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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Logibro
C C P C C P Alliance
2405
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Posted - 2013.10.01 11:11:00 -
[31] - Quote
It's coming still, but not in 1.5 or 1.6.
(And removing a turret removes the seat ) CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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ChromeBreaker
SVER True Blood Public Disorder.
1321
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Posted - 2013.10.01 11:14:00 -
[32] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6.
Yay found a dev |
Jason Pearson
Animus Securities
2952
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Posted - 2013.10.01 11:18:00 -
[33] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat )
Not 1.6 either?
lol, yeah, I'm not going to bother logging in for a while then.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
meri jin
Goonfeet Top Men.
494
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Posted - 2013.10.01 11:19:00 -
[34] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat )
This is bitter sweet. I would love to look my vehicle as well, the LAVs can get expensive as well. |
pegasis prime
BIG BAD W0LVES
1098
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Posted - 2013.10.01 11:25:00 -
[35] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6.
Wow just wow.
Us vehicle operatives have been playing this game through several nerfs and many many broken promises.
How hard would it have been to even implament this simple function as a wee gesture of faith that you are acctually doing something to balance vehicles?
How hard would it have been to give us our pg skill back? Something ALL vehicle ooeratives want.
How hard would it have been to apply wp for vehicle scanners ?
Ccp you have done nothing but pander to cod boys and whiners when folks like us vet pilots stick arround long after these folks have gone, even after all the nerfs you put us through we still stay and hold on to the thought of you balancing vehicles. You still disappoint and let down some of your most hardcore playerbase and wont even give us a morsel of balance. |
Arc-08
Horizons' Edge Orion Empire
105
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Posted - 2013.10.01 11:25:00 -
[36] - Quote
seriously, not in 1.6 either! i know it was alot of work for you, and you had to postpone it, but really 2 months! :( NOOOOOOOOOOOOOOOOOOO |
The Attorney General
ZionTCD
1085
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Posted - 2013.10.01 11:29:00 -
[37] - Quote
CCP Logibro wrote:It's coming still, but not in 1.5 or 1.6. (And removing a turret removes the seat )
Are vehicle locks post 1.6 as well?
If they are, then Jason is right, time to take a long ass break from Dust.
Appreciate the honesty, but really, what the hell is going on that yo can't even produce some small help for vehicles in the waiting period until you finally get the vehicle balance pass ready?
Right now, I would put the odds of vehicle balance getting done in 1.6 at less than 20%.
Don't worry CCP, feel free to take your time, not like there is no competition out there or anything. |
pegasis prime
BIG BAD W0LVES
1099
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Posted - 2013.10.01 11:38:00 -
[38] - Quote
All us hav pilots shoukd take a 60.day break from dust and claim our black egle and quafe.suits. |
Arc-08
Horizons' Edge Orion Empire
106
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Posted - 2013.10.01 11:40:00 -
[39] - Quote
and same with dropship pilots |
Jason Pearson
Animus Securities
2961
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Posted - 2013.10.01 11:44:00 -
[40] - Quote
pegasis prime wrote:All us hav pilots shoukd take a 60.day break from dust and claim our black egle and quafe.suits.
Working on it :)
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
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CCP Logibro
C C P C C P Alliance
2411
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Posted - 2013.10.01 11:57:00 -
[41] - Quote
We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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The Attorney General
ZionTCD
1087
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Posted - 2013.10.01 12:06:00 -
[42] - Quote
CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night)
And there is confirmation vehicles are not getting done before Christmas.
Tankers, we can all just take it easy until January.
Thank god I skilled into RE's and Sniper Rifles.
Time to be a scrub. |
calisk galern
BurgezzE.T.F Public Disorder.
1046
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Posted - 2013.10.01 12:45:00 -
[43] - Quote
i'd try to fit it in, vehicles have been waiting for something for a long time....
either this or vehicle locks. |
Absolute Idiom II
No Free Pass
789
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Posted - 2013.10.01 12:46:00 -
[44] - Quote
CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night)
Do you mean 1.5 since vehicles is currently slated for 1.6? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2586
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Posted - 2013.10.01 12:52:00 -
[45] - Quote
CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night)
Does this mean that the new infantry weapons (and their balance) is 1.6? Or is that even later? It seems odd to release vehicle notes ahead of weapon notes for input if the former is releasing after the latter. |
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CCP Logibro
C C P C C P Alliance
2415
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Posted - 2013.10.01 12:55:00 -
[46] - Quote
Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6?
No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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DUST Fiend
OSG Planetary Operations Covert Intervention
6565
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Posted - 2013.10.01 12:59:00 -
[47] - Quote
Removing turret removes the seat?
Whos fail idea was that? Blueberry gunners dont shoot anything as is.....wow man....just....wow. |
Jason Pearson
Animus Securities
2961
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Posted - 2013.10.01 13:04:00 -
[48] - Quote
DUST Fiend wrote:Removing turret removes the seat?
Whos fail idea was that? Blueberry gunners dont shoot anything as is.....wow man....just....wow.
Maybe for Dropships.. for Tanks they shoot at the MCC and the sky constantly, I quite liked the thought of it removing the seat.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3187
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Posted - 2013.10.01 13:07:00 -
[49] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes.
Think it might be time for CCP to hire Bioware's Public Relations guy. |
The Attorney General
ZionTCD
1089
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Posted - 2013.10.01 13:08:00 -
[50] - Quote
CCP Logibro wrote:
No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes.
Quoting for posterity, and damn, that sucks.
Best of luck with it, looking forward to giving opinions when you get those numbers out. |
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Reav Hannari
Red Rock Outriders
1547
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Posted - 2013.10.01 13:08:00 -
[51] - Quote
CCP Logibro wrote:No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes.
Is 1.6 going to turn into another light weight patch? I'm not complaining, just managing my own expectations.
Integration issues? Sounds like someone dug in deep with the code chainsaw. Speaking of which, I get to fire up the chainsaw at work today. It's going to be glorious.
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Harpyja
Royal Uhlans Amarr Empire
593
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Posted - 2013.10.01 13:12:00 -
[52] - Quote
Broken promise after broken promise.
"First vehicle balance pass will happen in 1.5" - before 1.4 deployment.
"Sorry, more work than we expected, so it will happen in 1.6" - after 1.4 deployment.
"Uhmm, yeah. We are too lazy so don't expect anything in 1.6 either" - before 1.5 deployment.
Come on CCP, put your **** together. I kept my faith for a while, but I might just throw it away if there is one more broken promise. |
grunt party
Carbon 7 CRONOS.
59
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Posted - 2013.10.01 13:17:00 -
[53] - Quote
Jason Pearson wrote:It was the only thing I wanted, am I bad for looking at the patch notes and not caring? Oh and I'm back now, prepare for many threads of QQ and rage until such the point that CCP decides to "remove" me for a terribad reason, again.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! he is back ban him
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3189
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Posted - 2013.10.01 13:24:00 -
[54] - Quote
Harpyja wrote:Broken promise after broken promise.
"First vehicle balance pass will happen in 1.5" - before 1.4 deployment.
"Sorry, more work than we expected, so it will happen in 1.6" - after 1.4 deployment.
"Uhmm, yeah. We are too lazy so don't expect anything in 1.6 either" - before 1.5 deployment.
Come on CCP, put your **** together. I kept my faith for a while, but I might just throw it away if there is one more broken promise.
You could always do what I'm doing and go to college for game design to help out. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
495
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Posted - 2013.10.01 13:50:00 -
[55] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. Oy, CCP. You're making it hard to buy what you guys are selling.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3193
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Posted - 2013.10.01 13:57:00 -
[56] - Quote
Vespasian Andendare wrote:CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes. Oy, CCP. You're making it hard to buy what you guys are selling.
Patience =D It'll all pay off. You also get the luxury of what many Eve Players have: Being able to say you were around during the Dark Ages when things were terrible.
I was there when Gallente literally had no useful ship apart from the Lachesis/Arazu and Capital Ships. Now, Gallente are amazing ^_^ |
Tebu Gan
CrimeWave Syndicate
117
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Posted - 2013.10.01 14:11:00 -
[57] - Quote
Wow, just wow.
I don't even know what to say. Been waiting on this for 3 months now. So now it's December, MAYBE.
*sigh*
This game keeps dwindling down further and further. Most everyone I have played with don't bother signing on. GtaV online today. Probably be buggy as hell, but I bet ya they fix those issues quicker than once a month!
Now I want a respec. Done with tanks... |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3197
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Posted - 2013.10.01 14:14:00 -
[58] - Quote
Tebu Gan wrote:Wow, just wow.
I don't even know what to say. Been waiting on this for 3 months now. So now it's December, MAYBE.
*sigh*
This game keeps dwindling down further and further. Most everyone I have played with don't bother signing on. GtaV online today. Probably be buggy as hell, but I bet ya they fix those issues quicker than once a month!
Now I want a respec. Done with tanks...
Helps when you have revenue to boot |
Robert JD Niewiadomski
NULLIMPEX INC
583
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Posted - 2013.10.01 14:16:00 -
[59] - Quote
CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Cough... Cough... Infantry weapons use for dropship passengers maybe? Cos it doesn't feels like major change...
Don't shoot! Don't shoot! I am UP! |
Sgt Buttscratch
SLAPHAPPY BANDITS
855
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Posted - 2013.10.01 14:25:00 -
[60] - Quote
CCP Logibro wrote:Absolute Idiom II wrote:CCP Logibro wrote:We are looking at putting some stuff into 1.6 to alleviate some pressure points ahead of the general vehicle rebalance, but I don't have specifics (but I think I might have heard something about dropships in between howls in the night) Do you mean 1.5 since vehicles is currently slated for 1.6? No. The major vehicle changes aren't going to be in 1.6. We ran into some integration issues with the existing work that's going to take a little too long to iron out. Same goes for the weapon changes.
This is just pathetic, quit worrying about your ******* AUR items getting integrated and get us a base game. (They managed to get AUR versions of every weapon added in very easily)
1.5 SHOULD HAVE:
- Reduced vehicle/turret/module prices by half in many case enforcers reduced by 1million ISK.
- Swarmer fix, 1.4 buff is ********, you can get hit by 3 proto swarm volleys before reps activate.
- Increase price fore forge guns, 610 ISK gets you a MLT forge fun that does more nearly 400 more direct damage, and 75(ish) more splash than a 16k rail gun.
- PG skill fixed from giving a cpu reduction to PG modules, to actually GIVING PG.
- Rail turrets should have the same rendering range as rail turret installation, same goes for missiles.
- Increase drophip hp.
None of this is hard to do. pricing requires some numbers being changed, swarmer, revert to 1.3, PG skill, copy the drop suit engineering and manipulate the code a little. Turret installations, revert their setting to 1.2, reduce missile range to 400m. Dropship hp change the numbers.
We'll test the changes for you, we always do, even if you say you've already tested them. We need some small tie overs, at this rate, you are screwing yourself.
We need some quick fixes |
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