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2901. jet fighters - in Feedback/Requests [original thread]
Meeko Fent wrote: For Jets to Work, Remove the Red Line, so they have room to Fly. Its one of the Most Suggested Ideas, And the Devs seem to Not Understand what the Populace Wants. All that aerial vehicles need is a separate red line. Back in...
- by Harpyja - at 2013.06.09 13:45:00
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2902. [Suggestion] Academy Level 2. - in Feedback/Requests [original thread]
The NPE (new player experience) still needs work (and I'm almost certain CCP is working on it). This being said, my KDR was 3.5 after my last game in the academy, and now it's 1.5 (about 10k WP after I left the academy). My first games out of the ...
- by Harpyja - at 2013.06.09 04:48:00
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2903. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
I think missile turrets in general should have weak tracking abilities. This would help them along further and make them more distinguishable from railguns and blasters.
- by Harpyja - at 2013.06.09 04:21:00
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2904. Dust needs bigger war machines - in Feedback/Requests [original thread]
We already have such vehicles: the Enforcer HAVs. They don't have more tank than standard HAVs, but when they go pop, it's a very expensive fireworks show.
- by Harpyja - at 2013.06.09 04:17:00
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2905. how to balance shield and armor tanks... - in Feedback/Requests [original thread]
If you wouldn't mind taking a look at Fix Shield Tanking
- by Harpyja - at 2013.06.09 04:14:00
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2906. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
R F Gyro wrote: Harpyja wrote: If you want smaller rewards to discourage the more experienced players, then I think new players should receive a bonus to rewards to make it equal to what experienced players get. Also give them a higher rewar...
- by Harpyja - at 2013.06.09 01:55:00
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2907. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
R F Gyro wrote: Harpyja wrote: I suggested this a long time ago in an old thread of mine: A new 'casual' game mode where no squads can enter a battle. This will ensure that battles consist of random players and this will be very similar to ...
- by Harpyja - at 2013.06.08 19:25:00
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2908. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I suggested this a long time ago in an old thread of mine: A new 'casual' game mode where no squads can enter a battle. This will ensure that battles consist of random players and this will be very similar to the academy. One of the reasons that ...
- by Harpyja - at 2013.06.08 17:10:00
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2909. [Feedback] Plasma Cannon: In Depth - in Feedback/Requests [original thread]
If anything needs a splash range buff, it's missiles. A handheld weapon should not have more splash range and damage than a turret mounted missile launcher.
- by Harpyja - at 2013.06.08 15:25:00
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2910. Long distance invisibility (BUG?) - in Technical Support/Bugs [original thread]
I think render distance is pointless. Rather, why not just render anything that is in your current viewing direction plus a little outside that so that when you turn it's already there? Also, will performance really drop that badly if a few more o...
- by Harpyja - at 2013.06.08 13:23:00
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2911. Armour Rep Delay - in Technical Support/Bugs [original thread]
Working as intended
- by Harpyja - at 2013.06.08 13:15:00
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2912. Remove - in Feedback/Requests [original thread]
Double post
- by Harpyja - at 2013.06.08 04:26:00
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2913. [Request] Dev Response on Armor > Shield HAVs - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=34744&p=2 Devs have stated they are buffing armor for infantry, but yet continue to be oblivious to the problems shield HAVs face compared to armor. (I also want to throw in that missile...
- by Harpyja - at 2013.06.08 04:23:00
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2914. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
Instead of buffing missile splash range by 1.5x, I suggest restoring splash range to that of the closed beta (I believe it was 5m for all but the fragmented with 7.5m and I don't remember what the small ones had). The reason missiles were consid...
- by Harpyja - at 2013.06.08 04:16:00
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2915. The vehicle "problem" is a matter of you failing at rock/paper/scissors - in General Discussions [original thread]
Bones McGavins wrote: Smart vehicles take out supply depots first thing to make life hard on AV. So then you are forced to actually run dedicated AV just in case they come back, which is super boring. Luckily Im good at popping heads with my s...
- by Harpyja - at 2013.06.07 21:27:00
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2916. The vehicle "problem" is a matter of you failing at rock/paper/scissors - in General Discussions [original thread]
Azrael Aranis wrote: Crimson Judgment wrote: Maken Tosch wrote: Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rules I agree that dedicated AV can be kind of boring; on...
- by Harpyja - at 2013.06.07 21:23:00
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2917. The vehicle "problem" is a matter of you failing at rock/paper/scissors - in General Discussions [original thread]
Kitten Empress wrote: So a proto AV taking 3-4 hits on a limbus is scissors? What about my Ishukone Watch Saga that is permanent that can take three? Or the same vehicle taking two proto swarms shots with 3x damage mods? (Tested with my friend...
- by Harpyja - at 2013.06.07 18:38:00
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2918. The vehicle "problem" is a matter of you failing at rock/paper/scissors - in General Discussions [original thread]
The problem with AV grenades is that they allow rock and scissors to become one. AV grenades are too powerful for what they give. Imagine a group of assaults simultaneously throwing basic AV grenades at a Madrugar. Those assaults sacrifice nothing...
- by Harpyja - at 2013.06.07 18:12:00
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2919. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
slap26 wrote: Stile451 wrote: There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller targe...
- by Harpyja - at 2013.06.06 23:09:00
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2920. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
slap26 wrote: Tankin Tarkus wrote: shield tanks still have the advantage when it comes to getting attacked by AV... the only things that do more damage to shield tanks than armor tanks are flux and orbitals everything else does the same or g...
- by Harpyja - at 2013.06.06 22:23:00
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