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81. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Nova Knife wrote: Django Quik wrote: It's a good idea in principle but in reality is something very difficult to manage. Not all stats are easy to compare - for instance, how do you balance changes in ehp to changes in speed? And other less ...
- by J-Lewis - at 2013.07.26 10:35:00
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82. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Nova Knife wrote: Ansiiis The Trustworthy wrote: Idea is good but the bonuses in the examples were overly distinctive. 50% bonuses seem rather big. But I always have liked the idea of suits meaning more. But then again this would mean a resp...
- by J-Lewis - at 2013.07.26 09:58:00
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83. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I've updated the OP with the following addition to the Dropsuit Command suggestions: Quote: ALTERNATE RACIAL SUIT LINES - by Vulcanus Lightbringer. Pros/Cons: About the same as Racial Suit Lines. Notes: See post #11. Alternate take on the R...
- by J-Lewis - at 2013.07.26 08:42:00
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84. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Cosgar wrote: There's nothing wrong with things that increase range and such, but I think something like that should be tied to a suit bonus rather than a character. That way it's not something that's always on. Think of dropsuits as the contr...
- by J-Lewis - at 2013.07.25 22:28:00
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85. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Cosgar wrote: No offense, but you have a lot of passive skills that promote curbstomping. RoF and Range increasing through skills encourage a SP > SKill gap, similar to the situation we had in Chromosome. Thanks for the feedback! They'...
- by J-Lewis - at 2013.07.25 21:25:00
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86. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: J-Lewis wrote: RACIAL SUIT LINES - by J-Lewis Pros: Clear lines of progression. Paths of least resistance. Lights and Mediums are cheap(er). Encouraged diversification. Breeds more adaptive players. Compatible ...
- by J-Lewis - at 2013.07.25 20:55:00
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87. [Suggestion] Preventing Dropsuit Power Creep - in Feedback/Requests [original thread]
I agree with your basic premise. Using incomperables is a great tool to curb power creep. So here's another cross post (because I totally haven't done enough of that today already). How to go about such a change is difficult. You can't just remo...
- by J-Lewis - at 2013.07.25 20:16:00
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88. The removal of tiers - in Feedback/Requests [original thread]
gbghg wrote: J-Lewis wrote: Wow, it only took a year to realize. How to go about such a change is difficult. You can't just remove ADV and PRO; that's slashing content. And in a content starved game, that's a good way to get players to leav...
- by J-Lewis - at 2013.07.25 19:03:00
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89. Cat Marc's invasion pla- I mean a guide to save Dust - in Feedback/Requests [original thread]
Shameless self promotion and cross posting from gbghg's thread. J-Lewis wrote: How to go about such a change is difficult. You can't just remove ADV and PRO; that's slashing content. And in a content starved game, that's a good way to get play...
- by J-Lewis - at 2013.07.25 18:35:00
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90. The removal of tiers - in Feedback/Requests [original thread]
Wow, it only took a year to realize. How to go about such a change is difficult. You can't just remove ADV and PRO; that's slashing content. And in a content starved game, that's a good way to get players to leave. However, we can do some intere...
- by J-Lewis - at 2013.07.25 17:49:00
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91. New sp system - in Feedback/Requests [original thread]
I don't know... This doesn't seem what... Kosher? I mean. It could work, but it doesn't seem very 'New Eden-ish' is all. Also, I'd like the 'finest minds of IRC's' input on what you think is a good structure for the skill tree in my think tank t...
- by J-Lewis - at 2013.07.25 17:16:00
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92. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Harpyja wrote: I support the idea of making specializations global to make cross training more valuable. If I want to operate a logistics dropsuit, I should only need training (skill points) into operating a logistics dropsuit (a general logist...
- by J-Lewis - at 2013.07.25 14:54:00
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93. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
Django Quik wrote: I did a thread a while back about Generalising the Skill Trees at the Lower End and still believe it to be a good potential revamp. Basically you would have the first nodes of the skill trees be the most basic categories - i...
- by J-Lewis - at 2013.07.25 13:35:00
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94. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
WEAPONRY ORIGINAL WEAPONRY TREE - from wiki.dust514.info Problems: Diversifying discouraged by design. Breeds "pure" weapon users vulnerable to nerfs. Not future proof. Messy. Full of SP sinks. TECH LINES - by J-Lewis Pros: Only adds one ...
- by J-Lewis - at 2013.07.25 11:51:00
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95. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
(I originally wrote a longer post (more like a manifesto TBH), but I realized it was too TL;DR for most people, so I'm just going to keep it 'short' and sweet.) This thread aims to be a discussion and proposal platform for specific changes to t...
- by J-Lewis - at 2013.07.25 11:50:00
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96. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
DROPSUIT COMMAND ORIGINAL DROPSUIT COMMAND TREE - from wiki.dust514.info Problems: No lines of progression. No paths of least resistance (everything is equidistant). Diversifying discouraged by design. Breeds "pure" class players vulnerable t...
- by J-Lewis - at 2013.07.25 11:50:00
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97. PETITION FOR NOOBS TO GET MORE STARTER SP - in General Discussions [original thread]
Ivan Avogadro wrote: Giving newbros extra SP wont fix the stomping problem. If anything it will just cause them to spec themselves poorly quickly. The entire population is just too concentrated and too bored right now. 1) There should be a mil...
- by J-Lewis - at 2013.07.24 13:27:00
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98. PETITION FOR NOOBS TO GET MORE STARTER SP - in General Discussions [original thread]
SP shouldn't be the point of this game. SP is a granular leveling mechanic which is there as a content release valve. Proposing that new players with more SP is like proposing new players in WOW should start at level 5. Another thing is the Skill...
- by J-Lewis - at 2013.07.24 12:48:00
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99. 1.3 patch notes are up - in General Discussions [original thread]
CCP Wolfman wrote: J-Lewis wrote: From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits. So I'm wondering if this will m...
- by J-Lewis - at 2013.07.24 11:36:00
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100. 1.3......... - in General Discussions [original thread]
1.4 will probably also add the Pilot suits. It's primarily a vehicle patch, so it kinda makes sense.
- by J-Lewis - at 2013.07.24 10:08:00
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