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2221. [Bug] 0 Shields, 0 Armor = Still Alive - in Technical Support/Bugs [original thread]
Also, 0 shield and 0 armor means exactly what it means. You are now just a regular person inside a spacesuit with zero protection from weapons, and the next shot will kill you.
- by Harpyja - at 2013.09.17 12:52:00
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2222. tank Turrents are not scaled correctly in Uprising - in General Discussions [original thread]
What I'm worried about is missile turrets. Being forced to fire four at a time will be a great ammo waste on targets that don't need four missiles. We should be able to fire one if we tap the trigger and fire a salvo up to four missiles depending ...
- by Harpyja - at 2013.09.17 12:49:00
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2223. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Talos Alomar wrote: Jathniel wrote: It would have to considering the Rail RIfle is going to be considered a long range weapon. Not sure how Breach got associated with it. I'm guessing they're using the breach rifle to balance a higher ...
- by Harpyja - at 2013.09.13 20:36:00
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2224. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Your thread fails to justify why the Tac AR has a longer optimal than the ScR. It is supposed to emulate the ScR, not outperform it. So yes, you can nerf ARs without needing to nerf the ScRs. You're only nerfing the Tac AR out of all of them thoug...
- by Harpyja - at 2013.09.13 12:48:00
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2225. Prediction: Combat Rifle will change the game even more - in General Discussions [original thread]
It doesn't really help if the Tac AR has a longer optimal than the ScR... (I believe, correct me if wrong). But the rest of your points look good. I wonder how the rail rifle will change things.
- by Harpyja - at 2013.09.11 12:43:00
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2226. Could we make multi-stage interior maps with... - in General Discussions [original thread]
I would like maps with catastrophic events, such as a collapsing tower, to block routes, change strategy, etc.
- by Harpyja - at 2013.09.10 16:43:00
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2227. [Request] Change Tab Key Binding on KBM (aka Suicide Button) - in Feedback/Requests [original thread]
Why can't CCP make the player list load fast and is easy to open/close, like any other FPS? I can almost always take a quick look at the player list in BF3 in between engagements because it loads fast and I can always close it and get back to sho...
- by Harpyja - at 2013.09.10 16:27:00
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2228. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
Yes! I should be able to use an active module when I want it, and as long as I want it, as long as I have the capacitor power for it.
- by Harpyja - at 2013.09.10 16:16:00
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2229. Bomber Planes... OH GOD NO - in General Discussions [original thread]
Blaze Ashra wrote: Nope. Hopefully we'll be getting the bomber varient dropships though Please no. Even the ADS was a mistake. I'd gladly trade my Python for a dedicated gunship.
- by Harpyja - at 2013.09.07 12:43:00
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2230. CCP Issue with Terrain Damage to Tanks - in Feedback/Requests [original thread]
This was a while back, but this issue is still out there. I was able to bring down 3/4 of my shield on my Gunnlogi while driving in reverse on bumpy terrain. I stopped doing that when I hit 3/4 lol. But yes, I'd love a patch where I can drive aro...
- by Harpyja - at 2013.09.07 03:22:00
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2231. Can we expect shock waves to effect us in the future? - in General Discussions [original thread]
TunRa wrote: One thing I do want in dust is a level of destrutability. Not like BF or something like destorying a building, just something where a grenade or explosive would cause some type of enviromental damage. Maybe shooting a forge gun at ...
- by Harpyja - at 2013.09.02 20:09:00
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2232. [Request] Large missile turret selective fire and +1 missile per tier in 1.5 - in Feedback/Requests [original thread]
I think it's better to have increased damage per missile as you go up the tiers rather than fire one more missile. It's only better like this because it conserves ammo while providing a higher damage output. Of course if ammo increases as the tier...
- by Harpyja - at 2013.09.02 20:03:00
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2233. Vehicle players must suffer (in every game) - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=H2Vty8aQEk8 Just another video that is very accurate of what happens in Dust as well!
- by Harpyja - at 2013.09.02 18:02:00
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2234. If i put strong small turrets on my tank - in General Discussions [original thread]
Aero Yassavi wrote: Acturus Galaxy wrote: negative49er wrote: Will you use it wisely I can imagine obnoxious players jumping in and empty the ammo shooting at nothing just because they can and find fun in harassing the tanker. This is ...
- by Harpyja - at 2013.09.02 14:32:00
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2235. If i put strong small turrets on my tank - in General Discussions [original thread]
ladwar wrote: velos ALKARI wrote: ladwar wrote: Takahiro Kashuken wrote: 1.5 If i put no turrets on my tank will you still jump in? yea, free ride to the objective... hopefully, since it is faster then walking not always haha ...
- by Harpyja - at 2013.09.02 14:28:00
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2236. Tanks - 1.5 - in General Discussions [original thread]
Operative 1171 Aajli wrote: They need to just force the use of the appropriate racial weapon more. A madrigar with a rail is going to be better than a Gunnlogi. But that is not the weapon the maddy is designed for. Therefore, it negates the Gu...
- by Harpyja - at 2013.09.01 16:08:00
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2237. Tanks - 1.5 - in General Discussions [original thread]
Princeps Marcellus wrote: Look, if you're baffled by why people would want armor to travel faster, it's likely either because A) they feel like armor is underpowered (probably people who specialized into infantry, armor HAVs are superior to shi...
- by Harpyja - at 2013.09.01 14:24:00
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2238. Scrambler Rifle - OVERPOWERED - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: In the 2 seconds it takes to charge, the assault rifle can deal 850 damage. 34 damage x 750 RPM / 60 = 425 per second x 2 = 850 for 2 seconds Your argument is bad, it is still outclassed in DPS. The charge is o...
- by Harpyja - at 2013.09.01 14:09:00
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2239. Tanks - 1.5 - in General Discussions [original thread]
Make Caldari dropsuits as slow as Gallente dropsuits and watch the forums rage. So instead, make Caldari tanks faster than Gallente tanks with plates.
- by Harpyja - at 2013.09.01 14:04:00
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2240. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
Woo! Awesome job CCP! I love this! I can't wait to see what all the Amarr installations look like; they'd better be royal!
- by Harpyja - at 2013.09.01 00:57:00
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