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661. HAV v HAV Combat - in General Discussions [original thread]
I like. Also add in a nerf to damage amps down to 10%. I'll also leave this here: Balancing the Large Turrets
- by Harpyja - at 2014.06.05 14:04:00
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662. Balancing the Large Turrets - in Feedback/Requests [original thread]
Bump from the dead
- by Harpyja - at 2014.06.05 14:01:00
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663. i need bad i have like 96,365 isk and need moaaaaaarrrrrrrr how to g... - in General Discussions [original thread]
Happy Violentime wrote: I'll give you 100 million isk if you blow my dog. I guess someone had to make this thread dirty...
- by Harpyja - at 2014.06.05 03:42:00
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664. Thought it'd be Complex Armor too - in General Discussions [original thread]
Aeon Amadi wrote: Lorhak Gannarsein wrote: Velociraptor antirrhopus wrote: BL4CKST4R wrote: Quote: So I guess on the proto level we are still going to see Gallente running around armor tanking. Umh what? Do you even Dust bro? ...
- by Harpyja - at 2014.06.05 03:39:00
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665. Thanks Lorhak - in General Discussions [original thread]
I wonder who'll give my 2000th? Welp, there's still 176 more to go.
- by Harpyja - at 2014.06.05 03:36:00
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666. CCP Rattati's View On The Redline - in Feedback/Requests [original thread]
CCP Rattati wrote: Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange for...
- by Harpyja - at 2014.06.04 23:07:00
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667. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Atiim wrote: Harpyja wrote: If Scouts are outperforming other suits, how about limiting them to sidearms only (and making the shotgun a sidearm)? It'd make sense: Heavies - heavy weapons Mediums - light weapons Lights (or just Scouts) - sid...
- by Harpyja - at 2014.06.04 22:56:00
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668. A change to blasters - in Feedback/Requests [original thread]
Large blasters just need a damage reduction. If they are the best for anti-infantry of the large turrets, they should also be the worst at AV. Right now they are competitive against other vehicles as well. Especially Ion Cannons, those things mel...
- by Harpyja - at 2014.06.04 13:46:00
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669. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Beren Hurin wrote: Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly? Only if I can use my nanite injector to inject a lethal dose of nanites ...
- by Harpyja - at 2014.06.04 13:41:00
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670. My findings so far from Hotfix Alpha - in General Discussions [original thread]
The cloak-to-shoot delay should've been more on the order of 3-5 seconds.
- by Harpyja - at 2014.06.04 13:32:00
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671. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Adipem Nothi wrote: You guys are beating a dead Scout. We're already getting nerf hammered; no further action needed. Hotfix Alpha will unbunch lots of panties (ours included). Scouts don't want to be FoTM; we want balance. Which begs the que...
- by Harpyja - at 2014.06.03 13:35:00
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672. Just out of curiosity - in General Discussions [original thread]
"I was there."
- by Harpyja - at 2014.06.03 03:21:00
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673. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
castba wrote: I understand this and it is unfortunate. That is why I suggested mlt/std vs mlt tank. Save the adv/proto av comparison for the maddy and gunlogi. Speaking of which, two full clips of my ishy forge into a triple rep maddy. Didn't ...
- by Harpyja - at 2014.06.03 02:21:00
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674. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
castba wrote: Tankers giving suggestions to balance infantry. This can only make the game better! I'm not just a tanker. Yes I'm only specialized into vehicles on this character, but I also have an alt specialized into Amarr assault, on which...
- by Harpyja - at 2014.06.03 02:06:00
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675. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
castba wrote: Harpyja wrote: Argetlam Thorson wrote: Harpyja wrote: Maybe a bit too good, as they can deal about 2600 damage every couple of seconds (enough to 2-3 shot most tanks). Don't know where you're getting those numbers....se...
- by Harpyja - at 2014.06.03 01:54:00
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676. vehicles are definitely not fine - in Feedback/Requests [original thread]
Eko Sol wrote: 1) Not entirely sure why this thread continues to get bumped 2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I ju...
- by Harpyja - at 2014.06.02 23:13:00
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677. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
Argetlam Thorson wrote: Harpyja wrote: Maybe a bit too good, as they can deal about 2600 damage every couple of seconds (enough to 2-3 shot most tanks). Don't know where you're getting those numbers....seeing as how my 'Torchflare' Kaalaki...
- by Harpyja - at 2014.06.02 23:05:00
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678. This Game is Rage-Enducing - in General Discussions [original thread]
Iron Wolf Saber wrote: Ambush spawns. Right, that's why I've given up on ambush except when I feel like abusing game mechanics and murdering infantry with a triple rep Maddy (fully militia fit so I can lose one and still profit).
- by Harpyja - at 2014.06.02 19:38:00
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679. This Game is Rage-Enducing - in General Discussions [original thread]
Tanks
Scouts
LAV Heavies
Combat Rifles
MATCHMAKING
Matchmaking is the worst of them all. I'm constantly put on the losing teams that get redlined and stomped, which means that I have to face the other problems because the other...
- by Harpyja - at 2014.06.02 19:35:00
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680. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Forever ETC wrote: Only if they can dual wield them. Magsec on my left and Scrambler Pistol on my right. They still keep their two weapon slots, so yes you can
- by Harpyja - at 2014.06.02 18:21:00
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