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Spectral Clone
Dust2Dust. Top Men.
706
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Posted - 2013.11.30 10:22:00 -
[121] - Quote
Damn Cat, thats an excessive amount of work!
Good job.
I support this idea, as I have been propagating that the basic suit and specializations should have a purpose in this game. Otherwise the SP for basic frames are just wasted (SP sink), since you will never use that suit. Specialized suits has to have significant tradeoffs (like logistics doesn-Št have today) to become better at one thing, and worsr at another.
Lets get a DEV in here already!
KDR > ALL
ME > KDR
ME > ALL
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Mad Mav
Brotherhood of the Commissioned
240
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Posted - 2013.11.30 11:56:00 -
[122] - Quote
Great work Cat! Sadly don't see this coming to fruition but hey, we can dream. :D
Si vis pacem, para bellum.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
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Posted - 2013.11.30 20:31:00 -
[123] - Quote
Message from Godin: After rereading this, I would change the damage given on the Assault to a 25-50% faster reload imo. |
Cat Merc
Ahrendee Mercenaries EoN.
4164
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Posted - 2013.11.30 20:32:00 -
[124] - Quote
Roger Cordill wrote:Message from Godin: After rereading this, I would change the damage given on the Assault to a 25-50% faster reload imo. 25% would be meh, 50% would be ok.
So 2% per level fire rate and 10% per level reload time/
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
158
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Posted - 2013.12.08 03:53:00 -
[125] - Quote
Cat Merc wrote:Roger Cordill wrote:Message from Godin: After rereading this, I would change the damage given on the Assault to a 25-50% faster reload imo. 25% would be meh, 50% would be ok. So 2% per level fire rate and 10% per level reload time/
Message from Godin: Yea. I would be perfect. |
Cat Merc
Ahrendee Mercenaries EoN.
4524
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Posted - 2013.12.08 13:53:00 -
[126] - Quote
Released thread overhaul
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4525
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Posted - 2013.12.08 14:12:00 -
[127] - Quote
Oso Peresoso wrote:Cat Merc wrote: REMEMBER, EVERYTHING IN THIS THREAD IS AN EXAMPLE, AVOID DEBATING ABOUT SPECIFIC ITEM BALANCE, ONLY THE IDEA
Then why the wall of numbers? Would have been better spent explaining why tiericide in dust is needed. Also, I like numbers, just only when used appropriately in a way that makes some amount of sense, rather than distracting from the point. Concerns - Current system allows people to pay a premium for performance. This is not inherently a bad thing, and its certainly how it happens in EVE. Where in the new system will this have a place? In the current system the power or edge you have over opponents is primarily better equipment. Lots of skills are solely about unlocks, and the inherent skill bonuses are minor at best. In your proposed system, where the equipment itself has less tiers, would having skill ranks themselves for their inherent bonuses be the most important differentiating factor? They would need to be much more powerful than current skill bonuses. Sorry my initial post was rude, but people should be skeptical of jesus-feature-overhaul-ideas of core gameplay design. We certainly need to examine it more critically than "it was good for eve so its good for dust." Tiers in EVE were bad because they combined differing roles with increasing costs and increasing general performance. Here, with the exception of some weapon/equipment variants only being available at ADV/PRO level, a higher tier usually conforms to the exact same role. Not a fan of having 5 versions of the gallente medium frame, either. You're taking customization that should be left to the module fittings and transplanting it unnecessarily to the suit choice. Another random comment, in the current system the light/medium/heavy suits are too similar to scout/assault/sentinel suits. Hopefully that will change when CCP gets the suit bonuses sorted out. Just wanted to answer the concerns part since I didn't answer it properly last time: In EVE, you CAN get better gear, it's just not godlike difference. It also doesn't take a gazillion billion years.
In fact the system I wrote mimics EVE's more than the one Dust has right now.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4525
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Posted - 2013.12.08 14:26:00 -
[128] - Quote
Garth Mandra wrote:I like this idea.
I don't want to loose the financial aspect of suit choice that we have at the moment though (even if it is a bit off, it was better in chromosome).
With tiericide the costs are also equalised. So there is no way to bring out your good stuff to crack a tough nut.
Can you think of a way to retain the cost decisions without resorting to vehicles or random loot? Perhaps excessively expensive modules that provide an extra 5-10%? Or does this just defeat the purpose of tiericide.... The most basic suit without any bonuses would cost like STD. The Type variant suits would cost like ADV. The T2 suits would cost like Prototype.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4526
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Posted - 2013.12.08 14:31:00 -
[129] - Quote
Draco Cerberus wrote:This idea has some merit. While I may not agree with some of your numbers I think the general idea that every suit should have a distinct purpose rather than just better stats is good. Looking at your spreadsheet still gives me a migraine though so I'm going to go take an asprin and a cup of joe and try to think happy thoughts about red berries fresh out of academy being useful to pad my kdr, and think about all the blueberries acting as meat shields for both my bullets and the enemy ones as well. Don't worry, next update I will use CCP's formatting, and maybe even create some spreadsheets :D
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4527
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Posted - 2013.12.08 14:49:00 -
[130] - Quote
Also Meow. Never forget to MEOW.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
160
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Posted - 2013.12.08 15:45:00 -
[131] - Quote
Message from Godin: Godin likes |
Cat Merc
Ahrendee Mercenaries EoN.
4540
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Posted - 2013.12.08 20:24:00 -
[132] - Quote
Roger Cordill wrote:Message from Godin: Godin likes yay
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4550
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Posted - 2013.12.09 00:27:00 -
[133] - Quote
Cats are awesome
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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J-Lewis
Edimmu Warfighters Gallente Federation
321
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Posted - 2013.12.09 02:05:00 -
[134] - Quote
+4 because for some reason I didn't months ago. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
244
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Posted - 2013.12.15 17:52:00 -
[135] - Quote
message from Godin: Ze feline asked me to bump, so bump I shall |
Cat Merc
Ahrendee Mercenaries EoN.
6543
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Posted - 2014.02.16 19:44:00 -
[136] - Quote
This thread SHALL NOT DIE!
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
203
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Posted - 2014.02.16 22:54:00 -
[137] - Quote
Why so much effort? Why don't we just take the current system and make it good? It's already a nice and easy to understand foundation, after all. Keep the four tiers. Then make militia factionless. Standard gear is faction-specific. Advanced gear has specializations. Prototype gear is weird, with "what the hell were you thinking?"-style features that are only useful in the hands of skilled players.
Militia suits only get weight classes. Standard suits have weight classes and racial profiles. Advanced suits get the specializations. Prototype suits is stuff like a Minmatar light commando.
Militia weapons are base models with mods that mimick the racial equipment. E.g. one rifle without base model, but four variants - Assault, Breach, Tactical, Burst - and a 100/100 damage profile. Easy to understand for new players. Those variants lack the full racial drawbacks - Tactical rifle doesn't damage the user, for example, and has a scaled down overheating and charging mechanic - and are thus overall less powerful due to lacking the weaknesses that balance the power of the racial rifles out. Standard would be the racial rifles. Advanced would be three variants per rifle. Prototype would be a plasma rifle with an extreme spread but the entire ammo reservoir in a single magazine. Perfect for suppression fire for people who know what they are doing, but pointless for random blueberries. |
hgghyujh
Expert Intervention Caldari State
303
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Posted - 2014.02.17 00:47:00 -
[138] - Quote
bump
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7530
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Posted - 2014.03.18 20:50:00 -
[139] - Quote
meow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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