - Quote
RedBleach LeSanglant wrote:I like many of the ideas here, and I choose think that CCP is working on some sort of restructuring - I feel I've read it somewhere... oh yeah, it was on their weekly reports listing something about worthless skills and what not. This also gives rumors to a possible respec in the future.
Regardless I think you should rename the thread and create a post as best you can to give visual representation to the subject matter. My business experience leads me to believe this would help. Remember -
1. Make it easy for your audience to get the info they want, a link defeats that purpose and all but the most dedicated move on.
2. Have the information up front. The reasons and proposal history can wait. If the organized information isn't readily available in 3 seconds the common browser will move on.
3. Title shift. The title advertises to the intellectual - many of the smart ones that think about these things - and you need attention. Think tank implies work and we subconsciously avoid that. Go for the quick reaction and quick comment to make it a hot topic. Making the title similar - as it is - to the others about skill re-balancing or class balancing or weapon balancing will lead more of your desired audience here. Those and logi v. assault threads are the most popular.
4. Visual appeal. Walls of text rarely accomplish anything. Stream lining phrasing to communicate only the essential to give a good white and black space flow increases the ability to read any post.
Incorporating these elements with in the first post should increase traffic. There are already some well named commentators out here. IF this doesn't help you will have lost nothing. If it does contact me for further advertisement representation. And, as this is my opinion fee free to insult my ideas, give me the finger, and tell me to get the hell out... gosh I love forums.
I did take most of this into consideration at the time: everyone was raging (logi'saults) and I didn't feel that attempting to harness that outrage was a good idea, since I wanted calm and composed proposals at the time.
That time may have passed however. Perhaps this is an issue that cannot be resolved without some measure of crowd pressure; it might be something the more prominent faces of the community have to champion to see change. I'm happy for the changes Dust is seeing, but I just haven't been logging in.
I still want to see the changes happen, so that's why I'd gladly pass the torch to whoever will take it. Maybe I'll do it myself one day, who knows...
Whatever the case, the content in the OP remains available for anyone to use for their own work.
Thanks for posting. |
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Ulysses Knapse
duna corp
636
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Posted - 2013.11.26 03:02:00 -
[101] - Quote
Eh, I'll give this a try! :D With even more EVE flair than the last guy ;D
Also, this is probably more suited to the game if they add the standard EVE Tech system, but it still works without it.
ULYSSES KNAPSE's MEGA EVE-BASED SKILL TREE:
Weaponry (x1) --Hybrid Weapon Operation (x2) [1] ----Handheld Blaster Specialization (x4) [5] ----Handheld Railgun Specialization (x4) [5] --Laser Weapon Operation (x2) [1] ----Handheld Beam Laser Specialization (x4) [5] ----Handheld Pulse Laser Specialization (x4) [5] --Projectile Weapon Operation (x2) [1] ----Handheld Autocannon Specialization (x4) [5] ----Handheld Artillery Specialization (x4) [5] --Missile Weapon Operation (x2) [1] ----Handheld Rocket Specialization (x4) [5] ----Handheld Seeker Specialization (x4) [5] --Explosives Operation (x2) [3] ----Grenadier (x2) [1] ----Demolitions (x4) [3] --Handheld Weapon Upgrades (x2) [2]
Dropsuit Command (x1) --Gallente Dropsuits (x4) [1] --Caldari Dropsuits (x4) [1] --Minmatar Dropsuits (x4) [1] --Amarr Dropsuits (x4) [1] --Advanced Dropsuit Command (x2) [5] ----Scout Dropsuits (x6) [1] ----Pilot Dropsuits (x6) [1] ----Assault Dropsuits (x6) [1] ----Logistics Dropsuits (x6) [1] ----Crusader Dropsuits (x6) [1] ----Sentinel Dropsuits (x6) [1] ----Commando Dropsuits (x6) [1]
In parentheses would be the skill rank, in brackets is the skill level prerequisite.
The skill rank might not be optimal, because they're mostly just numbers I pulled out of my arse.
CURRENT TECH SYSTEM: Standard Weapons require "(Type) Weapon Operation, I" Advanced Weapons require "(Type) Weapon Operation, III" Prototype Weapons require "Handheld (Type) Specialization, I" Basic Standard Dropsuits require "(Faction) Dropsuits, I" Basic Advanced Dropsuits require "(Faction) Dropsuits, III" Basic Prototype Dropsuits require "(Faction) Dropsuits, V" Specialized Standard Dropsuits require "(Faction) Dropsuits, I" and "(Specialization) Dropsuits, I" Specialized Advanced Dropsuits require "(Faction) Dropsuits, III" and "(Specialization) Dropsuits, III" Specialized Prototype Dropsuits require "(Faction) Dropsuits, V" and "(Specialization) Dropsuits, V"
EVE TECH SYSTEM: Tech I Weapons require "(Type) Weapon Operation, I" Tech II Weapons require "Handheld (Type) Specialization, I" Tech I Dropsuits require "(Faction) Dropsuits, I" Tech II Dropsuits require "(Faction) Dropsuits, V" and "(Specialization) Dropsuits, I"
It's been streamlined to reduce the amount of skills needed to near minimum. I intentionally left out size, and other complications. Sidearms use the exact same skills as Heavy Weapons, and Light Frames the exact same skills as Heavy Frames (except for specializations). This is a good thing, since it keeps you from wasting all your skillpoints in one area and then finding out you don't like it later on, and have nothing to fall back on. It also strengthens factional ties. If you skill into Gallente Assault, you're more likely to skill into Gallente Logistics next, rather than Caldari Logistics. Same goes for the weapons.
Also, as I said before, it works better with the EVE Tech system.
Humanity is the personification of change.
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
121
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Posted - 2013.11.26 03:23:00 -
[102] - Quote
You ( all ) are doing a GREAT JOB keep up the good work . I was skeptical until I started to read and compute your figures . This is some great stuff and it's well thought out and planned from the feedback from others and so on . This is what I'm looking for in the Matchmaking discussion because this will do more good and create a greater leap with more positive feedback from people who care about the matter at hand .
Great work people . Thanks for the extra inspiration .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
535
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Posted - 2014.01.08 15:19:00 -
[103] - Quote
I want to see if one last bump will breathe life into this old horse.
I am part shovel, part man, full scout, and a little bit special.
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
149
|
Posted - 2014.01.08 15:37:00 -
[104] - Quote
Maybe it will, but given the outrage regarding the potential new suit bonuses I wouldn't bet on it. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
535
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Posted - 2014.01.08 16:09:00 -
[105] - Quote
Well I thought maybe with all the renewed interest in suits and their respective skills people might give this a look.
I am part shovel, part man, full scout, and a little bit special.
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
149
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Posted - 2014.01.08 16:23:00 -
[106] - Quote
One can always hope. |
J-Lewis
Edimmu Warfighters Gallente Federation
328
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Posted - 2014.01.09 12:37:00 -
[107] - Quote
To be honest, the new suit bonuses look a million times better than what we used to* have (at least to me). It's not so much the actual bonuses, but rather that they are consistent across races.
On the downside, the addition of racial suits and the Magsec SMG and Bolt Pistol will add another 10 million SP to the weaponry tree alone.
I don't think the skill tree will be tweaked at the same time as these items are added, unfortunately.
*read: currently |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
47
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Posted - 2014.01.09 13:46:00 -
[108] - Quote
The links to the redesigns don't seem to work. I tried the first two in the second post. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
158
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Posted - 2014.01.09 14:24:00 -
[109] - Quote
J-Lewis wrote:To be honest, the new suit bonuses look a million times better than what we used to* have (at least to me). It's not so much the actual bonuses, but rather that they are consistent across races.
On the downside, the addition of racial suits and the Magsec SMG and Bolt Pistol will add another 10 million SP to the weaponry tree alone.
I don't think the skill tree will be tweaked at the same time as these items are added, unfortunately.
*read: currently
Given that the bonuses aren't final (supposedly) I've yet to decide whether I like them or not. And no, it probably won't be reworked.
Sole Fenychs wrote:The links to the redesigns don't seem to work. I tried the first two in the second post.
ORIGINAL DROPSUIT COMMAND TREE and RACIAL SUIT LINES? They work for me.
As for discussing possible new skilltrees, Spademans tree has grown on me (pun intended). It's easy to understand yet quite robust and future-proof. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
47
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Posted - 2014.01.09 17:23:00 -
[110] - Quote
Vulcanus Lightbringer wrote: ORIGINAL DROPSUIT COMMAND TREE and RACIAL SUIT LINES? They work for me.
I simply get 404s. It seems like a plus is added at the end of the url. For whatever reason. |
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J-Lewis
Edimmu Warfighters Gallente Federation
330
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Posted - 2014.01.09 18:28:00 -
[111] - Quote
Sole Fenychs wrote:Vulcanus Lightbringer wrote: ORIGINAL DROPSUIT COMMAND TREE and RACIAL SUIT LINES? They work for me.
I simply get 404s. It seems like a plus is added at the end of the url. For whatever reason. Fixed, there was a space at the end of the url bracket. If it is considered part of the url, browsers will usually interpret it as a + (or it could be DUST forum side). |
Dunce Masterson
Savage Bullet
11
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Posted - 2014.01.09 20:54:00 -
[112] - Quote
Since dust and eve really seem to like the number 5 why is the base cost of skills not 5,000?
would it break the game if they reduced the cost of the 1x skills to 5k? |
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