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Galm Fae
Guardian Solutions DARKSTAR ARMY
71
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Posted - 2013.08.25 05:12:00 -
[31] - Quote
KING CHECKMATE wrote:Galm Fae wrote:KING CHECKMATE wrote: ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
>folds hands
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
In other words... You know nothing... So shut up.''
The one that seems to be clue less is YOU. It seems you think running heavy is an easy task. Shooting down a Dropship is an easy task. So yeah YOU know nothing. Of course bad pilots make out jobs a lot easier. I already admitted that Dropships are Under-powered. But you people cant admit you are flying them WRONG. You are not supposed to be hovering over an objective shooting at everything with impunity. You attack,drop troops and GT*O. Im not going anywhere , i specialize on shutting up Vehicle pilots and tankers who whine more than necessary. (specially lately, that everything i see is Vehicle users saying FG are OP and tanks UP, and Mass driver vs AR nerf petitions...so yeah)
Ohhhhhohhoh you really have no idea. If anything I am in a constant strafing run to avoid forge guns. But with the turret drop offs the only way you can cause any amount of damage is by leveling out for a good three seconds, only for an Assault FG to wipe me out. You are looking at the guy who runs afterburners and dual Jovian powerplants, I don't hover. ...nor know how to fly either it seems.(i mean if you really get killed that much by FGs)FG needs 1st. To be almost stationary 2nd: To calculate distance , since believe it or not the FG has a Traveling time that varies depending of distance. 3rd: Get good positioning, since GOOD dropship pilots usually hide behind buildings after they get shot once 4th: Being covered by some teammates so that you dont get ravaged while trying to shoot a Dropship down. I know as a fact a good pilot can help his 2 gunners go 30+ to zero and die ZERO times. I also know as a fact Dropships need some love. I also now People always want the easier way to get things done, there by we have people who just whine just because they have internet and can.... By all means, show me how you fly. Considering I am sure all you need to worry about is making it to the top of a building.
I could see you opposing me if this was just one small issue in an otherwise perfect world for pilots, but time and time again CCP has thrown us under the bus and sided with your fat-suits. Based on the fact that you aren't REALLY discrediting my points, but instead just insulting my piloting skills, I am not going to even pay attention to you anymore. |
God Anpu TheImmortal
The Pyramid Order
36
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Posted - 2013.08.25 05:16:00 -
[32] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper Lol I actually 1 shot your ship with a wyrkomi you don't know how to evade much. You were just floating there like a pinata full of isk. |
Sean Mcbride
0uter.Heaven
22
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Posted - 2013.08.25 08:58:00 -
[33] - Quote
Galm Fae wrote:[quote=KING CHECKMATE][quote=Galm Fae][quote=KING CHECKMATE] ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
I could see you opposing me if this was just one small issue in an otherwise perfect world for pilots, but time and time again CCP has thrown us under the bus and sided with your fat-suits. Based on the fact that you aren't REALLY discrediting my points, but instead just insulting my piloting skills, I am not going to even pay attention to you anymore.
You think CCP has sided with Heavies time and time again what in the F**K are you smoking Until 1.4 we had the slowest speed (still do just not as slow) Slowest Turn Speed and can only armor tank which apparently Freaking everything does great damage against.
Does it need a Tone down maybe but a good Forge Gunner should scare you and by the way I have never seen a Drop Ship Killed by one round from a forge gun.
And for the record we spend a **** tone of ISK and SP just to get to the heavy suit and make it survivable. As a dedicated heavy I have had to max Armor Upgrade and Shield Upgrade plus Max Armor plating, Core Suit Upgrades, Level 5 in weapons Most of which and yourself included Possibly puts 2 or 3 into it so you can use the AR or what ever.
Now as for the Blaster on a Swivel pod If you mean the ship mounted there are many factors in that if you mean the blaster cannon Mounted Guns have always been slower then hand held.
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Harpyja
DUST University Ivy League
547
|
Posted - 2013.08.25 12:34:00 -
[34] - Quote
Most forgers are going to hate me for this, but I think their optimal range needs to be decreased. Sure, it's a railgun, but it is HANDHELD. Even small railguns, which are the size of FGs, are completely outperformed by FGs.
Also, I think there should be deviation on every shot, like there used to be. How can you hipfire and hit a dime every single time from afar? Sniper rifles don't have pinpoint hipfire accuracy. The HMG doesn't have pinpoint hipfire accuracy. So why should the FG? I think reintroducing shot deviation would fix so many problems, and the range nerf won't be needed. Forge sniping will become unreliable, which is the greatest problem. Now the risk increases with the reward... being able to place more accurate shots will need to place you into greater danger. Being able to hit a dime from a tower at max range as it is right now is stupid. |
Henchmen21
Planet Express LLC
143
|
Posted - 2013.08.25 12:38:00 -
[35] - Quote
Arc-08 wrote:i could say that maybe some people are getting toooo accurate with forge guns, maybe like just a little eannie tiny little nerf to the speed that a forge gun moves.
but yes i feel your pain as a fellow dropship pilot, and i know that it is just that dropships are so weak, it isn't the forge gun that needs the nerf it's the dropship that needs a MAJOR buff, in a few areas.
A projectile speed reduction would go a ways to balance the fact that they out damage proto rail turrets. |
Komodo Jones
Chaotik Serenity
59
|
Posted - 2013.08.25 12:55:00 -
[36] - Quote
I'm going to post again since I guess this is such a popular topic, I've had 3 or 4 people trying to shoot down a half decent assault dropship, this thing could take a couple militia forge gun shots with some HP left over. We could not kill him the entire match, why? Because he's a damn good pilot (and I'd like to believe a little luck was involved to help my ego) That dude killed over 20 people including me a few times. What makes him a good pilot? When he starts taking fire that guy took off, and not just behind a mountain to recall the ship, no that guy just went behind buildings, ignored the hell out of any forge gunners and killed more people, I saw 3 sets of swarms fly at this guy at once and he still survived because he flies smart.
Now I'm sure if anyone had a fully tanked out breach FG and perfect aim that guy would stop bringing out dropships but then again I'm also sure this guy's ship didn't cost 1.3 mil, I don't know what you blew your money on but it didn't help. Dropships need work but if you want to fly them effectively before the vehicle overhaul you need to know the maps, you need health, and you need to be fast, otherwise it doesn't matter what someone is using against you, you WILL be shot down. |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:19:00 -
[37] - Quote
I've mentioned it a couple of times before on the forums, Nerf that GD forge gun range. They push out more damage per shot then my freakin rail gun. And they shoot as far! Da hell man. They can keep the damage, just nerf that range! |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:27:00 -
[38] - Quote
Harpyja wrote:Most forgers are going to hate me for this, but I think their optimal range needs to be decreased. Sure, it's a railgun, but it is HANDHELD. Even small railguns, which are the size of FGs, are completely outperformed by FGs.
Also, I think there should be deviation on every shot, like there used to be. How can you hipfire and hit a dime every single time from afar? Sniper rifles don't have pinpoint hipfire accuracy. The HMG doesn't have pinpoint hipfire accuracy. So why should the FG? I think reintroducing shot deviation would fix so many problems, and the range nerf won't be needed. Forge sniping will become unreliable, which is the greatest problem. Now the risk increases with the reward... being able to place more accurate shots will need to place you into greater danger. Being able to hit a dime from a tower at max range as it is right now is stupid.
What this guy said, Range and Accuracy.
Less accuracy at greater ranges so it would force them to make closer engagements with vehicles. Though I would like to see the damage drop off far greater at range. So you could still snipe with them but any shots at such a distance do half damage moving up to their optimal range. Maybe increase it by 20% when they are within 20 meters.
I like yr idea man! |
Tebu Gan
CrimeWave Syndicate
47
|
Posted - 2013.08.25 15:30:00 -
[39] - Quote
Sean Mcbride wrote:Galm Fae wrote:[quote=KING CHECKMATE][quote=Galm Fae][quote=KING CHECKMATE] ''Ignore the trollbate Galm... Just ignore it.... Maybe it will go away....
Maybe for you "heavies" (air quotations with hands) or as we call you "assholes" (air quotations) think all there is to spending money is shield tanking our craft. I don't think you get that we put money in damage modifiers, thrust enhances, and electronic support because you "heavies" only have to worry about spending money on tanking. I don't think you get that it doesn't matter how well I fly or maneuver, because now a one ton forge gun can apparently track faster than a blaster on a swivel pod.
I could see you opposing me if this was just one small issue in an otherwise perfect world for pilots, but time and time again CCP has thrown us under the bus and sided with your fat-suits. Based on the fact that you aren't REALLY discrediting my points, but instead just insulting my piloting skills, I am not going to even pay attention to you anymore. You think CCP has sided with Heavies time and time again what in the F**K are you smoking Until 1.4 we had the slowest speed (still do just not as slow) Slowest Turn Speed and can only armor tank which apparently Freaking everything does great damage against. Does it need a Tone down maybe but a good Forge Gunner should scare you and by the way I have never seen a Drop Ship Killed by one round from a forge gun. And for the record we spend a **** tone of ISK and SP just to get to the heavy suit and make it survivable. As a dedicated heavy I have had to max Armor Upgrade and Shield Upgrade plus Max Armor plating, Core Suit Upgrades, Level 5 in weapons Most of which and yourself included Possibly puts 2 or 3 into it so you can use the AR or what ever. Now as for the Blaster on a Swivel pod If you mean the ship mounted there are many factors in that if you mean the blaster cannon Mounted Guns have always been slower then hand held.
Nothin against heavies. You guy do need some love. It's the forge gun I take issue with, but they need to fix the heavies first I say before they go nerfin the forge guns. 1.4 hopefully fixes some and new racial suits would be awesome to give heavies a bit variety. |
THUNDERGROOVE
ZionTCD
156
|
Posted - 2013.08.25 20:11:00 -
[40] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper You're so biased...
Proto swarms can do over 3K damage to armor but you wouldn't know because you can avoid them so easily and your dropship is shield heavy..
Sorry for using non-easymode AV? Sorry for being able to aim? Sorry you obviously can't fly if you can't avoid a forge gunner, even if you tried it takes a good shot to hit a dropship unless it's within 100 meters?
Also, swarms can lock on from 100 meters farther away than a forge gun can fire, but you shield heavy vehicle drivers couldn't care less since all AV is explosive apart from the forge gun and plasma cannon.
P.S. lrn2shieldAdaptation
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D legendary hero
THE WARRIORS OF LEGEND
725
|
Posted - 2013.08.25 20:52:00 -
[41] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
dropships need a buff. forguns are fine, dropships suck, they need a buff |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
893
|
Posted - 2013.08.25 21:17:00 -
[42] - Quote
Really, this is still going?
Anyone blasted him to itty bitty pieces yet? |
D legendary hero
THE WARRIORS OF LEGEND
725
|
Posted - 2013.08.25 21:19:00 -
[43] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
A GEK AR with just proficiency does 2812.5 damage. to unload that clip requires only 5 seconds.
it takes an assault forgun 4 seconds to charge up and fire. it only does 1538. in 4 seconds a GEK with only proficiency does 2344 damage.
A GEK AR with proficiency does 586 damage per second. that means your average heavy dies in 1.6 seconds. and that isn't OP? an assault for needs 4 seconds to do that same damage to kill a heavy suit.
so by your definition here the AR is OP.
Quote: either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
do this to the ARs because they are too fuckking powerful.
Quote: I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
Dropships suck. they desperately need a buff.
Quote: rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
[/quote]
that's all this is because you have no evidence. |
Kim Jong Kim
Tech Guard General Tso's Alliance
8
|
Posted - 2013.08.26 01:53:00 -
[44] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper
"There is always a bigger fish." -Qui Gon Jin |
Thurak1
Psygod9
71
|
Posted - 2013.08.26 02:50:00 -
[45] - Quote
Alaika Arbosa wrote:Really, this is still going?
Anyone blasted him to itty bitty pieces yet? He is probably one of the dropships i have shot down a few times. But i generally use my breach FG when i know there is armor on the field. Packs more punch per shot. |
D legendary hero
THE WARRIORS OF LEGEND
734
|
Posted - 2013.08.26 07:56:00 -
[46] - Quote
Thurak1 wrote:Alaika Arbosa wrote:Really, this is still going?
Anyone blasted him to itty bitty pieces yet? He is probably one of the dropships i have shot down a few times. But i generally use my breach FG when i know there is armor on the field. Packs more punch per shot.
breach and regular forges are better for dropships.
Assault forguns are better for tanks and LLAVs
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D legendary hero
THE WARRIORS OF LEGEND
734
|
Posted - 2013.08.26 08:00:00 -
[47] - Quote
i dnt get it. People complained that tanks were OP, now they want to nerf forguns. then when tanks begin to rule again then what?
They want forguns to only kill vehicles? fine let them have it.
but I want my heavy suit to be immune ot light weapons and explosives. Why? it says in the description that heavies are "designed to withstand concentrated small arms fire and explosives"
Do i actually want this? no because that would be OP. but, inversely, making forguns a vehicle only weapon and not buffing the suit would make them so UP, its pointless.
from the beginning i specced into heavy suits, HMGs, forguns, dropships, and flaylocks. guess how many of those got nerfed? ...lol **** this **** |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
698
|
Posted - 2013.08.26 09:06:00 -
[48] - Quote
Want to know how to survive better in a dropship?
Don't fly a dropship.
Gah, dropships need some sort of shield/armor hardener like the Saga II, either that, or a damage reduction bonus similar to the Logi Lavs. Heck, if LLAVs can withstand 3 forge gun blasts and still get away, dropships should too.
Can't wait until cloaking modules. They are necessary for Dropships. |
General Erick
Onslaught Inc RISE of LEGION
61
|
Posted - 2013.08.26 09:23:00 -
[49] - Quote
Alaika Arbosa wrote:lol, tears.
I'm not even a forge gunner, I still think this is hilarious. . |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
145
|
Posted - 2013.08.26 10:17:00 -
[50] - Quote
Xaviah Reaper wrote:No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.
either make the forge guns 300k isk each, or f***ing smash them with a nerf bat.
I have a python worth 1.3m isk, 3 shield extenders, 1 booster, 2 pg 5% mods, and i still get 3 shot by 1 forge gunner .. so if there is more than one, I have lost my f***ing 1.3m isk.
rage rage rage, rant rant, blah blah.. im unhappy -_-
reaper Quit trying to use your ds like a tank, and learn some evasive maneuvers, newb. |
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Lyndran Romanov
Imperial Populicide Legion Alpha Wolf Pack
0
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Posted - 2013.08.26 12:41:00 -
[51] - Quote
To all those who haven't sounded like a pretentious preteen, here's some bacon (cooked to perfection in the secret compartment in my tank's railgun. To those who did, here's a box of tissues and some lotion, because you sound like you really need it from how frustrated you sound.
Forge guns? Detested them until today, when I caught a heavy preparing a shot at one of my squaddies' tanks. It took 1/2 a clip.
So to the whiny pilot, fly better or coordinate with your guys about taking them out, or just stop flying (I've never been forged in a dropship, and I am the worst pilot in Dust history).
Forge gunners, I hate your spam cannon, but that doesn't justify a nerf. I liked the suggestion about increasing the price. Since most forge gunners gloat about the walking holocausts they obviously get paid well. So for having the best, pay for it. Maybe a respec on the accuracy at long distance, but not a full scale nerf.
Back to whiny pilot. Dust is full of weapons with formidable anti-vehicle capabilities. Av grenades, swarm launchers, mass drivers, flaylock pistols (I've seen it), remote explosives, plasma cannons, etc. I can use a flux grenade to weaken any vehicle for somebody to dissasemble (including my forge friends). Dust is a fps, which means it's a game of exploitation, meaning whatever works, works. Deal. |
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