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J Lav
OSG Planetary Operations Covert Intervention
181
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Posted - 2013.08.29 14:11:00 -
[31] - Quote
Pseudonym2 wrote:
I think you're missing the point, the issue isn't your range. The issue is your effective invulnerability to 95% of the players on the map. Personally, I don't think an entire squad should have to work at least half the map just to kill a red-line tank, while it has free license to pick them off the entire time. If we weren't game-blocked from causing you damage, I'm pretty sure you'd see a fair deal less complaints.
Also, the problem is the same that allows folks to camp in the MCC for the entire map and gain points, and I'm pretty sure everyone who doesn't do it hates that.
The problem isn't near invulnerability, ask yourself a better question - Why do you have to kill that tank?
I can be invulnerable any game if I want, just by sitting in the MCC.
The problem, if there is one, is that the tank can cover key locations of the map. That would more easily be explained as poor map design, or good tactic. I think it's a little of both. A well placed rail tank can deny people access to key strategic ground, forcing the fight to an area that favours their team. I think this is a good thing. Having clear sight lines to objective hacking stations is ridiculous. The lack of concealment in this game is ridiculous. |
Harpyja
DUST University Ivy League
555
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Posted - 2013.08.29 14:41:00 -
[32] - Quote
J Lav wrote:Pseudonym2 wrote:
I think you're missing the point, the issue isn't your range. The issue is your effective invulnerability to 95% of the players on the map. Personally, I don't think an entire squad should have to work at least half the map just to kill a red-line tank, while it has free license to pick them off the entire time. If we weren't game-blocked from causing you damage, I'm pretty sure you'd see a fair deal less complaints.
Also, the problem is the same that allows folks to camp in the MCC for the entire map and gain points, and I'm pretty sure everyone who doesn't do it hates that.
The problem isn't near invulnerability, ask yourself a better question - Why do you have to kill that tank? I can be invulnerable any game if I want, just by sitting in the MCC. The problem, if there is one, is that the tank can cover key locations of the map. That would more easily be explained as poor map design, or good tactic. I think it's a little of both. A well placed rail tank can deny people access to key strategic ground, forcing the fight to an area that favours their team. I think this is a good thing. Having clear sight lines to objective hacking stations is ridiculous. The lack of concealment in this game is ridiculous. It's simply tactics
I often find myself near the enemy's red line if I want to be in the best railgun spot, so my risk is high, but my reward is also high because I can pop any vehicle that gets called in. My only weakness is infantry that almost never renders and gets a free trip to my flanks. |
Nick nugg3t
Condotta Rouvenor Gallente Federation
24
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Posted - 2013.08.29 15:24:00 -
[33] - Quote
2 heavies, forge guns, av nades, and an lav.
drive up that hill he is on and tell him how you feel problem solved |
lithkul devant
Legions of Infinite Dominion
40
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Posted - 2013.08.29 19:07:00 -
[34] - Quote
KalOfTheRathi wrote:halii oloektan wrote:Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up.
There is no real way to kill these fucks, as soon as you do a fraction of damage they run back too where you cant get them with out being killed by redline.
Not good enough to snipe and do not know what a tank is for. You sir, have an amazing lack of imagination. Red lines are only visible to the Blue team, FYI. The Red have a different Red Line (much like the one you see when you play the opposite side on that map). The CCP/Shanghai Red Line defined Red Zone is a great little engineering solution for setting boundaries in the game with nothing more than an update to a text file (or whatever they use). As it appears you have not been around for long it might be interesting to note that the Red Zones have moved dramatically over many of the maps. So blowing them up for being in their own zone makes no sense whatsoever. Which is why I suspect that you have not played long enough to notice the lines are different for Attackers and Defenders. Also, if you get the Red Tank to retreat you have effectively removed it from battle. You are late to the party. Learn how to play this game.
hahahaha...oh good one...good joke there buddy, try playing some domination matches where the tank is in the redline and looking right over the only objective on the map. People know where the redlines are cause they've usually played enough to know or can figure it out when people won't go past a certain point. The redline to objective is only 50m at most too, with hills around it in a good deal of the domination matches. Also their are many skirmish maps the same way, where they have 1 of 3 objectives ridiculously close to the red line and snipers/tank snipers just camp it all day long. Sure you can throw the occassional OB to kill them, but you just used up an OB at that point on 1 tank, where a bunch of troops if they are good enough are worth way more then that tank.
Also, often enough if you get a tank to retreat, you've not done exactly that much, cause usually they are a logi and just fix up the tank really fast or just hit the shield booster, cause normally you don't hit into the armor, also even if you do hit into the armor, as long as the tank isn't on fire, all they have to do is recall the tank, summon out a new tank of the same type and tah dah, fresh tank, with fresh shield and armor. It's the same tricks any LAV driver uses to save their ride, doesn't take much imagination to figure out how to save a vehicle. |
darkiller240
K-A-O-S theory
149
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Posted - 2013.08.29 19:28:00 -
[35] - Quote
Easy fix reduce damage over distance there fixed done and done next problem |
Void Echo
Echo Galactic Industries
1125
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Posted - 2013.08.29 19:29:00 -
[36] - Quote
if you want us to come to the middle of the battle field, then we need a major buff to out defenses, otherwise there is no reason for us to go down, wel just continue to redline and do our job there. |
Den-tredje Baron
the unholy legion of darkstar DARKSTAR ARMY
208
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Posted - 2013.08.29 19:40:00 -
[37] - Quote
Redline tweaking needs to be done overall. Counterplay is getting massacred by the redline or as i call it the "can't STOP MEEAA !!" line.
When the only real solution to redline snipers / tank snipers is either an orbital (won't even take out the tank only the normal sniper) or counter sniping either by forge gun or normal sniper depending on sniper, then counterplay is really dead as the counterplay to snipers is .... getting close to them where it's weak .... |
Pseudonym2
The Pyramid Order
7
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Posted - 2013.08.30 02:54:00 -
[38] - Quote
For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If you can get a kill in the real red line, kudos to you, I hope it was worth the suit and/or vehicle, I've made the sacrifice before myself. On the other hand, anyone who's been playing this game any amount of time has a pretty good idea where the redline that kills the enemy is, and anyone who cares to think about it for a moment realizes this is what the discussion is about.
No one is asking you to camp the centre of the map with your tank because, you see, you don't have to bring in that tank. The map isn't suited to a rail tank or snper? Too damned bad. Many maps aren't suited to other people's weapon of choice and none of us have the option of going into god mode when it happens. Why should 16 people have to "adapt" to your exploit, and take a suicide squad incapable of infantry warfare into the far reaches of the map, just so you can maintain your KDR. Sorry if it's not a rail tank map....LEARN TO ADAPT. |
forteXVI
89th Infantry Division
73
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Posted - 2013.08.30 08:41:00 -
[39] - Quote
Nick nugg3t wrote:2 heavies, forge guns, av nades, and an lav. drive up that hill he is on and tell him how you feel problem solved 2 heavies. 1 tank
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pegasis prime
BIG BAD W0LVES Eternal Syndicate
736
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Posted - 2013.08.30 09:47:00 -
[40] - Quote
Pseudonym2 wrote:For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If you can get a kill in the real red line, kudos to you, I hope it was worth the suit and/or vehicle, I've made the sacrifice before myself. On the other hand, anyone who's been playing this game any amount of time has a pretty good idea where the redline that kills the enemy is, and anyone who cares to think about it for a moment realizes this is what the discussion is about.
No one is asking you to camp the centre of the map with your tank because, you see, you don't have to bring in that tank. The map isn't suited to a rail tank or sniper? Too damned bad. Many maps aren't suited to other people's weapon of choice and none of us have the option of going into god mode when it happens. Why should 16 people have to "adapt" to your exploit, and take a suicide squad incapable of infantry warfare into the far reaches of the map, just so you can maintain your KDR. Sorry if it's not a rail tank map....LEARN TO ADAPT.
There's an easy solution to all of this....make both red lines have a timer....give the friendly one a minute if you like. This stops folks from gaining a completely unfair and illogical advantage(sorry folks you can't defend it from a realism or game balance vantage point), and has the ancillary benefit of making it impossible to MCC camp. That's just my thoughts on thematter.
I have underlined the scechyest part of your argument . We are fighting thoisands of years in the future in a verry distant galaxy with clones that use an arry of weponry from plasma canons to laser rifels not only that but oir consciousness is transfered at the-ámoment of death so tell me whare the realism starts? I have said this already but you missed the point rail tanks and snuper rifels are long range I say again long range now if we are in the refline holding up the rear objective(unfortunatly the maps arnt big enough to pull us out the redline and play point defense with longrang wepo s) and distracting enimy troops by forcing some if they wish to , to try and take us on We perform many tasks at once while sitting in tge redline
1 distract the enimy ( the more tgat try to get me tge less mercs my ground troops have to take on)
2 point defense of the rear objective within optimum engagement range of our equiped wepon.
3 calling out enimy fkanking manouvers
4 vehicle domminense on the field.
5 pissing off oeaple like you. (Its calld psychological warfair)
As I said before youll just have to deal with it.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
375
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Posted - 2013.08.30 11:27:00 -
[41] - Quote
pegasis prime wrote:Pseudonym2 wrote:For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If you can get a kill in the real red line, kudos to you, I hope it was worth the suit and/or vehicle, I've made the sacrifice before myself. On the other hand, anyone who's been playing this game any amount of time has a pretty good idea where the redline that kills the enemy is, and anyone who cares to think about it for a moment realizes this is what the discussion is about.
No one is asking you to camp the centre of the map with your tank because, you see, you don't have to bring in that tank. The map isn't suited to a rail tank or sniper? Too damned bad. Many maps aren't suited to other people's weapon of choice and none of us have the option of going into god mode when it happens. Why should 16 people have to "adapt" to your exploit, and take a suicide squad incapable of infantry warfare into the far reaches of the map, just so you can maintain your KDR. Sorry if it's not a rail tank map....LEARN TO ADAPT.
There's an easy solution to all of this....make both red lines have a timer....give the friendly one a minute if you like. This stops folks from gaining a completely unfair and illogical advantage(sorry folks you can't defend it from a realism or game balance vantage point), and has the ancillary benefit of making it impossible to MCC camp. That's just my thoughts on thematter. I have underlined the scechyest part of your argument . We are fighting thoisands of years in the future in a verry distant galaxy with clones that use an arry of weponry from plasma canons to laser rifels not only that but oir consciousness is transfered at the-ámoment of death so tell me whare the realism starts? I have said this already but you missed the point rail tanks and snuper rifels are long range I say again long range now if we are in the refline holding up the rear objective(unfortunatly the maps arnt big enough to pull us out the redline and play point defense with longrang wepo s) and distracting enimy troops by forcing some if they wish to , to try and take us on We perform many tasks at once while sitting in tge redline 1 distract the enimy ( the more tgat try to get me tge less mercs my ground troops have to take on) 2 point defense of the rear objective within optimum engagement range of our equiped wepon. 3 calling out enimy fkanking manouvers 4 vehicle domminense on the field. 5 pissing off oeaple like you. (Its calld psychological warfair) As I said before youll just have to deal with it.
1) you misunderstood him. 2) typo overload (or your grammar just sucks but I like to think it was just a sequence of errors)
`Sigh. Just another fun game of DUST. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
737
|
Posted - 2013.08.30 13:21:00 -
[42] - Quote
ALPHA DECRIPTER wrote:pegasis prime wrote:Pseudonym2 wrote:For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If you can get a kill in the real red line, kudos to you, I hope it was worth the suit and/or vehicle, I've made the sacrifice before myself. On the other hand, anyone who's been playing this game any amount of time has a pretty good idea where the redline that kills the enemy is, and anyone who cares to think about it for a moment realizes this is what the discussion is about.
No one is asking you to camp the centre of the map with your tank because, you see, you don't have to bring in that tank. The map isn't suited to a rail tank or sniper? Too damned bad. Many maps aren't suited to other people's weapon of choice and none of us have the option of going into god mode when it happens. Why should 16 people have to "adapt" to your exploit, and take a suicide squad incapable of infantry warfare into the far reaches of the map, just so you can maintain your KDR. Sorry if it's not a rail tank map....LEARN TO ADAPT.
There's an easy solution to all of this....make both red lines have a timer....give the friendly one a minute if you like. This stops folks from gaining a completely unfair and illogical advantage(sorry folks you can't defend it from a realism or game balance vantage point), and has the ancillary benefit of making it impossible to MCC camp. That's just my thoughts on thematter. I have underlined the scechyest part of your argument . We are fighting thoisands of years in the future in a verry distant galaxy with clones that use an arry of weponry from plasma canons to laser rifels not only that but oir consciousness is transfered at the-ámoment of death so tell me whare the realism starts? I have said this already but you missed the point rail tanks and snuper rifels are long range I say again long range now if we are in the refline holding up the rear objective(unfortunatly the maps arnt big enough to pull us out the redline and play point defense with longrang wepo s) and distracting enimy troops by forcing some if they wish to , to try and take us on We perform many tasks at once while sitting in tge redline 1 distract the enimy ( the more tgat try to get me tge less mercs my ground troops have to take on) 2 point defense of the rear objective within optimum engagement range of our equiped wepon. 3 calling out enimy fkanking manouvers 4 vehicle domminense on the field. 5 pissing off oeaple like you. (Its calld psychological warfair) As I said before youll just have to deal with it. 1) you misunderstood him. 2) typo overload (or your grammar just sucks but I like to think it was just a sequence of errors)
`Sigh. Just another fun game of DUST .
Ahh well if you cant come up with a deacent argument against what I said then jog on bud . You just make yourself look daft by resorting to pointing out my famously bad spelli g and gramer . You my friend have too much time on your hands
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