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361. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Solution is simple. Revert RR charge up time. Minimum range (like the laser rifle.)
- by Imp Smash - at 2014.11.21 00:38:00
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362. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Imp you should check out this link https://forums.dust514.com/default.aspx?g=posts&m=2402432#post2402432 it will explain why. Roger. I'll check it out now.
- by Imp Smash - at 2014.11.20 06:24:00
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363. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
It's impractical to apply every feature to a FPS that you have in a point and click MMO. We are going to have to break tradition a LITTLE or the game will be impossible. TLDR (because that may be too long to read); Apply lore when you can. Ignore...
- by Imp Smash - at 2014.11.20 06:22:00
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364. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Aiming has nothing to do with bullets affecting (or not as the usual case) minmatar suits as it is..... (that being said I also don't think that shields should have a strafe penalty.) EDIT note: A bit early for thread don't you think?
- by Imp Smash - at 2014.11.20 04:54:00
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365. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Yeah, like most other commenters I have to say shields should have no strafing penalty -- this coming from an Amarr Assault armor tanker. I still don't get the thing about Heavies and strafing though. They can't strafe as it is. Giant hit boxes. ...
- by Imp Smash - at 2014.11.20 04:21:00
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366. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
Zatara Rought wrote: AA is negligible...go play destiny if you want to see AA. AA counters hit detection deficiencies. PC has the largest issues with hit detection. yeah no bueno. This.
- by Imp Smash - at 2014.11.20 01:49:00
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367. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
One Eyed King wrote: Imp Smash wrote: One Eyed King wrote: So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works. REs are set at 4, with a standard scout at 4. If I lay out one...
- by Imp Smash - at 2014.11.20 01:20:00
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368. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
One Eyed King wrote: So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works. REs are set at 4, with a standard scout at 4. If I lay out one RE, does that equal 4 and laying out anothe...
- by Imp Smash - at 2014.11.20 01:01:00
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369. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
Well, the CR is one of the rifles (like SCR and RR) that always remain above the average in KDR and Purchases. It may be -15% to shields but even in my shield tanked Cal sent suit it sure doesn't feel that way o.O More time to let meta develop ne...
- by Imp Smash - at 2014.11.20 00:47:00
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370. Sentinels are a problem! - in Feedback/Requests [original thread]
jhon hartigan wrote: First of all I need to prove it to the players that disagree with me. First: CCP Rattati wrote: That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher...
- by Imp Smash - at 2014.11.20 00:41:00
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371. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: Imp Smash wrote: John Demonsbane wrote: 8 is not a lot only because I am an Amarr logi and that's my role. I've been doing this since beta. I didn't suddenly become the source of massive carpet-bombing spam. Spam...
- by Imp Smash - at 2014.11.20 00:31:00
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372. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: 8 is not a lot only because I am an Amarr logi and that's my role. I've been doing this since beta. I didn't suddenly become the source of massive carpet-bombing spam. Spam occurs because currently it's everyones rol...
- by Imp Smash - at 2014.11.19 23:50:00
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373. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: Imp Smash wrote: I like the idea a lot -- just lookin at the numbers: Say you have a BW of 32 (for some Pro logis). That means about 8 pieces of equipment (extremely simplified). Is that what ya'll envision in terms ...
- by Imp Smash - at 2014.11.19 23:34:00
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374. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I like the idea a lot -- just lookin at the numbers: Say you have a BW of 32 (for some Pro logis). That means about 8 pieces of equipment (extremely simplified). Is that what ya'll envision in terms of quantity? Seems just a tad high to me -- bu...
- by Imp Smash - at 2014.11.19 07:16:00
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375. Sentinel spam request - in Feedback/Requests [original thread]
Piercing Serenity wrote: The HMG would be a tool used to keep people off of a point at range instead. It would work similarly to a large blaster turret - powerful if you're caught in the open at range, neutralized if you can get in close I ...
- by Imp Smash - at 2014.11.19 06:34:00
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376. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
So far I get needled reasonably often when I ask, and never when I dont...can't complain here...
- by Imp Smash - at 2014.11.19 05:28:00
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377. Sentinel spam request - in Feedback/Requests [original thread]
I don't see the point of the HMG if it is not as good as CQC rifles in CQC... Your heavy spam is more a matter of Logis rep ability than anything else (not that logi rep should be changed.)
- by Imp Smash - at 2014.11.18 06:59:00
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378. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
It is odd to me that you (Breakin) are so gungho about changing heavies from being CQC guys. Why do you hate the idea so much?
- by Imp Smash - at 2014.11.18 06:57:00
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379. Adjustment to WarPoints earned for Kills and Assists - in Feedback/Requests [original thread]
Sequal Rise wrote: I like how BF4 worked on that: you earn a % of WP according to the damage you dealt to your enemy. If you did more than 70% of the damages but didnt finish the poor guy, then you have an assist counting as a kill. I too li...
- by Imp Smash - at 2014.11.18 04:13:00
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380. Adjustment to WarPoints earned for Kills and Assists - in Feedback/Requests [original thread]
Well we can't have EVERYONE get the kill. I mean -- then if you put out a bounty on someone for Kittens and giggles it would be a NIGHTMARE keeping track of payout. Why ruin one of those fun things we can do as players to..er for eachother?
- by Imp Smash - at 2014.11.17 07:23:00
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