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201. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Not at all. Hard fought and very close. No squads on the other side. Randoms -- mostly NPC corps. 2 squads on our side. The pervasive assumption rolling around the forums that squads always beat randoms is consistently disproved by my experience i...
- by Imp Smash - at 2015.02.05 01:44:00
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202. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Happened last night. We got cloned with our MCC at 50% shields and theirs with 2 ticks of armor. There are comebacks sometimes.
- by Imp Smash - at 2015.02.05 00:03:00
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203. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Well, considering the wealth of different opinions and reasoning besides such -- I am against smaller squads, but I must admit the only way to find out is to try it out. Reduce squad size and see how it goes. My only fear with that is that if mat...
- by Imp Smash - at 2015.02.04 23:14:00
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204. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: danthrax martin wrote: Landowners are who you want to initiate raids? BS. All I need is some guys and a clone pack to initiate PC. I'm fine with cp+isk+(clones?)(warbarge?) But the idea to require land makes me very confr...
- by Imp Smash - at 2015.02.04 07:03:00
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205. New/vet- give us feature that tells us. - in Feedback/Requests [original thread]
Yeah, I was against the concept of a minimum WP req for vets -- and I am old school UVT, Moving MCC, Camera Sight Guns closed beta vet. And I pulled 1 horrible 300 wp match and got paid about what I would expect. Maybe minimum WP req is super lo...
- by Imp Smash - at 2015.02.04 06:57:00
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206. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
EDIT: Redacted. I don't have enough knowledge on HAVs and ADS's to make a reasonable statement.
- by Imp Smash - at 2015.02.04 06:25:00
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207. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: We are discussing this internally. This new idea, as in Faction BPO's in Strongboxes, that was supposed to be fun and for everyone is being viewed, unfairly in my opinion, as being "locked behind a paywall". If it were a bett...
- by Imp Smash - at 2015.02.04 06:17:00
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208. [Feedback] Warlords 1.0 (6/10) - in Feedback/Requests [original thread]
I agree with the large majority of the OP. Like the OP, especially happy with how the warbarge is NOT always in your face demanding money -- but allows for easy purchase if you have spare AUR laying around and want to spend it. Also -- claim conc...
- by Imp Smash - at 2015.02.04 06:14:00
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209. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Disagree. Smaller squads will not fix matchmaking imo. And I say 'opinion' very humbly simply because we HAD 4 man squads for a bit over a year back in the day and pub stomping was just as prevalent then as now. When the squad size went up to 6 ...
- by Imp Smash - at 2015.02.04 06:11:00
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210. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Being a CQC only bbuild that can be casually circled and ganked like a turtle on its back is beyond frustrating to a degree none of you can contemplate. The removal of that made the HMG viable. Id rather drop to 17.9...
- by Imp Smash - at 2015.02.03 07:31:00
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211. [idea] Sniping Sucks for the Sniper and the Sniped (long rant) - in Feedback/Requests [original thread]
I hate snipers and sniping. But hell you get a like and a bump from me. Good reasoning, fair requests.
- by Imp Smash - at 2015.02.03 06:27:00
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212. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
The class isn't broken. It is easily killable. Easier to kill than any other class. It's just that is untrue inside buildings or around lots of cover. Then it is super hard to kill. Outside of that, though, it has severe easily exploitable weakne...
- by Imp Smash - at 2015.02.03 05:24:00
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213. Theoretically, "Pure" Roles. - in Feedback/Requests [original thread]
I like a lot of these so much. Have a like and a bump from me. Yay tactics!
- by Imp Smash - at 2015.02.03 02:37:00
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214. Proposal: Medium Power modules. - in Feedback/Requests [original thread]
Whether it would work or not, I am almost 100% positive it's not technically feasible. The code makes it so they can't even increase the maximum number of Highs and Lows. I don't see how they can add a whole new class of slot.
- by Imp Smash - at 2015.02.03 02:35:00
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215. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Nah. Even after they removed the turn speed cap heavies will still underused because they underperformed in all but the most die-hard hands. It was specifically the HMG dispersion addition (can't say nerf or buff as it was really more of a side-g...
- by Imp Smash - at 2015.02.03 02:32:00
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216. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Heavy HMGs were range nerfed a while back. We never saw heavies until like 1.8 or so (I dont remember the exact update they got useful again) because the HMG used to fire like a laser. So heavies had trouble hitting anything. The only buff heavie...
- by Imp Smash - at 2015.02.03 01:52:00
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217. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Because they aren't as good as people like to complain about.
- by Imp Smash - at 2015.02.03 00:21:00
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218. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
All Gucci wrote: Imp Smash wrote: OK, so you are comparing the health to speed ratio. And leaving out the slot layout which is favorable for both speed AND armor on the Am Ass. And leaving out the better PG/CPU to allow better modules in th...
- by Imp Smash - at 2015.02.02 23:51:00
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219. emergency stim / reverse nanite injector Idea not OP @ rattiati - in Feedback/Requests [original thread]
If this were implemented and not called 'Duct Tape' I would be sorely disappointed.
- by Imp Smash - at 2015.02.02 06:40:00
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220. [Feedback/Idea] Cloaking Device Rebalance - in Feedback/Requests [original thread]
Tell ya what OP, I'm not a scout, and I don't run/like cloaks. But I'd be cool with it. If some assaults (or even commandos) want to run it, more power to them.
- by Imp Smash - at 2015.02.02 04:12:00
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