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2201. BIggest pet peeves? - in General Discussions [original thread]
Having the vehicle balance getting pushed back further and further.
- by Harpyja - at 2013.10.01 13:14:00
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2202. No Turret removal :'( - in General Discussions [original thread]
Broken promise after broken promise. "First vehicle balance pass will happen in 1.5" - before 1.4 deployment. "Sorry, more work than we expected, so it will happen in 1.6" - after 1.4 deployment. "Uhmm, yeah. We are too lazy so don't expect any...
- by Harpyja - at 2013.10.01 13:12:00
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2203. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Yea, howboutno? There is a marked difference between infantry and vehicles, and many people have made valid points. Furthermore, since when were infantry invulnerable during spawning? I've been killed many a time before I ev...
- by Harpyja - at 2013.09.30 12:59:00
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2204. [feedback] 15 reasons why skilled players dont come to dust514 from other shooters - in Feedback/Requests [original thread]
The controls are fine. Actually, other top FPS games need their sensitivity toned down. I mean seriously, being able to spin in one place ten times per second is unrealistic. I don't even know if we can physically withstand such rotational G's.
- by Harpyja - at 2013.09.28 22:27:00
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2205. When the pilot suit is released... - in General Discussions [original thread]
Godin Thekiller wrote: No. I think there should be a respec for when the other 2 racial pilot suits come out, but otherwise, no. I believe IWS said that all four would be released together.
- by Harpyja - at 2013.09.28 22:22:00
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2206. Redline Tanks,and other idiot tank driwers - in General Discussions [original thread]
Lorhak Gannarsein wrote: LudiKure ninda wrote: Ok so what would happend if me and my 2 tank buddys go into redline with 3 rail tanks?or 4 tank maybe?? and we stay there for whole game?? And youre using any kind of tank. you are fine with th...
- by Harpyja - at 2013.09.27 13:13:00
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2207. To non-pilots making tank threads - in General Discussions [original thread]
Fist Groinpunch wrote: Spkr4theDead wrote: Monkey MAC wrote: Spkr4theDead wrote: Infantry just cannot accept that the best counter to a tank should be another tank. No, it has to be infantry weapons, that are each all more powerful tha...
- by Harpyja - at 2013.09.25 00:37:00
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2208. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
KING CHECKMATE wrote: Now 1st off i must say we are doing this wrong. The community, me included, is fighting almost daily ,Tankers vs AV and now our posts are unproductive. Now OBVIOUSLY everyone has a different point of VIEW. ... This po...
- by Harpyja - at 2013.09.25 00:03:00
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2209. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
straya fox wrote: Crash Monster wrote: FFS, a KDR is meaningless. Who cares? Oh wait, is the problem that you are having trouble getting your own KDR high enough? Seriously, a tank should should have a high KDR as it's a tank. If you want...
- by Harpyja - at 2013.09.23 17:42:00
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2210. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
I could care much less about my KDR. The problem is ISK efficiency and proto AV that can solo a tank in the right hands or if it's on a tower. As others have stated earlier, infantry can fall back to militia dropsuits and equipment and still have...
- by Harpyja - at 2013.09.23 12:53:00
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2211. My suggestion to balancing Forge guns against infantry/vehicles. - in General Discussions [original thread]
Add shot deviation. Problem fixed.
- by Harpyja - at 2013.09.23 12:32:00
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2212. [Suggestion]Daily ISK Bonus Reward - in Feedback/Requests [original thread]
Bump
- by Harpyja - at 2013.09.22 12:57:00
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2213. [Request] Increase lock range for shield transporters/remote armor repairers, - in Feedback/Requests [original thread]
Odiain Suliis wrote: I find that rep range of on tanks are quite good. But what laks is the lock on renge for repairers in addition to even smallest obstacle cancelling rep and causing "target lock lost". "Target lock lost" made me laugh. Wha...
- by Harpyja - at 2013.09.21 13:37:00
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2214. Gunner modules wheel - in Feedback/Requests [original thread]
I don't see what there is you don't understand ladwar. Makes perfect sense to me and I like it. ladwar wrote: shaman oga wrote: You don't understand: you will have the module wheel as it's now, all the modules will affect the hull and your m...
- by Harpyja - at 2013.09.21 13:29:00
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2215. [Suggestion]Daily ISK Bonus Reward - in Feedback/Requests [original thread]
Right now, you can earn yourself a "daily ISK bonus" by making an alt on an empty character slot, transferring the free 250k ISK to your main, and biomassing that alt. It takes only a few minutes but gives you about a game's worth of ISK. You can ...
- by Harpyja - at 2013.09.21 13:24:00
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2216. I found where Forge Gun Balance is from - in General Discussions [original thread]
Rogue Saint wrote: Looks like a Heavy Laser to me. Took the words right out of my mouth
- by Harpyja - at 2013.09.21 13:05:00
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2217. Stay in your weapon's "sweet-spot" and you won't die so much. - in General Discussions [original thread]
There's just one glaring problem: Tac ARs have longer range than ScRs. So.....
- by Harpyja - at 2013.09.20 17:38:00
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2218. Keyboard and Mouse improvments ? - in Feedback/Requests [original thread]
How about no KB/mouse support for a CONSOLE game?
- by Harpyja - at 2013.09.20 17:36:00
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2219. [Request] Dropship "medium turret" and "Medium power grid" slot - in Feedback/Requests [original thread]
I like your ideas. However, if CCP ever introduces medium turrets, they will most likely fall between small and large turrets in terms of damage output and fitting costs. Once we get different kinds of ammo though, we might be seeing the things ...
- by Harpyja - at 2013.09.20 14:12:00
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2220. Forge Guns are Broken - in General Discussions [original thread]
The problem with the FG is that there is absolutely no shot deviation to it. It's exactly this which makes the FG unbalanced. It's essentially a sniper rifle that you can hip fire and be as accurate as the shooter. Except that it has splash damage...
- by Harpyja - at 2013.09.20 13:21:00
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