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41. Announcement:Statement on BPO Removal - in General Discussions [original thread]
Thank you CCP.
- by J-Lewis - at 2013.10.22 02:41:00
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42. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: This thread needs some blue tag. Yeah, that'd be nice, might give the thread a kick in activity. I've had a bit of difficulty* recently with finding the motivation to get this thread going places (garnering support...
- by J-Lewis - at 2013.09.23 22:51:00
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43. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I'll get stuff updated in the next week or so; sorry about the hiatus, I've been busy moving.
- by J-Lewis - at 2013.09.15 17:29:00
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44. If aim- assist is going to be this strong... - in General Discussions [original thread]
Cosgar wrote: xAckie wrote: so you can drop shields and stack mods - your choice of setup. I would actually prefer to see the 2% put back on the skill tree. IMO there is too much levelling up of skills that do nothing and no we are not dy...
- by J-Lewis - at 2013.09.06 10:48:00
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45. The BPO Initiative - in General Discussions [original thread]
Is this the part where I bust into the thread swinging a giant hammer and shouting "DEATH TO BPOs!!!1" at the top of my lungs? Because I really, really don't like the cheapening effect that BPOs have on gameplay (including starter fits; I'd rathe...
- by J-Lewis - at 2013.08.30 21:41:00
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46. MAV - in General Discussions [original thread]
Anmol Singh wrote: True Adamance wrote: Anmol Singh wrote: It should be like the tank destroyer in BF3, faster than a tank-well armored and seats for 6 with a medium turret. Or it can be like the the infantry fighting vehicles in BF3 but ...
- by J-Lewis - at 2013.08.29 13:10:00
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47. 1.5 squad locking vehicles? - in General Discussions [original thread]
Void Echo wrote: CCP Wolfman wrote: Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALLY, although you couldv...
- by J-Lewis - at 2013.08.29 09:20:00
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48. 1.5 squad locking vehicles? - in General Discussions [original thread]
DumpsterJuice wrote: CCP doesn't give a rip about this feature, it's been asked about since the beta, might as well make it so that you can steal people's dropsuits too. Good luck getting a response. Awkward~
- by J-Lewis - at 2013.08.29 09:02:00
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49. FUS RO DAH!! - in General Discussions [original thread]
I knew it! The Amarr are in cahoots with The Blades! HIDE YO DRAGONS! HIDE YO BARDS!
- by J-Lewis - at 2013.08.28 21:30:00
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50. Socket Stuff - in Outposts [original thread]
So it's a RAM shortage problem then?
- by J-Lewis - at 2013.08.28 14:20:00
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51. What do dropship pilot earn from 1.5? - in General Discussions [original thread]
Troop transport WP and more HP for starters. Turrets are going to be more potent since they now require ammo, which can be re-gained either by recalling or going near a supply depot. Also you can fit an ammo capacity module. Most of the skills a...
- by J-Lewis - at 2013.08.28 14:05:00
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52. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Kekklian Noobatronic wrote: Wolfman, more thoughts: Are there plans to change how Vehicle Recall works? Giving vehicles more EHP is great and all, but if it simply leads to more users just blowing cool downs, popping out, and near-instantly re...
- by J-Lewis - at 2013.08.28 13:48:00
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53. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP Wolfman wrote: Buried in replies! Thanks for the comments guys. Remnant and I are reading and itGÇÖs given us things stuff to think about. I donGÇÖt have time to respond to everything right now but IGÇÖll quickly throw a few more details ...
- by J-Lewis - at 2013.08.28 13:13:00
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54. Condor Squad Dropship Squadron - in General Discussions [original thread]
Nice video! I wonder if Assault/Logi DS are being temporarily removed in 1.5? CCP Wolfman wrote: Similarly, vehicle roles will be reduced and then re-implemented properly once the base interactions are working well. If so, with the remov...
- by J-Lewis - at 2013.08.28 12:05:00
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55. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: gargantuise aaron wrote: How has this not gotten a dev post? Atleast then saying they've saw and may or may not implement ideas? Not insulting devs just curious I can think of three reasons. 1. They haven't ...
- by J-Lewis - at 2013.08.28 09:32:00
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56. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
I'd rather CCP get rid of tiers entirely. Focus on making every item balanced and unique in the first place. Since you posted this thread, IWS, I'm going to guess that you've had a convo with CCP Wolfman recently, and he mentioned that there woul...
- by J-Lewis - at 2013.08.27 21:28:00
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57. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Sweet baby raptor Jesus! Looks like the Fedo sacrifices were not in vain!
- by J-Lewis - at 2013.08.27 14:09:00
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58. Equalised turning speeds makes no sense - in General Discussions [original thread]
Zero Harpuia wrote: Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMG...
- by J-Lewis - at 2013.08.24 15:11:00
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59. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Cosgar wrote: CCPotato wrote: bump Your name made me think a dev finally replied to this. Yeah, me too. Thanks for the bumps though, I'll get back to regular updates soon-ish (juggling a couple of RL things ATM). Rest assured, I do c...
- by J-Lewis - at 2013.08.23 18:55:00
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60. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Django Quik wrote: Any chance of getting some CPM support for this thread too? I did send a mail to IWS a week or two ago, but never got a response. I guess they're busy with the whole CCP communication issue right now. Some kind of dev resp...
- by J-Lewis - at 2013.08.13 20:14:00
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