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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.05 02:05:00 -
[151] - Quote
Cross Atu wrote:Doshneil Antaro wrote:R.I.P. needles, I have had 0 chances to revive anyone yet. Welcome to Scans 514.
Its your fault CCP, we offered better fixes that would add to this game, but instead your funneling logis away from medic roles and forcing us into slayer roles. I've been playing all day today, I've seen scans deployed in 4 matches total (2 of which were by my squad upon request for same). My squad has been using revives with the same efficacy as ever during these matches as well and beyond that I have somewhere in the mid teens when it comes to "blue dots revived". The Logi need some real love, they needed ti before this change, and they need it after. Same story with the injector, the major elements of the situation haven't been impacted by this single alteration. Finn Colman wrote:I think that requesting revives being required to get picked up is not really the best option For those keeping score at home I actually agree with this statement. There are likely better options and more elegant ways to address the situation, there are also far more significant aspects of support, logistics, injectors, revives etc to address than the "request" sub issue. Any chance we can focus on the big stuff first and revisit this later if it seems necessary once the long standing persistent issues are resolved? I am all for discussion but this honestly seems like more of a distraction than a discussion. If we revert these changes, and yet still have the many bugs linked to revives they won't be in a solid state. Maybe I'm alone in this but that seems like a rather high price to pay for the trivial time involved in a single extra push of a button. inside squad yes there still can be opportunities to needle, outside of squad I have seen none. Doesn't matter to me though, as I've already moved on to a more suitable load out void of medic equipment save my own triage hive.
Sage /thread
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Bradric Banewolf
D3ATH CARD RUST415
435
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Posted - 2014.11.08 16:26:00 -
[152] - Quote
Bethhy wrote:Bradric Banewolf wrote:Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. It's all about choice. You guys that are against it I don't understand. If I can clearly see that I died, and was too far behind enemy lines I'm not going to request assistance. Some guys will pick you up for their own warpoints knowing full well they have not secured a successful rez by killing the enemy in the area. Is that not the same thing as guys who covet their kd? There are some logi wh*re's in this game that will rep you with bs rep tools, rez you with sh!t needles, and will bring militia nanohives to a gun fight for the points and isk?! I don't want some amateur rezzing me and getting me isnta-killed multiple times?! I should be able to make that choice. If I equip a needle, and no request help cool. I die less trying to get there. Same goes for vehicle locks. There should be an option to lock and unlock vehicles at will. Simple. I am pro choice when it comes to this game. Things that force me to play a certain way is why I don't play other games. I shouldn't be forced to get picked up in sh!tty situations because some novice is running the medic starter fit?! I shouldn't be forced to deal with some academy graduate riding around in my tank because I can't kick him. I don't know why logis with absolutely no intention of shooting anyone want to pick guys up anyway?! Something killed that guy, and there's a good chance he still around. That's why I run my needle on commandos and assaults. So I can eliminate the threat then protect my teammate once I rez him. I'm rocking 600-1100 ehp on those dropsuits. Not 400 or less?! If you're not gonna shoot don't rock needles! The best Logi's in the game get 3-6k+ war points and kill maybe 2 people.... Better ones sit at 0/0 with 5200+ war points. Those players win matches. Period. No player that plays this game knows 100% where the enemy is, Or if they are coming around a corner while your engaging your nanite injector... It doesn't matter how good you are at this game. The mere fact that this is such a huge issue for nearly every player that has something negative to say about nanite injectors should prove more then enough that it is the way Neede mechanics have worked in this game... Not the action of being picked up. The scenario's where your have Newbies running around and picking team mates up to gain war points and level up is done in many FPS's... Planetside 2 for example... New players are encouraged to go medic and support their team as they start to learn the game and gain XP. They run around and pick people up and repair them... This adds to the entire game, Makes huge epic fire fights... Creates lasting friendships and acquaintances and truly added to the feeling that the Battlefield... Is a battlefield. Battlefield franchise does the same thing with picking up team mates. -1 death.. Adds to the entire game... Creates avenues new players can contribute without being one of the best slayers, days or even months into the title.. -1 death adds to games. with countless examples and working ones right now... Allowing you to revive all your team mates all the time., Adds to the entire match and game... In DUST it goes one step further... It makes Sense with the story of the game. "Amateur's rezzing" you, would be generally a benefit for all parties. Instead "Screw everyone rezzing me" Which only will ever benefit a small group of players at the expense of the overall gameplay.
You're proving my point. I don't think you realize it though.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
435
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Posted - 2014.11.08 16:51:00 -
[153] - Quote
Holy shitte! Logi Bros haven't even listed any of the actual problems here. They just want free reign to war point farm, and that's why no one is listening?! You sound like tankers, pilots, and snipers right now?!
"Gimme back my crutch because as f-ed up as it was mechanically I benefited so screw everyone else"
No complaints from you lot about the broken mechanics of the needle as Cross Atu, and so many others have pointed out?! Ya know, the ghost needle, the rolling body that can't be revived, or the slow revival mechanic that allows you to be on the revive objective far too long! Nope! Just let me run wild in ambush with other mercs k/d.
I have yet to actually play 1.9 as it is currently downloading, and I've been in the field for a week. I'm sure with time mercs will adjust to the way this new mechanic works, and start requesting pickups more often. Especially if they're in expensive suits! Before we condemn this new option to not be insta-killed by the combined efforts of bad amateur team mates and the red team. Can we let the devs fix the rest of the needle issues, and see if that will help?
Once the real issues, which none of you mentioned, are gone mercs will probably be willing to let you rez them. Also, this is now a two merc observation now. The downed merc knows what kind of situation he was in when he went down. Calling for help in a full blown death trap will probably just get another merc killed trying to get him up. Consider that as well logis.
Now you and the downed merc can both quickly assess the situation. Respect his observation of the situation. If he hits the "get me bro" button that's exactly what he is doing for you! As for me I am not a merc that cares much about k/d so just for you logibros I will be button mashing with the best of em, and carrying 80-100% needles on my proto commando and assault!
We will sort it out guys. This is a good thing overall give it time. o7
"Anybody order chaos?"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4696
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Posted - 2014.11.08 16:59:00 -
[154] - Quote
Oh the REASONS for the thing are valid. The idiocy of how most revives happen is truly some straight up special education crap right there.
Arguing KDR as having value other than for ego stroking is the long and short of my problem here.
As fun as it was to make people scream, needlef*cking needed to get dumped. Off to find the next broken mechanics to bring to CCP's attention.
Getting the game fixed one mad pubbie at a time.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Bethhy
Ancient Exiles.
2487
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Posted - 2014.11.18 14:46:00 -
[155] - Quote
Breakin Stuff wrote:Oh the REASONS for the thing are valid. The idiocy of how most revives happen is truly some straight up special education crap right there.
Arguing KDR as having value other than for ego stroking is the long and short of my problem here.
As fun as it was to make people scream, needlef*cking needed to get dumped. Off to find the next broken mechanics to bring to CCP's attention.
Getting the game fixed one mad pubbie at a time.
Needle spamming only happened because of poor mechanics setup around the item that has been told and warned to CCP for well over 2 years.
There is nothing new with what you are claiming... There is nothing new with that problem.
What we did is effectively kill the need for anyone to fit a needle on a suit... And made the item completely useless unless you have a Mic and spend alot of time talking with your squad about even fitting the damn needle and then when you do? People just respawn anyway because no one ever has a needle anyway and this poor habit has been perpetuated by CCP's nerfs.
Reviving in Battlefield is amazing gameplay and can add to eveyone's experience... It does nothing but Add to the game. And that is a simplistic role based game where DUST has a complex Medic and support structure...
What we have effectively done with these changes is remove and take away from the game of DUST... for what? What really have we gained? I only see Loss.
We have done nothing but remove something that could of been great for the sake of the poor experiences encompassed by a poor mechanic that CCP has known about for years.
It's truly sad. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4571
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Posted - 2014.11.18 16:36:00 -
[156] - Quote
Bradric Banewolf wrote:Holy shitte! Logi Bros haven't even listed any of the actual problems here. They just want free reign to war point farm, and that's why no one is listening?! You sound like tankers, pilots, and snipers right now?!
"Gimme back my crutch because as f-ed up as it was mechanically I benefited so screw everyone else"
No complaints from you lot about the broken mechanics of the needle as Cross Atu, and so many others have pointed out?! Ya know, the ghost needle, the rolling body that can't be revived, or the slow revival mechanic that allows you to be on the revive objective far too long! Nope! Just let me run wild in ambush with other mercs k/d.
I have yet to actually play 1.9 as it is currently downloading, and I've been in the field for a week. I'm sure with time mercs will adjust to the way this new mechanic works, and start requesting pickups more often. Especially if they're in expensive suits! Before we condemn this new option to not be insta-killed by the combined efforts of bad amateur team mates and the red team. Can we let the devs fix the rest of the needle issues, and see if that will help?
Once the real issues, which none of you mentioned, are gone mercs will probably be willing to let you rez them. Also, this is now a two merc observation now. The downed merc knows what kind of situation he was in when he went down. Calling for help in a full blown death trap will probably just get another merc killed trying to get him up. Consider that as well logis.
Now you and the downed merc can both quickly assess the situation. Respect his observation of the situation. If he hits the "get me bro" button that's exactly what he is doing for you! As for me I am not a merc that cares much about k/d so just for you logibros I will be button mashing with the best of em, and carrying 80-100% needles on my proto commando and assault!
We will sort it out guys. This is a good thing overall give it time. o7
I still don't get the argument about WP farming. You only get WP the first time you do it, there's no advantage to be gained doing it a second time from the logi's perspective. The opposite, if anything, if they got killed so can you so why even do it again, you're risking yourself for no WP.
(The godfather of tactical logistics)
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Funkmaster Whale
Whale Pod
2495
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Posted - 2014.11.18 21:05:00 -
[157] - Quote
Not counting a death until your clone has been destroyed would actually make me ask for revives.
Until then I'll never ask for revives.
Follow me on Twitch.tv!
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
186
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Posted - 2014.11.18 23:12:00 -
[158] - Quote
Please add the text:
PUSH X TO CALL FOR HELP / LEFT-CLICK TO CALL FOR HELP
right under clone termination timer.
This solves the newberry issue nicely and actually matches many other FPS games in mechanics to help the player realize they have control over this situation. Give it a shot. |
Meeko Fent
Kirkinen Risk Control Caldari State
2093
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Posted - 2014.11.19 00:03:00 -
[159] - Quote
Jack McReady wrote:Kevall Longstride wrote:Removal of exploitable/griefing mechanic > than retention of lore.
Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iteration but it couldn't be allowed to continue. why not remove the "score penalty" and add a refuse revive button. much better solution. What happens when you get needled before you tap that reject button
Because you wanted to be something you're not.
A hero.
Do you feel like one now?
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Sequal Rise
Les Desanusseurs
292
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Posted - 2014.11.19 00:17:00 -
[160] - Quote
Meeko Fent wrote:Jack McReady wrote:Kevall Longstride wrote:Removal of exploitable/griefing mechanic > than retention of lore.
Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iteration but it couldn't be allowed to continue. why not remove the "score penalty" and add a refuse revive button. much better solution. What happens when you get needled before you tap that reject button You are a bit mad because you wanted to change your suit, but it didnt really matter has it didnt destroy your final score ^^
It may looks stupid, but it's veery true!
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Apothecary Za'ki
Biomass Positive
1997
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Posted - 2014.11.19 00:21:00 -
[161] - Quote
Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. needle change already effected the game negativly.. alot more matches are lost due to being cloned out cause noobs dont press X soon as they drop.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1999
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Posted - 2014.11.19 00:40:00 -
[162] - Quote
Doshneil Antaro wrote:R.I.P. needles, I have had 0 chances to revive anyone yet. Welcome to Scans 514.
Its your fault CCP, we offered better fixes that would add to this game, but instead your funneling logis away from medic roles and forcing us into slayer roles. SCANS (that scouts can still avoid) 514. you mean.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1999
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Posted - 2014.11.19 00:42:00 -
[163] - Quote
they just need to let needle users stick the dead but the dead do not instantly revive they are then given the option to revive with in 5-10 seconds or redeploy
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Bethhy
Ancient Exiles.
2495
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Posted - 2014.11.19 03:25:00 -
[164] - Quote
Apothecary Za'ki wrote:Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. needle change already effected the game negativly.. alot more matches are lost due to being cloned out cause noobs dont press X soon as they drop.
this post was created a week before Rattati implemented the changes, I warned this would happen and everyone argued about some hypothetical situation where already non communicating blueberry's will magically be transported to a DUST utopia where rainbows and and lolipops are frequent sights.
As predicted by anyone talking about broken needle mechanics for 2 years this has been a problem, these changes obsoleted needle use and ruined an extremely valuable gameplay for the sake of a broken mechanic CCP created through continued development and neglect. |
dreth longbow
Bank of DUST 514
51
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Posted - 2014.11.19 03:57:00 -
[165] - Quote
Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character.
This says it all, put it back the way it was with an accept/reject so some fool does not keep sticking you with a milita needle at the front line to get points and costing you isk when you keep dying.
Problem solved! |
dreth longbow
Bank of DUST 514
51
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Posted - 2014.11.19 04:04:00 -
[166] - Quote
Soraya Xel wrote:I'm not fond of the vehicle locking feature at all, and I do make that clear to CCP when possible. At least, the extent that it makes it hard for me to allow passengers to come with me without wasting precious deployment time.
Players absolutely need to be able to decide whether or not they can be picked up though.
WHOA, vehicle lock should stay with mods, DO NOT REMOVE!
spawn-should be rather fast drop to ground +2-3sec jump out should be longer, time to drop an uplink/hack/fight say around 10-15sec upon death release lock
This solves the issue of the lock at the beginning of the drop when you are trying to pick up people and the problem of having passengers and you get out to do something and the ASx HXlX steals your dropship. This week has been terrible for people stealing your vehicles just because.
I have lost 5 dropships and around 20 lavs from idiots who think it is cool to steal and cost me when I am laying out droplinks or shooting swarms. CCP should prevent this and help those who are trying to win! |
Imp Smash
Molon Labe. General Tso's Alliance
404
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Posted - 2014.11.19 05:28:00 -
[167] - Quote
So far I get needled reasonably often when I ask, and never when I dont...can't complain here... |
korrah silain
True Illuminate
1
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Posted - 2014.11.19 06:41:00 -
[168] - Quote
Personally I like the request requirement. There are so many times when I want to respawn for any number of reasons such as: respawning in a new suit, redeploying elsewhere on the battlefield, etc. Taking that choice out of my hands and giving, no incentivising it is bad design. If you are afraid that people won't ask for the revives we need to incentivise it. Some ideas are: give a brief period of invulnerability on revive to allow for one to achieve tactical awareness...that being said giving a score penalty for dying is silly, dying is already disincentivised by loss of equipment. That being said being revived should not count against your deaths, I believe that tweak alone will get rid of the reluctance to being revived. |
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