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2241. Just realized that Armor repairers are not active no more - in General Discussions [original thread]
Godin Thekiller wrote: So I'm assuming that means I have to wait like 2-5 minutes now to get back into the battle. Great, now Madrugars get another nerf on that front.......... Welcome to shield tanking
- by Harpyja - at 2013.08.31 12:41:00
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2242. Tanker please lend me your ears.... - in General Discussions [original thread]
ladwar wrote: Washlee wrote: Step one: Get Madrugar then it should explain itself from there. step two: use it as bait and wait step three: melt everything that takes the bait
- by Harpyja - at 2013.08.31 01:02:00
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2243. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
Paladin Sas wrote: lithkul devant wrote: Medic 1879 wrote: lithkul devant wrote: Honestly, the ammo thing really isn't that big of a deal, all that people would have to do if they are out is recall the vehicle then summon a new vehicle...
- by Harpyja - at 2013.08.31 00:58:00
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2244. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Holy $%&@!! Is that a proto Madrugar in the artwork with the brownish-redish lights?!
- by Harpyja - at 2013.08.30 20:03:00
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2245. 1.5 skill respec - in General Discussions [original thread]
We should get all vehicle related skills refunded if things are going to change a lot, such as skill bonuses and module attributes.
- by Harpyja - at 2013.08.29 16:05:00
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2246. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
J Lav wrote: Pseudonym2 wrote: I think you're missing the point, the issue isn't your range. The issue is your effective invulnerability to 95% of the players on the map. Personally, I don't think an entire squad should have to work at le...
- by Harpyja - at 2013.08.29 14:41:00
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2247. AV Pricing - in General Discussions [original thread]
Panther Alpha wrote: Harpyja wrote: Panther Alpha wrote: ResistanceGTA wrote: Jack McReady wrote: btw swarms have only one real valid target: armor tanks -shield tanks are too resistant due to explo resistance -llav are invincible ...
- by Harpyja - at 2013.08.29 14:31:00
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2248. AV Pricing - in General Discussions [original thread]
Panther Alpha wrote: ResistanceGTA wrote: Jack McReady wrote: btw swarms have only one real valid target: armor tanks -shield tanks are too resistant due to explo resistance -llav are invincible -dropships outrun swarms with AB, once th...
- by Harpyja - at 2013.08.29 14:07:00
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2249. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
halii oloektan wrote: Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up. There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too wh...
- by Harpyja - at 2013.08.29 13:09:00
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2250. Tankers do have it pretty hard. - in General Discussions [original thread]
DJINN leukoplast wrote: QQ
- by Harpyja - at 2013.08.29 13:06:00
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2251. AV Pricing - in General Discussions [original thread]
Panther Alpha wrote: Leovarian L Lavitz wrote: I see infantry going over 35 kills a match. You are telling me that tanks are doing worse than infantry. And how many times infantry dies ? .. some times i get 30 kills.. "sometimes", but i d...
- by Harpyja - at 2013.08.29 13:02:00
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2252. Vehicle players must suffer (in every game) - in Feedback/Requests [original thread]
Oh my gosh, thank you. That made my day!
- by Harpyja - at 2013.08.28 20:14:00
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2253. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Wait. No, Black Jackal. Let me try to clarify. If the current notes refer to the "interval" as 2 seconds, and IF my observation was correct that it took around 2 seconds for all 4 missiles to launch, then "interval" very l...
- by Harpyja - at 2013.08.28 19:52:00
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2254. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
So if an idiot starts shooting my Gunnlogi with an AR, my recharge will stop, WTF? I think that there should be NO recharge delay for vehicle shields.
- by Harpyja - at 2013.08.27 12:45:00
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2255. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
I'd love a map where there's a "sky tower." Multiple elevator shafts in the core, with some stairwells. Every floor will have something unique, be it a CRU, supply depot, turret installations, etc. Some floors will have landing pads sticking outw...
- by Harpyja - at 2013.08.26 13:29:00
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2256. Invincible Hackers - in Technical Support/Bugs [original thread]
I've noticed that turret and NULL installation hit boxes are sometimes off. I have a clear line of sight to my target but my shots are registering on the installation. Kind of annoying because I waste ammo and the person gets the hack and kills me...
- by Harpyja - at 2013.08.26 12:02:00
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2257. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Most forgers are going to hate me for this, but I think their optimal range needs to be decreased. Sure, it's a railgun, but it is HANDHELD. Even small railguns, which are the size of FGs, are completely outperformed by FGs. Also, I think there s...
- by Harpyja - at 2013.08.25 12:34:00
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2258. Vehicles 1.5 and beyond - in Feedback/Requests [original thread]
BL4CKST4R wrote: It's not that AV is OP its that tanking is expensive. AV should be strong enough to 1-3 shot a tank, but tanks should be cheap enough that being destroyed is like HAH! and they should have counter measures against swarms like f...
- by Harpyja - at 2013.08.23 12:39:00
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2259. Saga Caldari LAV - in Technical Support/Bugs [original thread]
Artemis Kaiba wrote: Why the AUR version "LC-217" has 210 CPU while the ISK version has only 155 CPU (info from market details) ? This same issue existed for the Gunnlogi where the AUR version actually had more CPU than the Sagaris.
- by Harpyja - at 2013.08.22 12:54:00
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2260. engineering skill for vehicles petition... - in General Discussions [original thread]
Signed Although the 5% CPU reduction per level helped me a bit, I won't need to worry about using the PG modules in the first place if I got 5% PG per level
- by Harpyja - at 2013.08.20 21:51:00
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