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Crimson Judgment
ROGUE SPADES EoN.
5
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Posted - 2013.06.07 20:32:00 -
[31] - Quote
Maken Tosch wrote:Rock, Paper, Scissor, Lizard, Spock.
its ok i get you're reference lol i forget what beats what though |
Kane Fyea
DUST University Ivy League
216
|
Posted - 2013.06.07 20:55:00 -
[32] - Quote
Kitten Empress wrote:So a proto AV taking 3-4 hits on a limbus is scissors? What about my Ishukone Watch Saga that is permanent that can take three?
Or the same vehicle taking two proto swarms shots with 3x damage mods? (Tested with my friend)
Before the LAV buff, road killing wasn't a big deal because one AV or one Swarm could take out the free LAV's. Not anymore.
This is where your entire argument falls apart and this is why your post is bad. Try going against me with an LAV. I guarantee your BPO LAV wont be able to take anymore then 2 of my swarms. |
Azrael Aranis
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.06.07 21:00:00 -
[33] - Quote
Crimson Judgment wrote:Maken Tosch wrote:Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rules
I agree that dedicated AV can be kind of boring; once people realize there is a good forgegunner on the field the LAV's disappear, and the blaster tanks get replaced with hill-sniping-railguns. This does mean that the few dedicated AV guys have a game changing impact on the match... kind of cool no?
And besides there's nothing keeping them from hitting up a supply depot to change fits, untill the vehicles come back |
Harpyja
DUST University Ivy League
86
|
Posted - 2013.06.07 21:23:00 -
[34] - Quote
Azrael Aranis wrote:Crimson Judgment wrote:Maken Tosch wrote:Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rulesI agree that dedicated AV can be kind of boring; once people realize there is a good forgegunner on the field the LAV's disappear, and the blaster tanks get replaced with hill-sniping-railguns. This does mean that the few dedicated AV guys have a game changing impact on the match... kind of cool no? And besides there's nothing keeping them from hitting up a supply depot to change fits, untill the vehicles come back Yes, even though they may not be able to kill any vehicle, it does definitely push them to the side and makes them less effective. Whenever I see a proto forge gunner, I usually end up in the hills or I take my time and stay behind my team a ways back. (Both scenarios cause me to be less active.)
I don't understand why people think that if you can't kill us, then we're OP. Ever thought that you have reduced our effectiveness during that battle? |
Bones McGavins
TacoCat Industries
290
|
Posted - 2013.06.07 21:24:00 -
[35] - Quote
Azrael Aranis wrote:Crimson Judgment wrote:Maken Tosch wrote:Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rulesI agree that dedicated AV can be kind of boring; once people realize there is a good forgegunner on the field the LAV's disappear, and the blaster tanks get replaced with hill-sniping-railguns. This does mean that the few dedicated AV guys have a game changing impact on the match... kind of cool no? And besides there's nothing keeping them from hitting up a supply depot to change fits, untill the vehicles come back
Smart vehicles take out supply depots first thing to make life hard on AV. So then you are forced to actually run dedicated AV just in case they come back, which is super boring. Luckily Im good at popping heads with my scrambler pistol (actually better with it than most weapons) so I can still have a bit of fun.
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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
234
|
Posted - 2013.06.07 21:26:00 -
[36] - Quote
Bones McGavins wrote:Heres the problem. You chose Rock to start, you see paper out there, you run to supply depot to grab scissors and then the paper drives across the map and you are stuck sitting around hoping he comes back while trying not to get crushed by rocks. If paper comes back then yay, you can cut him up, but otherwise its boring as hell for most of the time.
The problem with this format is it relies not on fun fights between two forces able to hurt eachother, but simply on hoping the other team fields nothing that can hurt you. Its so all or nothing right now, and your rps analogy shows exactly that. Vehicles are only effective when the other side chooses to field no AV, but once a couple dedicated AV are in, the vehicles become instantly useless.
The only reason vehicles are successful now is because AV is so boring to play, nobody does.
A better game would be one in which everyone can have a fun fight against everyone, with certain roles have advantages. Instead its balanced on "you win against this type, you lose against this." which isnt exactly a good foundation.
you are stumbling on to some tactics, keep fumbling about. |
Harpyja
DUST University Ivy League
86
|
Posted - 2013.06.07 21:27:00 -
[37] - Quote
Bones McGavins wrote: Smart vehicles take out supply depots first thing to make life hard on AV. So then you are forced to actually run dedicated AV just in case they come back, which is super boring. Luckily Im good at popping heads with my scrambler pistol (actually better with it than most weapons) so I can still have a bit of fun.
I only destroy supply depots if 1) it's near me or 2) I have nothing else to shoot at |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
234
|
Posted - 2013.06.07 21:33:00 -
[38] - Quote
Azrael Aranis wrote:Crimson Judgment wrote:Maken Tosch wrote:Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rulesI agree that dedicated AV can be kind of boring; once people realize there is a good forgegunner on the field the LAV's disappear, and the blaster tanks get replaced with hill-sniping-railguns. This does mean that the few dedicated AV guys have a game changing impact on the match... kind of cool no? And besides there's nothing keeping them from hitting up a supply depot to change fits, untill the vehicles come back
Dedicated AV here. i blow sh it up from start to finish. i hate it if anything survives. i am top on the score board most times.
for those pesky firefights i rely on the toxin. its OP in the right hands. plus a forge gun makes people run. i aim for the protos first, my squad can pick em off once they have no sheilds. pretty soon those assault suits stop engaging and run. tac ars must be expensive.
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Kane Fyea
DUST University Ivy League
218
|
Posted - 2013.06.07 21:37:00 -
[39] - Quote
Darken-Sol wrote:Azrael Aranis wrote:Crimson Judgment wrote:Maken Tosch wrote:Rock, Paper, Scissor, Lizard, Spock. its ok i get you're reference lol i forget what beats what though The rulesI agree that dedicated AV can be kind of boring; once people realize there is a good forgegunner on the field the LAV's disappear, and the blaster tanks get replaced with hill-sniping-railguns. This does mean that the few dedicated AV guys have a game changing impact on the match... kind of cool no? And besides there's nothing keeping them from hitting up a supply depot to change fits, untill the vehicles come back Dedicated AV here. i blow sh it up from start to finish. i hate it if anything survives. i am top on the score board most times. for those pesky firefights i rely on the toxin. its OP in the right hands. plus a forge gun makes people run. i aim for the protos first, my squad can pick em off once they have no sheilds. pretty soon those assault suits stop engaging and run. tac ars must be expensive. Toxin pfft upgrade to the adv smg... I love it (Coming from another dedicated AV player) |
calisk galern
BurgezzE.T.F
256
|
Posted - 2013.06.07 21:52:00 -
[40] - Quote
Tharak Meuridiar wrote:calisk galern wrote:yep AV grenades are so powerful fully specced lav's can take 11 of them and keep on trucking >.>
I can fire my averagely specced swarm launchers all day and they don't even bother wiping the blood off their windshields to see what hit them.
seriously I get vehicle drivers never want their **** to die, but their is nothing wrong with av greandes, to any seriously specced vehicle driver they are a joke, that can easily be dodged but most decide to be stubborn about it and ty to tank 10+ of them. PS. I have 0 points in vehicle command. I play AV, and can confirm you are full of crap. Kitten Empress wrote:Militia AV does **** against current LAV's. My BPO LAV with BPO fittings and zero skills invested into vehicles doesn't get scratched by militia AV. Funny. When I hit LAV's with my standard and before that militia AV they didn't seem to be not taking a scratch or wiping it off their windshield. Then mainly seemed to be blowing the hell up.
I said a specced lav theirs a different between freebies and someone who invested a lot of skill points into their lav's. I beleive your mistake is assuming I meant free lav's and people like yourself with zero LAV skill point or experience driving them.
do you even understand that logi lav's get a resistance bonus which is the predominant factor behind why they are tougher to kill then tanks. |
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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
188
|
Posted - 2013.06.07 23:22:00 -
[41] - Quote
Don't even know where to begin here. TLDR= increase the time a grenade lays on the ground before it disappears or at the very least let it detonate instead of just disappearing....(but then people will use them as frag grenades against infantry again.)
LAV appears in the draw range, throw one grenade down take 2 steps back if you can (should the vehicle be stationary for a moment after whipping around to come at you again), you can't even throw the grenade, nor can you cook it and have it blow up unless you get your finger off the button or you commit suicide by cooking the grenade to long; before the lag kill because the vehicle is moving faster than the system updates the kill feed.
Now this goes back to the same problem from the closed beta when Dropships would just plow the map from one side to the other scraping the ground and taking no damage, as I recall AV grenades didn't have a homing function at that point.... so I learned how to throw them and get the vehicle kills or at the very least get an assist on killing one. Then tanks continued to rule for a while, I remember reading that someone said with a straight face that you needed to have 5+ proto forge using players at least in one random match to attack the tank, and all the little tankers did what the LAV crutch users are trying to do now, say nothing is wrong (tell that to a tac user much these days)... when it is plainly obvious that something is amiss. (That took CCP playing versus STB's tanker core.... ccp didn't even get out of the spawn as I recall so that is why tanks got nerfed and continue to get nerfed... ccp has seemed to forgotten how much ice they needed on their bums after that little fiasco, and turned a blind eye to the facts of the LAV debacle.)
Then AV grenades got a nice bonus, they actually homed in on a target, which was a little silly in the range aspect.... ccp toned down the seek range a smidge. Then there was the problem of the grenades lasting too long on the ground, so ccp toned down the time they stayed on the ground by A LOT. Now take into consideration up to this point of the horrible control scheme for vehicles at the time.... they couldn't turn as fast nor could they achieve what they are currently able to do. At this point it should be noted that 1/2 to 2/3rds of the time the LAV is moving too fast for the explosion to actually get a full hit, so you only end up doing splash damage, and should you get a full hit with proto AV, then watch them run. Proximity mines are also useless in this area as well because by the time they are triggered and the animation deploys the explosion the LAV is already 3-4 lengths from the site of the mine. (queue up the wait for stasis web devices rebuttal.... circa october 2012, those devices are tentatively scheduled to be in dust in 2016.)
So now you have what we got, new AV grenades designed to take out the old LAV's and new LAV's which are designed to withstand the old AV, quite the catch 22 (I could go into it but this already getting long). Now add in that there are only X amounts of places to hide from the LAV, as I so frequently keep hearing these days and no protection from them (ie even the containers can be driven into and they go over mountains better than foot mobiles) and still remain in some sort of fight. And about mountains remember ccp can't change the mountains/hills to much anymore... people took too much damage sliding down one.
I ask why not increase the time a AV grenade lies on the ground before it just disappears, that is right the LAV drivers already complained enough to get it toned down, I can't drive anywhere because there is like 20 AV grenades in a pile out in the street.
At the same time it is more the glancing blow from a slow moving vehicle that most players are complaining about., how it doesn't require a terminal velocity to kill is a major oversight. It should take no less than 25mph, use google if you use kph, and I know because I live near the aptly named boulevard of death and work near the turnpike of doom.
Instead or RPS, I play 3 card monty... find the red queen, anyone?
EDIT (Whoops), I forgot to come back to this very important FACT, 99% of the time you can not be revived from being hit by an LAV, but the body lies there on the ground with the medic symbol... thus the Lure is set and the next LAV victim is lined up, the guy who can't do anything else yet but try to get some points by at least trying to the use the 30% rez. |
Thurak1
Psygod9 RISE of LEGION
12
|
Posted - 2013.06.08 03:47:00 -
[42] - Quote
Harpyja wrote:The problem with AV grenades is that they allow rock and scissors to become one. AV grenades are too powerful for what they give. Imagine a group of assaults simultaneously throwing basic AV grenades at a Madrugar. Those assaults sacrifice nothing and gain a strong AV advantage.
It's not only that people sometimes play the wrong role which is why they end up crying for nerfs, but the whole rock-paper-scissor thing is messed up. If there is a group of assault suits throwing AV grenades i think its going to be hard to properly balance that without overly nerfing. If you run into a group of 3 people with AV grenades thats 9 grenades that can be tossed at you in pretty quick succession. |
ladwar
Dead Six Initiative Lokun Listamenn
594
|
Posted - 2013.06.08 04:46:00 -
[43] - Quote
Kitten Empress wrote:Tharak Meuridiar wrote:Kitten Empress wrote:Before the LAV buff, road killing wasn't a big deal because one AV or one Swarm could take out the free LAV's. Before the LAV buff, the only people who ever rolled LAVs where new players who wanted to test a vehicle and didn't know how much they sucked. I remember in beta I would hop in LAV's before I realised that 1 hit from a militia SL would take down all your shields and most your armor. That was unless you already had a bit of damage. Then you just straight up died. So once I got that through my head I just stopped using them. By extension AV was what you pulled if someone spawned a tank. With tanks being as expensive as they are you could go entire matches where nobody pulled a tank, and only 1-2 scrubs pull an LAV. Now because people actually use vehicles, I can go entire matches in my AV suit. That is freaking awesome. So what if someone who tanks their LAV can take a few hits? I use the terrain to my advantage so it isn't a big deal. Now that I'm really getting into and starting to enjoy my AV roll. The rock crowd is crying "Take it back to rock, rock, rock!!!" Screw that. Vehicles are a part of this game and people shouldn't be able to 1 shot them with weapons that lock on SUPER easy just because you don't like having to adapt. Then make Plasma launchers a one shot against LAV's. I like that idea, reduce the swarms and give plasma more damage. because proto swarm does more then proto plasma on shields that just wrong. |
Tharak Meuridiar
The Empyrean Agency
58
|
Posted - 2013.06.08 08:05:00 -
[44] - Quote
SLs aren't really OP and don't need a nerf. The reason they are so much better than plasmas is because plasmas are seriously UP. Lets put the nerfbat away and just buff something for once. Pretty sure 99% of the community either favors a buff for the plasma or don't care one way or another. |
N311V
DUST University Ivy League
6
|
Posted - 2013.06.08 08:28:00 -
[45] - Quote
I haven't even playing all that long so I don't know what LAVs were like before but I can say they're pretty damn annoying now. From the sounds of things it's not an easy vehicle to balance, make them weaker and they're useless for what I assume is they're intended purpose, troop transport. Regardless I hope CCP come up with a fix soon as at the moment around 50% of my deaths are from being hit by a buggy, quite a frustrating way to die in an FPS game. |
RINON114
B.S.A.A. General Tso's Alliance
209
|
Posted - 2013.06.08 08:37:00 -
[46] - Quote
What a narrow minded point of view. What a lot of people forget here is that you are rarely 1v1. Sure, I can pack AV grenades and take on the first LAV that comes my way, but the militia LAV I just destroyed that required 3 packed AV nades has a raspberry friend who called in another death taxi and guess what? I'm all out of nades. Carry a nanohive? I do, and it's rarely enough when there are five LAV's just burning around the battlefield like a gang of angry post-apocalyptians.
There is a problem, and it's that the LAV hp balance was totally unnecessary, especially for the militia LAV's. The logistics LAV is also a complete joke, even against coordinated AV those things don't die. |
Tharak Meuridiar
The Empyrean Agency
58
|
Posted - 2013.06.08 08:38:00 -
[47] - Quote
N311V wrote:I haven't even playing all that long so I don't know what LAVs were like before but I can say they're pretty damn annoying now. From the sounds of things it's not an easy vehicle to balance, make them weaker and they're useless for what I assume is they're intended purpose, troop transport. Regardless I hope CCP come up with a fix soon as at the moment around 50% of my deaths are from being hit by a buggy, quite a frustrating way to die in an FPS game.
They aren't really for troop transport.
There is a driver, a gunner, and a passenger. Light vehicle kind of like a jeep with a turret on the back. Sounds really similar to another vehicle from an extremely popular FPS... a warthog... though it look's more like a puma. ;)
The vehicle the LAV is pretty obviously modeled after is mainly used for gunning people down, and... running them over. Anyone who's ever played any version Halo will know the front end of a warthog is nearly as dangerous as it's turret.
In this game you don't see much turret use because LAV turrets are way underpowered when the vehicle is moving at high speeds. I wish LAV's gave a role bonus to their turrets that made them worth using. Especially to their tracking speed and refire rate / charge time.
I would have thought even on the PS3 people would make the obvious connection but apparently not. |
Tharak Meuridiar
The Empyrean Agency
58
|
Posted - 2013.06.08 08:52:00 -
[48] - Quote
RINON114 wrote:What a narrow minded point of view. What a lot of people forget here is that you are rarely 1v1.
I'm fully aware of it. You seem to be the one forgetting it. You are talking about how you personally can't counter vehicles. Don't. Find a buddy who is good with AV and squad with him. Someone who runs SL and SMG or Flaylock can be dedicated AV and still help you out a bit in-between vehicles. And forge guns can work too if the user is really good. I actually got more infantry kills than vehicle kills with my FG today. >:)
And spare me the narrow minded crap. You aren't any more open minded than I am. |
RINON114
B.S.A.A. General Tso's Alliance
209
|
Posted - 2013.06.08 09:00:00 -
[49] - Quote
Tharak Meuridiar wrote:RINON114 wrote:What a narrow minded point of view. What a lot of people forget here is that you are rarely 1v1. I'm fully aware of it. You seem to be the one forgetting it. You are talking about how you personally can't counter vehicles. Don't. Find a buddy who is good with AV and squad with him. Someone who runs SL and SMG or Flaylock can be dedicated AV and still help you out a bit in-between vehicles. And spare me the narrow minded crap. You aren't any more open minded than I am. I regret to inform you that I very well may be. I told you the point of view on this matter was narrow minded, not you yourself (yes there is a difference). All I have read in this discussion is that you can counter vehicles, of course you can but what people are saying is that the disparity between countering vehicles and countering infantry is too big. As I mentioned previously, you can take on one LAV (if you're good or lucky), and that's it and you have to restock.
As for squadding with other's: I do and we encounter similar problems just with a diminished effect.
Personally I find that the reason people use LAV's is because the aiming controls are junk and it's easier to hit people with a car. |
Tharak Meuridiar
The Empyrean Agency
59
|
Posted - 2013.06.08 09:16:00 -
[50] - Quote
RINON114 wrote:As I mentioned previously, you can take on one LAV (if you're good or lucky), and that's it and you have to restock.
Only if you are relying in AV nades to fill you AV role. AV nades are... grenades... not a primary weapon. As such they have weaknesses compared to SLs and forge guns which are the primary weapons of the players who use them. Do you really think people should have access to assault rifles and AV as good as SL's and forges on the same dropsuit?
Those are both good for multiple LAVs in the hands of semi accurate user. I mean really, a SL can take down most tanks if the user lives / maintains line of sight long enough to do it solo. A forgegun EASILY can. That's before speccing into increased ammo or equipping a nanohive. |
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RINON114
B.S.A.A. General Tso's Alliance
209
|
Posted - 2013.06.08 09:56:00 -
[51] - Quote
Tharak Meuridiar wrote:RINON114 wrote:As I mentioned previously, you can take on one LAV (if you're good or lucky), and that's it and you have to restock. Only if you are relying in AV nades to fill you AV role. AV nades are... grenades... not a primary weapon. As such they have weaknesses compared to SLs and forge guns which are the primary weapons of the players who use them. Do you really think people should have access to assault rifles and AV as good as SL's and forges on the same dropsuit? Those are both good for multiple LAVs in the hands of semi accurate user. I mean really, a SL can take down most tanks if the user lives / maintains line of sight long enough to do it solo. A forgegun EASILY can. That's before speccing into increased ammo or equipping a nanohive. Thanks for glancing over the important part of the post, the one where I told you not to be so presumptuous. Manners cost nothing.
As for your reply, it doesn't make sense. Yes I can spec into whatever I want but that's the catch, I have to spec into it. I shouldn't have to spec into anything to effectively take out militia LAV's. Taking out anything else on the other hand, is fine.
Before you tell me that GÇ£You don't, it's called militia AVGÇ¥ - Militia LAV's take 3 packed AV grenades to kill, and at least two militia swarms (which means you can hardly fight infantry at all). I have no problem with your arguments against strong vehicles, if I want to take out GÇ£logilavsGÇ¥ then I should spec into better AV. |
Tharak Meuridiar
The Empyrean Agency
61
|
Posted - 2013.06.08 10:26:00 -
[52] - Quote
RINON114 wrote:As for your reply, it doesn't make sense. Yes I can spec into whatever I want but that's the catch, I have to spec into it. I shouldn't have to spec into anything to effectively take out militia LAV's. Taking out anything else on the other hand, is fine.
Before you tell me that GÇ£You don't, it's called militia AVGÇ¥ - Militia LAV's take 3 packed AV grenades to kill, and at least two militia swarms (which means you can hardly fight infantry at all). I have no problem with your arguments against strong vehicles, if I want to take out GÇ£logilavsGÇ¥ then I should spec into better AV.
You should have to take additional specs and suffer some hardships to take out vehicles if you are dedicated AV. If everyone is running around with effective and easy to obtain AV all the time, nobody will ever pull vehicles.
As I stated in an earlier post, in beta I learned to just stop hopping in people's LAVs because they died so fast I knew it was just feeding the enemy kills.
Now I see vehicle use. Not as heavy as people would think it is by reading the forums, but enough that it's not all infantry with tanks occasionally coming in and dominating a match like it used to be. 70%+ of the times I died today were from AR's and you can raise that to 90%+ if you include snipers, SMGs, and Scrams.
Anyone calling for a nerf on regular ARs? Not actually suggesting one. Just saying. Seems like the AR toting masses are out to get everything nerfed but their weapon of choice.
But there are vehicles. And that's good. If it gets to a point where vehicles (and therefore AV) aren't viable in this game, I'll have no interest in playing. I hate infantry centric FPS's. Vehicles add a lot more strategy and make it a bit less stacked in the teenage twitch monster's favor. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
|
Posted - 2013.06.08 14:11:00 -
[53] - Quote
Tharak Meuridiar wrote:Let's break this down simply:
Regular infantry = rock: Your regular infantry come with weapons such as ARs, shotguns, nova knives, MDs, anti-infantry grenades etc. that are great for killing other infantry, including AV infantry who are not very good at killing you back, but are utter crap vs. vehicles.
Vehicles = paper: Vehicles can roam around the battlefield, either nearly immune to regular infantry weapons (tanks) or too agile for them to be effective unless you stand still (LAVs and Dropships). However Swarm launchers, AV grenades, forge guns, and other AV weapons are the bane of your existence.
AV infantry = scissors: You sacrifice regular infantry weapons that are great for killing other infantry to be able to easily take on vehicles much more easily. By taking cover in places that are hard for vehicles to reach and shooting them with your heavy damage weapons you really make their life hell. But you tend to get stomped all over when you come up against the AR toting masses.
The game has been so kind as to make it so ANYONE can play rock, paper, or scissors, by providing us with free AR and sniper suits, free AV suits, and the free LAV everyone keeps moaning about.
Let's apply what we've learned: Your team is getting pushed to the red line by 3 tanks and 2 LAVs. What do you spawn? Reg inf, AV inf, or vehicles? If you're my team from earlier today, then apparently your answer is regular infantry! Congrats! You lost a game elementary schoolers are able to comprehend!
The vehicle "problem" isn't an issue of balance. It's an issue of idiots playing rock every single time and wondering why the matches are starting to fill up with paper.
I (and many in my corp) are thrilled when we see "paper" in match because most of the time it means extra points and a higher ISK payout. We all have some form of AV fit (even if it's free) and will happily respawn/depot swap into AV when needed. This week I played a few matches with my corp where we used free LAVs to blitz into the redline and take out hostile HAVs hiding behind cover there.
Have I been run over in a LAV or shot by a HAV this week? Sure. But more often than not a fully loaded LAV means I get 3 kills and a bonus 40 WP for one nade toss, while a fully loaded HAV means I get 3 kills and a bonus 150 WP for the use of three nades. And for those who don't use/want to use AV nades? Climb up on something high with a militia forge or swarms and aim at the weak spot on vehicles, it works wonders.
Oh and a closing note, I'm doing all of this without proto anything (including damage mods or tank) on my AV fits. Specifically I have level 3 in swarm launcher and level 1 in grenadier. If memory serves that's an SP total investment of less than one week (tho I use boosters so it may be a bit over 1 week for those without).
0.02 ISK Cross
ps ~ the current alteration to LAV physics may still need looked at, the total lack of momentum loss when running hostiles down seems a bit off. |
Tharak Meuridiar
The Empyrean Agency
65
|
Posted - 2013.06.08 18:28:00 -
[54] - Quote
Cross Atu wrote:ps ~ the current alteration to LAV physics may still need looked at, the total lack of momentum loss when running hostiles down seems a bit off.
Implement a SIGNIFICANT bonus to the tracking speed and refire rate of LAV turrets and I'll fully support this. Hell I'll even support turning it into a 300-500 damage + knockback thing so that proto's and heavies can survive it if they make the turret worth using. |
Shady IceCream Truck
Intergalactic Cannibus Cartel
51
|
Posted - 2013.06.08 18:29:00 -
[55] - Quote
plus 1 |
Esper Shadows
Copper Dogs
19
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Posted - 2013.06.08 19:58:00 -
[56] - Quote
There's been way, way way way WAY too much crying and butthurt over death taxis relative to how much of a problem they actually present.
Its pretty easy to find cover from a death taxi, or go up into some hills. And one or two AV grenades will destroy the free LAVs. Freebie swarmers and militia forge will take out everything except a tanked LLAV or HAV. That's the way it should be.
When I drive my LAV, I don't feel like I got an unfair advantage because I usually get blown up after no more than 1-3 kills, and that's in pub matches. If I get more road kills than that, its because the red team doesn't have AV and I got all day to run 'em down. Is that my fault? Y'all just want your assault rifle to blow up everything so you don't need teamwork and don't need to skill into other weapons right?
This isn't like the TAR, which was not only broken, but could kill you from anywhere even if you made no mistakes. With death taxis, you first have to make several mistakes. You have to be crossing roads and open areas with a LAV around. With neither you nor anybody else nearby having any AV. You have to be doing it without looking or dodging (unless you're a heavy, but hey, life ain't perfect). Otherwise, I probably can't run you over. Seems balanced enough to me, but CCP (as always) is working on "fixing" death taxis because y'all tipped the whine-o-meter off the scale over this. FFS
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Tharak Meuridiar
The Empyrean Agency
65
|
Posted - 2013.06.08 20:04:00 -
[57] - Quote
XD. Ok so all this talk about LAVs being OP convinced me to fool around with them a bit. I've been screwing with snipers rifles recently because I saw the charged version is worth less than 3000 ISK.
So anyway my strategy has been spawn in, call an LAV, and use it to move around the map as needed so I can get good vantage points as a sniper as the battle shifts.
Anyway, I get dropped into a match that is already part way through and call in an LAV. After I get my LAV, I figured "Let's get a good look at the battle and see if I can run down an easy target or two, before I go set up a position."
So I go down and it turns out the main enemy position was in the middle of this low spot you could drive a vehicle right through. I go barreling through there take a dude or two out, fly back out onto the the road, hit someone running around back there, go barreling back in.
After 6 enemy guys end up hood ornaments within the span of about two minutes, my shields are finally about to go down, so I go running off to find a place to recharge when I hear the distinctive sound of someone shooting a SL. I bailed on the spot and go sprinting for cover.
Some enemy dude coming for revenge comes charging at me and a furious SMG battle ensues, which ended with me at about 1/6th armor meleeing him in the face.
Then I pop up into my sniper vantage point and start taking pop shots. Get a couple assists but everyone was too tanked and moving around too much to take them out with my standard sniper rifle. Then the match ended with a tank and several enemies charging my position. XD
Final score 7 kill / 2 assists / 0 deaths. Freaking awesome match for not getting spawned in until the last few minutes.
Moral of the story: When I heard the SL I bailed and ran. XD |
RINON114
B.S.A.A. General Tso's Alliance
209
|
Posted - 2013.06.09 01:50:00 -
[58] - Quote
Cross Atu wrote:Tharak Meuridiar wrote:Let's break this down simply:
Regular infantry = rock: Your regular infantry come with weapons such as ARs, shotguns, nova knives, MDs, anti-infantry grenades etc. that are great for killing other infantry, including AV infantry who are not very good at killing you back, but are utter crap vs. vehicles.
Vehicles = paper: Vehicles can roam around the battlefield, either nearly immune to regular infantry weapons (tanks) or too agile for them to be effective unless you stand still (LAVs and Dropships). However Swarm launchers, AV grenades, forge guns, and other AV weapons are the bane of your existence.
AV infantry = scissors: You sacrifice regular infantry weapons that are great for killing other infantry to be able to easily take on vehicles much more easily. By taking cover in places that are hard for vehicles to reach and shooting them with your heavy damage weapons you really make their life hell. But you tend to get stomped all over when you come up against the AR toting masses.
The game has been so kind as to make it so ANYONE can play rock, paper, or scissors, by providing us with free AR and sniper suits, free AV suits, and the free LAV everyone keeps moaning about.
Let's apply what we've learned: Your team is getting pushed to the red line by 3 tanks and 2 LAVs. What do you spawn? Reg inf, AV inf, or vehicles? If you're my team from earlier today, then apparently your answer is regular infantry! Congrats! You lost a game elementary schoolers are able to comprehend!
The vehicle "problem" isn't an issue of balance. It's an issue of idiots playing rock every single time and wondering why the matches are starting to fill up with paper. I (and many in my corp) are thrilled when we see "paper" in match because most of the time it means extra points and a higher ISK payout. We all have some form of AV fit (even if it's free) and will happily respawn/depot swap into AV when needed. This week I played a few matches with my corp where we used free LAVs to blitz into the redline and take out hostile HAVs hiding behind cover there. Have I been run over in a LAV or shot by a HAV this week? Sure. But more often than not a fully loaded LAV means I get 3 kills and a bonus 40 WP for one nade toss, while a fully loaded HAV means I get 3 kills and a bonus 150 WP for the use of three nades. And for those who don't use/want to use AV nades? Climb up on something high with a militia forge or swarms and aim at the weak spot on vehicles, it works wonders. Oh and a closing note, I'm doing all of this without proto anything (including damage mods or tank) on my AV fits. Specifically I have level 3 in swarm launcher and level 1 in grenadier. If memory serves that's an SP total investment of less than one week (tho I use boosters so it may be a bit over 1 week for those without). 0.02 ISK Cross ps ~ the current alteration to LAV physics may still need looked at, the total lack of momentum loss when running hostiles down seems a bit off. I find that there most often is a lack of momentum when I hit people, especially heavies. I hit one yesterday and I pretty much barrelled off into the sunset.
As for this whole debate, my issue is simply with AV's ineffectiveness vs militia LAV's (and maybe shield tanked logistics ones as flux grenades seem to do nothing). The other problem is probably not with LAV's at all, but when I am being stomped by prototypes using officer gear and superior skill, then call out an LAV that cost me nothing and start mowing them down then I think something is wrong. I wouldn't mind if my LAV cost some cash to call in, that could work. |
Murt Lesp
Straight-Silvers
5
|
Posted - 2013.06.09 19:05:00 -
[59] - Quote
The important thing to remember is that the 90% of people who use regular infantry will try to drive at some point. Nothing is more funny than watching someone in a BPO LAV try to get off a rock and fail. Good times with a militia AV when they cannot move. |
Charlotte O'Dell
Molon Labe. League of Infamy
424
|
Posted - 2013.06.09 19:35:00 -
[60] - Quote
Well it's actually more like "scissors > post-it note > 7-ton boulder" because we don't have proto vehicles. |
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