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Adipem Nothi
Nos Nothi
6407
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Posted - 2015.02.05 22:28:00 -
[121] - Quote
gustavo acosta wrote: Yeah it's great but my cynicism will not allow me to dwell in the realm of certainties.
Better concealment would be great. Perfect concealment would be too much. Perfect concealment without decloak delay or sensor loss would be beyond too much. I'm certain enough for the both us that it'd be broken :-)
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6409
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Posted - 2015.02.05 23:42:00 -
[122] - Quote
Gyn Wallace wrote:Adipem Nothi wrote:If these changes are insufficient to make Cloak competitive,... Is there any reason to believe that your predicate is true, that cloaks aren't currently competitive?
Sorry for the delay, Gyn. Again, this is an excellent question.
A. Decloak Delay Bug First and foremost, the decloak delay bug is a bug and bugs should be fixed. Decloak Delay may not be loved by all, but it is necessary and proper. Delay without Decloak is by definition not "decloak delay"; it is neither necessary nor proper (nor prescribed, nor intended). This bug interferes with fluid gameplay; like all bugs, it tends to get in the way at the worst possible times. Fixing the bug would not amount to buffing cloak; it would amount to fixing a bug.
B. Is Cloak Currently Competitive?
1. Is it the primary function of cloak to offer its user concealment when crossing open terrain? 2. Does cloak perform this primary function reasonably well when used in dark moods/maps/sockets? 3. Do competitive fights ever take place in dark moods/maps/sockets?
We cannot claim that cloak is competitive if it fails to perform its primary function in competitive settings.
C. My Two Cents The decloak delay bug needs to be fixed. Further, I would absolutely support improvements to shimmer. Cloak is useful some of the time, but "useful some of the time" does not mean competitive. Many good Scouts aren't using cloak at the moment. Most new Scouts can't use cloak at the moment. Cloak isn't healthy. But I'd sooner see it remain sick than be over corrected. Small steps are in order.
Shoot scout with yes.
- Ripley Riley
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Gyn Wallace
OSG Planetary Operations Covert Intervention
214
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Posted - 2015.02.06 00:04:00 -
[123] - Quote
Kaeru Nayiri wrote:Gyn, what Adipem is saying that those 2 issues are the only thing that the cloak needs in order to make us happy. One being the glitch where you can't get off cloak if you started running during the switch, and the other the poor design choice of adding a delay to the switch if you are NOT cloaked at all.
We've seen a sizeable group of scouts abandon the cloak because of how it gets stuck, and I think that's what he means by making it competitive. With that said, many of us continue to use the cloak despite the glitchiness of its operation, myself included.
The cloak DOES NOT need any buffs at this point, just bugs fixed. I am convinced it will be fine after that. It needs to not have a delay to swtch when you aren't cloaked to begin with.
Hey Ru,
I've no problem with fixing the equipment glitches. Since I primarily run a scout for dropping initial uplinks, then a logi for the remainder of most matches, I endure them at least as often as scouts do. Fixing all the equipment switch glitches is a good thing. Seeing the specific cloak equipment switch delay fixed is a simply a lower priority than fixing the sprint/equipment switch glitches generally. Its no more catastrophic than failing to switch to a rep tool in time at the cost of a heavy, or failing to switch to a needle before someone gets terminated, or switching back to my main weapon only to find my crosshairs have disappeared rendering my primary weapon nearly useless.
My comments were primarily concerned with the shimmer/visibility of cloak users. I'm not suggesting that cloaks should never be revisited, just that almost anything else is more urgent. We have a 60+ page thread on logis, that have been far more "broken" than the current cloak issues, for longer than there have been cloaks in this game.
Are we really going to see scouts go through an entire cycle of buffs, nerfs, and buffs again, before logis get addressed?
I wouldn't mind if cloak users had a lighting control, settable like control sensitivity from 0 to 100, that would let cloak users select the brightness/darkness of their shimmer for each map. But its honestly just not a big problem considering how often I'll spot shimmer and then immediately lose it. The difference is between peripheral and direct vision quality, which is exactly where that threshold should be.
You know that if the devs do spend time to tweak this, making cloak shimmer a little bit darker, that the complaints will just shift from "too bright on dark maps" towards "too dark on bright maps." Any increase to overall transparency and people with crappy TVs or average vision will have too hard a time ever spotting cloaked scouts.
The Dust/Eve Isk Exchange Thread
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Gyn Wallace
OSG Planetary Operations Covert Intervention
214
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Posted - 2015.02.06 00:18:00 -
[124] - Quote
Adipem Nothi wrote: A. Decloak Delay Bug First and foremost, the decloak delay bug is a bug and bugs should be fixed. Decloak Delay may not be loved by all, but it is necessary and proper. Delay without Decloak is by definition not "decloak delay"; it is neither necessary nor proper (nor prescribed, nor intended). This bug interferes with fluid gameplay; like all bugs, it tends to get in the way at the worst possible times. Fixing the bug would not amount to buffing cloak; it would amount to fixing a bug.
B. Is Cloak Currently Competitive?
1. Is it the primary function of cloak to offer its user concealment when crossing open terrain? 2. Does cloak perform this primary function reasonably well when used in dark moods/maps/sockets? 3. Do competitive fights ever take place in dark moods/maps/sockets?
We cannot claim that cloak is competitive if it fails to perform its primary function in competitive settings.
C. My Two Cents The decloak delay bug needs to be fixed. Further, I would absolutely support improvements to shimmer. Cloak is useful some of the time, but "useful some of the time" does not mean competitive. Many good Scouts aren't using cloak at the moment. Most new Scouts can't use cloak at the moment. Cloak isn't healthy. But I'd sooner see it remain sick than be over corrected. Small steps are in order.
First, thanks for the thoughtful reply.
Regarding the equipment switch bug, I agree that it should be fixed, but only as a subset of fixing all the equipment glitches. It should in no way be a higher priority than the needle, rep, hive, and uplink bugs. But I agree, by all means fix all the bugs.
Regarding "B," I admit that my experience is necessarily anecdotal and ask you: How many competitive matches really take place on dark maps? I don't find myself in dark maps very often. I'd be fine with cloaks performing better in dark maps and worse in lighter maps, but I don't think that's what regular cloak users really want. Scouts are complaining about a problem that arises in a minority of maps, whereas the rest of the equipment giltches affect logis on every map.
Finally, I agree that small steps are better than big nerf/buff swings. I'm so glad that Ratatti actually listens to the community sometimes. (The most recent example that comes to mind was pulling back on the plans to increase TacAR magazines to 30, and just bringing them up to 24.)
I just think there are many other small steps the game needs more than this one, and even a few big steps (PvE, m/kb recoding, framerate issues, etc.)
The Dust/Eve Isk Exchange Thread
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Gyn Wallace
OSG Planetary Operations Covert Intervention
214
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Posted - 2015.02.06 00:33:00 -
[125] - Quote
gustavo acosta wrote:You don't know what you're talking about period. ...
But I'll humor you and ask, "Well Gyn Wallace, why do you think that cloaks shouldn't be buffed? Are you a scout? Do you know what you're talking about? What's the reasoning behind your stance?" I'm genuinely interested.
Despite "not knowing anything I'm talking about period" I'll answer your questions.
I don't think cloaks should be buffed, because I see people using them to excellent effect. Like all equipment, I also see some people using them badly. The balance between the two doesn't suggest to me that the cloak is particularly under or over powered at the moment. I'd love some stats from CCP to inform us all of whose perceptions are closest to the truth.
Yes, I run a scout frequently, though not primarily.
No, as you've established by simply declaring it, I can't possibly have any idea what I'm talking about.
My reasoning, isn't that any piece of equipment can't bear reexamination and rebalancing, but that the marginal improvements to the game by focusing dev time on cloaks is minimal compared to other areas where their attention is needed more.
I can acknowledge that cloaks can be improved very slightly. But they're so close to being well balanced already, that I lack confidence that CCP is capable of taking a small enough step to buff the shimmer without making cloaks OP again.
The Dust/Eve Isk Exchange Thread
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Gyn Wallace
OSG Planetary Operations Covert Intervention
216
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Posted - 2015.02.06 01:05:00 -
[126] - Quote
gustavo acosta wrote:Gyn Wallace wrote: I'd sooner see HMGs buffed than cloaks. It would do less harm.
... You even went as far as taking the most OP thing in the game and saying it should buffed over balancing a play style that has all but been abandoned by anyone that knows anything about E-war. This genuinely infuriates me, you are EVERYTHING wrong with the community, and you don't even give fair reasoning behind your madness, it's disgusting. The harm to the game of an OP aspect is directly proportional to the inability of everyone else to mitigate that harm. Mitigating that harm is most often, though not always, directly related to mobility.
What are the worst things to have OP, in descending order of harm? Vehicles, scouts, assaults, heavies.
If heavies are OP, like they are a little bit right now, everyone who isn't slower than a heavy, i.e. Everyone, can mitigate their OPness. When snipers (who functionally are somewhat imobile relative to their most common targets) are OP, everyone can use cover from the sniper's direction to mitigate their effect. In other words, when slow things are OP, its not that bad. When fast things are OP, its devastating to game balance.
What mitigates OP scouts? Positioning? No, scouts can outmaneuver everyone. Fitting? No, scouts win the arms race between precision and damping. Overwhelming firepower? No, shotguns and REs are very high alpha weapons. Expense? No. Scouts are among the cheapest fits to run.
The only thing worse for the game than OP scouts, are OP vehicles, because of their vastly superior mobility, but at least when vehicles were wildly OP, the expense of vehicles mitigated the frequency with which pilots dominated matches.
I'm not against scouts and cloaks being balanced. But I lack confidence that CCP can fine tune an improvement to cloaks that won't wind up being OP. Cloaks may be the most delicate, most prone to becoming over or under powered items in the game. As of right now there pretty close to being balanced. (Just like my favorite thing in the game, the mass driver.) I'd sooner CCP leave them both alone than screw either of them up.
The Dust/Eve Isk Exchange Thread
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Imp Smash
Molon Labe. General Tso's Alliance
637
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Posted - 2015.02.06 01:35:00 -
[127] - Quote
Sir Dukey wrote:Imp Smash wrote:Potential methods to use cloak use:
1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do #2 when I have no clue where the enemy is.
Don't decloak near any enemies. Look around. Use your eyes. Your passive will help. Don't try scanning while cloaked. Scan after decloaked.
Use cloaks as sneaky travel tools -- not assault/invisible scanner tools.
Jack McReady wrote:they need to fix: -delay applying when you are not even cloaked -aim assist locking on to cloaked scout you havent seen -crosshair turning red when moving over cloaked scout you havent seen
All of the above are fair.
(still editing) |
Adipem Nothi
Nos Nothi
6411
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Posted - 2015.02.06 01:53:00 -
[128] - Quote
Gyn Wallace wrote:
Regarding "B," I admit that my experience is necessarily anecdotal and ask you: How many competitive matches really take place on dark maps? I don't find myself in dark maps very often. I'd be fine with cloaks performing better in dark maps and worse in lighter maps, but I don't think that's what regular cloak users really want. Scouts are complaining about a problem that arises in a minority of maps, whereas the rest of the equipment giltches affect logis on every map.
Cloak performs best outdoors in bright light. Most of the fights in PC occur around Null Cannons, and most of the Null Cannons in PC are indoors. Reversing the conditional from works-when-outside to works-when-inside won't make the cloak competitive.
A role bonus should be useful all settings; this is the case with other classes. Logi EQ bonuses apply whether or not EQ is used up high, down low, in the dark or in the light. Sentinel explosive resistance does not degrade as environments grow brighter. Commandos reload just as quickly in the shadows as they do while standing in direct light.
Shoot scout with yes.
- Ripley Riley
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gustavo acosta
Capital Acquisitions LLC Bad Intention
881
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Posted - 2015.02.06 03:26:00 -
[129] - Quote
Imp Smash wrote:
At no point does my logic have anything to do with what you said. I said, specifically, that cloak exasperates hit detection issues. Things are already bad enough that a scout running ferroscale can go toe to toe with an assault who has superior HP and have EVERY bit a good chance at winning. That is OP. Your suit weakness (low ehp) not actually existing PLUS tons of other bonuses. (Speed, better ewar -- even if it's not very good right now it's still better than everyone else's, equipment slots, hit box size, etc...) That weakness doesn't exist because at high speeds hit detection breaks too much. And Cloak takes synergizes with this. If you pretend that scouts couldn't run around slaying toe to toe with people then you are not worth talking to. Especially seeing as they can still do so.
As I said, the cloak does not affect hit detection. It's a visual effect and nothing more, it does not affect any hitbox. You're right in the current state of E-war there are more brick tanked scouts than anything else. That is not a fault of people who scout, that is a fault of people who choose to do things as unintended whether or not they work. In this case the bricked tanked scout does work, and people choose to do that over E-war because E-war is ineffectual. Scouts are meant to be good at speed and E-war, the assault suit is better at everything else, so I don't know why it's a complaint. E-war being less attractive than HP tanking is the fault of the community for believing the price of an equipment slot is a greater sacrifice than highs and lows, and it should make the active scanner better than E-war.
You're right hit detection should be fixed, but again that is not only an issue on the scout, any suit can strafe and exacerbate hit detection. And yes scouts can be slayers, but that can be said for any other suit as well.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
881
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Posted - 2015.02.06 04:02:00 -
[130] - Quote
Gyn Wallace wrote:"reasoning" O.K. so your reasoning suggests that there are more important things beyond fixing a play style that has been all but crippled. You believe in this so strongly you'd rather see the most abused play style in the game buffed? Hmmm, you know what you're right, people should focus on fixing the glitches in the game. Not being able to use a Scout suit properly should a take a back seat so CCP can figure out what's up with those limbo-ing mercs and how they ruin the game. I mean we can give feedback on that right? Just make a post and tell CCP "Hey rattati this html value is causing the client to lag and glitch out, here's how you should edit it," I don't know anything about programming, but I'm sure you can do something beyond a rant post because a certain glitch killed you right? You should go do that, go help CCP figure what's wrong with their code you beautiful genius go on.
Again what is your reasoning, beyond analogy, that suggests that the cloak is balanced? I mean if the cloak is balanced we should start pulling back on those PLC buffs, people did well with them before the buffs right? Yes they did...
So, because people can kill sentinels you think their fine? By that logic we should give back the passive armor reps on the logis right? I mean they were killed.
It doesn't matter how fast something is OP is OP and only a proper nerf can fix it.
The scout suit itself cannot outmaneuver anything, it's the player. If a scout is running fast enough to outmaneuver they've obviously put some investment into biotics modules to their suit, and there's nothing wrong with it. If a player dedicates their suit to something it should be good at it, this is true for all things excluding E-war.
I've said this once, and I'll say it again an E-war scout is not beaten with scans, or E-war, it is beaten like every other suit, by killing it. A proper E-war tanking scout will not have sufficient Hp to survive an engagement, that is why they are given E-war so they can avoid said engagements. And a shotgun does not produce anywhere near as much damage as an HMG does, and it doesn't have the range any-other gun in the game has so it's one's own fault for dying to a "cloaked scout" 5 seconds of delay is well beneath the TTK threshold at the moment.
Price isn't a mitigation because players use what they want no matter the price, it's a game going bankrupt won't stop you from playing if you're having fun with what you're doing.
So, again you only care if things are balanced to your liking, you are EVERYTHING wrong with the community, and you don't bring up good points.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Imp Smash
Molon Labe. General Tso's Alliance
640
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Posted - 2015.02.06 06:27:00 -
[131] - Quote
gustavo acosta wrote:As I said, the cloak does not affect hit detection. It's a visual effect and nothing more, it does not affect any hitbox. You're right in the current state of E-war there are more brick tanked scouts than anything else. That is not a fault of people who scout, that is a fault of people who choose to do things as unintended whether or not they work. In this case the bricked tanked scout does work, and people choose to do that over E-war because E-war is ineffectual. Scouts are meant to be good at speed and E-war, the assault suit is better at everything else, so I don't know why it's a complaint. E-war being less attractive than HP tanking is the fault of the community for believing the price of an equipment slot is a greater sacrifice than highs and lows, and it should make the active scanner better than E-war.
You're right hit detection should be fixed, but again that is not only an issue on the scout, any suit can strafe and exacerbate hit detection. And yes scouts can be slayers, but that can be said for any other suit as well.
.....you just ignore stuff don't you... |
gustavo acosta
Capital Acquisitions LLC Bad Intention
883
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Posted - 2015.02.06 07:16:00 -
[132] - Quote
Imp Smash wrote: My statement is this: Cloak is broken. Cloak needs to be 'buffed.' In this case buff means fixed. However, it cannot be due to scout's (and certain other suits *coughminassaultcough*) ridiculous hit detection cancelling abilities. Cloak has a high synergy with these abilities giving scouts an effective HP higher than an assault's. Plus the mobility to go be super high EHP at many places on the map. Adding cloak to damage cancelling abilities = something that is unreasonably hard to kill.
No it doesn't. The synergy and effective hp I mean.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Sequal's Back
Intara Direct Action Caldari State
245
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Posted - 2015.02.06 11:24:00 -
[133] - Quote
Don't change cloak, it's great not to have everyone and their mother using it at every battle.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
216
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Posted - 2015.02.06 14:42:00 -
[134] - Quote
gustavo acosta wrote:...It doesn't matter how fast something is OP is OP and only a proper nerf can fix it. The scout suit itself cannot outmaneuver anything, ...
Sometimes you can just quote something silly, and give everyone pause to reread it and contemplate just how silly it is. The trouble with quoting your post, was trying to pair it down to only the most silly parts.
It is precisely the scout's speed that makes it relatively easy for scouts to avoid OP heavies, and comparatively hard for heavies to avoid OP scouts. That is obvious enough that it can't seriously be disputed.
I'm having trouble believing that you really can't understand that OPness can happen in degrees, that something can be a little bit OP or very OP. Even children can understand that. So... kudos! I made the mistake of taking a troll seriously. Well done. 6/10.
The Dust/Eve Isk Exchange Thread
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gustavo acosta
Capital Acquisitions LLC Bad Intention
886
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Posted - 2015.02.06 17:35:00 -
[135] - Quote
Gyn Wallace wrote:gustavo acosta wrote:...It doesn't matter how fast something is OP is OP and only a proper nerf can fix it. The scout suit itself cannot outmaneuver anything, ...
Sometimes you can just quote something silly, and give everyone pause to reread it and contemplate just how silly it is. The trouble with quoting your post, was trying to pair it down to only the most silly parts. It is precisely the scout's speed that makes it relatively easy for scouts to avoid OP heavies, and comparatively hard for heavies to avoid OP scouts. That is obvious enough that it can't seriously be disputed. I'm having trouble believing that you really can't understand that OPness can happen in degrees, that something can be a little bit OP or very OP. Even children can understand that. So... kudos! I made the mistake of taking a troll seriously. Well done. 6/10. Degrees don't matter in a game if something over-performs it over-performs, players don't even need to skill beyond level 1 in sentinel for it to be overwhelming. Then again this isn't a sentinel nerf thread, so I'll leave it at that.
I don't troll Ideas discussion, (but if it was it would be 10/10 because I got a reaction out of you). All my points are still valid, you simply haven't argued against them. All you did was nitpick a sentence that is still a valid truth,[something that is Overpowered is fundamentally Overpowered, degrees don't have to be discussed(especially in a buff cloak thread), and it needs to be changed simple as that].
Scouts are meant to be good at speed, because they're meant to have low hp, but nothing discourages them from hp tanking.(other than that assaults are better at it)That's not a fault of the scout, that's a fault of the community for not creating an environment in which hp tanking is less attractive than E-war and sufficient E-war cannot be obtained along with significant HP.
Avoiding heavies doesn't help anything in a team based game. Scouts aren't OP by any meaning of the word. a 2 second spray from the HMG (which has 30 meters of range)will kill any scout, or a good 5 second spray from any other weapon in the game. I don't see how that's OP, but maybe you'll explain it. Also heavies aren't supposed to avoid any suit they are bricks of HP with a spray of god mode. This is a cloak discussion so I'll leave these points here because they don't help discussion on why or why not the cloak should be buffed.
You still have not brought good reason to the discussion, bad reasoning sure, but not good reason. Care to try again, don't forget it's a cloak discussion.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Kaeru Nayiri
Ready to Play
468
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Posted - 2015.02.06 22:26:00 -
[136] - Quote
Gyn Wallace wrote:[quote=gustavo acosta] [...] they're so close to being well balanced already, that I lack confidence that CCP is capable of taking a small enough step to buff the shimmer without making cloaks OP again.
I agree with everything you've said Gyn. I also cannot advocate any Dev time on having some way to adjust the shimmer and I definitely do not advocate any ideas of darkening the shimmer. As scouts, we are better off hiding in the light, it's everywhere. Shadows are fewer and checked more often. Even if null cannons are where the action is at, I would still stand by what I said. It's a quirk and a livable one.
With that said:
THEY ABSOLUTELY need to look into fixing the delay when you are NOT cloaked. This is worth developer time. This means 2 very distinct things.
1. Switching weapons and activating sprint during the animation should NOT cancel that animation. This will fix rep tool and needle bugs. You can even re-create this bug switching from main weapon to side arm.
2. The decloak delay should be tied to actually being cloaked. It should have nothing to do whatsoever with the equipment swap delay.
Just to be clear as crystal about my stance on the topic, the cloak needs no buffs. No EWAR improvements, no shimmer improvements, just make it work as it was intended. |
Kaeru Nayiri
Ready to Play
469
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Posted - 2015.02.06 22:47:00 -
[137] - Quote
Sir Dukey wrote:The cloak user can be seen from a mile away, I mean, I can head shot those guys with a sniper rifle is how easily they are spotted. I'm not asking you to change that but it needs to be re-balanced. It doesn't really offer much for how much it takes away.
Not only does it make all those precision enhancers and range extenders you put on useless, it gives are a really long battle wise delay. 1 second delay is enough for weapons to do 400+ damage and 900+ incase of the HMG.
BUT- since we have no ewar while using cloak, this increases out chances of run face first into an enemy and adding in the stupid delay- we are literally at a disadvantage every single time.
Seriously, you are using the cloak wrong. The cloak is a tool for observation. A scout does not run and gun like an assault does. If you ran into an area, head first into a heavy, it should either be a complete fluke OR you went into a hostile objective. Let the assaults do that. Our job is to cut off reinforcements, stragglers and destroy equipment. The cloak is supposed to help you gain an advantageous position BEFORE you engage the enemy.
Quote: I spent 2.5 million + SP to get my Prototype Caldari Scout and when I cloak up, I lose all my ewar. No wonder no scout uses precision enhancers when running fits with a cloak.
It's not fair!! Give me either one, either give me my ewar back or give me no decloak delay. It is super annoying being blinder than a heavy. Not only does it not make sense that a scout has worse ewar than a heavy, but on top of that, the stupid delay makes life impossible.
The current ewar system is pretty bad for scouts, our range is really low even while decloaked, range extenders are a waste of slot and on top of that, the cloak takes away all the range. I mean, you might aswell use a logistics suit for ewar than a scout because we are now not even scouting. Scouts are the guys that hide and have no clue where the enemy is. This is the role being projected at me when I lost 85% of my range.
Have you seen caldari scouts is PC? They all have 453 shields because since this stupid cloak range nerf, there is not one reason to use a precision enhancer.
This is a problem with KING HP, not with the cloak. EWAR is working well right now, HP mods are still broken very badly.
Quote:Also- Gal logi does a scouts job 5x better. I can literally sit in a corner all match in my dampened gal logi and provide ewar with my 4 scanners TO THE WHOLE TEAM and get WP out of it. What does it scout do?
That Gal logi gets to do absolutely nothing for the match. He doesn't get to kill anything, dies horribly at the first sign of trouble and is otherwise dead weight to his team if he can't multiply their force properly. The difference between a Gal Logi with a full rack of scanners and a scout is versatility. |
tritan abbattere
DBAG CORE
24
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Posted - 2015.02.07 00:39:00 -
[138] - Quote
I don't think HP mods are broken just how it effects scouts. I think E-war mods should get a buff again though and there should be more types of E-war.
I think HP mods should slow the suit based on the Suits mass if its armor. So if a plate adds say 20 pounds and the suit weighs 220 then it would be 20/220 = 0.09 or 9 percent speed penalty. A heavy would weigh more so the penalty for it would be less. now those are mock numbers no idea if its balanced or not. just a thought for brick tanking scouts.
Ewar is verry simple in this game. if you have lower DB then there scans you can't see them. its so simple kinda makes me sad. Different types of ewar that a scout could use would be great. example ECM burst. this could disable all of there minimap and red icons an prevent lockable weapons from working for 2 seconds or so. that's just one example of E-war you could do. The reason super tanks are used on scouts is becuase theres not manny options for scouts to have fun gameplay.
Quote:Our job is to cut off reinforcements, stragglers and destroy equipment.
kinda of a boring job if its main job. if a scout could be more harassment with E-war and disabling the enemy temporarily that would be more fun. The abilty to hack equipment so it uses the enemies bandwidth for an uplink would be cool.
I don't think the cloak needs a buff but the scout or a scout varriant needs to be made for more then running around taking lone targets and destroying undefended equipment. Kinda why I like the mimatar scout. its ability to Hack stuff really fast making the enemy go WTF. This disables there ability to spawn close and get ammo and taking over turrets quickly to destroy tanks o the field.
I don't think the cloak needs a buff maybe some changes on how it works. But i think the problem is The scout resorts to HAHA i can kill a full team with a shotgun i bet. Then rages because a logi with shotgun kills him or a sniper pegs him. The scout is very fragile and needs more then stealth to be fun. Could you imagine if scouts focused on setting up traps. example remote Web-nets. Galente scout could get a bonus to this and it basically impairs the enemy movement for few seconds. Amarr could have a thing to make weapons malfunction(makng RoF inconsitent and on averaged lowered). maybe minmatar could get remote hacking equipment. there so much stuff the scouts could have to make the game more interesting. I guess im asking for the recon ships in eve on the ground.
Kinda the main reason i play logi. its the most interesting role in the game. if they add this i would start to try more then minmatar hacking scout.
I am the all mighty Tritan. Fear me for I am a MassHole
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Kaeru Nayiri
Ready to Play
473
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Posted - 2015.02.07 00:43:00 -
[139] - Quote
tritan abbattere wrote: [...] I don't think the cloak needs a buff maybe some changes on how it works. But i think the problem is The scout resorts to HAHA i can kill a full team with a shotgun i bet. Then rages because a logi with shotgun kills him or a sniper pegs him. The scout is very fragile and needs more then stealth to be fun. Could you imagine if scouts focused on setting up traps. example remote Web-nets. Galente scout could get a bonus to this and it basically impairs the enemy movement for few seconds. Amarr could have a thing to make weapons malfunction(makng RoF inconsitent and on averaged lowered). maybe minmatar could get remote hacking equipment. there so much stuff the scouts could have to make the game more interesting. I guess im asking for the recon ships in eve on the ground.
Kinda the main reason i play logi. its the most interesting role in the game. if they add this i would start to try more then minmatar hacking scout.
Some nice ideas in your post, man. You ought to make a new thread in Features and Ideas. Let it get some attention, you never know. |
Imp Smash
Molon Labe. General Tso's Alliance
650
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Posted - 2015.02.07 01:07:00 -
[140] - Quote
gustavo acosta wrote:Imp Smash wrote: My statement is this: Cloak is broken. Cloak needs to be 'buffed.' In this case buff means fixed. However, it cannot be due to scout's (and certain other suits *coughminassaultcough*) ridiculous hit detection cancelling abilities. Cloak has a high synergy with these abilities giving scouts an effective HP higher than an assault's. Plus the mobility to go be super high EHP at many places on the map. Adding cloak to damage cancelling abilities = something that is unreasonably hard to kill.
No it doesn't. The synergy and effective hp I mean. The scout might, but the cloak has nothing to do with it, by that I mean other than being unable to see cloaked person completely.
Ok that's a reasonable statement. I am cool with this.
One could argue that scouts take no less damage when getting shot at due to cloak. It's not unreasonable to say so.
I personally would argue that sometimes you can't see them completely or, especially in bright environments, lose them for a few seconds while they position reducing the accuracy of your fire. For example -- it's way harder to hit a cloaked scout in the head than an uncloaked scout. That helps mitigate a huge weakness of the light frame -- how much headshots hurt low hp suits.
Just 12 hours ago in a Skirm I caught a cloak trying to sneak up on me, he immediately turned and bailed around a corner while cloaking. I saw him jump a railing to a lower level (he thought he was being sneaky) and I jumped over to fire after him. But I lost him visually for half a second. Then I saw the (in the environment we were in almost imperceptable glimmer) and fired. But that half a second to 1 second bought him enough time to make another corner and get too far ahead for me to catch up. He was at 20% or so armor left at the time. Basically 1 more shot. It saved him. So I would argue that cloak does in fact reduce damage from incoming fire. As you said earlier not at ALL in the same way that hit detection issues do. I agree with you 100% about how they are not the same in that respect.
But I was pretty happy about that scout. He played it the way it well. Cloak was more of an escape tool than an assault tool (although he did use it to assault.) Seemed reasonable to me. But I see how you might not agree with how maybe the two are related. The concept of synergy between cloak and EHP is purely my opinion after all.
You get a like from me. |
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Powerh8er
Negative-Feedback. Negative-Feedback
651
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Posted - 2015.02.07 01:57:00 -
[141] - Quote
No. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
892
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Posted - 2015.02.07 02:04:00 -
[142] - Quote
lolPowerh8er
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
892
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Posted - 2015.02.07 02:17:00 -
[143] - Quote
Kaeru Nayiri wrote: Seriously, you are using the cloak wrong. The cloak is a tool for observation. A scout does not run and gun like an assault does. If you ran into an area, head first into a heavy, it should either be a complete fluke OR you went into a hostile objective. Let the assaults do that. Our job is to cut off reinforcements, stragglers and destroy equipment. The cloak is supposed to help you gain an advantageous position BEFORE you engage the enemy.
This is a problem with KING HP, not with the cloak. EWAR is working well right now, HP mods are still broken very badly.
E-war isn't working well enough for anyone to use precision enhancers, let alone range amplifiers. And it's really hard to observe when even though you dedicated most if not all your slots to E-war to just have it all negated by your equipment. The cloak is supposed to help you avoid enemies no matter where. Even if your assumption was right, it's really hard to find an advantageous position when you can't tell where the enemies are unless you see them with your own eyes, in which case you run the risk of being caught and inability to defend yourself because of the delay.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Adipem Nothi
Nos Nothi
6442
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Posted - 2015.02.07 02:26:00 -
[144] - Quote
gustavo acosta wrote:[ E-war isn't working well enough for anyone to use precision enhancers, let alone range amplifiers.
Range Amps are bad. They kinda have to be at the moment, or shotgunning and nova knifing wouldn't be viable playstyles, and Heavy/Logi blobs would be more broken than they already are.
Precision Enhancers (on the other hand) are working quite well; they're currently the sixth most commonly used High Slot Module: http://dust.thang.dk/market_tryhardinator.php
I use them often. You should try them.
Shoot scout with yes.
- Ripley Riley
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gustavo acosta
Capital Acquisitions LLC Bad Intention
892
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Posted - 2015.02.07 02:31:00 -
[145] - Quote
Adipem Nothi wrote:gustavo acosta wrote:[ E-war isn't working well enough for anyone to use precision enhancers, let alone range amplifiers. Range Amps are bad. They kinda have to be at the moment, or shotgunning and nova knifing wouldn't be viable playstyles, and Heavy/Logi blobs would be more broken than they already are. Precision Enhancers (on the other hand) are working quite well; they're currently the sixth most commonly used High Slot Module: http://dust.thang.dk/market_tryhardinator.phpYou should try them. Wow, 3.5% out all 5 high slot modules we have? That's impressive that's almost as impressive as a rotting log. I have seen the errors of my ways. I have tried them but using an active scanner gives a lot more versatility, and more room for tank, but maybe you're right. Sacrificing all my highs for something that I can get a better version of at the price of an equipment slot instead sounds like a great idea.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Jason1 Black
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
0
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Posted - 2015.02.08 20:14:00 -
[146] - Quote
Jack McReady wrote:they need to fix: -delay applying when you are not even cloaked -aim assist locking on to cloaked scout you havent seen -crosshair turning red when moving over cloaked scout you havent seen
find solution for that and I am happy. YES. But i think the delay should be shortened. Other than that, its all the cloak REALLY needs. |
Alex-ZX
Valor Coalition Red Whines.
230
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Posted - 2015.02.08 20:48:00 -
[147] - Quote
This a kind of topic really hard to carry, because many guys had issues with scouts and against scouts.. No one wants cloacks to be the super "op" thing that many said.
There are some important things to talk about a buff in cloacks, because right now they are sucky as hell, and sometimes cloacks are important to play ambush because scanners that fit 3 of those Flux and scan 24/7. Actually making 2 scouts viable to counter scans properly without losing too much ehp, cal and gal.
And also it depends in hoe this problem is going to be addressed.
The ways I see to "fix" or buff cloacks are.
1.- make cloacks completely invisibles, because plenty if times one sees those blue things and laugh of them. Of course being completely invisible would have its drawbacks. I would keep the same time delay and cpu pg usage. At least they will be able to take positions, without being stupidly spotted, everytime they try to run..
2.- Looks like some of us really want something like a combat cloack I would make it, but of course with some drawbacks, so ppl won't spam it stupidly as hell. pro combat cloack 30 secs active 20 cool down. No profile bonus, no delay, keep.the blue thing around it, so ppl can counter it. Maybe that it reduces some of ur scan radius, but not making it useless, like right now it is.
Those are my thoughts, but as I said it really depends on how u want to address this problem, I never saw the issue with cloacks, but looks like many ppl had problems with them.
Indeed they are useless to me right now, if I use cloaks is to play against proto teddies that scan 24/7 in ambush games, but it is completely stupid that it has the blue thing that tells everyone, here look at me and u can't use them even to hide or move into a point properly.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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