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Xaviah Reaper
Savage Arms INC
14
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Posted - 2013.09.16 23:25:00 -
[1] - Quote
( I apologise for reposting this, but the title for my previous thread was terrible .. so, no harm done :P )
Hey, this post is in support of buffing the Dropship (specifically the Caldari) and its damage output/survivability.
The Dropship itself is not strong enough to hold its own against anti-vehicle weapons, even at a prototype standard. I run both the Eryx and Python (the two Caldari, shield-based Dropships), and even with 8% passive shield resistance and azeotropic shield extenders, forge guns can still annihilate the 4k shields on my Eryx in three, maybe two shots. assault forge guns are particularly nasty.
In comparison with other vehicles, there is a major imbalance in the value of the Dropship. The Python is a missile based ship making anti infantry much more challenging than the Incubus with its hybrid based turrets. The missiles itself can be fitted on tanks, along side the large turrets.
So, I propose Dropships can get their own pilot operated turrets, by introducing the "Medium Turrets"..
Medium turrets (missile) - AoE (area of effect) support turret, an incendiary missile. obliterates armour depending on target. (reduced damage to vehicles) - Flack Cannon. AoE Damage turret, Fragmented missile with a 5 - 10 metre spread, with a slower rate of fire (maybe 5 - 10 seconds per cycle) Low damage vs vehicles. - Hellfire missiles. Cycled single target missile, able to lock onto vehicles and installations and fire 6 missiles dealing swarm launcher damage. Can be free-fired (lock on not required) but has very poor accuracy and swirls in a downward spiral. 10+ second delay per cycle
(Hybrid) - AoE (area of effect) support turret. a flux cannon. Does not kill, but obliterates shield of infantry (reduced damage to shield vehicles) - Forge cannons, allows for high vehicle / installation damage (basically a vehicle mounted forge gun) with a delay of 10+ seconds per cycle. high splash damage against infantry - (some other equivalent to the fragmented missile theory above, up for suggestion)
The Tank and LAV have the ability to survive an onslaught of AV. prototype tanks especially can resist the majority of the game at once. For this reason I feel Dropships need to be able to counter AV, with a new defensive module in a new "Medium power grid" slot. Note, only one medium slot is available on any ship.
Defensive
(Shield) - Ionic (IO) Fluxwave. Any forge rounds on a collision course with the ship will be either absorbed, or deflected. (depending on ease of programming). Railgun or "dumb" rounds will not be affected by the bubble and will deal a reduced amount of damage. lasts 9-13 seconds with a 45 second cool down. Sacrifices 20% of shield for Caldari ships to deploy / 100% shield for Gallente ships to deploy.
(Armour) - Kinetic (KT) Fluxwave. The ship will fire a red flux wave in an outward direction, deflecting missiles to the sides and away from the ship in order to detonate and avoid swarm missiles. missile installations or "dumb" missiles will ignore the flares, carry on their collision course and hit the ship with reduced damage. sacrifices 10% of shields to deploy for Caldari / 100% shields and 10% armour for Gallente to deploy. 45 seconds cooldown, lasts 9-13 seconds.
These are just my theories and ideas, and I'm keen to hear your opinions / objections :) so fire away!
Reaper |
Trey Hardin
REAPERS REPUBLIC
27
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Posted - 2013.09.16 23:31:00 -
[2] - Quote
Good ideas the Dropships need some love +1 |
forteXVI
89th IMMORTAL ORDER
96
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Posted - 2013.09.19 21:37:00 -
[3] - Quote
Bumpiddy bump |
Xaviah Reaper
Savage Arms INC
23
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Posted - 2013.09.19 21:46:00 -
[4] - Quote
Thanks :) |
Awry Barux
Shining Flame Amarr Empire
66
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Posted - 2013.09.19 21:49:00 -
[5] - Quote
+1, dropships need love badly. |
forteXVI
89th IMMORTAL ORDER
97
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Posted - 2013.09.19 21:49:00 -
[6] - Quote
Xaviah Reaper wrote:Thanks :) No problem, I quite like your idea for a specific turret type for the pilot, both hybrid and Missile type turrets you bring up sound viable to me, i'd Love to see something similar implemented haha :)
PS:Will you be playing today? :) I'd much like to fly a few games with you. |
forteXVI
89th IMMORTAL ORDER
97
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Posted - 2013.09.19 21:55:00 -
[7] - Quote
^ |
Xaviah Reaper
Savage Arms INC
24
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Posted - 2013.09.20 00:15:00 -
[8] - Quote
forteXVI wrote:Xaviah Reaper wrote:Thanks :) No problem, I quite like your idea for a specific turret type for the pilot, both hybrid and Missile type turrets you bring up sound viable to me, i'd Love to see something similar implemented haha :) PS:Will you be playing today? :) I'd much like to fly a few games with you.
Yeah I'm on just now ^_^ but no ships / isk left O.o |
Jackof All-Trades
Mannar Focused Warfare Gallente Federation
187
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Posted - 2013.09.20 11:29:00 -
[9] - Quote
bumpity bump |
Harpyja
DUST University Ivy League
578
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Posted - 2013.09.20 14:12:00 -
[10] - Quote
I like your ideas. However, if CCP ever introduces medium turrets, they will most likely fall between small and large turrets in terms of damage output and fitting costs.
Once we get different kinds of ammo though, we might be seeing the things you mentioned. |
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Xaviah Reaper
Nyain San EoN.
29
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Posted - 2013.09.21 21:51:00 -
[11] - Quote
I would like to see a higher rate of damage for our ships for at least the assault ships seeing as they are designed to kill. If they cant really hurt anything then they are a pretty big waste of 1.2m isk dont you think |
loumanchew
Ametat Security Amarr Empire
143
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Posted - 2013.09.22 00:05:00 -
[12] - Quote
One thing will never understand is why an infantry is given a weapon which does 4 times the damage of a million $ ship. |
Shattered Mirage
native warlords
291
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Posted - 2013.09.22 01:57:00 -
[13] - Quote
Nice to see someone trying to help dropships
Also, we tankers don't have prototype tanks... hell, we don't even have prototype modules (The meta level is too low). |
Beld Errmon
Evocatius
863
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Posted - 2013.09.22 02:03:00 -
[14] - Quote
Xaviah Reaper wrote:
In comparison with other vehicles, there is a major imbalance in the value of the Dropship. The Python is a missile based ship making anti infantry much more challenging than the Incubus with its hybrid based turrets. The missiles itself can be fitted on tanks, along side the large turrets.
This statement leads me to believe that you don't know what you are talking about in regards to current dropships, Missile turrets are not hard to kill with and hybrids are absolutely terrible weapons to use on a dropship for killing infantry, the ppl that manage to do so are the exception rather than the rule, the only advantage of the incubus currently is that its slower speed and maneuverability makes it better for aiming, its reps are 3 times more powerful due to a bug and its hardeners last for 60 seconds rather than 10.
I think a much better idea for improving ADS would be to give the pilot control of all 3 guns on the ship, change the location of the gunners guns to be more to the front and have all 3 firing towards where the pilot is aiming, hell if they did that it would be almost over powered, atleast when it comes to shooting tanks.
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Xaviah Reaper
Nyain San EoN.
30
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Posted - 2013.09.22 02:39:00 -
[15] - Quote
I was pretty tired when I wrote up the post. The missile turrets either kill the target, or miss. rarely will you kill with splash damage. and because of the ships lack of stability and capability to aim downwards, shooting moving infantry first time is quite the challenge. with hybrid blaster turrets, you can spray the ground and hit a few people before needing to re-stabilise, and with the cpu / pg system in place for gallante and caldari, you need missile turrets on caldari and hybrid on gallente.
The turrets themselves arent powerful enough, and i was trying to emphasise that point by explaining the main weapon for an ADS can be fitted twice over onto a tank along side the large turret.
I think the ship needs medium turrets with improvements to damage, with longer delays between firing to even it out a little. OR yeah, maybe even 3 turrets under pilot control considering the passenger gunners are more or less useless anyway as a result of stability and rendering. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6109
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Posted - 2013.09.22 02:44:00 -
[16] - Quote
Would go great on assault dropships. |
Beld Errmon
Evocatius
864
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Posted - 2013.09.22 03:26:00 -
[17] - Quote
There was talk of a bomber dropship variant though I doubt it will be all that good, i picture the bombs dropping directly out of the bottom and the pilot not having a main gun anymore, do you spend a lot of time flying the ADS?
I've clocked a lot of hours in it, after driving tanks a lot I find its survivability to be refreshing, and flying is just more fun 100 times over, I don't have a lot of trouble killing people with an accelerated missile launcher its certainly not easy but you can really make ppl scuttle for cover once you start hitting them with it, I think the best i've managed so far in my incubus is 34/0 with the average game being between 10-20 kills.
In theory I think medium turrets could be good on them, especially if they are designed more along the lines of being AoE weapons, I'd like to see the medium missile turret being like the large where it fires bursts of missiles but with more emphasis on splash dmg, and the hybrid blasters being 2 guns side by side that have a good scattering so that you can pepper an area with fire but need to come in quite low to really waste ppl.
Railgun... bastard child that it is should be more like a forge gun in both power and range.
Still I think my idea would be better for the ADS, and larger turrets should be reserved for the soonTM heavy aircraft. |
Xaviah Reaper
Nyain San EoN.
35
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Posted - 2013.09.23 02:39:00 -
[18] - Quote
The flux turret would give a huge strategical advantage to your team in combat, and would also supply you with kill assists for every target that is hit.
Also, as i said, the turrets are up for suggestion :) what would you suggest?
I agree, I am showing a bit of bias behaviour towards the Caldari, but thats only because CCP themselves have stated that the gallente ships are designed to "shoot and stay a while", where the Caldari are designed to "hit and run". Basically, Caldari sucks at hitting and running because you cant hit anything or you are blown to pieces by 2 shots of an ishukone assault forge gun (happened to me today).
I like your idea of the large turrets on the heavy aircraft :D will be a true blood bath! |
Godin Thekiller
Hellstorm Inc League of Infamy
850
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Posted - 2013.09.23 03:45:00 -
[19] - Quote
1: None of those turrets would happen, as they go by the EVE turret standard. SO medium turrets would consist of Blasters, Railguns, various types of missiles, autocannons, arty's, and beam and pulse lasers.
2: ADS's arment is fine,; they just need to fix small turrets hitting ability. Gunships should be the ones with the medium turrets (how I would have a Gunship is a medium turret or 2 smalls for the pilot, and the opposite for the gunner, and if there's 2 gunners, 1 small turret for the third.) |
Godin Thekiller
Hellstorm Inc League of Infamy
850
|
Posted - 2013.09.23 03:46:00 -
[20] - Quote
Beld Errmon wrote:There was talk of a bomber dropship variant though I doubt it will be all that good, i picture the bombs dropping directly out of the bottom and the pilot not having a main gun anymore, do you spend a lot of time flying the ADS?
I've clocked a lot of hours in it, after driving tanks a lot I find its survivability to be refreshing, and flying is just more fun 100 times over, I don't have a lot of trouble killing people with an accelerated missile launcher its certainly not easy but you can really make ppl scuttle for cover once you start hitting them with it, I think the best i've managed so far in my incubus is 34/0 with the average game being between 10-20 kills.
In theory I think medium turrets could be good on them, especially if they are designed more along the lines of being AoE weapons, I'd like to see the medium missile turret being like the large where it fires bursts of missiles but with more emphasis on splash dmg, and the hybrid blasters being 2 guns side by side that have a good scattering so that you can pepper an area with fire but need to come in quite low to really waste ppl.
Railgun... bastard child that it is should be more like a forge gun in both power and range.
Still I think my idea would be better for the ADS, and larger turrets should be reserved for the soonTM heavy aircraft.
(edit) After reading your post a bit more closely I can't say I like the bias you seem to have against hybrids particularly the idea of a flak cannon that doesn't kill just removes shields, who would ever want that to be their primary weapon, I just don't understand where you are getting this concept that missiles on dropships are the underpowered weapons and that hybrids are great, my experience is completely the opposite.
Bomber DS has been canceled, as it would be either extremely OP or ******* useless. |
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