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641. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Sir Dukey wrote: Harpyja wrote: CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We ...
- by Harpyja - at 2014.06.11 04:47:00
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642. should we have racial respec - in Feedback/Requests [original thread]
I believe CCP mentioned looking at making all the frontline suits available in some way. PLAYSTTION wrote: Talon Paetznick II wrote: i think if starter fits are going to be altered on a racial basis we should be able to re-assign our race i...
- by Harpyja - at 2014.06.11 01:54:00
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643. CCP Rattai, let me teach you how to use the nerf bat. - in Feedback/Requests [original thread]
The railgun needs all of its attributes nerfed a little. It can't have negligible heat buildup, high RoF, and high damage, all at the same time. Stop defending your win button against other vehicles. Oh and damage mods do need nerfing. 30% is to...
- by Harpyja - at 2014.06.10 16:36:00
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644. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Tebu Gan wrote: CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield...
- by Harpyja - at 2014.06.10 13:52:00
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645. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield modules for tanks ...
- by Harpyja - at 2014.06.10 13:50:00
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646. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
I've a couple ideas. The first is one that gets repeated a lot: increase slot counts. Also, the Amarr assault needs an equal number of slots as the other suits. There's no reason it shouldn't, it's whopping 30 extra armor is offset by it being th...
- by Harpyja - at 2014.06.09 15:02:00
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647. railgun tank having absolute range, killing me at around 1000m - in Technical Support/Bugs [original thread]
I don't know where you're getting this dude. My range has never exceeded 300m. I've been in railgun tank engagements just over 300 meters apart and our shots were exploding in front of each other (at the 300m mark). Only until one of us moves into...
- by Harpyja - at 2014.06.09 14:15:00
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648. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Just give all swarms faster speeds. Ground vehicles shouldn't be able to just barely outrun or keep up with them. As for dropships, perhaps just buff their base EHP. They are supposed to be medium vehicles after all. Also nerf LAV EHP, as they sh...
- by Harpyja - at 2014.06.09 14:08:00
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649. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by Harpyja - at 2014.06.09 14:02:00
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650. Stupidest way you died. - in General Discussions [original thread]
I believe I punched a remote explosive once... that was a very long time ago.
- by Harpyja - at 2014.06.08 15:16:00
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651. Most hated enemy - in General Discussions [original thread]
My most hated enemy is called "The proto squad."
- by Harpyja - at 2014.06.08 02:16:00
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652. Small Turret Hit Detection Fixes [Feedback/Brainstorm] - in General Discussions [original thread]
Your last paragraph basically says what I was going to mention. I noticed during one flight with a dropship where I was gunning that when the dropship was turning stupidly fast, my turret aim was stuck to one side and I couldn't aim at all in the ...
- by Harpyja - at 2014.06.08 02:14:00
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653. Small Request for Assault Suits - in Feedback/Requests [original thread]
Please, don't change/nerf the fitting abilities. If you remove the 5% CPU/PG reduction to light/sidearm weapons per level for a different bonus, then buff the suits' base fitting resources appropriately. My current fit which is most effective wor...
- by Harpyja - at 2014.06.08 02:08:00
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654. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Why can't there just be a linear relationship between range and DPS? More range = less DPS. A rifle that outranges another rifle should not deal more or a comparable amount of DPS. Another solution would be to just add falloff for close ranges as...
- by Harpyja - at 2014.06.07 13:18:00
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655. Railgun Tank Range was NOT nerfed - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: NO FORGE IS 400 I REMEMBER Also I am editing the first post because they have killed me OUT OF MY RANGE. Shut the HELL up, YOU are wrong, STOP TELLING ME WHAT HAPPENED WHEN I'M THE ONE WHO SAW IT. QQ
- by Harpyja - at 2014.06.07 12:28:00
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656. [suggestion] NERF TANKS or BUFF AV - in Feedback/Requests [original thread]
Spartan MK420 wrote: boost rail installation range > than rail tanks. Nah, just use the missile installations. Good aim is greatly rewarded. You may not be able to bring down a dropship, but you'll constantly rock them about denying airs...
- by Harpyja - at 2014.06.07 02:32:00
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657. Ez mode - in General Discussions [original thread]
BLOOD Ruler wrote: What is that?I'll tell you what that is.Combat rifle or any other rifle,shotgun,squad,whateverton,and orbital strike all easy to use and get.Hard mode,or challenge mode.Using a suit thats hard to use with cheap low level mods...
- by Harpyja - at 2014.06.06 21:34:00
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658. [Suggestion] Customizable Nanohives (and Possibly all Equipment) - in General Discussions [original thread]
It occurred to me today that being able to customize your nanohives would be really great. For example, you can make your nanohives resupply everything except grenades due to their high costs to make them more useful instead of having them disappe...
- by Harpyja - at 2014.06.06 19:21:00
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659. Balancing the Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Still denied, as you haven't adjusted your OP. Adjusted for....
- by Harpyja - at 2014.06.05 19:15:00
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660. How does everyone feel about the armor repairer buff? - in General Discussions [original thread]
I love the new armor reps and my Amarr assault. That being said, I'd absolutely like to either gain one more low slot or at least give up a high slot for a low slot.
- by Harpyja - at 2014.06.05 15:17:00
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